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The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
Informe 2010 Responsabilidad Corporativa Ver Vídeo Institucional Índice
Informe 2010 Responsabilidad Corporativa Ver vídeo institucional índice Acerca de este informe 4 Carta del Presidente y los Consejeros Delegados 6 El Grupo Telecinco 10 Valor Económico 20 Gestión Sostenible 46 Contenidos 62 Publicidad 82 Equipo Humano 86 Desempeño Ambiental 108 Verificación externa 116 Cuadro de Indicadores GRI 120 Glosario 132 Directorio 138 Acerca de este informe Alcance El presente Informe, sexto documento anual que publica Telecinco, pretende in- formar sobre los compromisos en materia de Responsabilidad Corporativa del Grupo, y se refiere al período comprendido entre el 1 de enero y el 31 de diciem- bre de 2010. Este es el tercer año en el que el Informe ha sido verificado por un auditor externo. El Informe cubre las actividades desarrolladas informe cubre los requisitos asociados al Nivel por el Grupo Telecinco en territorio español, A+ de aplicación de G3, lo cual implica que cum- puesto que éstas son las más significativas y re- ple con las especificaciones asociadas al nivel A presentativas del negocio, con la limitación que de G3 en cuanto a Perfil, Enfoques de gestión e se explica a continuación: Indicadores de Desempeño, y que ha sido some- tido a mecanismos de revisión externa. A partir del 28 de diciembre, y como se detallará en el capítulo correspondiente al Grupo Telecin- Nivel de aplicación de memoria co, la mercantil Sociedad General de Televisión Cuatro, S.A.U.(en adelante Sogecuatro), gestora A+ Verificación externa de la Memoria Los mismos requisitos Información sobre el Informa sobre cada del canal de televisión en abierto “Cuatro”, pasa que para el nivel B enfoque de la dirección indicador central G3 y para cada Categoría de sobre los indicadores a formar parte del Grupo Telecinco. -
Anime/Games/J-Pop/J-Rock/Vocaloid
Anime/Games/J-Pop/J-Rock/Vocaloid Deutsch Alice Im Wunderland Opening Anne mit den roten Haaren Opening Attack On Titans So Ist Es Immer Beyblade Opening Biene Maja Opening Catpain Harlock Opening Card Captor Sakura Ending Chibi Maruko-Chan Opening Cutie Honey Opening Detektiv Conan OP 7 - Die Zeit steht still Detektiv Conan OP 8 - Ich Kann Nichts Dagegen Tun Detektiv Conan Opening 1 - 100 Jahre Geh'n Vorbei Detektiv Conan Opening 2 - Laufe Durch Die Zeit Detektiv Conan Opening 3 - Mit Aller Kraft Detektiv Conan Opening 4 - Mein Geheimnis Detektiv Conan Opening 5 - Die Liebe Kann Nicht Warten Die Tollen Fussball-Stars (Tsubasa) Opening Digimon Adventure Opening - Leb' Deinen Traum Digimon Adventure Opening - Leb' Deinen Traum (Instrumental) Digimon Adventure Wir Werden Siegen (Instrumental) Digimon Adventure 02 Opening - Ich Werde Da Sein Digimon Adventure 02 Opening - Ich Werde Da Sein (Insttrumental) Digimon Frontier Die Hyper Spirit Digitation (Instrumental) Digimon Frontier Opening - Wenn das Feuer In Dir Brennt Digimon Frontier Opening - Wenn das Feuer In Dir Brennt (Instrumental) (Lange Version) Digimon Frontier Wenn Du Willst (Instrumental) Digimon Tamers Eine Vision (Instrumental) Digimon Tamers Ending - Neuer Morgen Digimon Tamers Neuer Morgen (Instrumental) Digimon Tamers Opening - Der Grösste Träumer Digimon Tamers Opening - Der Grösste Träumer (Instrumental) Digimon Tamers Regenbogen Digimon Tamers Regenbogen (Instrumental) Digimon Tamers Sei Frei (Instrumental) Digimon Tamers Spiel Dein Spiel (Instrumental) DoReMi Ending Doremi -
History of SEGA TOYS
for the next smile SEGA TOYS delivers the best smiles and excitement to people all over the world. Based on our corporate mission “Creating New Value: for the next smile,” SEGA TOYS’ goal is to provide fresh and innovative ways of playing that are not bound by the confines of conventional toys. Creating new value, we will satisfy the universal need for “enjoyment” that is an essential human quality, and we will also continue to give full consideration to the social environment and safety while contributing to the creation of a society that enriches people’s lives. ⒸSEGA TOYS/SPIN MASTER/BAKUGAN 3 PROJECT ⒸSEGA TOYS/SPIN MASTER/ZOOBLES COMMITTEE Ⓒ'08,'11 SANRIO/SEGA TOYS S・S/W・TX・JLPC ⒸTAKASHI YANASE / FRÖEBELKAN・TMS・NTV Company policy A Message from the President As a member of the SEGA SAMMY Group in the consumer toy business, Sega Toys is committed to providing the world brand new forms of entertainment originating in Japan and delivering the brightest smiles and ultimate excitement to people all over the globe. The toy industry is currently facing a number of challenges associated with Japan's low birthrate, diversification in consumer preferences, price competition produced by stagnant consumer spending, rising manufacturing costs and diversification of retail formats. In order to come out ahead of the competition in this unfavorable climate we are working to develop new products and expand business operations through alliances and partnerships with other companies, both in Japan and overseas, and are actively promoting policies directed at creating synergies within the SEGA SAMMY Group. -
Jepang Pada Fakultas Ilmu Budaya Universitas Hasanuddin Makassar
INDUSTRI KOMODIFIKASI KAWAII OLEH PERUSAHAAN SANRIO SKRIPSI Diajukan untuk Memenuhi Persyaratan Sarjana untuk Memperoleh Gelar Sarjana Departemen Sastra Jepang pada Fakultas Ilmu Budaya Universitas Hasanuddin Makassar Oleh: NOER JIHAN HARTINA F91114501 DEPARTEMEN SASTRA JEPANG FAKULTAS ILMU BUDAYA UNIVERSITAS HASANUDDIN MAKASSAR 2018 i ii iii iv LEMBAR PERSEMBAHAN “Nobody’s life is filled with perfect little moments. And if they were, They wouldn’t be perfect little moments. They would just be normal. How would you ever know happiness, If you’d never experienced downs ?” (Gerry from P.S. I Love You) I dedicate this thesis for my beloved parents, Without your sacrifice and prayer, I will never be able to reach this point. I love you so much ma,pa,daddy. I am the luckiest daughter ever. v KATA PENGANTAR Puji syukur penulis panjatkan kehadirat Allah SWT yang telah melimpahkan rahmat dan karunia yang tak terhingga, sehingga penulis dapat menyelesaikan skrispi dengan judul “Industri Komodifikasi Kawaii oleh Perusahaan Sanrio”. Penulis berharap tulisan ini dapat berguna ke depannya untuk menambah pengetahuan bagi pembaca dan terumata kepada pembelajar budaya Jepang. Skripsi ini dibuat dalam rangka memenuhi syarat untuk menyelesaikan tugas akhir program studi S1 Jurusan Sastra Jepang pada Universitas Hasanuddin. Penulisan skripsi ini pastinya mengalami banyak tantangan dalam prosesnya, dan pastinya tidak akan terselesaikan tanpa adanya bantuan dan dukungan dari beberapa pihak hingga skripsi ini dapat dirampungkan. Oleh karena itu dalam kesempatan kali ini, penulis ingin menyampaikan ucapan terima kasih kepada seluruh pihak yang membantu dan memberikan dukungan kepada penyusunan skripsi ini. 1. Yang tercinta Mama, Papa yang sudah ada di surga, dan super Daddy yang telah mengorbankan segalanya untuk saya, yang tiada henti mendoakan saya, dan selalu mencintai saya dalam kondisi apapun. -
Puzzle Spill Liste : Stem P㥠Dine Favoritter
Puzzle Spill Liste InkBall https://no.listvote.com/lists/games/inkball-1340777 gbrainy https://no.listvote.com/lists/games/gbrainy-307397 KAtomic https://no.listvote.com/lists/games/katomic-6325571 Bit Generations https://no.listvote.com/lists/games/bit-generations-3266978 Ribbon Hero 2 https://no.listvote.com/lists/games/ribbon-hero-2-7322259 Ribbon Hero https://no.listvote.com/lists/games/ribbon-hero-7322258 KidÅ Gekidan Haro Ichiza: Haro no Puyo https://no.listvote.com/lists/games/kid%C5%8D-gekidan-haro-ichiza%3A-haro- Puyo no-puyo-puyo-3196415 Rocky and Bullwinkle https://no.listvote.com/lists/games/rocky-and-bullwinkle-7356048 Perestroika https://no.listvote.com/lists/games/perestroika-1989723 Mr. Driller https://no.listvote.com/lists/games/mr.-driller-3276305 Clubhouse Games https://no.listvote.com/lists/games/clubhouse-games-233753 Action Force https://no.listvote.com/lists/games/action-force-4677096 Tower of Babel https://no.listvote.com/lists/games/tower-of-babel-2877818 Picross 2 https://no.listvote.com/lists/games/picross-2-3382548 Lights, Camera, Curses https://no.listvote.com/lists/games/lights%2C-camera%2C-curses-4042889 Hitori https://no.listvote.com/lists/games/hitori-971467 https://no.listvote.com/lists/games/dr.-seuss%27-fix-up-the-mix-up-puzzler- Dr. Seuss' Fix-Up the Mix-Up Puzzler 5304376 Dr. Mario: Miracle Cure https://no.listvote.com/lists/games/dr.-mario%3A-miracle-cure-20031702 Magical Tetris Challenge https://no.listvote.com/lists/games/magical-tetris-challenge-3043129 Puzzle Bobble 3 https://no.listvote.com/lists/games/puzzle-bobble-3-784447 -
Newsletter 10/09 DIGITAL EDITION Nr
ISSN 1610-2606 ISSN 1610-2606 newsletter 10/09 DIGITAL EDITION Nr. 252 - Juni 2009 Michael J. Fox Christopher Lloyd LASER HOTLINE - Inh. Dipl.-Ing. (FH) Wolfram Hannemann, MBKS - Talstr. 3 - 70825 K o r n t a l Fon: 0711-832188 - Fax: 0711-8380518 - E-Mail: [email protected] - Web: www.laserhotline.de Newsletter 10/09 (Nr. 252) Juni 2009 editorial Hallo Laserdisc- und DVD-Fans, trotz werden wir wieder vor Ort sein Zwischen Bollywood und Todd-AO liebe Filmfreunde! und die neue Lokalität inspizieren. gibt sich dann noch das “Fantasy Film- Wenn Ihnen die nächsten Seiten in fest” die Ehre, auf dem wir ein weiteres diesem Newsletter bekannt vorkommen, Ebenfalls ganz fest eingebrannt im Mal versuchen werden, für Sie die dann leiden Sie ganz sicher noch nicht Festivalkalender ist natürlich das tradi- Spreu vom Weizen zu trennen. Denn unter Alzheimer. Denn das Programm tionelle “Todd-AO 70mm Filmfestival” die Erfahrung lehrt, dass es nicht nur des “2. Widescreen Weekends” in der in der Schauburg in Karlsruhe, das am gute, sondern auch richtig gute und Karlsruher Schauburg hatten wir be- ersten Oktoberwochenende bereits in jede Menge unwahrscheinlich schlech- reits in der vorherigen Ausgabe des die fünfte Runde geht. Wie jedes Jahr te Filme gibt. Und da ist es manchmal Newsletters publiziert. Doch halt – es so wird es dort auch dieses Mal wieder recht sinnvoll, einen Vorkoster zu ha- gibt einen kleinen, aber feinen Unter- ein paar Überraschungen aus streng ben. Und genau in der Rolle fühlen wir schied. Denn der ursprünglich für gehüteten Filmarchiven zu sehen ge- uns richtig wohl. -
Indoor Theme Parks Focus on Education Mixed with Entertainment a Profile of the World’S Top 30 Largest Indoor Entertainment Centers
World’s Top 30 Indoor Entertainment Centers: Part 2 Indoor Theme Parks Focus on Education Mixed With Entertainment A Profile of the World’s Top 30 Largest Indoor Entertainment Centers By Jeff Coy, ISHC June 2, 2013 --- Ten (10) of the world’s top 30 largest indoor entertainment centers are focused on education mixed with entertainment, a concept now called edutainment, while 9 are focused on providing a themed experience with characters such as Iron Man and Spider Man. Six centers specialize in providing amusements & thrill rides and 3 feature high-tech games and motion simulators. Large indoor theme parks, indoor amusement parks and family entertainment centers are a relatively new phenomenon. No one had studied indoor entertainment facilities as a special group until JLC Hospitality Consulting of Phoenix-Cave Creek AZ was commissioned to produce a market analysis and economic feasibility report for a new development. As a result the consulting firm conducted an exhaustive search and built a database of all indoor entertainment centers worldwide. The survey revealed that: • 57.9% of all indoor entertainment centers are focused on edutainment, led by companies such as KidZania and Legoland Discovery Centers. • 75.5% of all indoor entertainment centers are anchored to shopping malls. • 53.8% of all indoor entertainment centers were opened or will open during the period from 2010 – 2015 based on a surge of recent openings and new construction. After analyzing the similarities and differences of all facilities, the firm produced a list of the World’s Top 30 Largest Indoor Entertainment Centers for use by consumers, families and commercial real estate developers. -
Sanrio Company, Ltd
July 30, 2010 Summary of Financial Results for the First Quarter of Fiscal Year Ending March 31, 2011 (FY2010) (Three Months Ended June 30, 2010) [Japanese GAAP] Company name: Sanrio Company, Ltd. Listed Stock Exchange: TSE 1st Section Stock code: 8136 URL: http://www.sanrio.co.jp/english/corporate/ir/index.html Representative: Shintaro Tsuji, President and Chief Executive Officer Inquiries: Susumu Emori, Managing Director TEL: +81-3-3779-8058 Scheduled date of filing of Quarterly Report: August 13, 2010 Starting date of dividend payment: - Preparation of supplementary materials for quarterly financial results: Yes Holding of quarterly financial results meeting: None (All amounts are rounded down to the nearest million yen) 1. Consolidated Financial Results for the First Quarter of FY2010 (April 1, 2010 – June 30, 2010) (1) Consolidated results of operations (Percentages represent year-on-year changes) Sales Operating Profit Ordinary Profit Net Profit Millions of yen % Millions of yen % Millions of yen % Millions of yen % Three months ended Jun. 30, 2010 17,668 11.0 3,443 219.4 2,701 214.2 1,248 82.2 Three months ended Jun. 30, 2009 15,913 (5.2) 1,078 (38.9) 859 (49.4) 685 (12.4) Fully-Diluted Net Net Profit per Share Profit per Share Yen Yen Three months ended Jun. 30, 2010 13.00 12.17 Three months ended Jun. 30, 2009 6.51 - (2) Consolidated financial position Total Assets Net Assets Equity Ratio Net Assets per Share Millions of yen Millions of yen % Yen As of Jun. 30, 2010 84,854 30,820 36.3 236.80 As of Mar. -
07-Ghost 100 Byou Cinema: Robo to Shoujo (Kari) 1001 Nights 2001 Ya
07-Ghost Akazukin Chacha 100 Byou Cinema: Robo to Shoujo (Kari) Akazukin Chacha 1001 Nights Akazukin Chacha (1995) 2001 Ya Monogatari Akihabara Dennou-gumi Space Fantasia 2001 Ya Monogatari Alien 9 3x3 Eyes Akihabara Dennou-gumi 3x3 Eyes Seima Densetsu Akihabara Dennou-gumi: 2011 Nen no Natsuyasumi 5-tou ni Naritai. Allison to Lillia Alps no Shoujo Heidi Alps no Shoujo Heidi (1979) A Channel Alps no Shoujo Heidi: Alm no Yama Hen A Channel: The Animation Alps no Shoujo Heidi: Heidi to Clara Hen A Channel +Smile Amaenaide yo!! Aa! Megami-sama! Amaenaide yo!! Aa! Megami-sama! Amaenaide yo!! Katsu!! Aa! Megami-sama! Chicchaitte Koto wa Benri Da ne! Amagami SS Gekijouban Aa! Megami-sama! Amagami SS Aa! Megami-sama! Sorezore no Tsubasa Amagami SS Plus Aa! Megami-sama! Tatakau Tsubasa Amatsuki Aa! Megami-sama! (2011) Andersen Douwa: Ningyo Hime Abenobashi Mahou Shoutengai Android Ana Maico 2010 Accel World OVA Angel Densetsu Acchi Kocchi Angelique Ace o Nerae! Angelique: Shiroi Tsubasa no Memoire Ace o Nerae! Angelique Ace o Nerae! (1979) Koisuru Tenshi Angelique: Kokoro no Mezameru Toki Agatha Christie no Meitantei Poirot to Marple Koisuru Tenshi Angelique: Kagayaki no Ashita Ai Monogatari: 9 Love Stories Neo Angelique Abyss Ai no Kusabi (2012) Neo Angelique Abyss: Second Age Ai Shoujo Pollyanna Story Animation Seisaku Shinkou Kuromi-chan Ai Tenshi Densetsu Wedding Peach Animation Seisaku Shinkou Kuromi-chan Ai Tenshi Densetsu Wedding Peach Animation Seisaku Shinkou Kuromi-chan 2 Ai Tenshi Densetsu Wedding Peach DX Anime Classic Collection Ai yori Aoshi Anime Sanjuushi - Aramis no Bouken Ai yori Aoshi Anime Tenchou Ai yori Aoshi: Enishi Anju to Zushiou Maru Air Anne Frank Monogatari Gekijouban Air Anne no Nikki Air Gear: Kuro no Hane to Nemuri no Mori - Break on the Ano Hi Mita Hana no Namae o Bokutachi wa Mada Sky Shiranai. -
Ryu Ga Gotoku
Latest News Latest News update All kinds of new products and titles yet to come! The legitimate successor to “Juoh” has finally arrived! Newest installment in the Ryu ga Gotoku Series Launch of Pachislot Ryu ga Gotoku: Ishin! Juoh – The Return On sale in February 2014 of the King The newest installment “Ryu ga Gotoku: Ishin!” in the Ryu ga Gotoku series, which has exceeded 6 million in cumulative unit shipments, will be released on The machine that will carry on the legend of Juoh has finally February 22, 2014 for two platforms: PlayStation®4 and PlayStation®3. The arrived. Combining game play and power worthy of being PlayStation®4 version is a launch title for the PlayStation®4 machine that will be called the legitimate successor, the game has returned as a released on the same day. machine equipped with a time assisting function and a spe- “Ryu ga Gotoku: Ishin!” is the second historical spin-off in the “Ryu ga Gotoku” series following “Ryu ga Gotoku: cialized top-up system. The Savannah Chance (“SC”) feature Kenzan!” In this installment, set at the end of Japan’s Tokugawa Shogunate period, protagonist Kazuma Kiryu acts as his- that is synonymous with Juoh has been updated, and a spe- torical figure Ryoma Sakamoto. A never-before- cialized top-up “quartet system” is built in. While in SC, one seen take on late Edo history unfolds against the can aim for the special top-up zone, and once in, collecting backdrop of Kyoto as protagonist Ryoma Saka- ahead of the pack in Juoh’s unique style can be enjoyed. -
(FY2009) Company Name: Sanrio Company, Ltd
May 14, 2010 Summary of Financial Results for the Fiscal Year Ended March 31, 2010 (FY2009) Company name: Sanrio Company, Ltd. Listed Stock Exchange: TSE 1st Section Stock code: 8136 URL: http://www.sanrio.co.jp/english/corporate/ir/ Representative: Shintaro Tsuji, President and Chief Executive Officer Inquiries: Susumu Emori, Managing Director TEL: +81-3-3779-8058 Scheduled date of Annual General Meeting of Shareholders: June 23, 2010 Scheduled date of filing of Annual Securities Report: June 24, 2010 Starting date of dividend payment: June 24, 2010 (All amounts are rounded down to the nearest million yen) 1. Consolidated Financial Results for FY2009 (April 1, 2009 – March 31, 2010) (1) Consolidated results of operations (Percentages for sales, operating profit, ordinary profit and net profit represent year-on-year changes) Sales Operating Profit Ordinary Profit Net Profit Millions of yen % Millions of yen % Millions of yen % Millions of yen % FY2009 73,875 5.9 9,289 41.3 8,249 38.5 4,373 - FY2008 69,767 (25.7) 6,575 (0.6)5,954 13.1 (1,495) - Fully-Diluted Net Return on Equity Return on Assets Operating Profit Net Profit per Share Profit per Share (ROE) (ROA) to Sales Yen Yen % % % FY2009 44.72 42.63 15.0 10.0 12.6 FY2008 (22.74) - (5.0) 7.1 9.4 (Reference) Equity in earnings of unconsolidated subsidiaries (millions of yen) FY2009: (11) FY2008: - (2) Consolidated financial position Total Assets Net Assets Equity Ratio Net Assets per Share Millions of yen Millions of yen % Yen As of Mar. 31, 2010 85,765 31,594 36.8 241.62 As of Mar.