How to Defend First and Third Situations
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Kingsville Major (11-12) League Baseball Rules IN-HOUSE REFERENCE SHEET
Kingsville Major (11-12) League Baseball Rules IN-HOUSE REFERENCE SHEET Game Rules 1. Games will start at 6:00 p.m. on weeknights, and the assigned time scheduled on Saturdays. If a team is not able to field 7 players, at a minimum , within 15 minutes after the 6:00 p.m. start, then that team will forfeit the game. No innings in a game shall begin after 8:00 p.m. prior to June 1st. After June 1st, no inning shall begin after 8:15 p.m. A regulation game will be 7 innings with extra innings allowed due to a tie game at the umpire’s discretion . Games will be considered completed if due to weather conditions, or darkness, a minimum of 4 innings have been completed, regardless of the score. If the teams are tied after a regulation game, the score will revert back to the first previous inning that the score was not tied to determine the winner (if necessary). 2. A team may field ten players ; the pitcher, catcher, first, second and third baseman, short stop, left, left center, right center and right fielder. All players shall bat in a batting order until three outs have been achieved. 3. The infield fly rule will be used in this league . 4. Dropped 3 rd Strike is in effect . Batter may advance to 1 st Base if catcher drops the 3 rd strike and 1 st Base is unoccupied with less than 2 Outs. With 2 Outs the batter may advance to 1 st Base even if occupied. -
How to Maximize Your Baseball Practices
ALL RIGHTS RESERVED No part of this book may be reproduced in any form without permission in writing from the author. PRINTED IN THE UNITED STATES OF AMERICA ii DEDICATED TO ••• All baseball coaches and players who have an interest in teaching and learning this great game. ACKNOWLEDGMENTS I wish to\ thank the following individuals who have made significant contributions to this Playbook. Luis Brande, Bo Carter, Mark Johnson, Straton Karatassos, Pat McMahon, Charles Scoggins and David Yukelson. Along with those who have made a contribution to this Playbook, I can never forget all the coaches and players I have had the pleasure tf;> work with in my coaching career who indirectly have made the biggest contribution in providing me with the incentive tQ put this Playbook together. iii TABLE OF CONTENTS BASEBALL POLICIES AND REGULATIONS ......................................................... 1 FIRST MEETING ............................................................................... 5 PLAYER INFORMATION SHEET .................................................................. 6 CLASS SCHEDULE SHEET ...................................................................... 7 BASEBALL SIGNS ............................................................................. 8 Receiving signs from the coach . 9 Sacrifice bunt. 9 Drag bunt . 10 Squeeze bunt. 11 Fake bunt and slash . 11 Fake bunt slash hit and run . 11 Take........................................................................................ 12 Steal ....................................................................................... -
Teaching Bunt Defenses Progression
Teaching Bunt Defense Many coaches make bunt defense too difficult and confusing by having ten different plays and having an intricate naming system. The defenses below are standard bunt defenses, nothing revolutionary. The real success of defending bunts lies in the team performing the general principals of the bunt defense. The numbering system below is just one possible naming system. It is entirely plausible to simply name your bunt defenses and not use a numbering system since it really doesn’t matter if the other team knows what defense your team is in. Initial Tactical Game: Set up a full infield including a pitcher. The offense starts with a runner on first base. Pitcher delivers the pitch and the hitter sacrifice bunts to advance the runner. Give no instruction to your defense and see how many of the rules and defenses they can come up with on their own. General principals of bunt defense 1.) Communicate “BUNT!” as soon as you see it 2.) Sprint to your assignment as soon as you see bunt 3.) Be under control when you get to the ball 4.) The quicker you get to the ball, the less rushed you are to make the play 5.) Pitcher must hop off to his responsibility after he finishes his pitch 5.) Set your feet! 6.) Cover every base (whoever doesn’t field bunt between P/3B has to cover 3rd) 7.) GET AN OUT!!!! Calling system: There are many numbers of ways to communicate bunt defenses to your team. This is just one system that may work for you The number 1 represents the first baseman charging The number 3 represents the third baseman charging The number 13 represents both the first and third baseman charging Call a three digit number, the first number represents who is charging. -
Defensive Responsibilities for the Second Baseman
DEFENSIVE RESPONSIBILITIES FOR THE SECOND BASEMAN Here are the defensive responsibilities at second base: • Cover first base on a bunt. Most bunt defenses have the first baseman crashing. The second baseman must get to the bag quickly and take the throw as if he were the first baseman. • Sprint to back up a play at first base. Get to the foul line behind first base as quickly as possible. • Communicate with the shortstop and the pitcher on the possibility of a comebacker. Either the Shortstop or the second baseman must know in advance who will take the throw from the pitcher on a comebacker (with a runner at first base.) • Change defensive positioning with a runner at first base. Play at double play depth; in three or four steps and over a few steps toward the bag. “Pinch the middle.” • Cover first base on a play at the plate with the first baseman the cutoff. • Be aware that you have priority on pop fouls behind first base. • Communicate with the shortstop with a runner on first base-“yes, yes-no, no.” It is important for the middle infielders to communicate with each other during the course of a game. This situation arises frequently in a game: a runner on first and the hitter hits a ground ball to either the second baseman or the shortstop. The off –infielder must let the fielder know where to throw the ball, either to first base or the easier play at second. If for instance, the ball is hit to the shortstop the second baseman must sprint to the bag in time to give him directions where to throw the ball. -
Rules Handbook
Rules Handbook Tallahassee Fast Pitch Softball Association April 2018 Table of Contents Emergency Procedure-------------------------------------------------------------- 3 Philosophy--------------------------------------------------------------------------- 4 Role of the Volunteer Coach ----------------------------------------------------- 4 Standards of Conduct-------------------------------------------------------------- 5 Purpose of our Softball Program ------------------------------------------------ 7 Fast Pitch Softball Program ------------------------------------------------------ 8 Pitching Regulations -------------------------------------------------------------- 9 The Catcher ------------------------------------------------------------------------ 14 Rules and Regulations ------------------------------------------------------------ 15 League ---------------------------------------------------------------------- 15 Number of Players -------------------------------------------------------- 15 Eligibility of Players ------------------------------------------------------ 15 Rosters ---------------------------------------------------------------------- 16 Game ------------------------------------------------------------------------ 16 The Playing Field ---------------------------------------------------------- 19 Equipment ------------------------------------------------------------------ 19 Coaches --------------------------------------------------------------------- 19 Umpires --------------------------------------------------------------------- -
Coaching Manual
The East Torrens Coaches Manual is a resource designed for use by coaches and players to gain a comprehensive understanding of the philosophies, skills and plays of the East Torrens Baseball Club. This manual should be used by teams from T-Ball right through to Division One and provides the guidance and support in order to develop the best possible baseball players and coaches we can. The aim of this manual is not to create robots but sound baseball players and coaches who have a passion for the game and a desire to be the best baseball person they can. To achieve this, the East Torrens Coaching Manual provides information to coaches focusing on how athletes learn and develop, a breakdown of fundamental skills to help improve your players and detailed instruction on key elements on the mental aspect of baseball, so everyone can raise their baseball IQ. The key to the manual is that every player and coach in the club needs to know the contents and have an understanding on how to apply it. As a coach it is up to you to ensure all the players are able to execute all aspects of the manual and when in doubt regarding content please seek clarification from the senior coaching staff. This manual however, will not enforce how you chose to run a game. This is up to you as a coach and your individual baseball philosophy. This manual hopefully is the bases for that philosophy and the attributes we want in all our players and coaches. This manual will always be evolving just like the game of baseball itself. -
Rule Book Is Designed with the Knowledge That We Provide a Printed Copy of the Rules with Registrations Each Year
North American Fastpitch Association Rules of Softball The North American Fastpitch Association (NAFA) gratefully acknowledges it’s Rules Committee, State Directors, Managers, Umpires, and others for their contribution to these rules. All rights reserved. No part of this book may be reproduced or utilized in any form or by any means without written permission from the publisher. NORTH AMERICAN FASTPITCH ASSOCIATION. North American Fastpitch Association http://nafa.mmfl.net/ & www.playnafa.com EFFECTIVE: January 1, 2010 The North American Fastpitch Association is constantly updating the rules of fastpitch. This on-line rule book is designed with the knowledge that we provide a printed copy of the rules with registrations each year. This provides the general rules, but may not have the latest update of rules for the NAFA Youth 8U to 18U. Several pages are also included for NAFA Adult specific. What is the North American Fastpitch Association? NAFA is the North American Fastpitch Association. We are a very successful Fastpitch Organization that is the fastest growing Fastpitch Association in North America. Due to our success many directors from multiple Fastpitch groups have joined our group giving us an even greater presence throughout North America. We are dedicated to our teams, directors and umpires, this contributes to our success. It is the goal of our Youth Group to put the teams and parents first. We are leading the way with Our Primary Goal that in the coming years we will help control the costs of the sport through offering a National Tournament policy of 4 day tournaments to help reduce the costs of motels. -
WHEREAS, Edgar Martinez Was Born in New York City on January 2, 1
SENATE RESOLUTION 8629 By Senators Schoesler, Hunt, Wellman, Das, Takko, Cleveland, Becker, Mullet, Dhingra, Frockt, Wilson, C., Saldaña, Kuderer, Pedersen, Hobbs, Conway, Billig, Liias, Carlyle, McCoy, Brown, Hasegawa, King, Nguyen, Short, Rolfes, Lovelett, Darneille, Van De Wege, Keiser, Sheldon, Fortunato, O'Ban, Rivers, Walsh, Padden, Honeyford, Bailey, Wagoner, Zeiger, Wilson, L., and Warnick 1 WHEREAS, Edgar Martinez was born in New York City on January 2, 2 1963, grew up playing baseball with his brother and neighborhood 3 friends in Dorado, Puerto Rico, and attended American College in 4 Puerto Rico; and 5 WHEREAS, Edgar Martinez was 19 years old when he signed with the 6 Seattle Mariners as an amateur free agent in 1982; and 7 WHEREAS, Edgar Martinez rose from a graveyard-shift laborer in 8 Puerto Rico to one of the most outstanding hitters in major league 9 history; and 10 WHEREAS, When Edgar Martinez was a skinny 20-year-old with the 11 Mariners' Class A team in Bellingham in 1983, he hit only .173 and 12 was better known for his glove than his bat; and 13 WHEREAS, Edgar Martinez endured several more seasons in the 14 minors before he made his major league debut in 1987; and 15 WHEREAS, Edgar Martinez became Seattle's everyday third baseman 16 in 1990 and responded by hitting .302 that season and .307 in 1991; 17 and 18 WHEREAS, Edgar Martinez made his American League All-Star debut 19 in 1992, a season in which he was crowned American League batting 20 champion with a .343 average; and 21 WHEREAS, A badly pulled hamstring in a 1993 preseason exhibition 22 game in Vancouver, B.C., caused Edgar to miss most of that season and p. -
PLAYERS and SUBSTITUTES Rule 8 NUMBER of PLAYERS Each Team Shall Have at Least Nine Eligible Players in the Game at All Times
PLAYERS AND SUBSTITUTES Rule 8 NUMBER OF PLAYERS Each team shall have at least nine eligible players in the game at all times. The players and the defensive positions by which they are identified are as follows: (1) Pitcher (2) Catcher (3) First Baseman (4) Second Baseman (5) Third Baseman (6) Shortstop (7) Left Fielder (8) Center Fielder Note: (9) Right Fielder If a team starts a game with nine players, a Designated Player may not be used. NUMBER OF PLAYERS With a Designated Player - The players and the defensive positions by which they are identified are as follows: (1) Pitcher (2) Catcher (3) First Baseman (4) Second Baseman (5) Third Baseman (6) Shortstop (7) Left Fielder (8) Center Fielder (9) Right Fielder (10) Flex (DP) Designated Player STARTERS Starter refers to the first nine or 10 (if a Designated Player is used) players listed on the lineup card submitted to the umpire before the start of the game. STARTERS It is recommended that the uniform numbers of each starting player be circled on the roster at the beginning of the game to Eachprevent starter a substitution is entitled violation.to be replaced and to re-enter the game one time as long as she assumes her original spot in the batting order. Note: The Flex may assume the DP's spot in the batting order any number of times. It is not a re- entry. SUBSTITUTES Substitute refers to a player not listed on the lineup card as a starter but who may legally replace one of the first nine or 10 players listed on the lineup card submitted to the umpire before the start of the game. -
Bunt Defenses
King Philip Pride Chalk Talk Bunt Defenses How we call the play: Two digit number second one is the defense. Ex. 54 means defense 4; 41 means defense 1 Bunt Defense 1 (standard bunt defense) - 1B & 3B (Corners) charge in. Normally start 5 to 7 steps in from base depending upon how quick you are. 2B covers first, SS covers second base, and whoever doesn't field the ball between 3B, C, & P covers third base. Bunt Defense 2 (lefty slap hitter) 3B & P charge in. We are defending against a lefty slap hitter so 3B 7 steps in & closer to line & 1B off line a bit. 1B goes back to cover first, 2B covers second base (on steal as well), & SS covers third base. SS should be even with base path shaded toward third base. 2B should be shaded toward second base and two steps behind bath base. Bunt Defense 3 – (fake bunt defense) - P & 1B charge in (3B plays normal depth (3 steps in)). With a runner on second base & TWO OUTS, many teams try to steal a run by stealing third on a fake bunt. The batter fakes a bunt to draw the 3B in and hope that the SS doesn’t cover in time and the catcher’s throw goes to the outfield allowing the run to score. We will have our 3B go back to at third, P cover third base line & 1B charge, 2B covers first. SS back up 3B (feet should be on outfield grass) Bunt Defense 4 – (Bunt defense against possible squeeze bunt with runner at third) – We are going to fake throw to see if we can catch the runner at third. -
Playing the Infield – Third Base
Playing the Infield – Third Base Positioning: Six steps toward second base and two steps toward left field is the standard position for a third baseman. A double play or bunt position has the third baseman in two to three steps in front of the base. In the late innings or in close games, the third baseman should guard against doubles down the line. Third basemen shouldn’t try to hold runners at third. If a runner takes too big a lead, the catcher should call a pitchout and throw to third. (Tom Emanski, http://members.aol.com/baseparent/defense.html) Fielding Third base technique revolves around three points of emphasis: 1. fielding the ball on the highest point of its bounce, 2. fielding slow rollers or bunts, 3. and not letting balls get past. Because they have so little time to react, deciding whether to come in on a bouncing ball or wait for it is one of the hardest plays for a third baseman to make. However, it is almost always better to be aggressive, as long as proper balanced is maintained. Proper technique for fielding slow rollers or bunts requires the player to utilize a scooping motion where the fingers get under the ball, rather than reaching down and grabbing the ball from above. It doesn’t matter what foot the player throws off of after fielding the slow roller, as long as the throw is made as quickly as naturally possible. For tag plays at third base, the most important thing to remember is to avoid collisions. -
Defending 1St and 3Rd Situations. Here Is the List of Things That Can Happen
Defending 1st and 3rd situations. Here is the list of things that can happen with runners on 1st and 3rd, broken up into different categories: A. Things that happen before the pitcher gets a chance to throw a pitch: 1. Early break (runner at 1st breaks early for 2nd) i. Step off – “Batta Boom”, Show the Ball to R3 and read the runner – throw to 3B or run a banana route to the home side to turn the runner back toward 3B – if you see R3’s chest, run the banana route, if you see R3’s left shoulder then get the ball to the catcher quickly). ii. Show the Ball to R3 (and if he’s close to 3B) Turn toward 2B and: a. Get the ball to the 2nd baseman who will be in the baseline approx 15 feet from 2B (The read for this decision is if the runner is stopped in the baseline and is showing you his chest). b. Get the ball to the SS who will be on 2B (The read for this decision is when you see the runner’s left shoulder and he is moving at full speed toward 2B. In this case, throwing the ball to the 2nd baseman may handcuff the 2nd baseman and not give him enough time to catch the ball and tag R1). iii. 2nd baseman (or SS) walks the runner back to 1st (legs in a gallop with right foot back and left foot toward 1st base) with his eyes ½ on the runner he’s chasing to 1st and ½ on the runner at 3rd (The SS should NEVER throw to 1B…just walk the runner all the way back, when the runner gets 15-25 feet from 1B the 1st Baseman calls for the ball and the SS dekes a throw to 1B with the goal of getting the runner to change direction into the SS’s tag) iv.