Bunt Defenses

Total Page:16

File Type:pdf, Size:1020Kb

Bunt Defenses King Philip Pride Chalk Talk Bunt Defenses How we call the play: Two digit number second one is the defense. Ex. 54 means defense 4; 41 means defense 1 Bunt Defense 1 (standard bunt defense) - 1B & 3B (Corners) charge in. Normally start 5 to 7 steps in from base depending upon how quick you are. 2B covers first, SS covers second base, and whoever doesn't field the ball between 3B, C, & P covers third base. Bunt Defense 2 (lefty slap hitter) 3B & P charge in. We are defending against a lefty slap hitter so 3B 7 steps in & closer to line & 1B off line a bit. 1B goes back to cover first, 2B covers second base (on steal as well), & SS covers third base. SS should be even with base path shaded toward third base. 2B should be shaded toward second base and two steps behind bath base. Bunt Defense 3 – (fake bunt defense) - P & 1B charge in (3B plays normal depth (3 steps in)). With a runner on second base & TWO OUTS, many teams try to steal a run by stealing third on a fake bunt. The batter fakes a bunt to draw the 3B in and hope that the SS doesn’t cover in time and the catcher’s throw goes to the outfield allowing the run to score. We will have our 3B go back to at third, P cover third base line & 1B charge, 2B covers first. SS back up 3B (feet should be on outfield grass) Bunt Defense 4 – (Bunt defense against possible squeeze bunt with runner at third) – We are going to fake throw to see if we can catch the runner at third. Same as bunt defense one, except SS covers third base so that the fake throw may catch the runner at third. Advanced Version against safety squeeze: • Throw Short to First Basemen • Throw Long to Second Basemen Page 1 of 10 King Philip Pride Chalk Talk 1st & 3rd Plays on Defense How we call the play: Three digit number & middle number is the play. Ex. If we say 432, it’s play 3, if we say 523, it's play 2. You must remember that everyone does the exact same thing on all the plays so the other team can’t tell the difference. We can do this because we are throwing a pitchout. A pitchout is a pitch that is unhittable by the batter but very catchable by our catcher. Normally we throw our pitch out in the opposite batter’s box chest high to the catcher. We can also throw it low and outside so the opposing team does not see the pitchout happening as easily. 1st Basemen & 3rd Basemen are in five steps. As soon as pitcher throws the ball, they retreat to their bases. SS covers second. 2B cuts in front of second base between the base & pitcher's mound. P ducks down for throw to second. Play 1 - catcher throw to 3B trying catch runner leading off third. Play 2 - catcher throws to 2B cutting in front. If the runner on third breaks home, throw home; if runner goes back to third, throw to third. If runner is standing still run at her and force rundown towards 3B. Play 3 - catcher throws directly to SS at second to get runner stealing. The 2B cuts in front to pretend to get throw to hold runner at third. THIS IS THE ONLY PLAY WHERE WE AR LOOKING TO GET THE RUNNER AT SECOND BASE!!!! Play 4 - catcher throws directly to P who tries to catch girls off third. If the runner on third breaks home throw home; if she goes back to third, throw to third. If she's standing still run at her and force rundown towards 3B. Play 5 – No pitchout but if the runner steals, throw SS & try them out! Page 2 of 10 King Philip Pride Chalk Talk 1st & 3rd Offense Our goal: We would like to steal second base without getting out so that we can have TWO runners in scoring position. Play 1 – runner on first straight steal to second; runner on third stays close to base Play 2 - Runner on first jogs towards second base and if throw goes to second, stop and return to first base; runner on third stays close to base. Runner on first must run fast enough to get to second But slow enough that you can stop and return to first Base safely. Play 3 - Runner on first tries to get in rundown, if no one covers second, just take the base; runner on third gets a bit further off so they can go home if they throw to second. Don’t get too far off the base; should be close enough to dive back Page 3 of 10 King Philip Pride Chalk Talk Cutoffs Cutoff Math You need to know these things: v Who & Where is the Lead Runner o Lead Runner is the closest baserunner to home plate v Count to FOUR (4) then back to beginning!!!! v Batter start at Base Zero (0) v In the Air to OF (catchable) – 1 BASE AHEAD v On the Ground to OF – 2 BASES AHEAD v Over OF Head – 3 BASES AHEAD Ex. Runner on first base (1) ball hit in the air (1) means 1+1=2 (Second Base) Ex Runner on second base (2) ball hit in the air (1) means 2+1=3 (Third Base) Ex. Runner on third base (3) ball hit in the air (1) means 3+1= 4 (Home) Ex. Runner on first base (1) ball hit on the ground (2) means 1+2=3 (Third Base) Ex. Runner on second base (2) ball hit on the ground (2) means 2+2=4 (Home) Ex. Runner on third base (3) ball hit on the ground (2) means 3+2=5 ???? ???? We don’t count past four (4) so back to the batter (0) !!! Batter (0) ball hit on ground (2) means 0+2=2 (Second Base) Ex. Runner on first base (1) ball over OF head (3) means 1+3=4 (Home) Ex. Runner on second base (2) ball over OF head (3) means 2+3=5???? ???? We don’t count past four (4) so back to the batter (0) Batter (0) ball hit over OF head (3) means 0+3=3 (Third Base) Ex. Runner on third base (3) ball over OF head (3) means 3+3=6???? ???? We don’t count past four (4) so back to the batter (0) Batter (0) ball hit over OF head (3) means 0+3=3 (Third Base) Page 4 of 10 King Philip Pride Chalk Talk Single to Outfield (in front of Outfielder) (2) • No Runner – Ball to Second Base Single to LF - SS go out for cutoff (in case ball gets by OF) & 2B covers second base Single to CF – SS go for cutoff (in case ball gets by OF) Single to RF – 2B goes out for cutoff (in case ball gets by OF) & SS covers second base Ball over Outfielder (3) • No Runner – Ball to Third Base LF - SS go out for cutoff & 2B peels behind (after seeing ball caught by cutoff) covers second base CF – SS go for cutoff & 2B peels behind (after seeing ball caught by cutoff) covers second base RF - 2B go for cutoff & SS peels behind (after seeing ball caught by cutoff) covers second base 1B to middle of diamond (in case relay throw comes home) P backs up third base Single to Outfield (in front of Outfielder) (2) • Runner on First Base - Ball to Third Base Single to LF - SS go out for cutoff (in case ball gets by OF) & 2B covers second base Single to CF – SS go for cutoff (in case ball gets by OF) Single to RF – 2B goes out for cutoff (in case ball gets by OF) & SS covers second base Ball over Outfielder (3) • Runner on First Base - Ball to Home LF - SS go out for cutoff & 2B peels behind (after seeing ball caught by cutoff) covers second base CF – SS go for cutoff & 2B peels behind (after seeing ball caught by cutoff) covers second base RF - 2B go for cutoff & SS peels behind (after seeing ball caught by cutoff) covers second base Page 5 of 10 King Philip Pride Chalk Talk 1B to middle of diamond (lines up throw coming home from SS or 2B) P goes behind home plate Single to Outfield (in front of fielder) (2) • Runner on Second Base – Ball to Home Single to LF – 3B cutoff to Home & SS goes out to OF (in case ball gets by OF) Once fielded by OF v SS covers third base v 2B covers second base v THIS IS THE ONLY TIME THE 3B IS THE CUTOFF Single to CF – SS go for cutoff (in case ball gets by OF) Once fielded by OF 1B middle of the diamond (lines up throw coming home from OF) 3B Covers third base SS Covers second base 2B Covers first P backs up home Single to RF – 2B goes out for cutoff (in case ball gets by OF) & SS covers second base Once fielded by OF 1B middle of the diamond (lines up throw coming home from OF) 3B Covers third base SS Covers second base 2B Covers first P backs up home Ball over Outfielder (3) • Runner on Second – Ball to Third Base LF - SS go out for cutoff & 2B peels behind (after seeing ball caught by cutoff) covers second base CF – SS go for cutoff & 2B peels behind (after seeing ball caught by cutoff) covers second base RF - 2B go for cutoff & SS peels behind (after seeing ball caught by cutoff) covers second base Page 6 of 10 King Philip Pride Chalk Talk 1B to middle of diamond (in case relay throw comes home) P backs up third base Fly Ball to Outfield (CatchaBle) (1) • Runner on Third Base – Ball to Home Fly ball LF - SS goes out for cutoff (in case ball gets by OF) & 2B covers second base Fly ball to CF – SS goes for cutoff (in case ball gets by OF) Fly ball to RF – 2B goes out for cutoff (in case ball gets by OF) & SS covers second base Single to Outfield (in front of fielder) (2) • Runner on Third Base – Ball to Second Base Single to LF - SS go out for cutoff (in case ball gets by OF) & 2B covers second base Single to CF – SS go for cutoff (in case ball gets by OF) Single to RF – 2B goes out for cutoff (in case ball gets by OF) & SS covers second base Ball over Outfielder (3) • No Runner – Ball to Third Base LF - SS go out for cutoff & 2B peels behind (after seeing ball caught by cutoff) covers second base CF – SS go for cutoff & 2B peels behind (after seeing ball caught by cutoff) covers second base RF - 2B go for cutoff & SS peels behind (after seeing ball caught by cutoff) covers second base 1B to middle of diamond (in case relay throw comes home) P backs up third base Page 7 of 10 King Philip Pride Chalk Talk Test TiMe!!!! Situation: Runners on First & Third Fly Ball to LF? Ground Ball to CF? Ball Over RF? Page 8 of 10 King Philip Pride Chalk Talk Situation: Runners on First, Second, & Third (Bases Loaded) Fly Ball to RF? Ground Ball to LF? Ball Over CF? Page 9 of 10 King Philip Pride Chalk Talk Situation: Runners on Second & Third Fly Ball to CF? Ground Ball to RF? Ball Over LF? Page 10 of 10 .
Recommended publications
  • Teaching Bunt Defenses Progression
    Teaching Bunt Defense Many coaches make bunt defense too difficult and confusing by having ten different plays and having an intricate naming system. The defenses below are standard bunt defenses, nothing revolutionary. The real success of defending bunts lies in the team performing the general principals of the bunt defense. The numbering system below is just one possible naming system. It is entirely plausible to simply name your bunt defenses and not use a numbering system since it really doesn’t matter if the other team knows what defense your team is in. Initial Tactical Game: Set up a full infield including a pitcher. The offense starts with a runner on first base. Pitcher delivers the pitch and the hitter sacrifice bunts to advance the runner. Give no instruction to your defense and see how many of the rules and defenses they can come up with on their own. General principals of bunt defense 1.) Communicate “BUNT!” as soon as you see it 2.) Sprint to your assignment as soon as you see bunt 3.) Be under control when you get to the ball 4.) The quicker you get to the ball, the less rushed you are to make the play 5.) Pitcher must hop off to his responsibility after he finishes his pitch 5.) Set your feet! 6.) Cover every base (whoever doesn’t field bunt between P/3B has to cover 3rd) 7.) GET AN OUT!!!! Calling system: There are many numbers of ways to communicate bunt defenses to your team. This is just one system that may work for you The number 1 represents the first baseman charging The number 3 represents the third baseman charging The number 13 represents both the first and third baseman charging Call a three digit number, the first number represents who is charging.
    [Show full text]
  • Iscore Baseball | Training
    | Follow us Login Baseball Basketball Football Soccer To view a completed Scorebook (2004 ALCS Game 7), click the image to the right. NOTE: You must have a PDF Viewer to view the sample. Play Description Scorebook Box Picture / Details Typical batter making an out. Strike boxes will be white for strike looking, yellow for foul balls, and red for swinging strikes. Typical batter getting a hit and going on to score Ways for Batter to make an out Scorebook Out Type Additional Comments Scorebook Out Type Additional Comments Box Strikeout Count was full, 3rd out of inning Looking Strikeout Count full, swinging strikeout, 2nd out of inning Swinging Fly Out Fly out to left field, 1st out of inning Ground Out Ground out to shortstop, 1-0 count, 2nd out of inning Unassisted Unassisted ground out to first baseman, ending the inning Ground Out Double Play Batter hit into a 1-6-3 double play (DP1-6-3) Batter hit into a triple play. In this case, a line drive to short stop, he stepped on Triple Play bag at second and threw to first. Line Drive Out Line drive out to shortstop (just shows position number). First out of inning. Infield Fly Rule Infield Fly Rule. Second out of inning. Batter tried for a bunt base hit, but was thrown out by catcher to first base (2- Bunt Out 3). Sacrifice fly to center field. One RBI (blue dot), 2nd out of inning. Three foul Sacrifice Fly balls during at bat - really worked for it. Sacrifice Bunt Sacrifice bunt to advance a runner.
    [Show full text]
  • Rules Handbook
    Rules Handbook Tallahassee Fast Pitch Softball Association April 2018 Table of Contents Emergency Procedure-------------------------------------------------------------- 3 Philosophy--------------------------------------------------------------------------- 4 Role of the Volunteer Coach ----------------------------------------------------- 4 Standards of Conduct-------------------------------------------------------------- 5 Purpose of our Softball Program ------------------------------------------------ 7 Fast Pitch Softball Program ------------------------------------------------------ 8 Pitching Regulations -------------------------------------------------------------- 9 The Catcher ------------------------------------------------------------------------ 14 Rules and Regulations ------------------------------------------------------------ 15 League ---------------------------------------------------------------------- 15 Number of Players -------------------------------------------------------- 15 Eligibility of Players ------------------------------------------------------ 15 Rosters ---------------------------------------------------------------------- 16 Game ------------------------------------------------------------------------ 16 The Playing Field ---------------------------------------------------------- 19 Equipment ------------------------------------------------------------------ 19 Coaches --------------------------------------------------------------------- 19 Umpires ---------------------------------------------------------------------
    [Show full text]
  • Lessons You Can Learn by Watching a Game
    Lessons You Can Learn by Watching a Game Good coaches no matter how old they are will watch a game and come away learning something. Even if they may be watching the game for enjoyment, there is always something they will see that could possibly help them in the future. A great teaching moment is to take your team to a game or watch a game on TV with them. Show your players during that game not only the good things that are happening but also the things that are done that may cost a run and eventually a game. Coaches can teach their players what to look for during the game like offensive and defensive weaknesses and tendencies. They can teach situations that come up during the game and can teach why something worked or why it didn’t work. Pictures are worth a thousand words. Even watching Major League Baseball games on TV will provide a lot of teachable moments. Lesson One: When Jason Wurth hit the winning walk off home run in the ninth inning during game four against the Cardinals, the Nationals went wild. Yes, it was a big game to win but it was not the Championship game. Watching them storm the field and jump up and down with excitement, made me shake my head. I have been on both sides of that scenario and that becomes bulletin board material. The Cardinals came back to win the next game and take the series. Side note: in case you have never heard that term, bulletin board material means that a player/team said or did something that could make the other team irritated at them to the point that it inspires that other team to do everything possible to beat the team.
    [Show full text]
  • Hermes Kickball League Rules
    Hermes Kickball League Rules Format: • 8 players (at least 3 females) o May play with 7 players (at least 3 females) o May play with a minimum of 6 players (at least 2 females) • Regular Season o 7 inning games o Extra Innings: If a game is tied at the end of 7 innings, the game will be declared a tie. • Playoffs o Single-Elimination Tournament, seeding based on regular season record o Extra Innings – If game is tied at the end of 7 innings, the game will be modified to 1-pitch, and the player who recorded the last out in the previous inning will start on 2nd base. Equipment: • NO METAL CLEATS ALLOWED – Rubber / Molded Cleats, or Tennis Shoes ONLY • Game ball & field of play will be provided. Sport Specific Rules: • Batting o Team Pitch Rule: A member of your team will pitch to your batters. ▪ You will receive a maximum of 3 pitches per at bat. One of them must be in play (not a foul ball) or you will be declared out. o You may only have 8 players in the batting order at a time (no specific batting order required) o The pitcher can be substituted at any time. o Courtesy runners may be used once per inning (must be same sex). ▪ If courtesy runner is in batting order, and is still on base for their turn to bat, their at-bat will be declared an out. o All kicks must occur at or behind home plate. Kicks made in front of the plate will be declared foul, and count as 1 of your 3 available pitches.
    [Show full text]
  • Coaching Manual
    The East Torrens Coaches Manual is a resource designed for use by coaches and players to gain a comprehensive understanding of the philosophies, skills and plays of the East Torrens Baseball Club. This manual should be used by teams from T-Ball right through to Division One and provides the guidance and support in order to develop the best possible baseball players and coaches we can. The aim of this manual is not to create robots but sound baseball players and coaches who have a passion for the game and a desire to be the best baseball person they can. To achieve this, the East Torrens Coaching Manual provides information to coaches focusing on how athletes learn and develop, a breakdown of fundamental skills to help improve your players and detailed instruction on key elements on the mental aspect of baseball, so everyone can raise their baseball IQ. The key to the manual is that every player and coach in the club needs to know the contents and have an understanding on how to apply it. As a coach it is up to you to ensure all the players are able to execute all aspects of the manual and when in doubt regarding content please seek clarification from the senior coaching staff. This manual however, will not enforce how you chose to run a game. This is up to you as a coach and your individual baseball philosophy. This manual hopefully is the bases for that philosophy and the attributes we want in all our players and coaches. This manual will always be evolving just like the game of baseball itself.
    [Show full text]
  • Rule Book Is Designed with the Knowledge That We Provide a Printed Copy of the Rules with Registrations Each Year
    North American Fastpitch Association Rules of Softball The North American Fastpitch Association (NAFA) gratefully acknowledges it’s Rules Committee, State Directors, Managers, Umpires, and others for their contribution to these rules. All rights reserved. No part of this book may be reproduced or utilized in any form or by any means without written permission from the publisher. NORTH AMERICAN FASTPITCH ASSOCIATION. North American Fastpitch Association http://nafa.mmfl.net/ & www.playnafa.com EFFECTIVE: January 1, 2010 The North American Fastpitch Association is constantly updating the rules of fastpitch. This on-line rule book is designed with the knowledge that we provide a printed copy of the rules with registrations each year. This provides the general rules, but may not have the latest update of rules for the NAFA Youth 8U to 18U. Several pages are also included for NAFA Adult specific. What is the North American Fastpitch Association? NAFA is the North American Fastpitch Association. We are a very successful Fastpitch Organization that is the fastest growing Fastpitch Association in North America. Due to our success many directors from multiple Fastpitch groups have joined our group giving us an even greater presence throughout North America. We are dedicated to our teams, directors and umpires, this contributes to our success. It is the goal of our Youth Group to put the teams and parents first. We are leading the way with Our Primary Goal that in the coming years we will help control the costs of the sport through offering a National Tournament policy of 4 day tournaments to help reduce the costs of motels.
    [Show full text]
  • Bunting Fundamentals
    Bunting Fundamentals The higher you move up in softball, the more bunting you see. That is because softball is even more of a "small ball" sport than its big brother, baseball. Many high level games end up being 1 - 0 after lots of extra innings. The deciding play is often a well-placed bunt moving a runner to second or third. It behooves a player to learn how to bunt well. I have seen a few different techniques for bunting but seldom do I see it taught the same way it is taught in baseball. I think the baseball technique is the best for control so that is the one I'm going to write about here. Hands And Feet Basically the batter stands as she would to hit. As the pitcher begins her wind up, the batter takes her top hand and making a "thumbs up" movement, she slides the hand up to around the sweet spot of the bat as she turns to face the pitcher. To mimic the thumbs up movement, make a fist and lift the thumb straight up as if you are giving someone the "thumbs up." The part of the batter's fist above the index finger is where the bat will rest. The thumb acts as a shock absorber as the bat will kick back against it when the ball is struck. The lower hand maintains its place on the bat and the cock of the arm stays the same as she steps and turns her body so as to be square with the pitcher.
    [Show full text]
  • Bunt Defense
    Baseball Defense CUTOFF & RELAYS Part 2: Bunt Defense Copyright © 2015 Inside Baseball All rights reserved. Copyright © 2015 Inside Baseball Table of Contents Chapter 20: Bunt Defense - Basic Runner on 1st ......................................................................................................................... 3 Chapter 21: Bunt Defense - Play at 3rd with Runners on 1st and 2nd .......................................................................................... 4 Chapter 22: Bunt Defense - “Wheel Play” Shortstop Early Break to 3rd Base with Runners on 1st and 2nd ................................ 5 Chapter 23: Bunt Defense - “Wheel Play” Fake with Pick-Off at 2nd Base with Runners on 1st and 2nd...................................... 6 Chapter 24: Bunt Defense - Fake Pick-Off at 2nd Base with Runners on 1st and 2nd ................................................................ 7 Chapter 25: Bunt Defense – 2nd Baseman Early Break with Runner on 1st ................................................................................ 8 Chapter 26: Bunt Defense - First Baseman Early Break with Runner on 1st ................................................................................ 9 Chapter 27: Bunt Defense - First Baseman Early Break Pick-Off from Catcher with Runner on 1st .......................................... 10 2 Copyright © 2014 Inside Baseball Chapter 20: Bunt Defense - Basic Runner on 1st CF LF RF SS 2B 3B 1B P Positioning: Fly Ball: Ground Ball: Throw: C Pitcher: Move forward to home plate area. React to ball. Catcher: Cover area immediately in front of home plate. Move to cover 3rd base if 3B fields the ball. Make play call for fielders. 1st Baseman: Charge in when pitcher throws ball. Cover 1st base area if ball goes by pitcher. 2nd Baseman: Hold your ground until you are sure the ball has been bunted, then cover 1st base for play.. 3rd Baseman: Charge in when pitcher throws ball. Cover 3rd base area. Shortstop: Hold your ground until you are sure the ball has been bunted, then cover 2nd base for play.
    [Show full text]
  • Bunt Defense
    Bunt Defense A few things should be worked on early in the preseason to be successful at any type of defense-infield or outfield. These suggestions make any defense that you decide to use better. 1. Check the toe positioning of your players. For quickness, the toes should be slightly in versus out when standing. Try standing with your toes straight, then shift them out and then shift them in. You will notice that your weight goes forward when the toes are shifted in. This makes the player quicker and lighter on their feet. 2. The player's glove for softball should be broken in so that the last finger and the thumb side are even when the glove is off the hand. If the thumb side is lying somewhere across the other fingers of the glove, it is not broken in for softball. It can be changed by soaking briefly in water (rainwater is great) and allowing it to dry with a softball in it closer to the heel of the glove not the webbing. Then tie the glove shut and allow it to dry naturally. 3. Check to see where the players have their fingers while in the glove. For softball, they should have the little finger and the ring finger in the last hole, the middle finger in the next and the index finger in the next. This leaves the original index finger hole open. This shift allows the hand to be partially out of the glove, allows for a lot better range, and allows the glove to snap shut when catching the ball.
    [Show full text]
  • Baseball/Softball
    SAMPLE SITUTATIONS Situation Enter for batter Enter for runner Hit (single, double, triple, home run) 1B or 2B or 3B or HR Hit to location (LF, CF, etc.) 3B 9 or 2B RC or 1B 6 Bunt single 1B BU Walk, intentional walk or hit by pitch BB or IBB or HP Ground out or unassisted ground out 63 or 43 or 3UA Fly out, pop out, line out 9 or F9 or P4 or L6 Pop out (bunt) P4 BU Line out with assist to another player L6 A1 Foul out FF9 or PF2 Foul out (bunt) FF2 BU or PF2 BU Strikeouts (swinging or looking) KS or KL Strikeout, Fouled bunt attempt on third strike K BU Reaching on an error E5 Fielder’s choice FC 4 46 Double play 643 GDP X Double play (on strikeout) KS/L 24 DP X Double play (batter reaches 1B on FC) FC 554 GDP X Double play (on lineout) L63 DP X Triple play 543 TP X (for two runners) Sacrifi ce fl y F9 SF RBI + Sacrifi ce bunt 53 SAC BU + Sacrifi ce bunt (error on otherwise successful attempt) E2T SAC BU + Sacrifi ce bunt (no error, lead runner beats throw to base) FC 5 SAC BU + Sacrifi ce bunt (lead runner out attempting addtional base) FC 5 SAC BU + 35 Fielder’s choice bunt (one on, lead runner out) FC 5 BU (no sacrifi ce) 56 Fielder’s choice bunt (two on, lead runner out) FC 5 BU (no sacrifi ce) 5U (for lead runner), + (other runner) Catcher or batter interference CI or BI Runner interference (hit by batted ball) 1B 4U INT (awarded to closest fi elder)* Dropped foul ball E9 DF Muff ed throw from SS by 1B E3 A6 Batter advances on throw (runner out at home) 1B + T + 72 Stolen base SB Stolen base and advance on error SB E2 Caught stealing
    [Show full text]
  • Auto Strategy Starting Pitcher (Roll 2D6) Pitching Rotation 1St 2Nd 3Rd 4Th 5Th Die Roll 6,7 5,8 2-4,11 9,12 10
    Auto Strategy Starting Pitcher (Roll 2D6) Pitching Rotation 1st 2nd 3rd 4th 5th Die Roll 6,7 5,8 2-4,11 9,12 10 Hit Locations (for "choice" IF and unspecified OF results) (Roll 1D6) Outfield Outfield CF RF CF LF LHB 1-2 3-6 RHB 1-2 3-6 Infield Infield 2B 1B SS 3B LHB 1-4 5-6 RHB 1-4 5-6 Bunting, Hit & Run, Base Stealing Attempts (Roll 3D6) Decider Die = l Decider Die = [blank] Add black and white die Add black and white die 2-3,5 Hit & Run Check Steal Attempt Chart 6-7,9-10 Check Bunt Chart Bunt Chart Check silver die against Batter's Qualities Is Batter…? Bunt if silver die= STOIC No Bunt STOIC l 1 RUNNING quality = [blank] 1-2 ACTIVE l 1-3 ACTIVE or SAD SACK l 1-5 DBL ACTIVE or SAD SACK Bunt Steal Attempt Chart* Attempted Stolen Base? (add black and white die) Runner on 1st's Run Rating Steal Attempt STOIC No Steal STOIC l 2-4,12 [None] 2-6 ACTIVE l 2-7,12 ACTIVE 3-8 DBL ACTIVE 2-8,11,12 *If a Steal Attempt is made, go to Base Stealing resolution Chart Base Stealing Resolution (Roll 3D6) Base Stealing Chart Roll 3 die: Add black and white die and 2 Runner Safe? check total on Steal Chart (left). 3 Runner Safe? Use silver die for Runner Safe? Chart 4 Runner Safe? 5 Stolen Base 6 Runner Safe? 7 Stolen Base 8 Runner Safe? 9 Caught Stealing 10 Runner Safe? 11 Stolen Base 12 Runner Safe? Runner Safe? Chart Use this chart to resolve Runner Safe? results on Base Stealing Chart If silver die is less than or equal to number below, then runner is SAFE Catcher Defence Ratings Is Runner...? Gold Gold l [Blank] Iron l Iron STOIC CS CS CS 1 2 STOIC l CS CS 1 2 3 [blank] 1 2 3 4 5 ACTIVE l 2 3 4 5 SB ACTIVE 3 4 5 SB SB DBL ACTIVE 4 5 SB SB SB CS = Caught Stealing SB = Stolen Base 2-6-6 Roll - Runner Out at First Base Roll one die against Runner on 1st's Run Rating Is Runner...? Pickoff CS STOIC 1-6* STOIC l 1-2 3-6 [blank] 1-3 4-6 ACTIVE l 1-4 5-6 ACTIVE 1-5 6 DBL ACTIVE 1-6* * On a '6,' roll DECIDER DIE: l=Pickoff/[Blank]=Caught Stealing HMB Auto Strategy Notes David Gambrill, Toronto, ON First off, let me start by saying I am a Johnny-come-lately baseball fan.
    [Show full text]