Runs Per Inning Inning Average Runs Per Inning, 1909-2014
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Beware Milestones
DECIDE: How to Manage the Risk in Your Decision Making Beware milestones Having convinced you to improve your measurement of what really matters in your organisation so that you can make better decisions, I must provide a word of caution. Sometimes when we introduce new measures we actually hurt decision making. Take the effect that milestones have on people. Milestones as the name infers are solid markers of progress on a journey. You have either made the milestone or you have fallen short. There is no better example of the effect of milestones on decision making than from sport. Take the game of cricket. If you don’t know cricket all you need to focus in on is one number, 100. That number represents a century of runs by a batsman in one innings and is a massive milestone. Careers are judged on the number of centuries a batsman scores. A batsman plays the game to score runs by hitting a ball sent toward him at varying speeds of up to 100.2 miles per hour (161.3 kilometres per hour) by a bowler from 22 yards (20 metres) away. The 100.2 mph delivery, officially the fastest ball ever recorded, was delivered by Shoaib Akhtar of Pakistan. Shoaib was nicknamed the Rawalpindi Express! Needless to say, scoring runs is not dead easy. A great batting average in cricket at the highest levels is 40 plus and you are among the elite when you have an average over 50. Then there is Australia’s great Don Bradman who had an average of 99.94 with his next nearest rivals being South Africa’s Graeme Pollock with 60.97 and England’s Herb Sutcliffe with 60.63. -
Tournament Rules Match Rules Net Run Rate
Tournament Rules - Only employees nominated by member AMCs holding valid employment card shall be allowed to participate. - Organizing committee is providing all teams with 15 color kits. No one will be allowed to wear any other kit. Extra kits (on request) would cost PKR 2,000 per kit. Teams may give names of maximum 18 players. - The tournament will consist of 12 teams in total, divided in 2 groups with each team playing 5 group matches. - At the end of the league matches, top 2 teams from each group will qualify for the semi-finals. - Points shall be awarded on the following system: win/walkover (3pts), tie/washout (1pt), lost (0pts). - In case the points are equal, the team with better net run rate (NRR) will qualify for the semi- finals (the formula is given below). - The reporting time for the morning match will be 9:00am sharp (toss at 9:15am and match would start at 9:30am) and for the afternoon match the reporting time will be 1:00pm sharp (toss at 1:15pm and match would start at 1:30pm). - Walkover will be awarded in the event if a team (minimum of 7 players) fails to appear within 30 minutes of the scheduled time of the allotted time. - In the case of a tie in a knockout match, the result will be decided by a super-over. - The team's captain will have the responsibility of maintaining discipline and healthy atmosphere during the matches, any grievances should be brought to committee's notice by the captain only. -
DENNIS AMISS Dennis Played in 50 Tests Averaging Over 46 Scoring 11
DENNIS AMISS Dennis played in 50 Tests averaging over 46 scoring 11 centuries with 262* being his highest score. In ODI’s he averaged 47 with 137 his top score. In all First Class cricket he scored over 43000 runs at an average of 43 and is on the elite list of players who have scored a century of 100’s. He also took 18 wickets. Dennis played his first game for Warwickshire in July, 1960 against Surrey at the Oval. He did not bat. In fact he watched Horner and Ibadulla share an unbroken partnership of 377 for the first wicket. In the next few years he learnt a lot about the game from Tiger Smith, Tom Dollery, and Derief Taylor, whose work as a coach has gained him a legendary reputation at Edgbaston. From 1966 he became an established player in the number three position, and was easily top of the Warwickshire averages, at 54.78 During that season Amiss played in three Test matches but success eluded him. The Australians came over in 1968, and he played in the first Test at Old Trafford. He had an unhappy game, and bagged a pair The disaster at Old Trafford may well have affected his confidence. The period from 1969 until mid-June 1972 was one of comparatively modest achievement. The summer of 1972 was a turning point for Dennis. Alan Smith, the Warwickshire captain, had six contenders for the five places available for specialist batsmen. Amiss, unable to strike form in the early weeks of the season, had to be left out of the side. -
Intramural Sports Indoor Cricket Rules
Intramural Sports Indoor Cricket Rules NC State University Recreation uses a modified version of the Laws of Cricket as established by the World Indoor Cricket Federation. The rules listed below represent the most important aspects of the game with which to be familiar. University Recreation follows all rules and guidelines stated by the World Indoor Cricket Federation not stated below. Rule 1: The Pitch A. Indoor Cricket will be played on a basketball court. B. The pitch is the 10-yard-long strip between wickets. Lines will be painted on the pitch to denote specific areas of play (creases, wide ball, no ball lines). Refer to Figure 1 for specific dimensions. Figure 1. Cricket pitch dimensions 16” C. Boundaries will be denoted by the supervisor on site and agreed upon by both captains prior to the beginning of the match. D. The exclusion zone is an arc around the batting crease. No players are allowed in the exclusion zone until the batsman hits the ball or passes through the wickets. If a player enters the exclusion zone, a no ball will be called. Rule 2: Equipment A. Each batsman on the pitch must use a cricket bat provided by the team or Intramural Sports. B. Cricket balls will be provided by Intramural Sports. The umpires will evaluate the condition of the balls prior to the start of each match. These balls must be used for all Intramural Sport Tape Ball Cricket matches. C. Intramural Sports will provide (2) wickets, each consisting of three stumps and two bails to be used in every Intramural Sport Tape Ball Cricket match. -
Run Rule Max Per Inning, Unlimited Runs on Sixth Inning Only If Reached. ● Coach Conferences with Team: 1 Per Inning, 2Nd Will Result in Removal of Pitcher
10U Division Softball Rules Revised 2/2015 Game Length: Games will be six (6) innings in length with no new inning to start after 1 hour and 30 minutes or with safe light conditions exist as determined by the umpire. If unsafe light conditions exist, the score reverts back to the last completed inning. Rules: Playing rules will follow in order of precedent: Hemet Youth house rules, followed by PONY Softball rule book. ● Pitching distance will be set at 35’ ● An 11” softball shall be used for league play ● All players attending the game will bat. Players arriving after the start of the game will bat at the end of the line up. ● Player(s) leaving the game early due to injury or illness will receive an “out” the first time the players batting turn occurs. Any subsequent atbats for the same player will be skipped with no penalty. ● Mandatory Play Rule: No player will sit in the dugout consecutively more than one defensive inning. Penalty: Manager ejected from game. ● Leadoffs are allowed only after the ball has left the pitcher’s hand. Leaving the base prior to the ball leaving the pitcher’s hand constitutes an out. ● Ball is DEAD when hit into foul territory. ● 2 minutes between innings and 5 warm up pitches. ● When changing a pitcher in the middle of an inning, the pitcher is allowed 2 minutes for warm ups and/or 5 warm up pitches. ● Pitchers can pitch three (3) innings a game, six (6) innings in a calendar week, with mandatory 48 hours rest in between games if two (2) innings are pitched in the prior game. -
Cricket Scoring the First Steps
CRICKET SCORING THE FIRST STEPS CRICKET SCORING THE FIRST STEPS This manual has been written to help introduce new scorers to basic methods of scoring and to answer some of the questions most new scorers have. We hope that anyone who reads this manual will then feel confident to score for a day’s cricket and will know the answers to some of the situations they might come across. It is written in simple language without too much reference to the Laws of Cricket but we have quoted the Law numbers on occasions so that any scorer wishing to learn more about scoring and the Laws of Cricket can then refer to them. In scoring it is important to learn to do the simple thing’s first and this manual will hopefully help you do that. A scorer has four duties which are laid down in Law FOUR of the Laws of Cricket. These are: 1. Accept The Scorer may on occasion believe a signal to be incorrect but you must always accept and record the Umpire signals as given. Remember you as Scorers are part of a team of four and you must work together with the Umpires. 2. Acknowledge Clearly and promptly acknowledge all Umpires’ signals – if necessary wave a white card or paper if the Umpires find it hard to see you. Confer with Umpires about doubtful points at intervals. 3. Record Always write neatly and clearly. 4. Check Do this frequently as detailed later. 2 Reprinted with the kind permission of the NSW Umpires' & Scorers' Association GETTING STARTED Note: You should familiarise yourself with any local rules which apply to matches played in your competition. -
The Rules of Scoring
THE RULES OF SCORING 2011 OFFICIAL BASEBALL RULES WITH CHANGES FROM LITTLE LEAGUE BASEBALL’S “WHAT’S THE SCORE” PUBLICATION INTRODUCTION These “Rules of Scoring” are for the use of those managers and coaches who want to score a Juvenile or Minor League game or wish to know how to correctly score a play or a time at bat during a Juvenile or Minor League game. These “Rules of Scoring” address the recording of individual and team actions, runs batted in, base hits and determining their value, stolen bases and caught stealing, sacrifices, put outs and assists, when to charge or not charge a fielder with an error, wild pitches and passed balls, bases on balls and strikeouts, earned runs, and the winning and losing pitcher. Unlike the Official Baseball Rules used by professional baseball and many amateur leagues, the Little League Playing Rules do not address The Rules of Scoring. However, the Little League Rules of Scoring are similar to the scoring rules used in professional baseball found in Rule 10 of the Official Baseball Rules. Consequently, Rule 10 of the Official Baseball Rules is used as the basis for these Rules of Scoring. However, there are differences (e.g., when to charge or not charge a fielder with an error, runs batted in, winning and losing pitcher). These differences are based on Little League Baseball’s “What’s the Score” booklet. Those additional rules and those modified rules from the “What’s the Score” booklet are in italics. The “What’s the Score” booklet assigns the Official Scorer certain duties under Little League Regulation VI concerning pitching limits which have not implemented by the IAB (see Juvenile League Rule 12.08.08). -
Cricclubs Live Scoring
CricClubs Live Scoring CricClubs Live Scoring Help Document (v 1.0 – Beta) 1 CricClubs Live Scoring Table of Contents: Installing / Accessing the Live Scoring App……………………………………………. 3 For Android Devices For iOS Devices (iPhone / iPad) For Windows Devices For any PC / Mac High-level Flows……………………………………………………………………………………. 4 Setup of Live Scoring Perform Live Scoring Detailed Instructions…………………………………………………………………………….. 5 Setup of Live Scoring Perform Live Scoring Contact Us…………………………………………………………………………………………… 16 2 CricClubs Live Scoring Installing / Accessing the Live Scoring App: Live scoring app can be accessed from within the CricClubs Mobile App. Below are the instructions for installing / accessing the CricClubs mobile app. For Android Devices: - Launch Google Play Store on android device - Search for app – CricClubs o Locate the app with name “CricClubs Mobile” - Install the CricClubs Mobile app o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For iOS Devices (iPhone / iPad): - Open the URL in Safari browser: http://cricclubs.com/smartapp/ - Click on at the bottom of the page - Click on "Add to Home Screen" icon o A new app icon will appear in the app listing - Go to the apps listing and launch CricClubs using the icon For Windows Devices: - Go to Store on windows phone - Search for app - CricClubs - Download and install For any PC or MAC: - Launch internet browser - Open web address http://cricclubs.com/smartapp As a pre-requisite to live scoring, CricClubs Mobile application need to be installed / accessed. Live scoring in CricClubs of any match has two simple steps. The instructions for live scoring are explained below via a high-level flow diagram followed by detailed instructions. -
Cache Area Youth Baseball Bylaws
Cache Area Youth Baseball Bylaws Majors Age – 2018 Current Year National Federation of High School Associations (NFHS – Highschool rules will be followed with the following exemptions. 1. Divisions will draft teams in a way that creates balance of skill between teams as possible. 2. League age is the player's age on April 30th of the current playing year. 3. Home team will be determined by the schedule. 4. Each Team is to provide a new or good conditioned baseball to the ump at each game. Balls will be returned the teams. 5. Length of games will be 6 innings or 80 minutes; no new inning after 75 min. In the event of inclement weather or other prohibitive playing conditions, a game is considered a complete game after 40 min of play ending in a complete inning. Incomplete games will be rescheduled and will resume from the point where the game left off with pitchers returning to the mound to pitch at least one batter. Play to complete game. 6. Game time to be announced to both coaches by the umpire. Time begins when the home team takes the field. 7. The 10 run mercy rule is in effect after 4 completed innings of play. There is not a per inning run rule. 8. Extra Innings: Games ending in a tie will play only 1 extra inning using the International Tie Break Rule. Each team will start with a Runner on second base for each half of the inning. The runner placed at second base will be the last out of the previous inning. -
An Offensive Earned-Run Average for Baseball
OPERATIONS RESEARCH, Vol. 25, No. 5, September-October 1077 An Offensive Earned-Run Average for Baseball THOMAS M. COVER Stanfortl University, Stanford, Californiu CARROLL W. KEILERS Probe fiystenzs, Sunnyvale, California (Received October 1976; accepted March 1977) This paper studies a baseball statistic that plays the role of an offen- sive earned-run average (OERA). The OERA of an individual is simply the number of earned runs per game that he would score if he batted in all nine positions in the line-up. Evaluation can be performed by hand by scoring the sequence of times at bat of a given batter. This statistic has the obvious natural interpretation and tends to evaluate strictly personal rather than team achievement. Some theoretical properties of this statistic are developed, and we give our answer to the question, "Who is the greatest hitter in baseball his- tory?" UPPOSE THAT we are following the history of a certain batter and want some index of his offensive effectiveness. We could, for example, keep track of a running average of the proportion of times he hit safely. This, of course, is the batting average. A more refined estimate ~vouldb e a running average of the total number of bases pcr official time at bat (the slugging average). We might then notice that both averages omit mention of ~valks.P erhaps what is needed is a spectrum of the running average of walks, singles, doublcs, triples, and homcruns per official time at bat. But how are we to convert this six-dimensional variable into a direct comparison of batters? Let us consider another statistic. -
Run-Rate Annual Contract Value (Or Run-Rate ACV)
Corporate Presentation MARCH 2021 Safe Harbor Non-GAAP Financial Measures and Other Key Performance Measures To supplement our consolidated financial statements, which are prepared and presented in accordance with GAAP, we use the following non-GAAP financial and other key performance measures: billings, non-GAAP gross margin, non-GAAP operating expenses, non-GAAP net loss per share, free cash flow, subscription revenue, subscription billings, subscription revenue mix, subscription billings mix, Annual Contract Value Billings (or ACV Billings), and Run-rate Annual Contract Value (or Run-rate ACV). In computing these non-GAAP financial measures and key performance measures, we exclude certain items such as stock-based compensation and the related income tax impact, costs associated with our acquisitions (such as amortization of acquired intangible assets, income tax-related impact, and other acquisition-related costs), impairment of operating lease-related assets, change in fair value of derivative liability, amortization of debt discount and issuance costs, non-cash interest expense, other non- recurring transactions and the related tax impact, and the revenue and billings associated with pass-through hardware sales. Billings is a performance measure which we believe provides useful information to investors because it represents the amounts under binding purchase orders received by us during a given period that have been billed, and we calculate billings by adding the change in deferred revenue betweenDividerthe start and end of the period to total sliderevenue recognized in the same period. Non-GAAP gross margin, non-GAAP operating expenses, and non-GAAP net loss per share are financial measures which we believe provide useful information to investors because they provide meaningful supplemental information regarding our performance and liquidity by excluding certain expenses and expenditures such as stock-based compensation expense that may not be indicative of our ongoing core business operating results. -
15U-16U Teams Will Follow NFHS Rules
15u-16u teams will follow NFHS rules. With these exceptions: - No inning will begin after 2 hours (Any team attempting to delay game with a lead to cause a win will be penalized. 4 minutes while switching sides will be enforced.) The umpire will begin calling a ball or a strike every 10 seconds against the offending team. It is to the umpire’s discretion to enforce this rule, not the opposing team. Games are 7 innings in length Run Rule (Mercy Rule Ending Game) 15 runs after 4 innings and 10 after 5 innings Teams will be ready and equipped 15 minutes prior to game time for their game. NO INFIELD OR BATTING PRACTICE ALLOWED ON FIELD PRIOR TO GAMES. - Pitch counts are as follows: 1-35 pitches (No rest) 36-55 pitches (1 Day Rest) 56-70 pitches (2 Days Rest) 71+ pitches (3 Days/Pitcher is basically done) 110 pitches maximum per game/day The pitch count ENDS on the first pitch to the last batter faced. Meaning, little Johnny has 38 pitches and faces his last batter and finishes with 43. His pitch count for the game is 39 pitches. We understand it impossible to know if, the last batter faced will have a 3 pitch at-bat or 9 pitch at-bat. This is the easiest way to handle the pitch count end for a game and allow coaches leeway to plan. If a team has a double header, a pitch may pitch in both games but, his daily limit will be reduced to 71 pitches total in both games combined.