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White by Default: an Examination of Race Portrayed by Character Creation Systems in Video Games
White by Default: An Examination of Race Portrayed by Character Creation Systems in Video Games A thesis submitted to the Graduate School of the University of Cincinnati In partial fulfillment of the requirements for the degree of Master of Arts In the Department of Sociology of the College of Arts and Sciences By Samuel Oakley B.A. Otterbein University July 2019 Committee Chair: Dr. Littisha A. Bates, PhD Abstract Video games are utilized as a form of escapism by millions, thousands of hours are put in by multiple players every week. However, the opportunity to escape, and free oneself from societal scrutiny and biases like racism is limited within video games. Color-blind development and reaffirmation of gaming as a white male space limits the ability of players with marginalized identities to escape and enjoy games. A sample of character creation focused video games were analyzed to better understand if there was an impact of the White by Default character occurrence on the overall narrative, ludic (gameplay mechanics) and limitations or bonuses that could affect a player’s agency within a video game. This analysis includes The Sims 3 (freeform life simulator), Skyrim (fantasy roleplaying game), XCOM 2 (tactical science fiction), Tyranny (tactical fantasy), and South Park: The Fractured but Whole (science fiction roleplaying game) all of which allow character creations. My findings suggest that character creation did not limit a player’s agency through the usage of race in character creation, but instead offered a chance for players to self-insert or correct negative stereotypes of color-blind racism in the games narrative. -
Big Bang – Shout out to the World!
Big Bang – Shout Out To The World! (English Translation) [2009] Shout out to the World: TOP “I came here because of that string of hope. Where do I stand now? I ask myself this but even I don’t have a specific answer yet. During the process where I search for my other self, all my worries will fade away because I must find the person who will lend his shoulders to me.” ~TOP Name: Choi Seung-hyun Date of Birth: November 4, 1987 Skills: Rap, Writing lyrics, Beatbox *Starred in the KBS Drama, ‘I am Sam’ The power to awaken a soul, sometimes it takes pain to be re-born. [~ Pt.One~] -I once wanted to be a lyric poet that composed and recited verses.- I became mesmerized with ‘Hip-Hop’ music when I was in Grade 5. I went crazy for this type of music because I listened to it all day and carefully noted all the rap lyrics. If we have to talk about Hip-Hop music, I have to briefly talk about the roots of American Hip-Hop. When I first started listening to Hip-Hop, it was divided up into East Coast and West Coast in America. Wu Tang Clan and Notorius B.I.G. represented the East Coast (New York) scene and they focused largely on the rap and the lyrics, while representing the West Coast (LA) was 2Pac who focused more on the melody. Although at that time in Korea and from my memory, more people listened to West Coast hip hop but I was more into the East Coast style. -
Analysing Korean Popular Music for Global
Analysing Korean Popular Music for Global Audiences: A Social Semiotic Approach Jonas Robertson Paper originally submitted March 2014 to the Department of English of the University of Birmingham, UK, as an assignment in Multimodal Communication, in partial fulfillment of a Master of Arts in Teaching English as a Foreign / Second Language (TEFL / TESL). Assignment: MMC/13/04 Collect between three and five pieces of music that might be taken to represent a particular artist, genre, style, or mood and present an analysis in terms of the social semiotic approach to music. You might like to concentrate on one or more of the following: - Timing - Sound quality - Melody - Perspective - Tagg’s Sign Typology Reflect briefly on how useful you found the framework in identifying how the pieces of music you chose might work to make meanings. 1 Contents 1 Introduction 3 2 Background of Social Semiotics and Music 3 3 Framework for Analysis 4 4 Analysis A: Fantastic Baby by Big Bang 7 5 Analysis B: I Got a Boy by Girls’ Generation 8 6 Analysis C: The Baddest Female by CL 10 7 Analysis D: La Song by Rain 12 8 Discussion 14 9 Conclusion 15 References 17 Appendices 19 2 1 Introduction This paper documents the analysis of four sample selections of Korean popular music (K- pop) from a social semiotic approach to determine what meanings are conveyed musically. Each of these songs have been selected as examples of K-pop that have been designed to be marketed beyond the borders of Korea, targeting an increasingly global audience. Despite featuring primarily Korean lyrics, these major hits remain popular among the millions of fans overseas who cannot understand most of the words. -
Sample File WILLOWBRANCH HALFLINGS
INTRODUCTION but the most extreme environments. Hidefoots tend to Halflings. The very word strikes fear in the hearts of have lightly tanned or golden-brown skin, dark brown many. Well, OK, it doesn’t. But many halflings would hair and brown eyes. like to think that it does. Even the sedentary, non- Society: Hidefoots (or hidefeet, as some call adventurous types among the halflings have a pride in themselves) have more of a tendency to form their own themselves and their ancestors that makes them swell communities outside of the cities of other races, though with satisfaction and boast with bravado on occasion. they do not form entire nations of their own. Hidefoot Presented here are several options for your halfling halflings are more sedentary than standard halflings, character, including two variant halfling races, the and especially more sedentary than willowbranch half-halfling template, over a dozen feats, a half-dozen halflings, but they are not unknown as adventurers and flaws, and some halfling specific gear and equipment, traveling merchants. Most hidefoot communities tend all designed to allow you to play a fierce, proud halfling to be located in cooler, wetter climates. who will strike fear into all enemies! Relations: Hidefoot halflings tend to be a bit DISCLAIMER: In an attempt to provide game provincial, preferring their own family and local friends mechanics for many well known halfling activities such over outsiders. They generally do not trust the “big as those depicted in certain novels and films, we have folk” – which includes dwarves, as far as they are included both feats and flaws centered around smoking concerned – but will tolerate them, especially traders a pipe and drinking. -
Nutrigenetics and Sasang Typology
Food Sci. Technol. Res., +- (,), 23ῌ3/, ,**1 Review Harmonization of Eastern and Western Health Knowledge; Nutrigenetics and Sasang Typology ῌ Cherl-Ho LEE Department of Life Science and Biotechnology, Korea University, Seoul, Korea Received January ., ,**1; Accepted February +., ,**1 The completion of human genome project and the powerful tools of molecular biology together with bioinformatics technology give possibility to open the dialog between modern medicine and traditional remedies including Eastern medicine. Many of functional foods are originated from the traditional herbal medicine, and the scientific substantiation of the e#ectiveness of these products is required for the regulatory standards as well as for consumer protection. Needs for the reliable and e$cient methods of scientific substantiation are increasing, and nutrigenomics may provide a short-cut way to scientific evaluation of many functional food ingredients and herbal medicine which have been used in the tradition- al societies for thousand years. Studies to apply nutrigenomic methodologies to the objective classific- ation of Sasang body constitution types of Korean are reviewed. It is suggested that the empirical health food knowledge accumulated in the Eastern medicine may be explained scientifically by using the nutri- genomic methods, and it will contribute to open the custom-made nutrigenetic food age in the near future. Keywords: Functional food, nutrigenomics, Sasang body constitution typology Introduction are now considered as complementary and alternative Human perception on food has changed through histo- medicine (CAM) supporting the Western scientific medi- ry, from the survival food of the +3th century and before to cine. The Eastern medicine, generally known as tradi- the convenience food of the ,*th century. -
ASTONISHING SWORDSMEN and SORCERERS of Hype Rborea TM
ASTONISHING SWORDSMEN AND SORCERERS OF hype RBOrEa TM Sample file A Role-Playing Game of Swords, Sorcery, and Weird Fantasy Sample file Sample file ASTONISHING SWORDSMEN & SORCERERS OF HYPERBOREA ASTONISHING SWORDSMEN & SORCERERS OF HYPERBOREA™ A Role-Playing Game of Swords, Sorcery, and Weird Fantasy A COMPLEAT REFERENCE BOOK PRESENTED IN SIX VOLUMES Sample file www.HYPERBOREA.tv iv A ROLE-PLAYING GAME OF SWORDS, SORCERY, AND WEIRD FANTASY CREDITS Text: Jeffrey P. Talanian Editing: David Prata Cover Art: Charles Lang Frontispiece Art: Val Semeiks Frontispiece Colours: Daisey Bingham Interior Art: Ian Baggley, Johnathan Bingham, Charles Lang, Peter Mullen, Russ Nicholson, Glynn Seal, Val Semeiks, Jason Sholtis, Logan Talanian, Del Teigeler Cartography: Glynn Seal Graphic Embellishments: Glynn Seal Layout: Jeffrey P. Talanian Play-Testing (Original Edition): Jarrett Beeley, Dan Berube, Jonas Carlson, Jim Goodwin, Don Manning, Ethan Oyer Play-Testing (Second Edition): Dan Berube, Dennis Bretton, John Cammarata, Jonas Carlson, Don Manning, Anthony Merida, Charles Merida, Mark Merida Additional Development (Original Edition): Ian Baggley, Antonio Eleuteri, Morgan Hazel, Joe Maccarrone, Benoist Poiré, David Prata, Matthew J. Stanham Additional Development (Second Edition): Ben Ball, Chainsaw, Colin Chapman, Rich Franks, Michael Haskell, David Prata, Joseph Salvador With Forewords by Chris Gruber and Stuart Marshall ACKNOWLEDGEMENTS The milieux of Astonishing Swordsmen & Sorcerers of Hyperborea™ are inspired by the fantastic literature of Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. Other inspirational authors include Edgar Rice Burroughs, Fritz Leiber, Abraham Merritt, Michael Moorcock, Jack Vance, and Karl Edward Wagner. AS&SH™ rules and conventions are informed by the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. -
Big Bang, Hands Up!!! GD: Brand New World Is Coming, We Are the World
Big Bang, Hands up!!! GD: Brand new world is coming, we are the world. Say say say hello to the world, into my world, hello to the world, we are the world. GD: Hey, ho, hey, ho!!!!!!!! Let me say Hey, ho, hey, ho!!!!!!!! One more time Hey, ho, hey, ho!!!!!!!! Let me hear you say Hey, ho, hey, ho!!!!!!!! Daesung: Hands up high, high and low te to te awasete tsuyoku nigitte Taeyang: Hands up high, high and low, inside out, just one step, two step GD: Hands up high, dont stop the beat ore no shinzou no you ni Hands up high ni, ni, nidonai kono toki Mawari no koe nante mou we dont care Lets work it, lets work it, lets work it now Taeyang: Mireba wakaru sa kokoro no me wa Umaretate no inochi no you ni Seungri: Imasa ai no kagayaki hanate Baby just 1,2,3 go Seungri: Hands up high, high and low te wo tori aichi ni ashitsukete Taeyang: Hands up high, high and low, inside out, just one step, two step Daesung: Everybody please dont stop sono omoi kanjite Seungri: Nani ga okite mo cause we belong together Taeyang: Everybody please dont stop, you got me going crazy Inside out, just one step, two step TOP: Aseru na, Sono toki ga kuru no wo matsu I see now Mizukara sessatakumashi genzai shinkouchuu Ponponpow what about chu ponpondown Lets work it, lets work it, lets work it now Taeyang: Uteba hibiku hitori hitori ni Tsutawaru tamashii no sakebi ten ni Daesung: Kibou no hikari kokoro ni tomose Baby just 1,2,3 go Seungri: Hands up high, high and low Daseung: te to te awasete tsuyoku nigitte Taeyang: Hands up high, high and low, inside out, just one step, two step GD: (Now put your hands up)x2 GD: Hey, ho, hey, ho!!!!!!!! Let me say Hey, ho, hey, ho!!!!!!!! One more time Hey, ho, hey, ho!!!!!!!! Let me hear you say Hey, ho, hey, ho!!!!!!!! Daesung: Hands up high, high and low te to te awasete tsuyoku nigitte Taeyang: Hands up high, high and low, inside out, just one step, two step Seungri: Hands up high, high and low te wo tori aichi ni ashitsukete Taeyang: Hands up high, high and low, inside out, just one step, two step Big Bang - Hands up!!! w Teksciory.pl. -
DRAGON Magazine (ISSN 0279-6848) Is Pub- Advance in Level
D RAGON 1 as it ever occurred to you how much big-time foot- ball resembles a fantasy adventure game? Players Contents prepare themselves in a dungeon (the locker room), set out for the wilderness (the field) at the appointed time, and then proceed to conduct melee after me- lee until a victor emerges. We’ve taken that line of reasoning SPECIAL ATTRACTION one step further with MONSTERS OF THE MIDWAY, this MONSTERS OF THE MIDWAY — A fantasy football issue’s special inclusion. You can choose and coach a team of game for two players . 35 AD&D™ monsters — and the team that wins isn’t always the one with the biggest players: that little guy with the hairy feet can OTHER FEATURES really kick! Dragon Rumbles: Guest editorial by E. Gary Gygax ...... 4 This month’s article section is chock full of new material for Blastoff! — First look at the STAR FRONTIERS™ game ... 7 D&D® and AD&D campaigns. In Leomund’s Tiny Hut, Len Weapons wear out, skills don’t — Variant system for Lakofka unveils a system for determining the quality of armor AD&D™ rules on weapon proficiency ................ 19 and weapons, which is complemented by Christopher Town- The Missing Dragons — Completing the colors .......... 27 send’s proposal for a new way of defining weapon proficiency. Timelords — A new NPC, any time you’re ready .......... 32 If new monsters are more up your alley, you’ll enjoy the official Tuatha De Danann — Celtic mythos revised ............. 47 descriptions of the baku and the phoenix in Gary Gygax’s Law of the Land — Give your world “personality” ....... -
Why the Humans Are White: Fantasy, Modernity, and the Rhetorics Of
WHY THE HUMANS ARE WHITE: FANTASY, MODERNITY, AND THE RHETORICS OF RACISM IN WORLD OF WARCRAFT By CHRISTOPHER JONAS RITTER A dissertation submitted in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY WASHINGTON STATE UNIVERSITY Department of English MAY 2010 To the Faculty of Washington State University: The members of the Committee appointed to examine the dissertation of CHRISTOPHER JONAS RITTER find it satisfactory and recommend that it be accepted. __________________________________ Victor Villanueva, Ph.D., Chair __________________________________ Patricia Freitag Ericsson, Ph.D. __________________________________ Jason Farman, Ph.D. ii ACKNOWLEDGMENTS Greatest thanks go to my family guild, without whom I would never have played WoW for so long (or even in the first place, possibly): Dan Crockett, Annie Ritter, Dave Ritter, Betsy Ritter, and Peter Ritter. To my committee: Victor Villanueva, Patty Ericsson, and Jason Farman. Without your open- mindedness and encouragement, I would have succumbed to the derision of the Luddites and avoided studying what I love. To my colleagues/friends/professors at WSU, who helped me work out my ideas about this subject as they were born in several different seminars. Especially: Shawn LameBull, Rachael Shapiro, Hannah Allen, and Kristin Arola. To Jeff Hatch for his expertise with the architecture stuff. To The Gang, who helped me work out my ideas over beers: Pat Johnson, Sarah Bergfeld, Scott McMurtrey, Jim Haendiges, and Gage Lawhon. To my dad, Tom Ritter, for introducing me to Pong in like 1985 and indirectly putting me on the path that led me here. To Blizzard, not only for making a game that‘s kept me happy for approximately six times longer than any game had done previously; but more importantly, for providing the context and occasion for me to maintain long-distance relationships with people I love. -
Centaurs by KAREN MCDONALD
Centaurs BY KAREN MCDONALD TM TABLE OF CONTENTS Speed and Thunder 3 Feats 10 Centaur Lives and Customs 4 Archetypes 11 Social Organization 4 Green Witch (Witch) 11 S Great Gathering 5 Oyun Wrestler (Fighter) 11 R Centaur Racial Traits 5 Redegiver (Oracle) 12 U Raiding and Banditry 6 Spells 13 A Relationships with Non-Centaurs 6 Centaur Magic Items 13 Secrets of the Plains 7 Treasures of the Centaur Race 13 Character Options 7 ENT Centaur Equipment 14 Racial Traits 7 Variant Centaurs: Alseid and Oinataur 15 C Dire Weasel 9 CES CREDITS A Designer: Karen McDonald Interior Artists: Guido Kuip, Pat Loboyko, William McAusland R Additional Design: Wolfgang Baur Art Director and Graphic Design: Marc Radle Developer and Editor: Eytan Bernstein Accountant: Shelly Baur Cover Artist: Guido Kuip Publisher: Wolfgang Baur NCED A MIDGARD TALES CENTAURS: THE PEOPLE DV A For James McDonald. Love you, miss you, Dad. TM Advanced Races, Kobold Press, and Midgard are trademarks of Open Design, LLC. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder® Roleplaying Game and the Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product. Open Game Content: The Open content in this publication includes the new feats, new spells, new gear, and new player character race abilities. -
Tauric Races
ADVENTURER’S OPTION: TAURIC RACES Sample file A player character race supplement for 5TH EDITION RULES ADVENTURER’S OPTION: TAURIC RACES Contents Introduction . 2. Tauric Races in your Campaign . 3. Creating and Playing Tauric Races . 5. Tauric Race Outlines . 7. Backgrounds and Customization . 13. Races . 14. Final Words & Author’s Notes . 20. Concept, Writing, and Layout by Oliver Bollmann Proofreading by Aaron Bertrand DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All artwork used within was obtained through public domain searches. Cover image by LadyofHats, made available under CC 0 public domain licence. All other original material in this work is copyright 2017 by Oliver Bollmann and published under the Community ContentSample Agreement for Dungeon Masters Guild. file K A N N I K STUDIOS Introduction HE mighty CENTAUR IS A well- have found themselves described, expanded, and known mythical beast, easily recognized occasionally offered up as a player race with varying by gamer and non-gamer alike. At their degrees of success. mention, familiar images are likely to With the arrival of the 5th edition of D&D, the allure spring to mind: the famed half-human/ of tauric races has not abated. This supplement is half-horse charging valiantly over the intended to make available a wide variety of playable Thills, powerfully carrying someone tauric races within the 5th Edition ruleset, bringing away through the forest; or perhaps even dancing with them their uniqueness and special forms delightfully in a Fantasia-induced vision. -
Dreaming in Color: Identifying Race and Ethnicity in YA Speculative Fiction Reviews
Archived version from NCDOCKS Institutional Repository http://libres.uncg.edu/ir/asu/ Dreaming In Color: Identifying Race And Ethnicity In YA Speculative Fiction Reviews By: Jewel Davis Abstract Speculative fiction is a popular YA genre that has shown a lack of diversity through the years. With the most recent call for diverse youth literature, librarians and youth advocates are in need of authentic diverse speculative fiction titles to promote. This study analyzed 2,994 reviews for YA speculative fiction published between 2010 and 2015, and identified 380 titles containing racially or ethnically diverse major characters. This study reports on what racial and ethnic diversity is present in current published YA speculative fiction and addresses issues found with racial and ethnic identification in two major review sources. The data presented and calls to action included can be used to continue the discussion of authentic diverse representation in YA speculative fiction. Davis, J. (2017). Dreaming in Color: Identifying Race and Ethnicity in YA Speculative Fiction Reviews. Journal of Research on Libraries and Young Adults. Volume 8, July 2017. Publisher version of record available at: http://www.yalsa.ala.org/jrlya/2017/07/dreaming-in-color-identifying-race-and-ethnicity-in-ya-speculative- fiction-reviews/ The Journal of Research on Libraries and Young Adults Volume 8, No.1: July 2017 www.yalsa.ala.org/jrlya Dreaming in Color: Identifying Race and Ethnicity in YA Speculative Fiction Reviews Jewel Davis, Belk Library and Information Commons, Appalachian State University, Boone, NC Abstract Speculative fiction is a popular YA genre that has shown a lack of diversity through the years.