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Centaurs BY KAREN MCDONALD

TM dvMIDGARDanced aces TALESentaurs 2 A R C 2 T C compatibility license. Compatibility with Pathfinder® the Roleplaying Game requiresthe Pathfinder® Roleplaying Game from Roleplaying Game Compatibility http://paizo.com/pathfinderRPG/compatibility License. See for more information the on Publishing, http://paizo.com/pathfinderRPG LLC. See for more information the on Pathfinder® Roleplaying Game. Cover Artist Cover and Editor: EytanDeveloper Bernstein Additional: Wolfgang Design Baur Designer Pathfinder is a registeredtrademark of Paizo Publishing, LLC, theand Pathfinder® Roleplaying Game theand Pathfinder® Open Game Content: Game contentOpen Open The this in publication includesthe new feats, new gear, spells, new and playernew able character raceabilities. other All material is Product Identity, place names, especially character names, locations, story Character ofSecrets Plains the Relationships with Non-Centaurs Options Raiding Centaur Great and Social Racial Centaur Lives and Customs Gathering Banditry Speed Organization Traits and Thunder redits Roleplaying Game Compatibility are Logo trademarks of Paizo Publishing, LLC, and are under Pathfinder® the used Dire Racial Weasel Traits elements, and fiction. No portion other this of work maybe reproduced in any formwithout permission. : Karen McDonald

of Paizo, Publishing, not LLC does guarantee compatibility, and not does endorse product. the : Guido Kuip

C Advanced Kobold Races, Press, and Midgard are LLC. trademarks Design, of Open

ontents

C For James McDonald. Love you, miss you, Dad. entaurs

©2014 Open Design LLC. rights reserved. All Design ©2014 Open TM www.koboldpress.com Publisher: Wolfgang Baur Accountant DirectorArt and Graphic: Marc Design Radle Interior Artists : Guido Kuip, Pat Loboyko, William McAusland : T 9 7 7 6 4 7 6 5 5 4 3 he Variant Centaurs: and Alseid Oinataur Centaur Treasures of Centaur the Race Centaur Equipment Spells Magic Items Archetypes 13 11 : Shelly Baur Redegiver WrestlerOyun (Fighter) Green (Oracle) Feats Witch (Witch) 10 P eo ple

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15 13 12 11 11 14 13 Speed and Thunder

n the plains, in the forests, and across the steppes, Within a horde are numerous clans, which are akin olive creatures who blend and equid to large human families. Clans might have a number of aspects. Neither man nor beast, centaurs occupy a branches, but all within a clan can usually trace their strange niche in both the civilized and natural worlds. Born with grace befitting a human king, but possessed of the fierce savagery of a wild stallion, centaurs present unique opportunities for roleplaying and adventure. The standard centaur presented in the Pathfinder Bestiary is a powerful equine creature, too strong to be a playable PC race. This breed is known as the Bataar, and in many ways, represents the kings and nobles of the centaur people. For the common centaur encountered in Midgard, use the statistics presented below, which are also found in the Player’s Guide to the Rothenian Plains. Centaur racial stock includes three breeds which other centaurs know instantly. Centaurs do not use the term breed, instead referring to members with related lineage as being part of the same horde. It is common for members of different hordes to interbreed. An outsider who has studied centaurs can use a Knowledge (local) or Knowledge (nature) DC 20 roll to determine the horde. The known hordes are the savage Oyun, the nature-loving Ganzorig, and the mystical Yul. Each horde is ruled by a group of Bataar, a class of centaur nobility. The three hordes are mechanically identical, though being a member of a horde may qualify a character for certain traits and other mechanics; their primary differences lie in custom, culture, and organizational structure.

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4 A R C 4 violence “friendly.” during meet gatherings, Leaders these often break out anyway, theto keep try cooler heads year. The gatherings fightstruce, under while andmeet romance and swapping about tales of of deeds the the tall are currently friendly.trading, Thistime is a socializing, of locations considered neutral ground clans between that youngthe more status within clan. the encourages achievements incombat or daily life by giving receive for adult behavior and independence. The clanalso elders.their This is countered the by thatpraise the young and young the are often as spoiled muchpossible as by of large, important clans. result the been ofalso wedding the of status high members andbruises broken bones, but longstanding feuds have spirits. Generally, fights the that break out only produce of unrelated centaurs together, and with wine, high beer oftime celebration. celebrations These bring numbers and other possessions are distributed within clan. the effects personal arewiththe centaur buried and livestock to that centaur’s wishes. If wishes are these unknown, possessionsThe are theof according deceased disposed of of grave the is an indicator of status the of deceased. the gravethe that marks it visibly and permanently. The size not available, centaur priests or shamans say aprayer over and marked headstone. with acarved If such astone is before clan the or horde leaves spring. inthe before ground the and freezes, covered over with sod andtimber rock. In winter camps, areas burial are dug forest, honored may dead interred be under cairns of tree or alandmark rock or riverbend. Within or near the centaurs are sometimes buriedunder cut near sod, asingle greatly, for power magical often comeswith age. havewho agreater mystical tradition, revere elders their retirements to elders. their The more spread out Yul, similar to human farmers, offerthe option of honorable Ganzorig, live who inforest settlements or inlifestyles and die, then no surrounded further by family. their The a point of pride that elderly their travel can until go they livewho nearer and Mharoti to the Zobeck Empire, it is traveling old differently; withOyun, very the forthe ofto those humans. Hordes handle difficulties the of groups, familial their though upper the limits are similar vary, due to harsh the conditions and nature martial of Centaurs lives spendtheir traveling. Their lifespans C C with weddings, war,especially and disaster. though names the of such structures change often, some. Branches within clans are like immediate family, relations to one another, albeit distantly of case inthe In summer, the graves are made where centaur the died Summer gatherings occur every yearSummer at gatherings every prearranged occur The entire clan sharesthe rearing of young centaurs, Marriage (or ‘joining tents’) is ajoyous yet dangerous is anotherBurial variable custom. plains, high Onthe ustoms entaur L ives

and

but not to level the of Bataar. the are positions for individuals show who great competence, campmaster (incharge of up set and break down). These up of Bataar, such as packmaster (quartermaster) and There are morealso mundane whichoffices, are not made fairness; sages on advise matters arcane and spiritual. lawgivers wisdom, and with practical dispose above all, Bataar as one of kind. their herself exemplary to be before by recognized being other families, but ingeneral, an individual must prove himor not uncommon for classification the Bataarof run in to kind. Bataar are generally by recognized acclimation; it is powerful, or more divinelythan gifted others their of generation, but some are smarter, more mystically Many Bataar are simply largest the or strongest of their by his or her own horde as exemplars being inaspecialty. thanpowerful other centaurs. Bataar Each is recognized thatfact Bataar are typically larger, stronger, and more Bestiary Pathfinder the of nobility. For Bataar, the statistics the use presented in Centaurs are by led Bataar, the members of an elite group S generationevery or to avenge so insults. and combined the clans of ahorde sweep out of plains the These These young centaurs areallowedfree, run to away give to some more experience agreeable colts and fillies. siphonwho off those aretroublesome particularly and are sent on “bandit their years,” to a practice designed have done regarded. so to be outsiders note, take wondering what an individual could an individual is not cast out. But it when occur, does uncommon; sometimes entire generations go by inwhich that person’s existence. Such abranding is extremely on individual the inquestion and no longer recognizes implies that entire the centaur racehas turned its back but others are branded Batuun, or outcast, aterm that from clan. the are Some exiles accepted by other clans, within aclan, one or of all disputants the might exiled be wherecases adispute cannot without settled be blood allowed and evenencouraged against other clans. In messenger to adistant horde on move. the stores, food in the for example, or way best the to a send on to waycalled determine best the with rodents to deal a problem plaguing horde. the Participants might be loremasters, or debates requiring involved those to solve ortrue, slightly by embellished, stories, posed riddles wit specifically avoid insults, instead focusing ribald on followedOyun, by no holds barred races.Contests of are afavored athletic competition, among especially the winner by determined general acclaim. Wrestling bouts through athletic contests or contests of wit, with the ocial War Bataar leader are mighty warriors and tacticians; Upon reaching age the of majority, young all adults is anathemaBloodshed within clans, though it is Disputes within aclan or horde are generally settled O for centaurs. This representsthe rganization from the settlements to exorcise their aggression and immaturity. At the end of this period, they can choose to remain outside of their clan or horde, or they can return Grabbing the World with the understanding that they have tamed their wild With Both Hands ways—at least to the degree acceptable to the centaur race. Most young adults choose to return after their bandit “I against my brother, my brothers and I against years, though the occasional centaur leaves the horde my clan, then my clan and I against strangers” is a permanently, out of curiosity, romance with another race, well-known centaur saying. Centaurs have strongly or any number of other factors. The Bataar determine how defined relations that impact their lives long the bandit years will last and most young centaurs of in terms of status and inheritance. Generally the the same generation go on their bandit years together. divisions split into the immediate family, the clan, Hordes and the clans that make them up have highly and sometimes their horde. Often blood ties in a defined territories. Territorial expansion is the greatest horde are tenuous (it is not uncommon to reinvent reason for conflict between centaurs. Centaurs of one genealogies when new centaurs join a horde or clan). clan seek the territory of another, or one horde looks to Conflict among centaurs is deadly. Often encroach on the space of another horde. These conflicts “surrender” means the death of all combatants inflict high casualties, since shedding blood outside the and effective weapon wielders who cannot escape. clan is not discouraged. They can expand into blood feuds Adoption or servitude for a year and a day is purely ending with a judgment at the Great Gathering. practical. On the Rothenian Plains those without a clan who cannot earn a place are cast off. Centaurs grab life with gusto and drain it to the Great Gathering lees. Traveling, fighting, eating, drinking-whatever About every 20 years, most of the world’s centaurs travel they do, they do it with vigor. They are, in general, an east to the Groves, the sacred area near where centaurs say aggressive people, and have evolved methods to live they first drew breath. These groves, some of yew, some of in larger, specially organized groups as needed, even apple, are sacred to Perun, Yarila, Porevit, and Lada. They if it is against their individual inclination. have been tended by the Lesatha clan of the Yul Horde since the beginnings of centaur history. The Lesatha are honored by other centaurs, but are also regarded as being major conflicts are ended by the lawgivers. Any decision or quite odd in their views and customs. arbitration made is final and binding. Only the Bataar and their advisors, along with the The gathering is a lucky time for births, agreements, Lesatha, actually enter the Groves for important meetings, and joining tents. Very rarely, in times of crisis, a Great called musters. For the rest of the Hordes, it is a time Gathering has crowned a Khan of all the Hordes, uniting to drink, socialize, and trade. Bloodshed is absolutely all the centaur peoples. This is immediately followed by forbidden during the Great Gathering under pain of death conflict with whatever entity created the situation that or permanent exile from all hordes. This is the time when made a Khan necessary in centaur eyes.

Centaur Racial Traits +2 Strength, +2 Wisdom, +2 Constitution, –2 Intelligence: mounted combat feats, (such as Mounted Archery, Ride-By Attack and Trample). They do not gain the Centaurs are strong, tough, and wise in the ways of the Ride check to avoid damage to their equine half. natural world, but they are not deep thinkers, builders, or planners. Centaur Warrior: Centaurs gain a +2 racial bonus to Ride checks as well as attack rolls made while charging. Centaur: Centaurs are with the centaur subtype. Quadruped: Centaurs gain a +4 racial bonus to their CMD defending against trip combat maneuvers. They Large: Centaurs are considered Large creatures. They also suffer a –4 racial penalty to all Stealth checks due suffer a –1 racial penalty on AC for size, but they gain a to their size and indelicate hooves. +1 racial bonus to their CMD/CMB. Skilled: Centaurs gain a +2 racial bonus to all Heal and Fast Speed: Centaurs have a base speed of 40 ft. Craft (bows) checks. Darkvision: Centaurs can see in the dark up to 60 ft. Languages: Centaurs begin play speaking Centaur and Centaur Combat: Centaurs gain Run as a bonus feat. the Trade Tongue. Centaurs with high Intelligence They are considered to have Mounted Combat as a scores can also choose from the following: Dwarven, bonus feat, but only as a prerequisite to advanced Elven, Gnomish, or Tengu.

55 dvMIDGARDanced aces TALESentaurs 6 A R C 6 to drink heavily,to drink life everyday is not. bandit the During years, most heavily. Within clan, celebrations the while are atime arrows to muddle enemy communications. Magic employed, is also silence especially or keeping pinned them with rapid flights of arrows. drawingdiversionary tactics, defenders away from targets, maneuverability,speed, and inarchery. skill use They targets. Grains and shipments of alcoholic beverages are favorite from clan, their but anyone is else considered fair game. to do keep They not them. possessionstheir steal deserve Centaurs that believe only strong those enough to defend R Centaur raiding strategies advantage take of their The banditThe years aretimethe of lifewhen centaurs drink aiding

and B anditry spells cast spells on not. Thisfuels in moreturn raids and fights.reckless and shipments, young centaurs are more drunk oftenthan are ifthey raids intheir successful especially on breweries Plains Humans:boyars The of Vidim havetheearned indifference friendly the is norm. Otherwise, Karivthe smiths consider it luck good to centaurs. shoe it is considered unlucky to raid and them, for part, their Centaurs have an ongoing relationship with Kariv; the N R by Tsar the inretaliation for centaur raids. Slavers of all enmity of centaur the clans for past atrocities ordered elationships on -C entaurs

with

types (who would enslave the centaurs) also meet with as slaves. What is not commonly known is that most undying anger, including the gnolls of the Despotate of hordes of centaurs have semi-nomadic communities of the the Ruby Sea and various human slavers from the south. common races beholden to them, who farm the plains with Centaur raids on Vidim caravans are relentless. Raids into fast growing crops such as winter wheat, barley, sunflowers the Mharoti Empire, sparked by attempted (or successful) and a variety of vegetables. Generally, people snatched are enslavement of centaurs, are brutal, and have given great taken to these communities and integrated, sometimes fame to many centaur warriors. Raids against the Ruby after disease or violence, other times after the people of the Despotate have been rare, as the Glittering King’s zombies community request new blood. and his walled cities have resisted all attempts at siege or These communities are guarded against depredation, raid, and his ability to turn centaurs into slaves or feed since their produce is the life blood of the horde. them to demons makes him a figure of considerable fear Defending these communities is often the purview of older and loathing. centaurs, but in a bad year or during a blood feud, younger : Plains elves meet with rivalry, sometimes friendly, centaurs are detailed to help their elders. sometimes unfriendly. Clans associate with specific It is considered lawful in centaur society to keep a groups of Windrunner elves, but they are happy to raid slave for a year and a day; if after this time a non-centaur those who aren’t their friends. The Spider totem tribes, still desires to leave the community, that individual is for instance, are generally enemies of the centaur hordes, traditionally taken to settlements to the Far East and gifted while the Grass and Kite totems are friendly. with a set of gold bracelets. The value of these bracelets is generally based on the quality of work the person delivered Humans of the West: The centaurs are often eager to raid during the time of servitude. into the human lands of Perunalia, the eastern Margreve, and Krakova. Though reasonably well-defended lands, the many small villages and towns there can provide plunder Character Options in the form of iron, wine, beer, and salt, all of which are Centaur characters present a unique roleplaying challenge difficult to obtain on the plains. Centaur raids to these for both PCs and GMs. As a race with a radically different western territories tend to be entirely about carrying off physiology than humans, players and GMs must constantly goods of this kind. remember how different life is for a centaur than it is for Ravenfolk: Centaurs and ravenfolk are somewhat friendly, a bipedal humanoid. The following new mechanics will or at least not enemies. Ravenfolk are considering goodly help flesh out centaur characters and personalize them for talespinners, clowns and mischief-makers. Centaurs tend to individual PCs. enjoy their company for short spans of time, and ravenfolk know not to overstay their welcome. The centaurs respect the ravenfolk skill with stealth and runes and lore; the Racial Traits ravenfolk respect the raw strength and medical lore of the Centaurs know who they are and how they rank within centaurs, as well as their endurance and far travels. their clan and horde. The following traits help define a Dwarves: Centaurs and dwarves are surprisingly good centaur character’s background. Traits specify a particular friends, as both worship Perun and Svarog in various horde, such as the Yul, the Ganzorig, or the Oyun. You guises: the dwarven god of marriage and smithwork is may only select traits for one horde: this represents the also the god of horses. The two races rarely compete horde to which you were born into and were raised, for territory, though occasionally they meet in battle as though you might currently affiliate with a different horde. mercenaries in the Seven Cities. The only exception to this is the Born of Two Hordes trait. BORN OF TWO HORDES (TRAIT) Secrets of the Plains Your parents were members of two different hordes, and you possess qualities of both lineages. You are considered a The mountains near a number of Yul clans are rich in member of both hordes. gold. The Yul have built sluices to harvest free gold in streams, and use it to acquire more books through buyers. Prerequisite: Centaur subtype. If approached correctly, they are generous with gifts of Benefit: When you select this trait, choose two traits, gold as well. When they are not in a generous mood, it each of which requires a different centaur horde as a is effective to appeal to their love of information. Yul prerequisite. This can include both centaur racial and goldsmithing is coveted throughout the Crossroads, the centaur magical traits. You can select no additional traits Northlands, and the Mharoti Empire, but traders with a unless your campaign allows for more than two traits. In strong relationship with the Yul obscure the origin of the addition, you gain a +1 trait bonus on Diplomacy checks pieces so as to avoid attracting attention to the reclusive with members of both hordes. This breaks the precedent Yul horde. that characters cannot select more than one trait from Sometimes centaurs will kidnap members of other the same category. In addition, you meet the prerequisite races, either as hostages for ransom or (it is supposed) of belonging to both hordes for mechanics that require

77 dvMIDGARDanced aces TALESentaurs 8 A R C 8 Benefit: Prerequisite: horde. to Oyun the Born You were to born raid and pillage and nothing scares you. FEARLESS MARAUDER(TRAIT) Benefit: Prerequisite: to Yul the Born horde. theThe of blood runs stronglyYul in your veins. CHILD OFYUL(TRAIT) Benefit: Prerequisite: Centaur subtype. where to aim to most dothe damage. You have an intuitive of sense ranged weapons and know BORN TOTHEBOW(TRAIT) effects,+3 bonus effects,+3 raiding.while with bows (not including crossbows). that require Ganzorig or Yul as aprerequisite. ancestry archetypes, prestige classes, and any other mechanics Yul centaurs. In addition, for he can qualify feats, a +1trait bonus to Diplomacy with Ganzorig and withstart more than two gains traits. also Gandoryn his DM doesn’t allow characters inher campaign to traits. He cannot any select additional traits because Feychooses Upbringing and Sage as his two starting his mother was Yul. As aresult of trait, this taking he membership inone or other the horde. bonus to Fortitude saves. raccoons. They prefer raw meat, but are omnivores. dogsareRaccoon canids, and are not related to Treasure Organization solitary, pair (2)or family (3–6) Environment temperate forest or plains ECOLOGY Skills Feats AtkBase +0;CMB 0;CMD9(13vs.trip) Str STATISTICS Melee Speed OFFENSE Fort hp AC DEFENSE Init N Tiny animal XP 135 Raccoon Dog For example, Gandoryn’s father was Ganzorig and 5(1d8+1) 8,Dex 14,touch 14,flat-footed 12(+2Dex As afamiliar, provide they masters their a+2 low-light +2;Senses vision; Perception +0 +2,Ref Athletic Climb +4 Gain a+2trait bonus on saves against fear Gain a+1trait bonus to Will saving throws +2trait bonus rolls to all to hits confirm critical bite +1(1d3-1) 40ft. none 15,Con +2,Will

CR1/3 13,Int +0 2,Wis 8 10,Cha , +2size) PLAINS COMPANION (TRAIT) Benefit: Prerequisite: horde. to Oyun the Born stand way inthe of your charge. You are raider horde awild of Oyun the and none dare FIERCE RAIDER(TRAIT) Benefit: Prerequisite: to Ganzorig the Born horde. experience. the survived or shadow the fey travel. You have danced with and them, You were reared forests inthe near where elves the dwell FEY UPBRINGING(TRAIT) You of like ease city the life, and provided information on TENDER HOOVES (TRAIT) Benefit: Prerequisite: to Yul the Born horde. subjects. As amember of Yul the horde, you have studied esoteric SAGE (TRAIT) Benefit: Prerequisite: Centaur subtype. This earned has yougreater station among yourpeople. excelling inphysical and mental contests since your youth. You have always one been of hopes the of your clan, RISING STAR (TRAIT) Benefit: Prerequisite: to Ganzorig the Born horde. shadow fey come and go. You were forest, inthe raised near places where the RAISED INSHADOW(TRAIT) Benefit: Prerequisite: Familiar or Animal companion class creature as acompanion. You were and wilds, inthe deep raised have an unusual +3 while raiding.+3 while you. Also, you gain a+2trait bonus to Intimidate checks, with raceyou the selected. +1 trait bonus checks to Charisma-based dealing when are not playing with optional the status you rules, gain a Elvish) or shadow the fey (ifyou Umbral). selected If you trait bonus to status with either elves the (ifyou selected language; you language this speak for free. You gain a+1 a class skill. class a bonus to One checks of skills. with is them those always your clan, +1to members of other clans. trait bonus checks to Charisma-based with members of are not using optional the status becomes a+2 this rules, members of your clan, +1to other centaur clans. If you and charm and spells effects. companion, or araccoon dogas afamiliar. abilities; centaur subtype. Intimidate is always considered aclass for skill You may either Elvish the or select Umbral Select two knowledge You skills. Select get a+1trait +2trait bonus to status with dealing when You gain +2trait bonus to Will saves vs.illusion You may adire weasel as select an animal a raid that aided a city’s defenders. This earned you a place If you aren’t using the optional Status rules, you instead there, and infamy in your clan or horde. gain Diplomacy as a class skill and a +2 trait bonus to Prerequisite: Centaur subtype. that skill, +3 when interacting with residents of the Seven Benefit: -1 trait penalty to Status when dealing with your Cities or the Dragon Empire. (choose one) You also take clan and horde, and a +1 trait bonus to Status when a -2 trait penalty to Diplomacy checks when dealing with dealing with residents of the Seven Cities or the Dragon members of your horde, -3 when dealing with members Empire (choose one). Diplomacy becomes a class skill for of your clan. you and you gain a +1 trait bonus to that skill.

Dire Weasel This brown-furred creature’s slender body bounds forth in warm months and go to den during winters. Keen a loping gate, mouth open wide and filled with dozens of hunters, dire weasels track their prey by scent. It doesn’t sharp teeth. bode well to have a dire weasel on one’s trail. Voracious eaters, dire weasels prey on all manner of DIRE WEASEL CR 2 small animals and even small and medium humanoids. XP 600 Dire weasels mostly enjoy grubs, sometimes passing up N Medium animal other readily available foods to root for exceptionally Init +4; Senses low-light vision, scent; Perception +5 plump specimens. A dire weasel digging for grubs DEFENSE can ruin the ground, making them a true nuisance for AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural) farmers and groundskeepers. hp 13 (3d8) Kobolds use dire weasels for many purposes. They Fort +3, Ref +7, Will +2 serve as mounts, companions, hunting beasts, and even OFFENSE sport fighters. Fond of their kobold companions, when Speed 40 ft. used as mounts and spurred into combat, they wade into Melee bite +6 (1d6+3) battle, eagerly rocketing forth into the fray. Like a wolf STATISTICS pack or gang of thugs, dire weasels work together to take Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11 down one enemy at a time. Base Atk +2; CMB +4 (+12 grapple); CMD 18 (22 vs. Kobolds run competitive fighting tournaments and trip) the ring gets soaked with blood from these furious Feats Stealthy, Weapon Finesse fights. Kobolds gamble on the dire weasels and rarely Skills Climb +6, Escape Artist +6, Perception +5, Stealth does an entrant to one of these brawls emerge scot-free. +10 The relationship between kobolds and weasels is long ECOLOGY running, and many believe dire weasels are the result of kobold breeding practices. Kobolds shell out large sums Environment temperate forests and hills of gold and treasure to claim a pup from the litter of two Organization solitary, pair, or sneak (3–10) well-bred weasels. Treasure none Dire weasel trainers begin their work before the SPECIAL ABILITIES weasel pup’s eyes are even open, talking to them, Attach (Ex) A dire weasel automatically latches onto its exposing them to their scent, and petting the baby dire target with a successful bite attack. The dire weasel weasel. Dire weasels trained by kobolds often train their is considered grappling, but the target is not. The noses to be able to easily detect elves or gnomes. The target can attack or grapple the dire weasel as normal weasels treat these two races with more hostility than any or, alternatively, break the grapple with a successful other humanoids. grapple or Escape Artist check. A dire weasel has a +8 racial bonus to maintain a grapple. Blood Drain (Ex) Dire weasels drain blood each round Dire Weasel Companions they remain attached, inflicting 1 point of Strength Starting Statistics: Size Small; Speed 40 ft.; Attack bite and Constitution damage. (1d4); Ability Scores Str 12, Dex 17, Con 10, Int 2, Wis Usually brown or tawny with a white underside, dire 12, Cha 11; Special Qualities low light vision, scent; weasel’s coats can run the gamut from fully white Special Attacks attach, blood drain to deep black, some have a hodgepodge of colors to their coats like a calico cat. Though typically found in 4th-Level Advancement: Size Medium; Attack (1d6); temperate regions, some have been found in faraway AC +2 natural armor; Ability Scores Str +2, Dex +2, lands. In the wild, dire weasels are most active in the Con +2.

99 10 AdvMIDGARDanced Races TALES Centaurs 10 Benefit: Prerequisite: Centaur subtype, Iron Hooves, to the Born breath. You are at home forest inthe and it suffuses yourevery FOREST’S BLESSING[RACIAL] Benefit: Prerequisite: Centaur subtype, Iron Hooves, to the Born You can overrun your enemies. BRUTAL BATTERING [RACIAL] naturalthe strengths and qualities of centaur the race. These feats provide options to helpbolster and enhance F checks inforested environments. checks, ability checks, saving throws, and caster level Ganzorig or Yul Horde. Horde.Oyun eats You gain a+1bonus to attack, damage, skill Gain atrample attack. attacks. rushThe of movement andvigor adds accuracy to your WIND’S FURY [RACIAL] Benefit: Prerequisite: Centaur or subtype, to Oyun the Born You have to learned fight using hooves as well as weapons. IRON HOOVES[RACIAL] Benefit: Prerequisites: Centaur subtype, caster level 3rd, to Born additional spell. You magic can the of use your heritage to an fuel INTUITIVE MAGIC[MAGICAL] Ganzorig Horde. level lower than highest you the level spell can cast. cast spontaneously, you slot can aspell recall at least one level lower than highest you the level spell can cast. If you youspell have already cast. The spell be must at least one Yulthe Horde. You hoof attack. gain asecondary day, Once per as action, aswift youcan a recall Prerequisite: Centaur subtype, Dex 13, Dodge, Mobility, would take two hours and a spell with a casting time of Spring Attack or Shot on the Run, Born to the Oyun one day would take 2 days. Horde, base attack bonus +4 It is up to the GM to determine whether or not a Benefit: When you attack using either the Spring Attack character with this feat can cast certain, long casting time or Shot on the Run feats, you gain a +2 bonus to hit and spells using this feat. The casting of the spell must be to damage. uninterrupted, though for extremely long duration spells, the GM might choose to allow the character to retain the YUL RITUAL MAGIC [MAGICAL] spell slot or memorized spell if the casting is interrupted. You know secret Yul rituals that bolster the power of your ZEPHYR’S KISS [RACIAL] magic. You are as fleet as the wind that rustles through the forest Prerequisites: Centaur subtype, caster level 5th, Born to leaves. the Yul Horde. Prerequisite: Centaur subtype, Born to the Ganzorig Benefit: You can choose to increase the casting time of a Horde. spell to gain a +2 bonus to your caster level for that spell. For the purposes of this feat, increase a swift action spell Benefit: When you are wearing light or no armor, your to a move action; a move action to a standard action; a base speed increases by 10 feet, 15 feet when you are in a standard action to a full-round action; and a full-round forested environment. You lose the benefit of this feat if action to two full-round actions. If the spell has an you carry a medium or heavy load. original casting time of greater than 1 full-round, double the casting time. Thus a spell with a casting time of 1 hour

Archetypes Centaur culture maintains a number of roles unique to its remove the curse. If an individual fails to remove the curse society. These represent the elite and dedicated of their race, the first time such a spell is cast on a given blight, that and many who perform these roles go on to join the Bataar. individual cannot try again with the same spell or ability, though a different spell or ability can be used. Green Witch (Witch) A witch starts with the ability to have one bless and one blight in effect at any given time. Every three levels, Life on the plains and in the forests leads to a connection increase the maximum number of simultaneous effects by with the land, and Green Witches exemplify that. These one. Thus, a 4th level witch could have 2 bless effects and witches focus on the creatures of the herds and the fields of 2 blight effects ongoing simultaneously. A 7th level witch their people. They sing the crops and herds into fecundity, could have 3 bless effects and 3 blight effects, and so on. but can also blight the land and make areas sterile if provoked. Their connection to the land also allows them to This ability replaces the witch’s 1st level hex. call on creatures to defend them. Cry the Fury (Su): Twice per day, the witch can summon Prerequisite: Centaur subtype, Born to the Yul or animals to fight for her, as per summon nature’s ally I Ganzorig Horde. (animals only). This becomes summon nature’s ally II at 6th, III at 8th, IV at 10th, V at 12, VI at 14th, VII at 16th, Bless or Blight the Green: Green witches have the ability and VII at 18th. The witch can always choose a lower to increase or decrease the fertility of the flora and fauna level version of the spell. This ability replaces the witch’s of their surroundings. 4th-level hex. Bless the Green (Su): This effect targets plants and animals in an area with a radius equal to the witch’s class level x Oyun Wrestler (Fighter) 10 feet, raising their potential productivity by 50 percent for one year. The effect remains on animals and plants One of the important ways centaurs contest with that later leave the area. each other is a combination of wrestling and boxing. Champions of this style are greatly respected. Blight the Green (Su): This functions as bless the green, but instead reduces the productivity to half what is Prerequisite: Centaur subtype, Born to the Oyun horde. normal. The effect remains on animals that later leave Weapon and Armor Proficiency: An Oyun wrestler is not the area. The save for more powerful plants and animals proficient with heavy armor, or shields. (DM’s discretion) to resist this effect is equal to 10 + 1/2 Oyun Wrestling: At 1st level, an Oyun wrestler gains the the witch’s level + the witch’s Intelligence modifier. Improved Unarmed Strike feat and Iron Hooves feat as This effect can be removed by casting remove curse or bonus feats. This ability replaces the bonus feat at 1st level. similar spell or ability, using the save DC as the DC to

1111 12 AdvMIDGARDanced Races TALES Centaurs 12 : Aredegiver (Ex) Speech Equine Bonus: peacebond Spells MysteriesRecommended : ancestor, heavens, lore. Prerequisite leaders with wisdom the of equine totem spirits. advisora wise and teacher, able to guidehis people and While many oracles knowledge, possess redegiver the is R Weapon This ability (Ex): Mastery applies to unarmed At (Ex): Duck! level, 19th as action, an afree Oyun Strength: At (Ex) inAll level, wrestler 5th an gains Oyun Cunning Wrestler: At (Ex) 3rd level, wrestler an Oyun

(14th), moment(14th), of prescience stop time (16th), seeing true (DM’s discretion as to what qualifies). kelpies, nickelavee, sagari, sleipnir, and similar creatures unicorns, dragon horses, hippocampuses, hippogriffs, like but creatures, magical such as nightmares, pegasi, creatures. In addition, centaur the with horse- can speak animals with speak and similar creatures at as ifunder effect the will of a with normal horses, mules, donkeys, onagers, zebras, atspells levels. these bonus These spells thereplace oracle’sbonus mystery Ganzorig horde. andstrikes natural attacks. featsthese to +6.This ability replaces armor mastery. trip and Greater Trip, bringing total the bonus from attempts that stacks with bonuses the from Improved character instead gains an additional +2bonus to trip Improvedboth Trip and Greater Trip already, that instead gains Greater the Trip feat. If centaur the has already has Improved the Trip feat, that character gainsalso Improved Trip as abonus feat. If centaur the ability can once only round. used per be The centaur attack roll with succeeds anatural weapon, though this wrestler can make trip attempt afree amelee when weapon training 1,2,3,and 4. rather attack. than secondary This ability replaces at level). The 17th centaurcan hooves use as a primary fourfor levels beyond (to every 5th amaximum of +4 weapons and a+1bonus to CMB, improving both by +1 a +1bonus on attack and damage rolls with natural ability replaces armor training 1,2,3,and 4. heavy armor amedium or or heavier carrying load. This bonusThis not does applywhen wearing medium or four+1 for levels after every 2nd, to a maximum of +5. gains bonus a+1dodge to AC.bonus This increases by communal share language share communal edegiver guards and wards and guards (10th), : Centaur subtype, to Yul the Born or (O spell which only which spell works with those ra UC (2nd), share memory cle UC (6th), remove(6th), curse (8th), ) can communicate (12th), vision (12th), UM (18th). (4th), (4th),

Thundering (Su):Wisdom day, Once per aredegiver of theAgesKnowledge (Ex): Revelations component required or adivination manifests as acasting of commune with 50%changespell of success. At level, 9th advice the level, advice form the the takes of adivination augury employed.effect At 1st level,their advice manifests as an or more questions on asingle topic, depending on the nature. The spiritsgive the oracle advice, answering one communication with equine totemic spirits or spirits of that time, redegiver the is performing aprimal ritual of either alone or with other horses or centaurs. During can spend one or more hours at running gallop, full 3rd level. revelation. The redegiver mustthistake revelation at revelations at listed the levels. on-4 penalty empathy wild the check. creatures, such as nightmares and unicorns, imposes a creatures. Using ability this on non-animal horse-like for of with dealing horses purpose the and horse-like from another class that provides empathy, wild but only empathy already, levels of redegiver stack with those ofas adruid oracle’s the class level. If PChas the wild empathy on equine animals and creatures creatures take this revelat this take can treat exhaustion the as fatigue. The redegiver must longruns enough to become exhausted, that character effects the the fatigue.of the centaurIf withthis feat enough to only suffer fatigue,that charactercan ignore not centaur the inperforming effect. the succeeded The fatigue run. the or exhaustiontakeswhether place or Constitution score, centaur the is exhausted at end the of of hours to equal or greater than 1/2that character’s at end the of If run. the centaur the for runs anumber character’s Constitution score, centaur the is fatigued a number of hours to equal or greater than 1/4that questionsthe are answered. If centaur the for runs ran beyond first. the questions to equal number the of hours that character commune the effects by 5%, to a maximum of 95%. When using chancesthe of success augury inthe additional hour spent beyond running first the increases other than for running alonger of time. Each period Any fatigue or exhaustion not inuntil does set after Finally, aredegiver gains ability the to wild use If acentaur with Endurance the feat long runs Nothing can chance increase base the of success spell with base chance with base spell of success of 50%.At 5th : Aredegiver must following the take effect, the centaur effect, can ask a number of ion at 1st level. As mystery time the spell with no spell material or an augury and divination and or augury or UM UM .

Spells Centaurs lead by their spiritual leaders are a terror to THUNDERING HOOVES beheld. These spells are centaur secrets that enhance the School transmutation [centaur]; Level bard 0, cleric 0, strengths the centaur race already possesses. druid 0, inquisitor 0, magus 0, sorcerer/wizard 0, witch 0 Components V, S DREAD CHARGE Casting Time 1 swift action School transmutation [centaur]; Level bard 1, cleric 1, Range personal druid 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1 Target You Components V, S Duration 1 round Casting Time 1 swift action This spell increases your base land speed by 30 feet, but Range personal only when you take the charge action. If you take the run Target You action, increase the multiplier to your speed by 2. Thus, Duration 1 min./level (D) if your normal speed is multiplied by 4 while running, As thundering hooves, except as noted above. multiply it by 6 instead while you are under the effects PILLAGING WIND of the gallop spell. These adjustments are treated as enhancement bonuses. School transmutation [centaur]; Level bard 3, cleric 3, druid 3, inquisitor 3, magus 3, sorcerer/wizard 3, witch 3 ZEPHYR RAID Components V, S School transmutation [centaur]; Level bard 2, cleric 2, Casting Time 1 swift action druid 2, inquisitor 2, magus 2, sorcerer/wizard 2, witch 2 Range close (25 ft. + 5 ft./2 levels) Components V, S Targets one creature/level, no two of which can be more Casting Time 1 swift action than 30 ft. apart Range close (25 ft. + 5 ft./2 levels) Duration 1 min./level (D) Targets one creature/level, no two of which can be more As thundering hooves, except as noted above, and the than 30 ft. apart targets can ignore the effects of difficult terrain when Duration 1 min./level (D) moving on land for the duration. As thundering hooves, except as noted above.

Treasures of the Centaur Race

The treasures of the centaurs focus on their roaming life Belt of Unity and unusual physiology. Aura moderate transmutation; CL 3rd Slot Belt; Price 10,000 gp; Weight 1lb. entaur agic tems C M I DESCRIPTION Centaurs know the secrets to creating a number of unique This wide, soft, brown leather belt has an iron clasp. The items that reflect their worldviews and strange forms. wearer, if he has the centaur subtype, can take on either the form associated with his torso, or with his lower half, as per Apple Brandy beast shape II, at-will. In essence, the wearer can become Aura moderate conjuration; CL 5th a human that looks like his upper half or a horse that Slot –; Price 750 gp; Weight 1lb. looks like his lower half. Each time the centaur uses the DESCRIPTION belt, he chooses whether to take human or equine form. This potent brandy is distilled from apples from the Equipment worn in centaur form that is inappropriate to sacred groves, and imparts some of their virtue. A the wearer’s new form becomes inert. The human form draught of this beverage neutralizes all poisons and cures may be unable to use certain feats and abilities that require all diseases. the natural attacks, quadrupedal form, or Large size. The CONSTRUCTION equine form cannot speak and has no arms, resulting in all Requirements Brew Potion, neutralize poison, remove limitations imposed by the lack of these. disease; Cost 375 gp CONSTRUCTION Requirements Craft Wondrous Item, beast shape II, alter self; Cost 5,000 gp

1313 14 AdvMIDGARDanced Races TALES Centaurs 14 Requirements Craft Wondrous step,Item, levitate feather CRAFTING Largebeing sized, effectively reducing fromit -4 to 0. Stepping, except wearer the ignores due sizepenalty the to few centaurs. The itemfunctions as Horseshoes Lightof exist, though secret to the making is them known by A more exquisitely crafted version these horseshoesof DESCRIPTION Slot Aura Requirements Craft Wondrous step Item, feather CONSTRUCTION reducing from penalty the -4to -2.They are removable. halves toalso penalties Stealth checks due to size, effectively lakes, fragile androck flooring, icy formations. Thewearer wearerthe less likely to cause collapses on treacherous as ifshe of weighed 1/10th weight. her actual makes They These horseshoesallow the wearer to move over terrain DESCRIPTION Slot Aura Horseshoes ofLightStepping,Greater Horseshoes ofLightStepping creator must acentaur, be Cost must acentaur; Cost be boot; Price boot; Price boot; mild transmutation; mild CL3rd transmutation; mild CL1st 1,500gp;Weight 750gp;Weight 375gp 1lb. 750 1lb. , creator , one evening. It oral details the histories of centaurs. centaur loregivers wished to tell they to story which decide it. transcribed The was history by a waitingwhile Yul for that created they agreat empire east,abandoned inthe then tome is of ahistory centaurs, the including claim wild the S THE LOREOFPERUN’SCHOSENBYBRIGHTMANE Weight checks. and makes stealth at least somewhat more likely. somewhat uncomfortable, but affordsgreater protection portion at bottom the of hoof. the boot This themakes In some hoofboots cases have a metal or metal-studded places on plains, the and alternative this is quite popular. prefer not to wear horseshoes. Metal is scarce inmany leatherThese hoof coverings are used by centaurswho HOOFBOOTS itemsA few special are rarely found with any other race. are quite about particular make what and they goods keep. Centaurs they so belongings their must everywhere, carry C use as anuse injuryrather than ingested poison. centaur for methods distilling it are secret,and allow its poisonThis is frombrewed and berries The wood. yew Price Effect 1minute;Onset Frequency Type YEW POISON Weight majra outside to those race. their has feat the Exotic Weapon: Majra. ona -2penalty attack rolls with bow the wielder unless the damagebase of arrow the or bolt. Using Majra the imposes longbow using amajra 1d8damage, deal regardless of the crossbow bolts. Arrows and bolts shot from acomposite arrowsuse shorter than draw the of his bow, including loop for archer’s the draw hand. It allows archer the to pieceA thin of with agroove wood cut init and asmall MAJRA Weight that affect plants and animals. bonus to Knowledge (arcana) checks during incantations providing a+3to Knowledge checks and (local) a+3 incorporated into incantations by asingle performer, It is rarely outside seen Yul communities. It can be with regard to centaurs the and Rothenian the Plains. checksor and local) bardic knowledge checks made to reference it, may add+4to any Knowledge (history ung by Brightmane and recorded this by Scribe, Harvin the entaur A character inpossession of text this and an hour Hoofbootsgrant a+1circumstancebonus to Stealth It is extremely rare for centaurs to of teach use the the injury; Save injury; 150gp 1d2con damage; Cure 2lbs. Cost 1lb; Cost 1lb; Cost E Fort 13 DC 50gp 4,000gp;Copies are written inElvish. 10gp quipment 1/minute for 6minutes 2saves

Variant Centaurs: Alseid and Oinataur

Two varieties of centaurs exist in Midgard that differ quite can also choose from the following: Briarclick (the a bit from the usual equine mold. The deerlike Alseid language of the Children of the Briar, see Midgard are most common in the Margreve forest but are found Bestiary), , and Umbral. elsewhere as well. The Oinataurs live in the mountains north and south of the Rothenian Plains, as well as in Oinotaurs the Cloudwall peaks. At the DM’s discretion, alseid and Oinotaurs live in the northern Rothenian plains, near oinataur characters can select traits, feats, archetypes, spells, the mountains, in communities of varying size. They magic items, and equipment specific to particular centaur are smaller than centaurs, with the hindquarters of an hordes. Such characters may even be adopted by a horde. onager. While individualistic, they lack the fiery natures of their cousins. Instead, their focus is the cerebral, and Alseid they consider themselves the keepers of history and magic Theseshy, fey creatures have the upper body of an and of the Rothenian Plains. The carefully expanded cave the hindquarters of a deer. An ancient people, their stories complexes that house their communities contain libraries claim they taught elves the secrets of bow making. They of depth and complexity, little known to the greater world. typically live in forests, though curious youngsters wander When oinotaurs wander the world, they often travel out to experience civilization. with centaur hordes where they serve as advisors, since In the forest, they are usually solitary or travel in they have no clan affiliation, are generally smarter, and are family groups. They deal equally well with elves and often more temperate. Centaurs who mistake their smaller shadow fey, and keep other civilized races at arm’s length. size and intellectual bent for weakness are usually surprised Some few socialize with centaurs on plains adjoining at their martial capability and physical toughness. the Margreve forest, but they are rare further out on the Rothenian plains. OINOTAUR RACIAL TRAITS Alseid who travel to more civilized areas are sought out +2 Constitution, +2 to Intelligence, Wisdom, or Charisma by arcane scholars, seeking insights into their connection (player’s choice), -2 Dexterity.]: Oinotaurs are wise, to Old Magic. They also often find employment as scouts intelligent, personable, and hardy, but they are not or gamekeepers. graceful. ALSEID RACIAL TRAITS Centaur: Oinotaurs are humanoids with the centaur subtype. +2 Dex, +2 Wisdom, -2 Intelligence: Alseid are dexterous Medium: Oinotaurs are Medium creatures and have no and wise, but are not planners or thinkers. bonuses or penalties due to their size. Alseid: Alseid are humanoids with the centaur subtype. Low-Light Vision: Oinataurs can see outdoors on a moonlit night as well as they can during the day Medium: Alseid are Medium creatures and have no bonuses or penalties due to their size. Oinotaur Steadiness: Oinotaurs gain Gang Up (Advanced Player’s Guide) as a bonus feat, and are considered to Low-Light Vision: Alseid can see outdoors on a moonlit have Mounted Combat as a bonus feat, but only as a night as well as they can during the day prerequisite to advanced mounted combat feats, (such Alseid Magic: Alseid add +1 to the DC of any saving as Mounted Archery, Ride-By Attack and Trample); they throws against Old World spells that they cast while in do not gain the Ride check to avoid damage to their the forest (see Tales of the Margreve). equine half. Woodfriend: When in a forest, alseid leave no tracks and Oinotaur Learnedness: Oinotaurs gain a +2 racial bonus automatically discern true north. to a Knowledge skill of their choice. Knowledge skills are Weapon Familiarity: Alseid are proficient with all spears class skills for all classes selected by the oinataur. and shortbows (including composite shortbows). Oinotaur Competence: Oinotaurs are proficient with Quadruped: Alseid gain a +4 racial bonus to their CMD short swords and halberds. when defending against Trip combat maneuvers. Alseid Quadruped: Oinotaurs gain a +4 racial bonus to their gain +10 to their base movement. CMD when defending against Trip combat maneuvers. Skilled: Alseid receive a +2 racial bonus on Perception and They gain +10 feet to their base movement. Stealth skill checks. Languages: Oinotaurs begin play speaking Centaur, Elvish, Languages: Alseid begin play speaking Centaur, Elvish, and Trade Tongue. Oinotaurs with high Intelligence and Trade Tongue. Alseid with high Intelligence scores scores can also choose from the following: Dwarven, Mharoti, Northern Tongue or Huginn’s Speech.

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