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Computer Demos—What Makes Them Tick?
AALTO UNIVERSITY School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Markku Reunanen Computer Demos—What Makes Them Tick? Licentiate Thesis Helsinki, April 23, 2010 Supervisor: Professor Tapio Takala AALTO UNIVERSITY ABSTRACT OF LICENTIATE THESIS School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Author Date Markku Reunanen April 23, 2010 Pages 134 Title of thesis Computer Demos—What Makes Them Tick? Professorship Professorship code Contents Production T013Z Supervisor Professor Tapio Takala Instructor - This licentiate thesis deals with a worldwide community of hobbyists called the demoscene. The activities of the community in question revolve around real-time multimedia demonstrations known as demos. The historical frame of the study spans from the late 1970s, and the advent of affordable home computers, up to 2009. So far little academic research has been conducted on the topic and the number of other publications is almost equally low. The work done by other researchers is discussed and additional connections are made to other related fields of study such as computer history and media research. The material of the study consists principally of demos, contemporary disk magazines and online sources such as community websites and archives. A general overview of the demoscene and its practices is provided to the reader as a foundation for understanding the more in-depth topics. One chapter is dedicated to the analysis of the artifacts produced by the community and another to the discussion of the computer hardware in relation to the creative aspirations of the community members. -
TIMES of CHANGE in the DEMOSCENE a Creative Community and Its Relationship with Technology
TIMES OF CHANGE IN THE DEMOSCENE A Creative Community and Its Relationship with Technology Markku Reunanen ACADEMIC DISSERTATION To be presented, with the permission of the Faculty of Humanities of the University of Turku, for public examination in Classroom 125 University Consortium of Pori, on February 17, 2017, at 12.00 TURUN YLIOPISTON JULKAISUJA – ANNALES UNIVERSITATIS TURKUENSIS Sarja - ser. B osa - tom. 428 | Humanoria | Turku 2017 TIMES OF CHANGE IN THE DEMOSCENE A Creative Community and Its Relationship with Technology Markku Reunanen TURUN YLIOPISTON JULKAISUJA – ANNALES UNIVERSITATIS TURKUENSIS Sarja - ser. B osa - tom. 428 | Humanoria | Turku 2017 University of Turku Faculty of Humanities School of History, Culture and Arts Studies Degree Programme in Cultural Production and Landscape Studies Digital Culture, Juno Doctoral Programme Supervisors Professor Jaakko Suominen University lecturer Petri Saarikoski University of Turku University of Turku Finland Finland Pre-examiners Professor Nick Montfort Associate professor Olli Sotamaa Massachusetts Institute of Technology University of Tampere United States Finland Opponent Assistant professor Carl Therrien University of Montreal Canada The originality of this thesis has been checked in accordance with the University of Turku quality assurance system using the Turnitin OriginalityCheck service. ISBN 978-951-29-6716-2 (PRINT) ISBN 978-951-29-6717-9 (PDF) ISSN 0082-6987 (PRINT) ISSN 2343-3191 (ONLINE) Cover image: Markku Reunanen Juvenes Print, Turku, Finland 2017 Abstract UNIVERSITY OF TURKU Faculty of Humanities School of History, Culture and Arts Studies Degree Programme in Cultural Production and Landscape Studies Digital Culture REUNANEN, MARKKU: Times of Change in the Demoscene: A Creative Commu- nity and Its Relationship with Technology Doctoral dissertation, 100 pages, 88 appendix pages January 17, 2017 The demoscene is a form of digital culture that emerged in the mid-1980s after home computers started becoming commonplace. -
New Commodore Free Template
Issue 53 August 2011 Free Commodore Computer Magazine In TEXT, PDF, SEQ, D64 and HTML www.commodorefree.com www.commodorefree.com CONTENTS EDITORIAL PAGE 3 READERS COMMENTS PAGE 4 NEWS PAGE 5 SCENEWORLD ISSUE 17 RELEASED NEWS PAGE 7 Vandalism News #57 RELEASED AMIGA POWER WEBSITE REVAMP Amiganoid 2011 SNAPSHOTTER UPDATE NEWS PAGE 8 Swamp Defense - Demo available for AmigaOS 4.1 Aladdin 4D 6.0 Beta Testers Wanted NEWS PAGE 11 The SEUCK Vault - Updated Ultimate Mag Archive update Timberwolf Progress Update NEWS PAGE 12 [A-EON updates] The "Golden" Child - Nemo revision 2.1 SID RECREATED NEWS PAGE 13 ACE128 OPERATING SYSTEM UPDATE NEWS PAGE 14 Cloanto Releases Amiga Forever and C64 Forever 2012 JIM SLIM MUSIC NEWS PAGE 15 PCI BUS SUPPORT IN NETBSD/AMIGA CSDB Random Release for android Forgotten Forest Commodore Free review PAGE 16 VicDoom PAGE 17 THE KEEP A game for the unexpanded Vic 20. PAGE 24 COMMODORE FREE INTERVIEW WITH PAGE 25 NAFCOM FROM POL EDGE GRINDER COMMODORE FREE REVIEW PAGE 28 Page 2 www.commodorefree.com EDITORIAL What the assembler hack hardcore c programming is going on! munications equipment, (apparently) but I don’t want to spoil Doom on the Vic 20 who would be dedicated to such a the interview so you need to read on. project? We still have the usual sprinkling of the latest gossip hidden in Well ok its not really doom; but it is a first person shoot-em-up secret messages we call the news section, carefully thrown to- with monsters and doors, Impossible that hardware can’t cope gether on the last day of the month and wait! We have yet the logic doesn’t add up, it will burn up on re entry; there isn’t more “cool stuff” enough processing power, captain I canny get a fix. -
The Hacker Demo Scene and It's Cultural Artefacts"
"THE HACKER DEMO SCENE AND IT'S CULTURAL ARTEFACTS" George Borzyskowski School of Design Curtin University of Technology Perth, Western Australia [email protected] ABSTRACT The paper reports on a study undertaken into vernacular forms of multimedia production referred to as "demos" or "intros" and variants of these terms among adherents of a computer oriented subculture identifying itself as "the scene". The cultural and technological factors which are thought to have influenced the evolution of the genre since the early 1980's are discussed as are observations which distinguish a specific, almost exclusively male gender, internationally dispersed anarchistic youth subculture which holds this form of cultural production as a principal objective. An analysis of a number of examples of the genre provides tentative information on the dynamics of the subculture which survives on the basis of liberty and cooperation in the absence of coercive or cohesive structural influence, and presents an overview of the "demo" genre form in terms of function and audio visual syntax. INTRODUCTION The study was undertaken from 1992 to 1994 and resulted in an account of a cyberculture which evolved before the current widespread availability of access to the world wide web via graphical browsers such as Mosaic, Netscape or Internet Explorer. It was and is a subculture whose transactions are created and delivered through the computer screen, though in it’s formative years the transmission and exchange of the data was by means of floppy disk passed on by hand or through the international postal service. Files were also maintained and distributed on private scene bulletin board systems. -
THE HUNGARIAN DEMOSCENE Historymunity Centre and “Computer Christmases” Became Called Bash
made it inevitable that the users of these kinds of computers THE HUNGARIAN DEMOSCENE would run into intros sooner or later. HISTORY The first Hungarian cracks and home-made games date back BY MURPHY OF EXCEED, MD1 AND SCENE.HU STAFF to 1986, on the C64 and the plus/4. In 1987 there were simple intros, some semi-professional games and tools, and the first, very simple demos appeared. As evidence of the popularity The Hungarian demoscene followed a very different path com- ucts appeared suddenly including Gorenje fridges, VHS video of demoscene, it’s very important to note that public thinking pared to the demoscene that existed in Western countries. This recorders, and the Commodore 64. Since officially obtainable was slightly different back then, and it was almost regarded was mostly because of the socialist state that existed in Hun- and expendable money was quite limited, most C64’s were as entirely normal/cool to program at home. Almost the entire gary until the late ‘80s. Wherein the western world’s popular smuggled into the country, hidden in the trunk or under a seat content of Commodore newspapers like “Commodore Újság” computer systems were quite difficult or very expensive for the of the car. It was very funny to see the row of Trabants (a cheap was composed of sources of home-made programs, and Hungarian people to obtain. and popular car produced in the former GDR (East Germany)) there was even a TV-programm, wherein the best program of at the Austrian-Hungarian border. Especially if you consider the month that was sent in was played back in a format which that at this time, a C64 computer with a 1541 drive, was more could be recorded to tape from your TV! THE BEGINNING (1986-1989) expensive than some cars! Besides the locally produced Videoton TVC, Primo or HT 1080Z, The prominent groups of 1988 and 1989 were on plus/4: H.C.S., the systems that ruled the Hungarian market (which failed in THE FIRST HUNGARIAN CRACKS Pigmy who worked solo, and 23 Celsius Team. -
Demoscene: 30 Years of Creative Programming
Demoscene: 30 years of creative programming Markku Reunanen [email protected] Demoscene? ● A technologically and creatively oriented community – A subculture? Hackers? Hobbyists? ● Started already in the early 1980s ● Main artifact: demos, real-time audiovisual presentations (and a lot more) Why interesting or notable? ● A pre-Internet worldwide community ● Tens of thousands of works ● Mirrors the changing times, cultural adoption ● Crossover with games, media art and so on Whoami ● Demo research since 2004 – Demoscene Research with Antti Silvast – Articles, WiderScreen thematic issue ● One of them, too. Mostly as a coder and a graphician (1991–) – Very common among other researchers as well Outline ● General properties ● A chronology ● Now and in the future ● Readings and other pointers Where are demos made? ● Largely a West and North European phenomenon, esp. (West) Germany and the Nordic Countries ● East Europe and Russia long behind the iron curtain, more activity after that ● Scarce elsewhere – Why? Hackers, otakus, technical reasons “A typical scener” ● Heavily male-dominant hobby – As they've tended to be in general ● Originally teenagers and youngster – Later on, growing old – not necessarily a youth culture anymore – … and little rotation Demogroups ● Demos are mostly made by groups – 3–5 people participate actively – Big and international groups, too ● Names such as: Scoopex, The Physical Crew, Booze Design ● And the Members have handles: Dr. Acid, Slayer, Marq – Notation: Broti/Digital Talk (“of”) Roles ● You need at least a: – Programmer -
PC DEMOS FAQ Version 2.02 the Official FAQ
PC DEMOS FAQ Version 2.02 The official FAQ of the Usenet Newsgroup comp.sys.ibm.pc.demos This FAQ was last modified on Thursday, 12-Mar-1998 23:15:37 CST ------------------------------------------------------------------------ New Since Last Version -- PLEASE READ: I now have my own website dedicated to old PC resources and nostalgia. The permanent home of the PC Demos FAQ is now: http://www.oldskool.org/demos/pc/pcdemos.faq.html Another important note: I drift in and out of the demoscene every so often, so about 15% of the information in this document is probably outdated. Also, I want to add new questions to the FAQ, but I have much less time than I did three years ago when I started this FAQ along with Houman. The end result? This document is probably not going to get updated any time soon unless someone else wants to volunteer maintaining it. If you'd like volunteer, email [email protected]. Finally, if some of the formatting looks a bit odd in the text version, then that's because the source is HTML and the text version is a conversion of it. ------------------------------------------------------------------------ Introduction: This is a list of Frequently Asked Questions regarding PC demos. (Not game or product demos, but the "hacker" or "underground" type of demo.) The information contained in this FAQ is geared mainly toward people with IBM PCs or compatibles with Internet access, although much of the information is useful to people asking questions about demos in general. All questions are answered by the maintainer ([email protected]), although corrections and additions by other parties are encouraged.