Demoscene: 30 years of creative programming
Markku Reunanen [email protected]
Demoscene?
● A technologically and creatively oriented community – A subculture? Hackers? Hobbyists?
● Started already in the early 1980s
● Main artifact: demos, real-time audiovisual presentations (and a lot more)
Why interesting or notable?
● A pre-Internet worldwide community
● Tens of thousands of works
● Mirrors the changing times, cultural adoption
● Crossover with games, media art and so on
Whoami
● Demo research since 2004 – Demoscene Research with Antti Silvast – Articles, WiderScreen thematic issue
● One of them, too. Mostly as a coder and a graphician (1991–) – Very common among other researchers as well
Outline
● General properties
● A chronology
● Now and in the future
● Readings and other pointers
Where are demos made?
● Largely a West and North European phenomenon, esp. (West) Germany and the Nordic Countries
● East Europe and Russia long behind the iron curtain, more activity after that
● Scarce elsewhere – Why? Hackers, otakus, technical reasons
“A typical scener”
● Heavily male-dominant hobby – As they've tended to be in general
● Originally teenagers and youngster – Later on, growing old – not necessarily a youth culture anymore – … and little rotation
Demogroups
● Demos are mostly made by groups – 3–5 people participate actively – Big and international groups, too
● Names such as: Scoopex, The Physical Crew, Booze Design
● And the Members have handles: Dr. Acid, Slayer, Marq – Notation: Broti/Digital Talk (“of”)
Roles
● You need at least a: – Programmer (coder) – Musician – Graphician – In essence, quite standard roles
● Other duties, too: – Leader, organizer, swapper, SysOp, hangaround, mascot etc.
Parties
● An important part of the culture – Started as copyparties – Networking, competitions, getting wasted – Typically yearly events (these days)
● Assembly, Revision, The Gathering, Alternative Party (The Party, Breakpoint)
● Party photos: http://www.slengpung.com/
Parties (2)
Not only demos
● Sceners produce a lot more – Images – Music – Videos – Disk magazines, diskmags (esp. 1990s) – These days also some games
Diskmags
● Scene journalism: R.A.W. #6
But is it art?
● Especially in the 1980s nobody thought they were doing “art”
● In the 1990s the art discourse emerges, together with “design demos”
● Recently, in the 2000s, very experimental works at times
● …so it must be art?
But is it art? (2)
● On the other hand, the works are made for the community itself – Some rare demo exhibitions in museums (e.g. Kiasma 2003)
● Some sceners are in the media art circles, but they're a minority
● Own values, technically-oriented, rarely political
A chronology
● Next let's look at some productions from the last 30 years
● There are possibly more than >100.000, so we can only scratch the surface
● For various platforms, so we'll stick to videos and emulators
Apple II
● Apple's second computer, 1977
Crack screens
● http://artscene.textfiles.com/intros/APPLEII/
Commodore 64
● World's most sold home computer, 1983
Crack intros
● Greetings and info screens at the beginning of cracked games
Crack intros (2)
● Bragging and contacts important
● Ingenious effect programming
● The same intro reused multiple times
● Examples:
– http://www.youtube.com/watch?v=78D9MwLPidw – http://www.youtube.com/watch?v=qd3_aYlAZwM – http://www.youtube.com/watch?v=ZsMViGUGaQM
Towards demos
● Right from the beginning intros often made by someone else than the cracker
● Around 1990 an increasing divide – Legislation, different user generation, the death of C-64 – Swappers linked the two trades (pirates and demosceners) for long
Megademos
● Multiple screen collections
● Initially “interactive” (press space)
● In the early1990s the continuous trackmo style
● Examples:
– http://www.youtube.com/watch?v=fODLGHaMCsQ – http://www.youtube.com/watch?v=hBtd-Fwkacg
Commodore Amiga (1985)
● Amiga 500 (1987) was popular here, too
Peak Amiga
● Amiga-demos emerged already in the mid- 1980s – A notable competitor was the audiovisually poorer Atari ST (1984)
● Increasing self-awareness, better sound and graphics capabilities
● Commodore bankruptcy in 1994
Amiga demos
● Red Sector Megademo (1989)
– http://www.youtube.com/watch?v=jcnqcF0b2xw
● Scoopex: Mental Hangover (1990)
– http://www.youtube.com/watch?v=085cxkahmwY
● Spaceballs: State of the Art (1992)
– http://www.youtube.com/watch?v=fPSst20JEcE
● Andromeda: Nexus-7 (1994, AGA)
– http://www.youtube.com/watch?v=KnFTW10Piyw
PC generations
● IBM PC, 1981
PC generations (2)
● A huge change in 34 years
● Initially poor sound and graphics capabilities
● Started improving towards the 1990s – SoundBlaster, Gravis UltraSound, VGA cards, CPU power
● Finally in the late 1990s affordable 3D accelerators
PC demos
● Space Pigs Megademo (1990)
– http://www.demoscene.tv/prod.php?id_prod=6650
● Complex: Dope (1995)
– http://www.youtube.com/watch?v=_yJ5M3BY2Ts
● Blasphemy: Moral Hard Candy (1999)
– http://www.youtube.com/watch?v=OWdofIubBTM
● RGBA: Elevated (2009), 4k-intro
– http://www.youtube.com/watch?v=_YWMGuh15nE
Other platforms
● 1980s home computers – Sinclair ZX Spectrum, Atari ST, MSX, Amstrad CPC, Oric …
● Game consoles
● Mobile phones, PDAs
● Macintosh, Atari Falcon, Linux
● Browsers: Flash, JavaScript
Fit-039: Boy (2008)
● If time allows :)
Living fossils
● Old demo machines don't necessarily disappear – Nostalgia – Community – “Squeezing the last cycle out” ethics
● Especially the C-64 scene is still active – Even here a demoparty in 2015, Zoo
Sceners now
● Many work in various fields of new media – Programmers, designers, musicians, researchers, IT specialists
● A pre-school for the game industry?
● You learn useful skills, but... – A too easy narrative, incorporation, byproduct
The future of the scene?
● The community is still alive and productive, parties are held frequently – Large parties have turned game-centric
● Little rotation of members
● Certain decline in activity – Bent Stamnes's statistics: http://blog.subsquare.com/page/2/
Preservation challenges
● Machines and storage media don't last forever – Archives – Emulation – Videos: YouTube etc. – Migration, re-creation: rare
● Similar questions as in software, game and new media art preservation
Readings
● Tamas Polgar (2005): Freax: The Brief History of the Demoscene
● Anders Carlsson (2009): The Forgotten Pioneers of Creative Hacking and Social Networking
● Markku Reunanen (2010): Computer Demos – What Makes Them Tick?
Readings (2)
● Daniel Botz (2011): Kunst, Code und Maschine
● Patryk Wasiak (2012): 'Illegal Guys'
● WiderScreen thematic issue (1–2/2014) – http://www.widerscreen.fi/
Links
● Pouet.net: http://www.pouet.net/
● CSDb: http://www.csdb.dk/
● Demozoo: http://www.demozoo.org/
● Scene.org: http://www.scene.org/
● Party pics: http://www.slengpung.com/
● http://en.wikipedia.org/wiki/Demoscene
Thx!
Questions?