I Ribelli Della Montagna L’ULTIMA NOTTE DI MONTELUPO
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www.grv.it/ribelli - TERRE SPEZZATE presents i rIBELlI DElLA mONTAGNa L’ULTIMA NOTTE DI MONTELUPO Italy, 1944 a historical fiction larp set during the last days of Nazi occupation PPLLAAYYEERRSS’’ GGUUIIDDEE VILLAGGIO DELLE STELLE, LUSERNETTA (TORINO) - 10-11-12 july / 17-18-19 july, 2015 a larp by ANDREA CAPONE ELIO BIFFI ALADINO AMANTINI ANDREANA VIGONE ANNALISA CORBO FEDERICO BARCELLA MATTEO MICELI MAURO VETTORI PAOLO BENEDETTI guide translated by PIERPAOLO VITTORIA ELENA MENIETTI ELIO BIFFI EMILIANO ECHEVERRIA ENRICO FRANCESE JACOPO ARRIGONI MATTEO VERZELETTI STEFANO KEWAN LEE 2 PLAYERS’ GUIDE - 10-11-12 july / 17-18-19 july, 2015 PLAYER’S HANDBOOK “I RIBELLI DELLA MONTAGNA” aBOUT “tHE REBELs...” CREATIVE AGENDA “Those who forget the past are doomed to repeat it” I ribelli della montagna (‘The Rebels on the Mountain’) is a historical fiction larp set during the Second World War and inspired by the Marzabotto massacre of 1944, a grievous epi- sode of retaliation against civilians for the surging guerrilla resistance towards the end of the conflict. It will take place in July near Turin. The plot will revolve around life in a fictitious mountain village in central Italy during the last days of Nazi occupation, where ABOUT “THE REBELS...” 1 the personal stories of freedom fighters, Axis soldiers and common folk entwine towards a CREATIVE AGENDA 1 dramatic ending. GAME STYLE 3 With this event we wish to join in the wake of SETTING 4 2015’s nationwide commemorations on the occa- HISTORY AND FICTION 4 sion of the 70th anniversary of the liberation of Italy from Nazi-Fascist rule; our work won CHARACTER GROUPS 7 recognition from the “ANPI”, the Italian THE RESISTANCE FORMATIONS 7 Association of Partisans, that gave her patro- FASCISTS AND NAZIS 8 nage. Though it is not meant to be a THE CITIZENS OF MONTELUPO 10 reenactment of the original story, it is based on solid research and it will try to portray HOW TO PLAY 10 as credibly as possible those complex and RULES AND GUIDELINES: painful times. The characters, for one, are sha- A NARRATIVE AID 10 ped around known personalities of the war and INTENSITY AND SAFETY 11 the fictional facts that will unfold during the event were written with historical records COMBAT AND WOUNDS 13 constantly at hand for inspiration. The event OFF GAME LANGUAGES 15 is produced by a group of authors with expli- IN-GAME STAFF MEMBERS 15 cit anti-totalitarian views; still, we have a THE GAME AREA 16 goal to explore the obvious political theme THE END 16 with an attitude of impartiality. Where consi- stent, we will show violence and brutality from PRACTICAL 17 all sides, and we have done the utmost to pro- SCHEDULE 17 vide you with dramatic and believable MEALS 18 characters, that are first and foremost per- LOCATION 18 sons in their complexity, not pictures of flat, GAME ENVIRONMENT 18 single-minded “fascists” or “communists”. Our WHAT TO BRING 21 ultimate goal is to offer an insightful, in- depth roleplaying experience and to allow a ETIQUETTE: THE DON’TS 22 glimpse at life in a rural community in occu- pied Italy in the Fall of ‘44. 3 I RIBELLI DELLA MONTAGNA - L’ULTIMA NOTTE DI MONTELUPO - GRV.IT/RIBELLI A HISTORICAL LARP AN IMMERSIVE LARP Just as historical novels are set in the past, The Rebels on the Mountain will be an immer- in a real time and a real place, a historical sive larp, an event which is not only focused larp such as The Rebels on the Mountain is on theatrical drama, nor on some gaming ele- based on a real setting, with an effort to ments: we are not looking for amazing acting, reproduce it in the most accurate way: we con- or the swift accomplishment of tasks. The aim sider habits, clothes, traditions, beliefs, ideas of an immersive larp is to favour the identi- and issues of the historic period, and refer to fication in the characters and in the setting, several historical personalities and facts. by recreating everyday life and offering cha- However, our Larp does not pretend to become racters with a specific personality, upon re-enactment: exactly like in a good novel, we which the players can base their in game deci- will mix facts and imagination. And, exactly as sions. It’s not just fiction or acting, it’s a a historical movie, our creativity will be roo- simulation of reality: everything in the pla- ted in history, careful to be true to the facts ying field will be part of the world, and every that will be the background of our story. The action the characters will want to take will Rebels on the Mountain aims towards creating have to be represented realistically. an accurate and realistic scenario, where the characters will experience life during 1944 Italian Civil War, with complete freedom in choosing their course of action. All our efforts notwithstanding, this aim cannot be reached without a strong commitment from the players to understand the setting and inte- grate it in their character’s psychology, virtually letting themselves slide into the past, in a world so far and at the same time so close to ours. A LARP ABOUT ETHICS The Rebels on the Mountain is a larp that focu- ses on important and complex topics. We will give great attention to the ethical choices the AN EXPERIENCE LARP characters will be forced to face in game by The involvement of the players in The Rebels the events. Will their faith still be strong, on the Mountain will not be limited to the psy- when blood will wet the church’s steps? Will chological and behavioural component of the they be true to their ideas and their beliefs? character, it will also include physical inte- How much is wealth worth, when the life of ractions and experiences: from baking bread to your loved ones is at stake? Will family and chases in the woods, from sleeping in the open emotional ties prevail over the need to sur- to plucking a chicken, even hunger and sleep vive? What is bringing someone to die for an deprivation because of tension and guard duty. idea? The Rebels on the Mountain hopes to sti- This larp strives to recreate the feelings and mulate this sort of considerations. Every sensations of the men and women who experien- choice will require reflection, and everyone ced the tragedy of war in Italy in 1944: living will have to take sides, sooner or later. some of the same practical situations will be Reality, anyway, is seldom black and white, an essential part. especially in a situation as complex as the During the event we will stage relatively fre- partisan war was. The characters will be quent situations of hardship like the ones caught between the hammer and the anvil, torn described above -we believe successfully immer- between personal interests and ideals, rebel- sing oneself in an extreme setting like this lion and obedience, hope and despair. They will one requires being subject to some extreme(ish) be asked impossible choices, with no possible conditions, albeit for a limited amount of time. compromises, and they’ll have to learn that Naturally, the game of “militarized” groups, history is not just made of great events, but such as partisans and nazi-fascists, will be of people’s decisions. One of our ambitious aims the most hardcore on the physical side. The is to allow players to think deeply over a com- inhabitants of Montelupo will experience much plex time of our recent history. We would less exertion, but they will face toughness in really like them to try and tackle the tough other ways, nonetheless dramatically convin- question of “What would have I done, if I were cing. there?” 4 PLAYERS’ GUIDE - 10-11-12 july / 17-18-19 july, 2015 A POLITICAL LARP GAME STYLE The Rebels on the Mountain will be deeply focused on thinking about politics and ideals, as it is unavoidable when working on the Resistance and Nazifascist occupation. The MINIMALISTIC RULESET organizers, and especially the screenplay staff, do not refrain from declaring themsel- AND “PLAY TO LOSE” APPROACH ves anti-fascist, anti-nazi, and against any totalitarianism. However, it would be a mistake The Rebels on the Mountain is a larp focused to think of our event as a mere partial repre- on immersion and drama: the event’s goal is to sentation, solely aimed at celebrating the build a rich, multi-faceted choral narrative fight of the Resistance. We would like, on the while allowing the players to experience ‘on contrary, to underline the humanity and the their skin’ the emotions, feelings and dilemmas complexity of the political and ideological that shaped the Italian Resistance Movement. situation of the time, highlighting the perso- We kept the rules to the barest minimum and nal motivations and the ideals that were every rule is there just to support a convin- driving each and every one of the characters. cing and moving narrative. Rules only address Our screenplay will take contributions from those situations that would be hazardous in historical sources and witnesses from both real life, or potentially controversial parties: we want to tell a realistic story, and (fighting scenes, physical contact etc.). This is to remember that everyone involved, besides not a gamist event, there is no leveling up nor being nazi, partisan, fascist, communist, anar- victory points to be earned, no “winners” in the chist, royalist, was a human being. competitive sense of the word, and no referees. The rules should always be considered subor- THEMES: OPPRESSION, CHOICE, REBELLION dinate to the players’ common sense and to the ongoing narrative.