Knotted Doughnuts and Other Mathematical Entertainments
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Tiling a Rectangle with Polyominoes Olivier Bodini
Tiling a Rectangle with Polyominoes Olivier Bodini To cite this version: Olivier Bodini. Tiling a Rectangle with Polyominoes. Discrete Models for Complex Systems, DMCS’03, 2003, Lyon, France. pp.81-88. hal-01183321 HAL Id: hal-01183321 https://hal.inria.fr/hal-01183321 Submitted on 12 Aug 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Discrete Mathematics and Theoretical Computer Science AB(DMCS), 2003, 81–88 Tiling a Rectangle with Polyominoes Olivier Bodini1 1LIRMM, 161, rue ADA, 34392 Montpellier Cedex 5, France A polycube in dimension d is a finite union of unit d-cubes whose vertices are on knots of the lattice Zd. We show that, for each family of polycubes E, there exists a finite set F of bricks (parallelepiped rectangles) such that the bricks which can be tiled by E are exactly the bricks which can be tiled by F. Consequently, if we know the set F, then we have an algorithm to decide in polynomial time if a brick is tilable or not by the tiles of E. please also repeat in the submission form Keywords: Tiling, Polyomino 1 Introduction A polycube in dimension d (or more simply a polycube) is a finite -not necessarily connected- union of unit cubes whose vertices are on nodes of the lattice Zd . -
Math Games: Sliding Block Puzzles 09/17/2007 12:22 AM
Math Games: Sliding Block Puzzles 09/17/2007 12:22 AM Search MAA Membership Publications Professional Development Meetings Organization Competitions Math Games sliding-block Puzzles Ed Pegg Jr., December 13, 2004 The December issue of The Economist contains an article with a prominent question. Has an inventor found the hardest possible simple sliding-block puzzle? It goes on to describe the Quzzle puzzle, by Jim Lewis. The article finishes with "Mr Lewis claims that Quzzle, as he dubs his invention, is 'the world's hardest simple sliding-block puzzle.' Within the terms of his particular definition of 'simple,' he would seem to have succeeded." The claim is wrong. Quzzle is not the world's hardest simple sliding-block puzzle, no matter how you define "hard." Sometimes, hard means lot and lots of moves. Junk Kato has succinctly described a record setting series for the most moves required with n pieces. The basic underlying principle is Edouard Lucas' Tower of Hanoi puzzle. Move the red piece to the bottom slot. Figure 1. Junk's Hanoi by Junk Kato. From Modern sliding-block Puzzles. Often, "hard" maximizes complexity with a sparse number of pieces. Usually, the fewer the pieces, the better the puzzle. Two people at the forefront of making really hard sliding-block puzzles with just a few pieces are Oskar van Deventer and James Stephens. James started with Sliding-Block Puzzles. The two of them collaborated to create the ConSlide Puzzle and the Bulbous Blob Puzzle. Oskar even went so far as to make a prototype of the excellent Simplicity puzzle. -
Stony Brook University
SSStttooonnnyyy BBBrrrooooookkk UUUnnniiivvveeerrrsssiiitttyyy The official electronic file of this thesis or dissertation is maintained by the University Libraries on behalf of The Graduate School at Stony Brook University. ©©© AAAllllll RRRiiiggghhhtttsss RRReeessseeerrrvvveeeddd bbbyyy AAAuuuttthhhooorrr... Combinatorics and Complexity in Geometric Visibility Problems A Dissertation Presented by Justin G. Iwerks to The Graduate School in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Applied Mathematics and Statistics (Operations Research) Stony Brook University August 2012 Stony Brook University The Graduate School Justin G. Iwerks We, the dissertation committee for the above candidate for the Doctor of Philosophy degree, hereby recommend acceptance of this dissertation. Joseph S. B. Mitchell - Dissertation Advisor Professor, Department of Applied Mathematics and Statistics Esther M. Arkin - Chairperson of Defense Professor, Department of Applied Mathematics and Statistics Steven Skiena Distinguished Teaching Professor, Department of Computer Science Jie Gao - Outside Member Associate Professor, Department of Computer Science Charles Taber Interim Dean of the Graduate School ii Abstract of the Dissertation Combinatorics and Complexity in Geometric Visibility Problems by Justin G. Iwerks Doctor of Philosophy in Applied Mathematics and Statistics (Operations Research) Stony Brook University 2012 Geometric visibility is fundamental to computational geometry and its ap- plications in areas such as robotics, sensor networks, CAD, and motion plan- ning. We explore combinatorial and computational complexity problems aris- ing in a collection of settings that depend on various notions of visibility. We first consider a generalized version of the classical art gallery problem in which the input specifies the number of reflex vertices r and convex vertices c of the simple polygon (n = r + c). -
THE ART of Puzzle Game Design
THE ART OF Puzzle Design Scott Kim & Alexey Pajitnov with Bob Bates, Gary Rosenzweig, Michael Wyman March 8, 2000 Game Developers Conference These are presentation slides from an all-day tutorial given at the 2000 Game Developers Conference in San Jose, California (www.gdconf.com). After the conference, the slides will be available at www.scottkim.com. Puzzles Part of many games. Adventure, education, action, web But how do you create them? Puzzles are an important part of many computer games. Cartridge-based action puzzle gamse, CD-ROM puzzle anthologies, adventure game, and educational game all need good puzzles. Good News / Bad News Mental challenge Marketable? Nonviolent Dramatic? Easy to program Hard to invent? Growing market Small market? The good news is that puzzles appeal widely to both males and females of all ages. Although the market is small, it is rapidly expanding, as computers become a mass market commodity and the internet shifts computer games toward familiar, quick, easy-to-learn games. Outline MORNING AFTERNOON What is a puzzle? Guest Speakers Examples Exercise Case studies Question & Design process Answer We’ll start by discussing genres of puzzle games. We’ll study some classic puzzle games, and current projects. We’ll cover the eight steps of the puzzle design process. We’ll hear from guest speakers. Finally we’ll do hands-on projects, with time for question and answer. What is a Puzzle? Five ways of defining puzzle games First, let’s map out the basic genres of puzzle games. Scott Kim 1. Definition of “Puzzle” A puzzle is fun and has a right answer. -
Logic / Thinking
LOGIC / THINKING (see also our (Not) Just For Fun Section!) THINKING SKILLS PROGRAMS of the exercises show geometric shapes that look Building Thinking Skills Book 1 (2-3) like attribute blocks. It would be easier and more Use after completion of Primary book or as soon BUILDING THINKING SKILLS (PK-12) fun for the student to have these available during as children can read (or you can read directions This is a very complete thinking skills program, the lesson, and if you go on to Building Thinking to them). Strictly pencil and paper activities here covering all of the figural and verbal skills your Skills Primary, you will need them anyway. sc, with practice in such things as identifying figural children are likely to see on a standardized 218 pgs. and verbal similarities and differences, sequenc- test. The publisher, Critical Thinking Press, 014217 . 32 .99 ing, classifying, developing analogies, following states that Building Thinking Skills is “designed directions and logical connectives (AND, OR). to significantly improve verbal and figural skills Building Thinking Skills Primary (K-1) Answers included. 363 pgs. in four important areas: similarities and differ- Revised in 2008. Activities begin using concrete An optional Teacher CD is also available. It ences, sequences, classifications, and analogies. materials, so you will need to use attribute blocks contains the full text of the Teacher’s Edition Proficiency in these skills is the cornerstone of and interlocking cubes (mathlink or multilink); in PDF format. Although answers are already success in all academic areas, on standardized please see our Math section if you need infor- included in the worktext, the Teacher CD also tests, and on college entrance exams.” They mation on these. -
Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi
HEXAFLEXAGONS, PROBABILITY PARADOXES, AND THE TOWER OF HANOI For 25 of his 90 years, Martin Gard- ner wrote “Mathematical Games and Recreations,” a monthly column for Scientific American magazine. These columns have inspired hundreds of thousands of readers to delve more deeply into the large world of math- ematics. He has also made signifi- cant contributions to magic, philos- ophy, debunking pseudoscience, and children’s literature. He has produced more than 60 books, including many best sellers, most of which are still in print. His Annotated Alice has sold more than a million copies. He continues to write a regular column for the Skeptical Inquirer magazine. (The photograph is of the author at the time of the first edition.) THE NEW MARTIN GARDNER MATHEMATICAL LIBRARY Editorial Board Donald J. Albers, Menlo College Gerald L. Alexanderson, Santa Clara University John H. Conway, F.R. S., Princeton University Richard K. Guy, University of Calgary Harold R. Jacobs Donald E. Knuth, Stanford University Peter L. Renz From 1957 through 1986 Martin Gardner wrote the “Mathematical Games” columns for Scientific American that are the basis for these books. Scientific American editor Dennis Flanagan noted that this column contributed substantially to the success of the magazine. The exchanges between Martin Gardner and his readers gave life to these columns and books. These exchanges have continued and the impact of the columns and books has grown. These new editions give Martin Gardner the chance to bring readers up to date on newer twists on old puzzles and games, on new explanations and proofs, and on links to recent developments and discoveries. -
A New Mathematical Model for Tiling Finite Regions of the Plane with Polyominoes
Volume 15, Number 2, Pages 95{131 ISSN 1715-0868 A NEW MATHEMATICAL MODEL FOR TILING FINITE REGIONS OF THE PLANE WITH POLYOMINOES MARCUS R. GARVIE AND JOHN BURKARDT Abstract. We present a new mathematical model for tiling finite sub- 2 sets of Z using an arbitrary, but finite, collection of polyominoes. Unlike previous approaches that employ backtracking and other refinements of `brute-force' techniques, our method is based on a systematic algebraic approach, leading in most cases to an underdetermined system of linear equations to solve. The resulting linear system is a binary linear pro- gramming problem, which can be solved via direct solution techniques, or using well-known optimization routines. We illustrate our model with some numerical examples computed in MATLAB. Users can download, edit, and run the codes from http://people.sc.fsu.edu/~jburkardt/ m_src/polyominoes/polyominoes.html. For larger problems we solve the resulting binary linear programming problem with an optimization package such as CPLEX, GUROBI, or SCIP, before plotting solutions in MATLAB. 1. Introduction and motivation 2 Consider a planar square lattice Z . We refer to each unit square in the lattice, namely [~j − 1; ~j] × [~i − 1;~i], as a cell.A polyomino is a union of 2 a finite number of edge-connected cells in the lattice Z . We assume that the polyominoes are simply-connected. The order (or area) of a polyomino is the number of cells forming it. The polyominoes of order n are called n-ominoes and the cases for n = 1; 2; 3; 4; 5; 6; 7; 8 are named monominoes, dominoes, triominoes, tetrominoes, pentominoes, hexominoes, heptominoes, and octominoes, respectively. -
Baguenaudier - Wikipedia, the Free Encyclopedia
Baguenaudier - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Baguenaudier You can support Wikipedia by making a tax-deductible donation. Baguenaudier From Wikipedia, the free encyclopedia Baguenaudier (also known as the Chinese Rings, Cardan's Suspension, or five pillars puzzle) is a mechanical puzzle featuring a double loop of string which must be disentangled from a sequence of rings on interlinked pillars. The puzzle is thought to have been invented originally in China. Stewart Culin provided that it was invented by the Chinese general Zhuge Liang in the 2nd century AD. The name "Baguenaudier", however, is French. In fact, the earliest description of the puzzle in Chinese history was written by Yang Shen, a scholar in 16th century in his Dan Qian Zong Lu (Preface to General Collections of Studies on Lead). Édouard Lucas, the inventor of the Tower of Hanoi puzzle, was known to have come up with an elegant solution which used binary and Gray codes, in the same way that his puzzle can be solved. Variations of the include The Devil's Staircase, Devil's Halo and the Impossible Staircase. Another similar puzzle is the Giant's Causeway which uses a separate pillar with an embedded ring. See also Disentanglement puzzle Towers of Hanoi External links A software solution in wiki source (http://en.wikisource.org/wiki/Baguenaudier) Eric W. Weisstein, Baguenaudier at MathWorld. The Devil's Halo listing at the Puzzle Museum (http://www.puzzlemuseum.com/month/picm05/200501d-halo.htm) David Darling - encyclopedia (http://www.daviddarling.info/encyclopedia/C/Chinese_rings.html) Retrieved from "http://en.wikipedia.org/wiki/Baguenaudier" Categories: Chinese ancient games | Mechanical puzzles | Toys | China stubs This page was last modified on 7 July 2008, at 11:50. -
Facilitated Communication: a Cruel Farce
NOTES OF A FRINGE-WATCHER MARTIN GARDNER Facilitated Communication: A Cruel Farce y previous column was about males outnumber females four to one so upon a revolutionary new technique. the myth, so vigorously I shall use the pronoun "he" for any child Today he considers her his "dear friend" M promoted by Dr. Bruno with severe autism.) A therapist, usually a and mentor. Back at Syracuse, Biklen Bettelheim, that autism is caused by woman, is called the child's "facilitator." founded the Facilitated Communi "refrigerator mothers"—mothers with She asks the child a question, then grasps cation Institute, and quickly became the cold, unloving personalities. During the his hand, wrist, or elbow—usually the nation's top guru in promoting FC. past two decades other preposterous hand—while the child extends his index Thousands of therapists have been myths about autism have flourished. One finger and begins to type. The belief is trained in FC at his institute. is the widespread belief among agonized that the child has the ability to commu FC spread like wildfire across the parents that their child's autism is caused nicate intelligent thoughts by typing, but nation and abroad. Dozens of FC centers by early vaccinations. Because there is not lacks the muscular coordination needed were established around the U.S. where a shred of evidence for this, I shall not for finding the right keys. The facilitator parents, for a sizeable fee, could bring a waste space on it here. My topic is a assists him in locating the keys she is sure child with autism and have his normal much more pervasive, more cruel he intends to hit. -
A Quarter-Century of Recreational Mathematics
A Quarter-Century of Recreational Mathematics The author of Scientific American’s column “Mathematical Games” from 1956 to 1981 recounts 25 years of amusing puzzles and serious discoveries by Martin Gardner “Amusement is one of the kamp of the University of fields of applied math.” California at Berkeley. Arti- —William F. White, cles on recreational mathe- A Scrapbook of matics also appear with in- Elementary Mathematics creasing frequency in mathe- matical periodicals. The quarterly Journal of Recrea- tional Mathematics began y “Mathemati- publication in 1968. cal Games” col- The line between entertain- Mumn began in ing math and serious math is the December 1956 issue of a blurry one. Many profes- Scientific American with an sional mathematicians regard article on hexaflexagons. their work as a form of play, These curious structures, cre- in the same way professional ated by folding an ordinary golfers or basketball stars strip of paper into a hexagon might. In general, math is and then gluing the ends to- considered recreational if it gether, could be turned inside has a playful aspect that can out repeatedly, revealing one be understood and appreci- or more hidden faces. The Gamma Liaison ated by nonmathematicians. structures were invented in Recreational math includes 1939 by a group of Princeton elementary problems with University graduate students. DONNA BISE elegant, and at times surpris- Hexaflexagons are fun to MARTIN GARDNER continues to tackle mathematical puz- ing, solutions. It also encom- play with, but more impor- zles at his home in Hendersonville, N.C. The 83-year-old writ- passes mind-bending para- tant, they show the link be- er poses next to a Klein bottle, an object that has just one sur- doxes, ingenious games, be- face: the bottle’s inside and outside connect seamlessly. -
Amusements in Mathematics, by Henry Ernest Dudeney
Transcribers note: Many of the puzzles in this book assume a familiarity with the currency of Great Britain in the early 1900s. As this is likely not common knowledge for those outside Britain (and possibly many within,) I am including a chart of relative values. The most common units used were: the Penny, abbreviated: d. (from the Roman penny, denarius) the Shilling, abbreviated: s. the Pound, abbreviated: £ There was 12 Pennies to a Shilling and 20 Shillings to a Pound, so there was 240 Pennies in a Pound. To further complicate things, there were many coins which were various fractional values of Pennies, Shillings or Pounds. Farthing ¼d. Half-penny ½d. Penny 1d. Three-penny 3d. Sixpence (or tanner) 6d. Shilling (or bob) 1s. Florin or two shilling piece 2s. Half-crown (or half-dollar) 2s. 6d. Double-florin 4s. Crown (or dollar) 5s. Half-Sovereign 10s. Sovereign (or Pound) £1 or 20s. This is by no means a comprehensive list, but it should be adequate to solve the puzzles in this book. AMUSEMENTS IN MATHEMATICS by HENRY ERNEST DUDENEY In Mathematicks he was greater Than Tycho Brahe or Erra Pater: For he, by geometrick scale, Could take the size of pots of ale; Resolve, by sines and tangents, straight, If bread or butter wanted weight; And wisely tell what hour o' th' day The clock does strike by algebra. BUTLER'S Hudibras . 1917 PREFACE Pg v In issuing this volume of my Mathematical Puzzles, of which some have appeared in periodicals and others are given here for the first time, I must acknowledge the encouragement that I have received from many unknown correspondents, at home and abroad, who have expressed a desire to have the problems in a collected form, with some of the solutions given at greater length than is possible in magazines and newspapers. -
Interview with John Horton Conway
Interview with John Horton Conway Dierk Schleicher his is an edited version of an interview with John Horton Conway conducted in July 2011 at the first International Math- ematical Summer School for Students at Jacobs University, Bremen, Germany, Tand slightly extended afterwards. The interviewer, Dierk Schleicher, professor of mathematics at Jacobs University, served on the organizing com- mittee and the scientific committee for the summer school. The second summer school took place in August 2012 at the École Normale Supérieure de Lyon, France, and the next one is planned for July 2013, again at Jacobs University. Further information about the summer school is available at http://www.math.jacobs-university.de/ summerschool. John Horton Conway in August 2012 lecturing John H. Conway is one of the preeminent the- on FRACTRAN at Jacobs University Bremen. orists in the study of finite groups and one of the world’s foremost knot theorists. He has written or co-written more than ten books and more than one- received the Pólya Prize of the London Mathemati- hundred thirty journal articles on a wide variety cal Society and the Frederic Esser Nemmers Prize of mathematical subjects. He has done important in Mathematics of Northwestern University. work in number theory, game theory, coding the- Schleicher: John Conway, welcome to the Interna- ory, tiling, and the creation of new number systems, tional Mathematical Summer School for Students including the “surreal numbers”. He is also widely here at Jacobs University in Bremen. Why did you known as the inventor of the “Game of Life”, a com- accept the invitation to participate? puter simulation of simple cellular “life” governed Conway: I like teaching, and I like talking to young by simple rules that give rise to complex behavior.