How to Evaluate the Performance of Gradual Type Systems
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Gradual Typing with Inference Jeremy Siek University of Colorado at Boulder
Gradual Typing with Inference Jeremy Siek University of Colorado at Boulder joint work with Manish Vachharajani Overview • Motivation • Background • Gradual Typing • Unification-based inference • Exploring the Solution Space • Type system (specification) • Inference algorithm (implementation) Why Gradual Typing? • Static and dynamic type systems have complimentary strengths. • Static typing provides full-coverage error checking, efficient execution, and machine-checked documentation. • Dynamic typing enables rapid development and fast adaption to changing requirements. • Why not have both in the same language? Java Python Goals for gradual typing Treat programs without type annotations as • dynamically typed. Programmers may incrementally add type • annotations to gradually increase static checking. Annotate all parameters and the type system • catches all type errors. 4 Goals for gradual typing Treat programs without type annotations as • dynamically typed. Programmers may incrementally add type • annotations to gradually increase static checking. Annotate all parameters and the type system • catches all type errors. dynamic static 4 Goals for gradual typing Treat programs without type annotations as • dynamically typed. Programmers may incrementally add type • annotations to gradually increase static checking. Annotate all parameters and the type system • catches all type errors. dynamic gradual static 4 The Gradual Type System • Classify dynamically typed expressions with the type ‘?’ • Allow implicit coercions to ? and from ? with any other type • Extend coercions to compound types using a new consistency relation 5 Coercions to and from ‘?’ (λa:int. (λx. x + 1) a) 1 Parameters with no type annotation are given the dynamic type ‘?’. 6 Coercions to and from ‘?’ ? (λa:int. (λx. x + 1) a) 1 Parameters with no type annotation are given the dynamic type ‘?’. -
Principal Type Schemes for Gradual Programs with Updates and Corrections Since Publication (Latest: May 16, 2017)
Principal Type Schemes for Gradual Programs With updates and corrections since publication (Latest: May 16, 2017) Ronald Garcia ∗ Matteo Cimini y Software Practices Lab Indiana University Department of Computer Science [email protected] University of British Columbia [email protected] Abstract to Siek and Taha (2006) has been used to integrate dynamic checks Gradual typing is a discipline for integrating dynamic checking into into a variety of type structures, including object-oriented (Siek a static type system. Since its introduction in functional languages, and Taha 2007), substructural (Wolff et al. 2011), and ownership it has been adapted to a variety of type systems, including object- types (Sergey and Clarke 2012). The key technical pillars of grad- oriented, security, and substructural. This work studies its applica- ual typing are the unknown type, ?, the consistency relation among tion to implicitly typed languages based on type inference. Siek gradual types, and support for the entire spectrum between purely and Vachharajani designed a gradual type inference system and dynamic and purely static checking. A gradual type checker rejects algorithm that infers gradual types but still rejects ill-typed static type inconsistencies in programs, accepts statically safe code, and programs. However, the type system requires local reasoning about instruments code that could plausibly be safe with runtime checks. type substitutions, an imperative inference algorithm, and a subtle This paper applies the gradual typing approach to implicitly correctness statement. typed languages, like Standard ML, OCaml, and Haskell, where This paper introduces a new approach to gradual type inference, a type inference (a.k.a. type reconstruction) procedure is integral to type checking. -
Gradual Typing for a More Pure Javascript
! Gradual Typing for a More Pure JavaScript Bachelor’s Thesis in Computer Science and Engineering JAKOB ERLANDSSON ERIK NYGREN OSKAR VIGREN ANTON WESTBERG Department of Computer Science and Engineering CHALMERS TEKNISKA HÖGSKOLA GÖTEBORGS UNIVERSITET Göteborg, Sverige 2019 Abstract Dynamically typed languages have surged in popularity in recent years, owing to their flexibility and ease of use. However, for projects of a certain size dynamic typing can cause problems of maintainability as refactoring becomes increas- ingly difficult. One proposed solution is the use of gradual type systems, where static type annotations are optional. This results in providing the best of both worlds. The purpose of this project is to create a gradual type system on top of JavaScript. Another goal is to explore the possibility of making guarantees about function purity and immutability using the type system. The types and their relations are defined and a basic type checker is implemented to confirm the ideas. Extending type systems to be aware of side effects makes it easier to write safer software. It is concluded that all of this is possible and reasonable to do in JavaScript. Sammanfattning Dynamiskt typade programmeringsspråk har ökat kraftigt i popularitet de se- naste åren tack vare deras flexibilitet och användbarhet. För projekt av en viss storlek kan dock dynamisk typning skapa underhållsproblem då omstrukture- ring av kod blir allt svårare. En föreslagen lösning är användande av så kallad gradvis typning där statiskt typad annotering är frivillig, vilket i teorin fångar det bästa av två världar. Syftet med det här projektet är att skapa ett gradvist typsystem ovanpå Javascript. -
Reconciling Noninterference and Gradual Typing
Reconciling noninterference and gradual typing Arthur Azevedo de Amorim Matt Fredrikson Limin Jia Carnegie Mellon University Carnegie Mellon University Carnegie Mellon University Abstract let f x = One of the standard correctness criteria for gradual typing is let b (* : Bool<S> *) = true in the dynamic gradual guarantee, which ensures that loosening let y = ref b in type annotations in a program does not affect its behavior in let z = ref b in arbitrary ways. Though natural, prior work has pointed out if x then y := false else (); that the guarantee does not hold of any gradual type system if !y then z := false else (); !z for information-flow control. Toro et al.’s GSLRef language, for example, had to abandon it to validate noninterference. We show that we can solve this conflict by avoiding a fea- f (<S>true) ture of prior proposals: type-guided classification, or the use of type ascription to classify data. Gradual languages require Figure 1. Prototypical failure of the DGG due to NSU checks. run-time secrecy labels to enforce security dynamically; if The program throws an error when run, but successfully type ascription merely checks these labels without modifying terminates if we uncomment the type annotation Bool<S>. them (that is, without classifying data), it cannot violate the dynamic gradual guarantee. We demonstrate this idea with GLIO, a gradual type system based on the LIO library that Sadly, the guarantee does not hold in any existing gradual enforces both the gradual guarantee and noninterference, language for information-flow control (IFC) [33]. featuring higher-order functions, general references, coarse- The goal of this paper is to remedy the situation for IFC lan- grained information-flow control, security subtyping and guages without giving up on noninterference. -
Proceedings of the 8Th European Lisp Symposium Goldsmiths, University of London, April 20-21, 2015 Julian Padget (Ed.) Sponsors
Proceedings of the 8th European Lisp Symposium Goldsmiths, University of London, April 20-21, 2015 Julian Padget (ed.) Sponsors We gratefully acknowledge the support given to the 8th European Lisp Symposium by the following sponsors: WWWLISPWORKSCOM i Organization Programme Committee Julian Padget – University of Bath, UK (chair) Giuseppe Attardi — University of Pisa, Italy Sacha Chua — Toronto, Canada Stephen Eglen — University of Cambridge, UK Marc Feeley — University of Montreal, Canada Matthew Flatt — University of Utah, USA Rainer Joswig — Hamburg, Germany Nick Levine — RavenPack, Spain Henry Lieberman — MIT, USA Christian Queinnec — University Pierre et Marie Curie, Paris 6, France Robert Strandh — University of Bordeaux, France Edmund Weitz — University of Applied Sciences, Hamburg, Germany Local Organization Christophe Rhodes – Goldsmiths, University of London, UK (chair) Richard Lewis – Goldsmiths, University of London, UK Shivi Hotwani – Goldsmiths, University of London, UK Didier Verna – EPITA Research and Development Laboratory, France ii Contents Acknowledgments i Messages from the chairs v Invited contributions Quicklisp: On Beyond Beta 2 Zach Beane µKanren: Running the Little Things Backwards 3 Bodil Stokke Escaping the Heap 4 Ahmon Dancy Unwanted Memory Retention 5 Martin Cracauer Peer-reviewed papers Efficient Applicative Programming Environments for Computer Vision Applications 7 Benjamin Seppke and Leonie Dreschler-Fischer Keyboard? How quaint. Visual Dataflow Implemented in Lisp 15 Donald Fisk P2R: Implementation of -
Safe & Efficient Gradual Typing for Typescript
Safe & Efficient Gradual Typing for TypeScript (MSR-TR-2014-99) Aseem Rastogi ∗ Nikhil Swamy Cedric´ Fournet Gavin Bierman ∗ Panagiotis Vekris University of Maryland, College Park MSR Oracle Labs UC San Diego [email protected] fnswamy, [email protected] [email protected] [email protected] Abstract without either rejecting most programs or requiring extensive an- Current proposals for adding gradual typing to JavaScript, such notations (perhaps using a PhD-level type system). as Closure, TypeScript and Dart, forgo soundness to deal with Gradual type systems set out to fix this problem in a principled issues of scale, code reuse, and popular programming patterns. manner, and have led to popular proposals for JavaScript, notably We show how to address these issues in practice while retain- Closure, TypeScript and Dart (although the latter is strictly speak- ing soundness. We design and implement a new gradual type sys- ing not JavaScript but a variant with some features of JavaScript re- tem, prototyped for expediency as a ‘Safe’ compilation mode for moved). These proposals bring substantial benefits to the working TypeScript.1Our compiler achieves soundness by enforcing stricter programmer, usually taken for granted in typed languages, such as static checks and embedding residual runtime checks in compiled a convenient notation for documenting code; API exploration; code code. It emits plain JavaScript that runs on stock virtual machines. completion; refactoring; and diagnostics of basic type errors. Inter- Our main theorem is a simulation that ensures that the checks in- estingly, to be usable at scale, all these proposals are intentionally troduced by Safe TypeScript (1) catch any dynamic type error, and unsound: typeful programs may be easier to write and maintain, but (2) do not alter the semantics of type-safe TypeScript code. -
A Python Implementation for Racket
PyonR: A Python Implementation for Racket Pedro Alexandre Henriques Palma Ramos Thesis to obtain the Master of Science Degree in Information Systems and Computer Engineering Supervisor: António Paulo Teles de Menezes Correia Leitão Examination Committee Chairperson: Prof. Dr. José Manuel da Costa Alves Marques Supervisor: Prof. Dr. António Paulo Teles de Menezes Correia Leitão Member of the Committee: Prof. Dr. João Coelho Garcia October 2014 ii Agradecimentos Agradec¸o... Em primeiro lugar ao Prof. Antonio´ Leitao,˜ por me ter dado a oportunidade de participar no projecto Rosetta com esta tese de mestrado, por todos os sabios´ conselhos e pelos momentos de discussao˜ e elucidac¸ao˜ que se proporcionaram ao longo deste trabalho. Aos meus pais excepcionais e a` minha mana preferida, por me terem aturado e suportado ao longo destes quase 23 anos e sobretudo pelo incondicional apoio durante estes 5 anos de formac¸ao˜ superior. Ao pessoal do Grupo de Arquitectura e Computac¸ao˜ (Hugo Correia, Sara Proenc¸a, Francisco Freire, Pedro Alfaiate, Bruno Ferreira, Guilherme Ferreira, Inesˆ Caetano e Carmo Cardoso), por todas as sug- estoes˜ e pelo inestimavel´ feedback em artigos e apresentac¸oes.˜ Aos amigos em Tomar (Rodrigo Carrao,˜ Hugo Matos, Andre´ Marques e Rui Santos) e em Lisboa (Diogo da Silva, Nuno Silva, Pedro Engana, Kaguedes, Clara Paiva e Odemira), por terem estado pre- sentes, duma forma ou doutra, nos essenciais momentos de lazer. A` Fundac¸ao˜ para a Cienciaˆ e Tecnologia (FCT) e ao INESC-ID pelo financiamento e acolhimento atraves´ da atribuic¸ao˜ de uma bolsa de investigac¸ao˜ no ambitoˆ dos contratos Pest-OE/EEI/LA0021/2013 e PTDC/ATP-AQI/5224/2012. -
Introduction to the Literature on Programming Language Design Gary T
Computer Science Technical Reports Computer Science 7-1999 Introduction to the Literature On Programming Language Design Gary T. Leavens Iowa State University Follow this and additional works at: http://lib.dr.iastate.edu/cs_techreports Part of the Programming Languages and Compilers Commons Recommended Citation Leavens, Gary T., "Introduction to the Literature On Programming Language Design" (1999). Computer Science Technical Reports. 59. http://lib.dr.iastate.edu/cs_techreports/59 This Article is brought to you for free and open access by the Computer Science at Iowa State University Digital Repository. It has been accepted for inclusion in Computer Science Technical Reports by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Introduction to the Literature On Programming Language Design Abstract This is an introduction to the literature on programming language design and related topics. It is intended to cite the most important work, and to provide a place for students to start a literature search. Keywords programming languages, semantics, type systems, polymorphism, type theory, data abstraction, functional programming, object-oriented programming, logic programming, declarative programming, parallel and distributed programming languages Disciplines Programming Languages and Compilers This article is available at Iowa State University Digital Repository: http://lib.dr.iastate.edu/cs_techreports/59 Intro duction to the Literature On Programming Language Design Gary T. Leavens TR 93-01c Jan. 1993, revised Jan. 1994, Feb. 1996, and July 1999 Keywords: programming languages, semantics, typ e systems, p olymorphism, typ e theory, data abstrac- tion, functional programming, ob ject-oriented programming, logic programming, declarative programming, parallel and distributed programming languages. -
The Racket Manifesto∗
The Racket Manifesto∗ Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi Eli Barzilay, Jay McCarthy, Sam Tobin-Hochstadt Abstract The creation of a programming language calls for guiding principles that point the developers to goals. This article spells out the three basic principles behind the 20-year development of Racket. First, programming is about stating and solving problems, and this activity normally takes place in a context with its own language of discourse; good programmers ought to for- mulate this language as a programming language. Hence, Racket is a programming language for creating new programming languages. Second, by following this language-oriented approach to programming, systems become multi-lingual collections of interconnected components. Each language and component must be able to protect its specific invariants. In support, Racket offers protection mechanisms to implement a full language spectrum, from C-level bit manipulation to soundly typed extensions. Third, because Racket considers programming as problem solving in the correct language, Racket also turns extra-linguistic mechanisms into linguistic constructs, especially mechanisms for managing resources and projects. The paper explains these principles and how Racket lives up to them, presents the evaluation framework behind the design process, and concludes with a sketch of Racket’s imperfections and opportunities for future improvements. 1998 ACM Subject Classification D.3.3 Language Constructs and Features Keywords and phrases design -
The Dynamic Practice and Static Theory of Gradual Typing Michael Greenberg Pomona College, Claremont, CA, USA [email protected]
The Dynamic Practice and Static Theory of Gradual Typing Michael Greenberg Pomona College, Claremont, CA, USA http://www.cs.pomona.edu/~michael/ [email protected] Abstract We can tease apart the research on gradual types into two ‘lineages’: a pragmatic, implementation- oriented dynamic-first lineage and a formal, type-theoretic, static-first lineage. The dynamic-first lineage’s focus is on taming particular idioms—‘pre-existing conditions’ in untyped programming languages. The static-first lineage’s focus is on interoperation and individual type system features, rather than the collection of features found in any particular language. Both appear in programming languages research under the name “gradual typing”, and they are in active conversation with each other. What are these two lineages? What challenges and opportunities await the static-first lineage? What progress has been made so far? 2012 ACM Subject Classification Social and professional topics → History of programming lan- guages; Software and its engineering → Language features Keywords and phrases dynamic typing, gradual typing, static typing, implementation, theory, challenge problems Acknowledgements I thank Sam Tobin-Hochstadt and David Van Horn for their hearty if dubious encouragment. Conversations with Sam, Ron Garcia, Matthias Felleisen, Robby Findler, and Spencer Florence improved the argumentation. Stephanie Weirich helped me with Haskell programming; Richard Eisenberg wrote the program in Figure 3. Ross Tate, Neel Krishnaswami, Ron, and Éric Tanter provided helpful references I had overlooked. Ben Greenman provided helpful feedback. The anonymous SNAPL reviewers provided insightful comments as well as the CDuce code in Section 3.4.3. Finally, I thank Stephen Chong and Harvard Computer Science for hosting me while on sabbatical. -
Comprehension First: Evaluating a Novel Pedagogy and Tutoring System for Program Tracing in CS1
Session1: Novice Programmer ICER’17, August 18–20, 2017, Tacoma, WA, USA Comprehension First: Evaluating a Novel Pedagogy and Tutoring System for Program Tracing in CS1 Greg L. Nelson Benjamin Xie Andrew J. Ko University of Washington University of Washington University of Washington Allen School, DUB Group e Information School, DUB Group e Information School, DUB Group Seale, Washington 98195 Seale, Washington 98195 Seale, Washington 98195 [email protected] [email protected] [email protected] ABSTRACT building writing [17, 39, 68] and visualization tools [29, 34, 34, What knowledge does learning programming require? Prior work 57, 81, 87, 91]. Pedagogy has also evolved, reordering [23, 61, 80, has focused on theorizing program writing and problem solving 84, 85] and changing what is taught [14, 50, 72], rening worked skills. We examine program comprehension and propose a formal examples [58], explicitly teaching problem solving [48, 61] and theory of program tracing knowledge based on control ow paths program design [27], and exploring a discovery pedagogy [46]. through an interpreter program’s source code. Because novices Most of these diverse approaches have been evaluated in a writ- cannot understand the interpreter’s programming language nota- ing-focused pedagogical context. People receive instruction on a tion, we transform it into causal relationships from code tokens to programming construct’s syntax and semantics, practice by writing instructions to machine state changes. To teach this knowledge, code, then advance to the next construct (roughly a spiral syn- we propose a comprehension-rst pedagogy based on causal infer- tax approach [76]). In contrast, lile prior work has explored a ence, by showing, explaining, and assessing each path by stepping comprehension-rst pedagogy, teaching program semantics—how through concrete examples within many example programs. -
I Throw Itching Powder at Tulips
I Throw Itching Powder at Tulips Richard P. Gabriel IBM Research [email protected] Abstract program. But it also works for physical devices, biological systems, and people too. For example, when we teach a child Programming comes in many shapes & sizes. to add, we are creating a program that builds on the child’s Categories and Subject Descriptors D.2.9 [Software process existing ability to count on fingers. To the child the notion models] of adding is novel, but perhaps counting on fingers is not. At first, addition is a program; later it is an ability. General Terms Experimentation When we describe how to drive from one place to another, Keywords Agile; science; programming; natural language that’s a program that uses the driver’s ability to understand generation directions, to drive, and to recognize telltales to get that per- t son from one place to another. When people try to put together large software systems— I want to remind you of something simple: Programming large enough that teams are needed and dangerous enough and software engineering are not the same things. Neither that safety is crucial—they apply engineering techniques (as is programming the same as algorithm design. We’ve tan- best they can) to the project. That’s the start of software -en gled the several notions of programming—if we try we can gineering. When people wonder whether the program they unweave them, but sometimes we push on too quickly / get have devised really will achieve its desired purpose using the confused. William Griswold ventured this definition of soft- underlying mechanisms of the “computer,” that’s the start of ware engineering: the theory of computation and algorithm design.