Manual of Puissant Skill at Game Programming

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Manual of Puissant Skill at Game Programming Manual of Puissant Skill at Game Programming Clinton Jeffery ii Manual of Puissant Skill at Game Programming by Clinton Jeffery ii Portions adapted from "Programming with Unicon", http://unicon.org Copyright © 1999-2015 Clinton Jeffery Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back- Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Dedication This book is dedicated to Curtis and Cary and future programmers everywhere. This is a draft manuscript dated 1/6/2015. Send comments and errata to [email protected]. This document was prepared using LibreOffice 4.2. iii Contents Dedication........................................................................................................................ii Preface................................................................................................................................vi Introduction........................................................................................................................vii Chapter 1: Preliminaries......................................................................................................1 Variables...........................................................................................................................3 Reading from the keyboard..............................................................................................3 Random Thoughts............................................................................................................3 Deciding what to do next.................................................................................................3 Repeating Yourself...........................................................................................................4 Chapter 2: Guessing Games.................................................................................................5 Scrambler.........................................................................................................................5 Hangman..........................................................................................................................7 Thespian's Little Helper.................................................................................................10 Play Files and the Gutenberg Repository.......................................................................11 Reading in a Play...........................................................................................................11 Giving the User their Queues.........................................................................................11 Testing the Responses: How Perfect Must it Be?..........................................................12 Exercises........................................................................................................................15 Chapter 3: Dice Games......................................................................................................17 Scoring...........................................................................................................................18 Complete Program.........................................................................................................20 Graphics.........................................................................................................................23 Exercises........................................................................................................................24 Chapter 4: Tic Tac Toe.......................................................................................................25 The Tic Tac Toe Board...................................................................................................25 Taking Turns..................................................................................................................26 Reading the Player's Move.............................................................................................27 A Complete Two-Player Tic Tac Toe Program...............................................................27 Graphical TTT...............................................................................................................28 Adding a Computer Player.............................................................................................31 Making the Computer Smarter......................................................................................32 Exercises........................................................................................................................34 Chapter 5: Card Games......................................................................................................35 Representing Cards........................................................................................................35 The Deck........................................................................................................................36 Dealing...........................................................................................................................36 Turns in War...................................................................................................................36 Graphics.........................................................................................................................37 Exercises........................................................................................................................38 Chapter 6: Checkers...........................................................................................................39 Drawing the Checkers Board Textually.........................................................................40 Taking Turns..................................................................................................................41 Reading the Player's Move.............................................................................................42 Checkers Graphics.........................................................................................................44 Moving Pieces Around...............................................................................................44 Animation..................................................................................................................45 A Computer Checkers Player.........................................................................................45 The Minimax Algorithm............................................................................................46 Exercises........................................................................................................................54 iv Chapter 7: Text Adventures................................................................................................55 Design............................................................................................................................55 CIA.................................................................................................................................56 The Adventure Shell......................................................................................................72 Chapter 8: Resource Simulation........................................................................................73 Hamurabi.......................................................................................................................73 Taipan.............................................................................................................................80 Chapter 9: Turn-based Role-Playing..................................................................................81 Pirate Duel.....................................................................................................................81 Chapter 10: Paddle Games.................................................................................................87 Ping................................................................................................................................87 Brickout.........................................................................................................................90 Exercises........................................................................................................................96 Chapter 11: Sesrit...............................................................................................................97 The Gameplay of Falling Blocks...................................................................................97 Chapter 12: Blasteroids....................................................................................................112 Creating Graphical User Interfaces with Ivib...............................................................113 The Blasteroid Game Class..........................................................................................115 Exercises......................................................................................................................120 Chapter 13: Network Games and Servers........................................................................122 An Internet Scorecard Server.......................................................................................122
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