Manual of Puissant Skill at Game Programming

Manual of Puissant Skill at Game Programming

Manual of Puissant Skill at Game Programming Clinton Jeffery ii Manual of Puissant Skill at Game Programming by Clinton Jeffery ii Portions adapted from "Programming with Unicon", http://unicon.org Copyright © 1999-2015 Clinton Jeffery Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back- Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Dedication This book is dedicated to Curtis and Cary and future programmers everywhere. This is a draft manuscript dated 1/6/2015. Send comments and errata to [email protected]. This document was prepared using LibreOffice 4.2. iii Contents Dedication........................................................................................................................ii Preface................................................................................................................................vi Introduction........................................................................................................................vii Chapter 1: Preliminaries......................................................................................................1 Variables...........................................................................................................................3 Reading from the keyboard..............................................................................................3 Random Thoughts............................................................................................................3 Deciding what to do next.................................................................................................3 Repeating Yourself...........................................................................................................4 Chapter 2: Guessing Games.................................................................................................5 Scrambler.........................................................................................................................5 Hangman..........................................................................................................................7 Thespian's Little Helper.................................................................................................10 Play Files and the Gutenberg Repository.......................................................................11 Reading in a Play...........................................................................................................11 Giving the User their Queues.........................................................................................11 Testing the Responses: How Perfect Must it Be?..........................................................12 Exercises........................................................................................................................15 Chapter 3: Dice Games......................................................................................................17 Scoring...........................................................................................................................18 Complete Program.........................................................................................................20 Graphics.........................................................................................................................23 Exercises........................................................................................................................24 Chapter 4: Tic Tac Toe.......................................................................................................25 The Tic Tac Toe Board...................................................................................................25 Taking Turns..................................................................................................................26 Reading the Player's Move.............................................................................................27 A Complete Two-Player Tic Tac Toe Program...............................................................27 Graphical TTT...............................................................................................................28 Adding a Computer Player.............................................................................................31 Making the Computer Smarter......................................................................................32 Exercises........................................................................................................................34 Chapter 5: Card Games......................................................................................................35 Representing Cards........................................................................................................35 The Deck........................................................................................................................36 Dealing...........................................................................................................................36 Turns in War...................................................................................................................36 Graphics.........................................................................................................................37 Exercises........................................................................................................................38 Chapter 6: Checkers...........................................................................................................39 Drawing the Checkers Board Textually.........................................................................40 Taking Turns..................................................................................................................41 Reading the Player's Move.............................................................................................42 Checkers Graphics.........................................................................................................44 Moving Pieces Around...............................................................................................44 Animation..................................................................................................................45 A Computer Checkers Player.........................................................................................45 The Minimax Algorithm............................................................................................46 Exercises........................................................................................................................54 iv Chapter 7: Text Adventures................................................................................................55 Design............................................................................................................................55 CIA.................................................................................................................................56 The Adventure Shell......................................................................................................72 Chapter 8: Resource Simulation........................................................................................73 Hamurabi.......................................................................................................................73 Taipan.............................................................................................................................80 Chapter 9: Turn-based Role-Playing..................................................................................81 Pirate Duel.....................................................................................................................81 Chapter 10: Paddle Games.................................................................................................87 Ping................................................................................................................................87 Brickout.........................................................................................................................90 Exercises........................................................................................................................96 Chapter 11: Sesrit...............................................................................................................97 The Gameplay of Falling Blocks...................................................................................97 Chapter 12: Blasteroids....................................................................................................112 Creating Graphical User Interfaces with Ivib...............................................................113 The Blasteroid Game Class..........................................................................................115 Exercises......................................................................................................................120 Chapter 13: Network Games and Servers........................................................................122 An Internet Scorecard Server.......................................................................................122

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    142 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us