Warcraft 11: Tides of Darkness
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World of Warcraft Online Manual
Game Experience May Change During Online Play WOWz 9/11/04 4:02 PM Page 2 Copyright ©2004 by Blizzard Entertainment. All rights reserved. The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use the product. Use of World of Warcraft, is subject to your acceptance of the World of Warcraft® Terms of Use Agreement. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries.Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries. Pentium is a registered trademark of Intel Corporation. Power Macintosh is a registered trademark of Apple Computer, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratory. Monotype is a trademark of Agfa Monotype Limited registered in the U.S. Patent and Trademark ® Office and certain other jurisdictions. Arial is a trademark of The Monotype Corporation registered in the U.S. Patent and Trademark Office and certain other jurisdictions. ITC Friz Quadrata is a trademark of The International Typeface Corporation which may be registered in certain jurisdictions. All other trademarks are the property of their respective owners. Uses high-quality DivX® Video. DivX® and the DivX® Video logo are trademarks of DivXNetworks, Inc. and are used under license. All rights reserved. AMD, the AMD logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc All ATI product and product feature names and logos, including ATI, the ATI Logo, and RADEON are trademarks and / or registered trademarks of ATI Technologies Inc. -
Sociality and Materiality in World of Warcraft Nicholas Anthony Gadsby
Sociality and Materiality in World of Warcraft Nicholas Anthony Gadsby University College London Department of Anthropology A thesis re-submitted for the degree of Doctor of Philosophy May 2016 1 Declaration I, Nicholas Anthony Gadsby, confirm that the work presented in this thesis is my own. Where information has been derived from other sources, I conform this has been indicated in the thesis. 2 Abstract The focus of my thesis is the role and status of control in the MMO World of Warcraft where one of the primary motivations for player engagement was to eliminate and marginalise contingency at sites across the game that were perceived to be prone to the negative effects of contingency, a process that its developers were to a significant degree complicit in. My field sites traced the activities and lives of gamers across the physical location of London and the south east of the United Kingdom and their online game locations that constituted World of Warcraft and occasionally other online games which included the guild they were a member of that was called ‘Helkpo’. It examines how the transparency attributed to the game’s code, its ‘architectural rules’, framed the unpredictability of players as problematic and how codified ‘social rules’ attempted to correct this shortcoming. In my thesis I dive into the lives of the members of Helkpo as both guild members and as part of the expansive network that constituted their social lives in London. It demonstrates how the indeterminate nature of information in the relations in their social network contrasted with the modes of accountability that World of Warcraft offered, defined by different forms of information termed ‘knowing’ and ‘knowledge’. -
Activision Blizzard, Inc
ACTIVISION BLIZZARD, INC. FORM 10-K (Annual Report) Filed 02/27/18 for the Period Ending 12/31/17 Address 3100 OCEAN PARK BLVD SANTA MONICA, CA, 90405 Telephone 3102552000 CIK 0000718877 Symbol ATVI SIC Code 7372 - Services-Prepackaged Software Industry Internet Services Sector Technology Fiscal Year 12/31 http://www.edgar-online.com © Copyright 2018, EDGAR Online, a division of Donnelley Financial Solutions. All Rights Reserved. Distribution and use of this document restricted under EDGAR Online, a division of Donnelley Financial Solutions, Terms of Use. Use these links to rapidly review the document Table of Contents FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K (Mark one) ý ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Fiscal Year Ended December 31, 2017 OR o TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File Number 1-15839 ACTIVISION BLIZZARD, INC. (Exact name of registrant as specified in its charter) Delaware 95-4803544 (State or other jurisdiction of incorporation or organization) (I.R.S. Employer Identification No.) 3100 Ocean Park Boulevard, Santa Monica, CA 90405 (Address of principal executive offices) (Zip Code) Registrant's telephone number, including area code: (310) 255-2000 Securities registered pursuant to Section 12(b) of the Act: Title of each Class Name of Each Exchange on Which Registered Common Stock, par value $.000001 per share The Nasdaq Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. -
A Discourse Analysis of Chris Metzen's Game Announcements
A Discourse Analysis of Chris Metzen’s Game Announcements Radek Němec Bachelor’s thesis 2019 ABSTRAKT Tato bakalářská práce se zabývá herními oznámeními pronesenými Chrisem Metzenem. Hlavním cílem je provést diskurzivní analýzu těchto oznámení. Teoretická část se zaměřuje na charakterizaci diskurzu a diskurzivní analýzy. Dále se pak zabývá definicí textu a jeho náležitostí, pragmatikou a vysvětlením jednotlivých přesvědčovacích prostředků, které byly použity Metzenem. Praktická část pak zkoumá pokrok Metzenových proslovů a poukazuje na důvody, proč byly dané prostředky použity. V praktické části jsou podány konkrétní očíslované příklady použití těchto prostředků, které slouží jako podpora analýzy. Klíčová slova: diskurz, diskurzivní analýza, herní oznámení, Chris Metzen, přesvědčovací prostředky, herní průmysl ABSTRACT This bachelor thesis deals with Chris Metzen’s game announcements. The main goal is to do a discursive analysis of these announcements. The theoretical part focuses on the characterization of the terms discourse and discourse analysis. Furthermore, it deals with the definition of the text and its essentials, pragmatics and the explanation of the individual persuasive tools used by Metzen. The practical part then examines the progress of Metzen's speeches and points out the reasons for use of these persuasive devices. The practical part provides concrete numbered examples of using these tools, which serve as support of analysis. Keywords: discourse, discourse analysis, game announcements, Chris Metzen, persuasive tools, gaming industry ACKNOWLEDGEMENTS I would like to thank my supervisor Mgr. Petr Dujka and his colleague M.A. Svitlana Shurma, Ph.D. for their time devoted to me and this thesis, as well as for directing me during the whole process. Also, I would like to thank the UTB library for providing me a perfect place for writing the thesis and for lending me a lot of relevant literature that I found useful for the work. -
Wotlk EU Manual
Getting Started PC System Requirements OS: Minimum: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) Recommended: 64-bit Windows Vista®/Windows® 7 Processor: Minimum: Intel Pentium® 4 1.3 GHZ or AMD Athlon™ XP 1500+ Recommended: Dual core processor Memory: Minimum: 1 GB RAM Recommended: 2 GB RAM Video: Minimum: NVIDIA® GeForce® FX or ATI Radeon™ 9500 video card or better Recommended: 256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better Installation Instructions Place Wrath of the Lich King DVD into your DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install Wrath of the Lich King button and Enter the Next Chapter to follow the onscreen instructions to install Wrath of the Lich King to your hard drive. If the installation window ® does not appear, open the My Computer icon on your desktop and double-click the drive letter corresponding to your DVD-ROM drive to open it. Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen World of Warcraft ! instructions to install Wrath of the Lich King. Installing DirectX® PC Users Only: You will need to install DirectX 9.0c in order to properly run Wrath of the Lich King. During installation you will be prompted to install DirectX if you do not already have the most up-to-date version installed on your computer Mac System Requirements OS: Minimum: Mac® OS X 10.5.8, 10.6.4 or newer Recommended: Mac® OS X 10.6.4 or newer Processor: Minimum: Intel® Processor Recommended: Intel® Core™ 2 Duo processor Memory: Minimum: 2 GB RAM Recommended: 4 GB RAM Video: Recommended: NVIDIA® GeForce® 9600M GT or ATI Radeon™ HD 4670 or better Installation Instructions Place the Wrath of the Lich King DVD in your DVD-ROM drive. -
Game Developer Power 50 the Binding November 2012 of Isaac
THE LEADING GAME INDUSTRY MAGAZINE VOL19 NO 11 NOVEMBER 2012 INSIDE: GAME DEVELOPER POWER 50 THE BINDING NOVEMBER 2012 OF ISAAC www.unrealengine.com real Matinee extensively for Lost Planet 3. many inspirations from visionary directors Spark Unlimited Explores Sophos said these tools empower level de- such as Ridley Scott and John Carpenter. Lost Planet 3 with signers, artist, animators and sound design- Using UE3’s volumetric lighting capabilities ers to quickly prototype, iterate and polish of the engine, Spark was able to more effec- Unreal Engine 3 gameplay scenarios and cinematics. With tively create the moody atmosphere and light- multiple departments being comfortable with ing schemes to help create a sci-fi world that Capcom has enlisted Los Angeles developer Kismet and Matinee, engineers and design- shows as nicely as the reference it draws upon. Spark Unlimited to continue the adventures ers are no longer the bottleneck when it “Even though it takes place in the future, in the world of E.D.N. III. Lost Planet 3 is a comes to implementing assets, which fa- we defi nitely took a lot of inspiration from the prequel to the original game, offering fans of cilitates rapid development and leads to a Old West frontier,” said Sophos. “We also the franchise a very different experience in higher level of polish across the entire game. wanted a lived-in, retro-vibe, so high-tech the harsh, icy conditions of the unforgiving Sophos said the communication between hardware took a backseat to improvised planet. The game combines on-foot third-per- Spark and Epic has been great in its ongoing weapons and real-world fi rearms. -
Online Gaming Market
MMORPGs: An Economic Perspective Joseph Donovan, Andrew Lee, Jonathan Malmaud, Hanwen Yan May 31, 2006 1 Introduction Massively Multiplayer Online Role Playing Games (MMORPGs)1 are video games in which many thousands of users experience a shared, persistent environment. The users can interact with each other and the game world continues to exist independently of which users are currently playing. Re- cently MMORPGs have become increasingly popular in America as more households receive high-speed Internet access and video games continue to penetrate mainstream culture. Most MMORPGs have similar gameplay. The player first creates a cus- tomized character and assumes the role of the character in an online envi- ronment. He develops his character by completing various tasks that usually involve combating computer-controlled characters cooperatively or competi- tively with other players. Character development includes finding equipment and making the character learn new skills. The game focuses increasingly on teamwork and immersing the player in the online community. The player is encouraged to officially join a long-term team known as a guild to complete more difficult tasks. The early stages of the MMORPG, in which the player develops the char- acter, often involve a large initial time expenditure. This causes the player to 1Note that the term MMORPG is interchangeable with MMO and MMOG. 1 want to continue playing after he or she has already invested time in develop- ing his character. In the later stages, the player is involved in the community and has made friends, encouraging the user to continue playing. This is im- portant because revenues are generated primarily from a subscription fee or periodically released expansions to the game rather than the up-front cost of the game. -
Why the Humans Are White: Fantasy, Modernity, and the Rhetorics Of
WHY THE HUMANS ARE WHITE: FANTASY, MODERNITY, AND THE RHETORICS OF RACISM IN WORLD OF WARCRAFT By CHRISTOPHER JONAS RITTER A dissertation submitted in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY WASHINGTON STATE UNIVERSITY Department of English MAY 2010 To the Faculty of Washington State University: The members of the Committee appointed to examine the dissertation of CHRISTOPHER JONAS RITTER find it satisfactory and recommend that it be accepted. __________________________________ Victor Villanueva, Ph.D., Chair __________________________________ Patricia Freitag Ericsson, Ph.D. __________________________________ Jason Farman, Ph.D. ii ACKNOWLEDGMENTS Greatest thanks go to my family guild, without whom I would never have played WoW for so long (or even in the first place, possibly): Dan Crockett, Annie Ritter, Dave Ritter, Betsy Ritter, and Peter Ritter. To my committee: Victor Villanueva, Patty Ericsson, and Jason Farman. Without your open- mindedness and encouragement, I would have succumbed to the derision of the Luddites and avoided studying what I love. To my colleagues/friends/professors at WSU, who helped me work out my ideas about this subject as they were born in several different seminars. Especially: Shawn LameBull, Rachael Shapiro, Hannah Allen, and Kristin Arola. To Jeff Hatch for his expertise with the architecture stuff. To The Gang, who helped me work out my ideas over beers: Pat Johnson, Sarah Bergfeld, Scott McMurtrey, Jim Haendiges, and Gage Lawhon. To my dad, Tom Ritter, for introducing me to Pong in like 1985 and indirectly putting me on the path that led me here. To Blizzard, not only for making a game that‘s kept me happy for approximately six times longer than any game had done previously; but more importantly, for providing the context and occasion for me to maintain long-distance relationships with people I love. -
Hacker Monthly
Issue 35 April 2013 The Absolute Beginner’s Guide to Arduino Engineers rebuilding the infrastructure that powers finance. careers.addepar.com package DDG::Goodie::Unidecode;# ABSTRACT: return an ASCII version of the search query use DDG::Goodie; use Text::Unidecode; zci is_cached => 1; zci answer_type => "convert to ascii"; triggers startend => "unidecode"; handle remainder => sub { my $u = unidecode $_; # unidecode output some- times contains trailing spaces $u =~ s/\s+$//; return $u; }; 1; package DDG::Goodie::Rot13; # ABSTRACT: Rotate chars by 13 letters use DDG::Goodie; triggers start => 'rot13'; handle remainder => sub { if ($_) { $_ =~ tr[a-zA-Z][n-za-mN-ZA-M]; return "ROT13: $_"; }; return }; zci is_cached => 1; 1; package DDG::Goodie::Base64; use DDG::Goodie; use MIME::Base64; use Encode; triggers startend => "base64"; zci answer_type => "base64_conversion"; zci is_cached => 1; handle remainder => sub { return unless $_ =~ /^(encode|decode|)\s*(.*)$/i; my $command = $1 || ''; my $str = $2 || ''; if ($str) { if ( $command && $command eq 'decode' ) { $str = decode_base64($str); $str = decode( "UTF-8", $str ); return "Base64 decoded: $str"; } else { $str = encode_base64( encode( "UTF-8", $str ) ); return "Base64 encoded: $str"; } } return; }; 1; package DDG::Goodie::Chars; # ABSTRACT: Give the number of charac- ters (length) of the query. use DDG::Goodie; triggers start => 'chars'; zci is_cached => 1; zci answer_type => "chars"; handle remainder => sub { return "Chars: " .length $_ if $_; return; }; 1; pack- age DDG::Goodie::ABC; -
Activision Blizzard, Inc
ACTIVISION BLIZZARD, INC. FORM 10-K/A (Amended Annual Report) Filed 02/27/13 for the Period Ending 12/31/12 Address 3100 OCEAN PARK BLVD SANTA MONICA, CA 90405 Telephone 3102552000 CIK 0000718877 Symbol ATVI SIC Code 7372 - Prepackaged Software Industry Software & Programming Sector Technology Fiscal Year 12/31 http://www.edgar-online.com © Copyright 2013, EDGAR Online, Inc. All Rights Reserved. Distribution and use of this document restricted under EDGAR Online, Inc. Terms of Use. Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K/A Amendment No. 1 (Mark one) ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Fiscal Year Ended December 31, 2012 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File Number 1-15839 ACTIVISION BLIZZARD, INC. (Exact name of registrant as specified in its charter) Delaware 95-4803544 (State or other jurisdiction of incorporation or organization) (I.R.S. Employer Identification No.) 3100 Ocean Park Boulevard, Santa Monica, CA 90405 (Address of principal executive offices) (Zip Code) Registrant's telephone number, including area code: (310) 255-2000 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Which Title of each Class Registered Common Stock, par value The NASDAQ Global Select $.000001 per share Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. -
Wow-Classic-Manual-Zhtw.Pdf
www.wowtaiwan.com.tw (02)2654-6266 (02)2654-9111 [email protected] 6 http://www.wowtaiwan.com.tw/support ([email protected]) http://www.wowtaiwan.com.tw http://www.wowtaiwan.com.tw 10 [email protected] 12 http://www.wowtaiwan.com.tw 14 A 16 18 20 22 24 26 28 30 32 34 36 http://www.wowtaiwan.com.tw 38 40 42 http://www.wowtaiwan.com.tw 44 46 48 50 52 54 56 58 60 62 64 66 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 http://www.wowtaiwan.com.tw 148 154 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 [email protected] [email protected] 198 Game Design Monte Krol Designers Blizzard Entertainment Graham Madarasz Bo Bell Executive Producer Jay Patel James Chadwick Mike Morhaime Install/Patch/Distribu- Mark Downie Team Lead tion Alen Lapidis Mark Kern Programming Matt Sanders Art Director Brian Fitzgerald Additional Art William Petras John Mikros Dave Berggren Creative Director John Stiles Allen Dilling Chris Metzen Tony Tribelli Toph Gorham Lead Animator Stephen C. Wong Trevor Jacobs Kevin Beardslee Install/Patch/Distribu- Tom Jung Lead Artist tion Cameron Lamprecht Justin Thavirat Producer Rob McNaughton Lead Character Art- Derek Simmons Mickey Nielson ist Macintosh Matt Oursbourn Brandon Idol Programming Game Designers Lead Designers John Mikros Tom Chilton Rob Pardo, Allen Adham Addiitonal Eric Dodds Lead Programmer Macintosh Michael Heiberg John Cash Programming Kevin Jordan Lead Technical Art- Rob Barris, John Stiles Jeffrey Kaplan ist Animators John Yoo Kyle Harrison Adam Byrne Quest Designers Producers Jay Hathaway Alex Afrasiabi Shane Dabiri Eric Henze Michael Backus Carlos Guerrero Solomon Lee Suzanne Brownell Additional Produc- Dungeon/City Artists Shawn Carnes tion Jose Aello, Jr. -
Blackthorne-Manual.Pdf
beneath the central keep of the great castle. Although the The larger of the MP's — a sandy-haired, freckle-faced Ka'dra'suul grew in strength and numbers, they suffered sergeant — offered some advice to the newly-arrived MP cor- physical as well as psychological mutations. The Darkstone poral. had been neglected by its people and responded by molding the Ka'dra'suul into a cruel race of beings. Fortunately, the "The prisoner must be kept under restraint at all times," the two peoples, separated by the great desert, had little contact sergeant cautioned him. "Captain Blackthorne is an extremely with one another. Eventually, the Ka'dra'suul's supply of dangerous man, trained in all forms of armed and unarmed Xandralite— the energy-radiating soft metal used by both combat. Maximum caution must be exercised at all times." races for heat and light—was nearly exhausted. The vampiric The warning really wasn't necessary. The corporal already Darkstone was effectively draining them of their life-giving knew all about Blackthorne, despite the fact he'd been in the fuel. region only a couple days. Blackthorne was a well-known A young warrior then arose among the people. Sarlac was figure, a legend in military circles. A former U.S. Marine offi- his name and he preached against the Androthi to the north, cer, Captain Blackthorne had turned mercenary early in his claiming that they enjoyed an unfair share of Tuul's blessed military career after receiving a medical discharge from the resources and that it was the duty of the Ka'dra'suul to set Corps.