Wow-Bc-Manual-Zhtw.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
World of Warcraft Online Manual
Game Experience May Change During Online Play WOWz 9/11/04 4:02 PM Page 2 Copyright ©2004 by Blizzard Entertainment. All rights reserved. The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use the product. Use of World of Warcraft, is subject to your acceptance of the World of Warcraft® Terms of Use Agreement. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries.Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries. Pentium is a registered trademark of Intel Corporation. Power Macintosh is a registered trademark of Apple Computer, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratory. Monotype is a trademark of Agfa Monotype Limited registered in the U.S. Patent and Trademark ® Office and certain other jurisdictions. Arial is a trademark of The Monotype Corporation registered in the U.S. Patent and Trademark Office and certain other jurisdictions. ITC Friz Quadrata is a trademark of The International Typeface Corporation which may be registered in certain jurisdictions. All other trademarks are the property of their respective owners. Uses high-quality DivX® Video. DivX® and the DivX® Video logo are trademarks of DivXNetworks, Inc. and are used under license. All rights reserved. AMD, the AMD logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc All ATI product and product feature names and logos, including ATI, the ATI Logo, and RADEON are trademarks and / or registered trademarks of ATI Technologies Inc. -
Sociality and Materiality in World of Warcraft Nicholas Anthony Gadsby
Sociality and Materiality in World of Warcraft Nicholas Anthony Gadsby University College London Department of Anthropology A thesis re-submitted for the degree of Doctor of Philosophy May 2016 1 Declaration I, Nicholas Anthony Gadsby, confirm that the work presented in this thesis is my own. Where information has been derived from other sources, I conform this has been indicated in the thesis. 2 Abstract The focus of my thesis is the role and status of control in the MMO World of Warcraft where one of the primary motivations for player engagement was to eliminate and marginalise contingency at sites across the game that were perceived to be prone to the negative effects of contingency, a process that its developers were to a significant degree complicit in. My field sites traced the activities and lives of gamers across the physical location of London and the south east of the United Kingdom and their online game locations that constituted World of Warcraft and occasionally other online games which included the guild they were a member of that was called ‘Helkpo’. It examines how the transparency attributed to the game’s code, its ‘architectural rules’, framed the unpredictability of players as problematic and how codified ‘social rules’ attempted to correct this shortcoming. In my thesis I dive into the lives of the members of Helkpo as both guild members and as part of the expansive network that constituted their social lives in London. It demonstrates how the indeterminate nature of information in the relations in their social network contrasted with the modes of accountability that World of Warcraft offered, defined by different forms of information termed ‘knowing’ and ‘knowledge’. -
A Discourse Analysis of Chris Metzen's Game Announcements
A Discourse Analysis of Chris Metzen’s Game Announcements Radek Němec Bachelor’s thesis 2019 ABSTRAKT Tato bakalářská práce se zabývá herními oznámeními pronesenými Chrisem Metzenem. Hlavním cílem je provést diskurzivní analýzu těchto oznámení. Teoretická část se zaměřuje na charakterizaci diskurzu a diskurzivní analýzy. Dále se pak zabývá definicí textu a jeho náležitostí, pragmatikou a vysvětlením jednotlivých přesvědčovacích prostředků, které byly použity Metzenem. Praktická část pak zkoumá pokrok Metzenových proslovů a poukazuje na důvody, proč byly dané prostředky použity. V praktické části jsou podány konkrétní očíslované příklady použití těchto prostředků, které slouží jako podpora analýzy. Klíčová slova: diskurz, diskurzivní analýza, herní oznámení, Chris Metzen, přesvědčovací prostředky, herní průmysl ABSTRACT This bachelor thesis deals with Chris Metzen’s game announcements. The main goal is to do a discursive analysis of these announcements. The theoretical part focuses on the characterization of the terms discourse and discourse analysis. Furthermore, it deals with the definition of the text and its essentials, pragmatics and the explanation of the individual persuasive tools used by Metzen. The practical part then examines the progress of Metzen's speeches and points out the reasons for use of these persuasive devices. The practical part provides concrete numbered examples of using these tools, which serve as support of analysis. Keywords: discourse, discourse analysis, game announcements, Chris Metzen, persuasive tools, gaming industry ACKNOWLEDGEMENTS I would like to thank my supervisor Mgr. Petr Dujka and his colleague M.A. Svitlana Shurma, Ph.D. for their time devoted to me and this thesis, as well as for directing me during the whole process. Also, I would like to thank the UTB library for providing me a perfect place for writing the thesis and for lending me a lot of relevant literature that I found useful for the work. -
Wotlk EU Manual
Getting Started PC System Requirements OS: Minimum: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) Recommended: 64-bit Windows Vista®/Windows® 7 Processor: Minimum: Intel Pentium® 4 1.3 GHZ or AMD Athlon™ XP 1500+ Recommended: Dual core processor Memory: Minimum: 1 GB RAM Recommended: 2 GB RAM Video: Minimum: NVIDIA® GeForce® FX or ATI Radeon™ 9500 video card or better Recommended: 256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better Installation Instructions Place Wrath of the Lich King DVD into your DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install Wrath of the Lich King button and Enter the Next Chapter to follow the onscreen instructions to install Wrath of the Lich King to your hard drive. If the installation window ® does not appear, open the My Computer icon on your desktop and double-click the drive letter corresponding to your DVD-ROM drive to open it. Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen World of Warcraft ! instructions to install Wrath of the Lich King. Installing DirectX® PC Users Only: You will need to install DirectX 9.0c in order to properly run Wrath of the Lich King. During installation you will be prompted to install DirectX if you do not already have the most up-to-date version installed on your computer Mac System Requirements OS: Minimum: Mac® OS X 10.5.8, 10.6.4 or newer Recommended: Mac® OS X 10.6.4 or newer Processor: Minimum: Intel® Processor Recommended: Intel® Core™ 2 Duo processor Memory: Minimum: 2 GB RAM Recommended: 4 GB RAM Video: Recommended: NVIDIA® GeForce® 9600M GT or ATI Radeon™ HD 4670 or better Installation Instructions Place the Wrath of the Lich King DVD in your DVD-ROM drive. -
Rainbow’ Star Lands in Bakersfield
The RenegadeBakersfield College Rip Vol. 86 ∙ No. 7 www.therip.com Wednesday, December 3, 2014 ‘Rainbow’ star lands in Bakersfield By Alisia Sanchez more, Burton said, “I see that Photographer some of you have copies of ‘The Rhino Who Swallowed a Storm,’ The product details of LeVar and if you have one, please feel Burton’s first children’s book, free to follow along.” “The Rhino Who Swallowed a “I don’t,” a little boy said in Storm,” suggest that the book is response. intended for children between “You can borrow mine,” of- the ages of 5 and 7 years old, but fered 9-year-old Zion Johnson, when Burton appeared at Barnes who wore a pair of soft-pink & Noble on Nov. 21 to read his footed pajamas. book out loud, listeners of all “If you don’t have a copy, I’m ages were eager to take a look. going to share the pictures with Wearing a blue sweater and a you, OK? All right,” Burton as- pair of blue denim jeans, long- sured the boy. time host of the PBS children’s After numerous parents at- television series “Reading Rain- tempted to hush the talkative bow,” Burton made his way children, Burton began his around the circle of children and reading of the 32-page book he their parents. He sat down on a Above: 9-month-old Lily co-wrote with Susan Schaefer Thompson and LeVar brown wooden chair that had Bernardo. been set out for him by Barnes Illustrated by Courtenay Burton share a glance as he & Noble Community Business Fletcher, Burton kept his word signs her copy of his first Development Manager Cody W. -
Deckbau- Kurzregeln S Gibt Nur Einige Wenige Regeln, an Die Du Dich Halten Must, Wenn Du Deine Deck Baust
Bereitmach- Zieh- Schritt Schritt • Spiele Karten Kampf- • Benutze Kraften Schritte • Lege eine Ressource • Führe Angriffe durch Aufräum- Schritte ©2006 Upper Deck Europe BV, Flevolaan 15, 1382 JX Weesp, Niederlande. Alle Rechte vorbehalten. www.ude.com OFFIZIELLES REGELHEFT © 2006 Blizzard Entertainment, Inc. All rights reserved. Heroes of Azeroth is a trademark, and Warcraft, World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners. Deckbau- Kurzregeln s gibt nur einige wenige Regeln, an die du dich halten must, wenn du deinE Deck baust: ❂ Dein Deck muss mindestens 60 Karten haben, dein Startheld wird dabei nicht mitgerechnet. Dein Held ist schon zu Beginn im Spiel und wird nicht als Teil deines Decks betrachtet. ❂ Du darfst keine Karte mehr als 4 mal in deinem Deck haben, es sei denn sie hat das Wort „Unlimitiert“ in ihrer Typenzeile. Du darfst eine beliebige Anzahl von Unlimitierten Karten in deinem Deck haben. ❂ Einige Fähigkeitskarten können nur von einem Helden benutzt werden, der eine bestimmte Talentspezialisierung hat. Diese Karten werden „[Talent]-Held erforderlich“ fettgedruckt in ihrer Textbox stehen haben. ❂ Du kannst nur Karten in dein Deck nehmen, die ein oder mehr Eigenschaftssymbole mit deinem Helden gemein haben. Einige neutrale Karten haben keine Eigenschaftssymbole. Du kannst diese Karten in jedes Deck nehmen. Besuch doch mal die WoW TCG-Webseite: UDE.com/wow Inhaltsverzeichnis Einleitung ............................. 1 Zugabfolge ........................... 18 1. Startphase Spielübersicht ...................... 1 2. Aktionsphase 3. Endphase Ziel des Spiels ..................... 2 Grundlagen des Kampfes ......21 Was ist in der Starter-Box.... -
Rosario Grasso Meets Rob Pardo, Vice President, Game Designer, Blizzard Irvine, 24Th June 2009
Hardware Upgrade: Rosario Grasso meets Rob Pardo, Vice President, Game Designer, Blizzard Irvine, 24th june 2009. ------------------------------------------------------------------------------------------ Q: We are with Rob Pardo, vice president of Blizzard Entertainment and game designer. Which elements of StarCraft II will affect most the fans of the original chapter? A: StarCraft II is gonna to include a lot of new elements to the game but also really try to stay trough to the original game. So what we tried to do was a re-imagine the game, you know, really try to introduce lots of new units, lots of new game mechanics, but trying to keep that core game that was really fast-paced and was more macro-based. You will spend more time on your base, on the economics, on building mass armies and we want to have all those elements with all brand new units and in addition to that we really want to innovate heavily in single player game. In the single player campaign we wanna be a very immersive story experience where the player really gets interact with all the characters in a much deeper lever and they can actually pick wich mission that choose next and accumulate money wich then he can spend on techonoloy so they can determine the tecnology level of their fleet and what units they want to specialized with them. Q: How will be the expanded universe of StarCraft? There will be a fourth race? A: We talked a lot about a forth race for StarCraft II and ultimately we decided to not do a fourth race. -
World of Warcraft: the Burning Crusade Manual
WOWBC_manual_FE 9/10/06 21:45 Page 2 Getting Started Important note: The Burning Crusade is an expansion set to World of Warcraft. You must already have a properly installed copy of World of Warcraft in order to install and play this expansion. Installing the Game (PC) System Requirements: OS: Windows 2000 (Service Pack 4); Windows XP (Service Pack 2). Processor: Intel Pentium3 800MHz, or AMD Duron 800MHz. Memory: 512 MB RAM, 1 GB RAM is recommended. Video: Minimum: 32 MB 3D graphics processor with Hardware Transform and Lighting, such as an NVIDIA GeForce 2 class card or above. Recommended: 64MB 3D graphics processor with Vertex and Pixel Shader capability, such as an NVIDIA GeForce FX 5700 class card or above. For a complete list of supported 3D cards, please visit: http://www.wow-europe.com/en/support/ Sound: DirectX compatible sound card. Install Size: 10 Gigabytes of free Hard Disk space. Welcome Back to the World of Warcraft! Installation Instructions Place The Burning Crusade CD/DVD into your CD-ROM or DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install Burning Crusade button and follow the on-screen instructions to install The Burning Crusade to your hard drive. If the installation window does not appear, open the My Computer icon on your desktop and double-click on the drive letter corresponding to your CD-ROM or DVD-ROM drive to open it. Double-click on the Install.exe icon in the CD-ROM contents and follow the on-screen instructions to install The Burning Crusade. -
Why the Humans Are White: Fantasy, Modernity, and the Rhetorics Of
WHY THE HUMANS ARE WHITE: FANTASY, MODERNITY, AND THE RHETORICS OF RACISM IN WORLD OF WARCRAFT By CHRISTOPHER JONAS RITTER A dissertation submitted in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY WASHINGTON STATE UNIVERSITY Department of English MAY 2010 To the Faculty of Washington State University: The members of the Committee appointed to examine the dissertation of CHRISTOPHER JONAS RITTER find it satisfactory and recommend that it be accepted. __________________________________ Victor Villanueva, Ph.D., Chair __________________________________ Patricia Freitag Ericsson, Ph.D. __________________________________ Jason Farman, Ph.D. ii ACKNOWLEDGMENTS Greatest thanks go to my family guild, without whom I would never have played WoW for so long (or even in the first place, possibly): Dan Crockett, Annie Ritter, Dave Ritter, Betsy Ritter, and Peter Ritter. To my committee: Victor Villanueva, Patty Ericsson, and Jason Farman. Without your open- mindedness and encouragement, I would have succumbed to the derision of the Luddites and avoided studying what I love. To my colleagues/friends/professors at WSU, who helped me work out my ideas about this subject as they were born in several different seminars. Especially: Shawn LameBull, Rachael Shapiro, Hannah Allen, and Kristin Arola. To Jeff Hatch for his expertise with the architecture stuff. To The Gang, who helped me work out my ideas over beers: Pat Johnson, Sarah Bergfeld, Scott McMurtrey, Jim Haendiges, and Gage Lawhon. To my dad, Tom Ritter, for introducing me to Pong in like 1985 and indirectly putting me on the path that led me here. To Blizzard, not only for making a game that‘s kept me happy for approximately six times longer than any game had done previously; but more importantly, for providing the context and occasion for me to maintain long-distance relationships with people I love. -
An Honours Thesis By: Malcolm Capstick
Contrasting Masculinities in Azeroth The Construction of Hegemonic Masculinity in World of Warcraft An honours thesis by: Malcolm Capstick A thesis submitted in partial fulfillment of the requirements for the degree of Bachelor of Arts, Honours in Sociology This honours thesis is accepted by: Dr. Audrey MacNevin Honours Supervisor Dr. Augie (Russell) Westhaver Acting Chair April 21st 2015 Saint Mary’s University Canada © Malcolm Capstick 2015 Acknowledgments Throughout the process of this research I have been lucky enough to have several people whose kindness, patience and intelligence contributed greatly to my own academic pursuits. Firstly, I would like to thank my fellow students within the honours program. This project was only made possible through the collective input/criticism that I was lucky enough to receive from a great set of peers. Secondly, I would like to extend my sincerest thanks to my family, Bryanne and Kaden. It was only through their support, sacrifice and encouragement that this project was able to become reality. Every day I am reminded how lucky I am to have such great people in life. Lastly, I would like to extend my gratitude to Dr. Audrey MacNevin who both challenged, and supported me throughout the process of this document Abstract Contrasting Masculinities in Azeroth: The Construction of Hegemonic Masculinity in World of Warcraft By Malcolm F. Capstick Using R.W. Connell’s theoretical framework of hegemonic masculinity, a critical discourse analysis is completed on the avatar creation screen in World of Warcraft (WoW), a popular, online video game. As WoW is foremost a commodity, analysis is contrasted with design and marketing strategies that are provided by a lecture given at the Massachusetts Institute of Technology (MIT) campus, on May 7th, 2014 by Rob Pardo, chief creative designer of WoW. -
Wow-Classic-Manual-Zhtw.Pdf
www.wowtaiwan.com.tw (02)2654-6266 (02)2654-9111 [email protected] 6 http://www.wowtaiwan.com.tw/support ([email protected]) http://www.wowtaiwan.com.tw http://www.wowtaiwan.com.tw 10 [email protected] 12 http://www.wowtaiwan.com.tw 14 A 16 18 20 22 24 26 28 30 32 34 36 http://www.wowtaiwan.com.tw 38 40 42 http://www.wowtaiwan.com.tw 44 46 48 50 52 54 56 58 60 62 64 66 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 http://www.wowtaiwan.com.tw 148 154 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 [email protected] [email protected] 198 Game Design Monte Krol Designers Blizzard Entertainment Graham Madarasz Bo Bell Executive Producer Jay Patel James Chadwick Mike Morhaime Install/Patch/Distribu- Mark Downie Team Lead tion Alen Lapidis Mark Kern Programming Matt Sanders Art Director Brian Fitzgerald Additional Art William Petras John Mikros Dave Berggren Creative Director John Stiles Allen Dilling Chris Metzen Tony Tribelli Toph Gorham Lead Animator Stephen C. Wong Trevor Jacobs Kevin Beardslee Install/Patch/Distribu- Tom Jung Lead Artist tion Cameron Lamprecht Justin Thavirat Producer Rob McNaughton Lead Character Art- Derek Simmons Mickey Nielson ist Macintosh Matt Oursbourn Brandon Idol Programming Game Designers Lead Designers John Mikros Tom Chilton Rob Pardo, Allen Adham Addiitonal Eric Dodds Lead Programmer Macintosh Michael Heiberg John Cash Programming Kevin Jordan Lead Technical Art- Rob Barris, John Stiles Jeffrey Kaplan ist Animators John Yoo Kyle Harrison Adam Byrne Quest Designers Producers Jay Hathaway Alex Afrasiabi Shane Dabiri Eric Henze Michael Backus Carlos Guerrero Solomon Lee Suzanne Brownell Additional Produc- Dungeon/City Artists Shawn Carnes tion Jose Aello, Jr. -
Official Rulebook Nv 89030 Usa
Ready Draw Step Step • Play Cards Combat • Use Powers Step(s) • Place a Resource • Make Attacks Wrap-Up Step ©2006 The Upper Deck Company All rights reserved. The Upper Deck Company 985 Trade Drive, N. Las Vegas, OFFICIAL RULEBOOK NV 89030 USA. Upper Deck Europe BV, Flevolaan 15, 1382 JX Weesp, The Netherlands. All rights reserved. © 2006 Blizzard Entertainment, Inc. All Rights Reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners. Deckbuilding Quick Reference here are only a few rules you need to follow when building your deck: T ❂ Your deck must include at least 60 cards, not counting your starting hero. Your hero starts the game in play, and it isn’t considered a part of your deck. ❂ You can’t include more than four copies of a single card in your deck unless that card has “unlimited” in its type line. You may include any number of unlimited cards in your deck. ❂ Some ability cards can only be used by a hero who has a certain talent spec. Those cards will have “[Talent Spec] Hero Required” in bold in their text box. ❂ You can include only cards that share one or more trait icons with your hero in your deck. Some neutral cards don’t have any trait icons. You can put those cards into any deck. Check out the WoW TCG websites: UDE.com/wow, WoWRealms.com, WoWCards.org, WoW.TCGPlayer.com, WarcraftCCG.com, WoWTCGDB.com Table of Contents Introduction ........................