Digital Compositing with Blackmagic Fusion

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Digital Compositing with Blackmagic Fusion Digital Compositing with Blackmagic Fusion Create complex composites with Blackmagic Design Fusion. Learn the basics of node-based com- positing and get up to speed quickly so you can undertake your own compositing projects. In Digital Compositing with Blackmagic Fusion: Essential Techniques, industry veteran Lee Lanier cov- ers the most important components, tools, and workflows any serious compositor needs to know. Practice your knowledge and skill as you read the book with the included mini-tutorials and longer chapter tutorials. An accompanying eResource (www.routledge.com/9781138668287) fea- tures video image sequences, 3D renders, and other tutorial materials, allowing you to immediately practice the discussed techniques. Critical topics in this book include: • Tool / Node networks • Color space and color channels • Transformations • Masking and rotoscoping • Keyframing and animation splines • Green screen keying • The Fusion 3D environment • Color grading and color manipulation • Filter tools • Motion tracking • Particle simulation • Stereoscopic workflow Lee Lanier has worked as a professional computer animator and VFX (visual effects) artist since 1994. He has more than 70 features, shorts, music videos, trailers, and commercials to his credit. Lee has written ten high-end software books that have sold more than 30,000 copies, has authored VFX training videos for lynda.com, has taught VFX compositing at the Gnomon School of Visual Effects in Hollywood, and is a member of VES (Visual Effects Society). A strong supporter of the arts, Lee co-founded the Dam Short Film Festival—Nevada’s largest film festival—and continues to serve as its executive director. He also co-manages the Boulder City branch of Dr. Sketchy’s Anti-Art School, curates several art gallery spaces, and is an avid painter. You can see his work at beezlebugbit.com and diabolica-art.com. Digital Compositing with Blackmagic Fusion Essential Techniques Lee Lanier Routledge Taylor & Francis Group NEW YORK AND LONDON First published 2017 by Routledge 711 Third Avenue, New York, NY 10017 and by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2017 Lee Lanier The right of Lee Lanier to be identified as author of this work has been asserted by him in accor- dance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopy- ing and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging in Publication Data A catalog record for this book has been requested. ISBN: 978-1-138-66827-0 (hbk) ISBN: 978-1-138-66828-7 (pbk) ISBN: 978-1-315-61872-2 (ebk) Publisher’s note: This book has been prepared from camera-ready copy prepared by the author. Typeset in Myriad Pro by BeezleBug Bit, LLC Contents Introduction ------------------------------------------------------------------- xiii You, the Reader -------------------------------------------------------------------------- xiii Topics Covered -------------------------------------------------------------------------- xiii Required Software ---------------------------------------------------------------------- xiv Downloading the Tutorial Files ------------------------------------------------------ xiv About the Source Files ----------------------------------------------------------------- xiv Using the Tutorial Files with Windows and Mac Systems --------------------- xiv Updates ------------------------------------------------------------------------------------ xv Naming Conventions ------------------------------------------------------------------- xv Fusion and Visual Effects Terminology --------------------------------------------- xv Contacting the Author ----------------------------------------------------------------- xv Chapter 1: Working with Tool Networks -------------------------------- 1 Understanding the Fusion Interface ------------------------------------------------ 2 Exploring Panels, Tabs, and Views ------------------------------------------ 2 Navigating within Views ------------------------------------------------------ 3 Using the Menus ---------------------------------------------------------------- 3 Setting Up a Project ---------------------------------------------------------------------- 3 Choosing Critical Project Settings ----------------------------------------- 4 Sidebar: Integer vs. Floating-point Color Space --------------------------- 4 Creating Tool Networks ------------------------------------------------------------------ 5 Connecting Tools --------------------------------------------------------------- 5 Rearranging and Disabling Tools ------------------------------------------- 6 Importing Footage ------------------------------------------------------------- 6 Sidebar: Reloading Missing Footage ----------------------------------------------- 7 Mini-Tutorial 1: Creating a Simple Tool Network ----------------------- 7 Sidebar: Reconnecting Left and Right Display Views ------------------------- 10 Playing Back ------------------------------------------------------------------------------ 10 Rendering a Preview --------------------------------------------------------- 11 Setting the Time Ranges ---------------------------------------------------- 11 Setting Playback Quality ---------------------------------------------------- 12 Chapter 2: Manipulating Colors, Channels, and Spaces ---------- 15 Working with Channels ---------------------------------------------------------------- 16 Filtering Specific Channels ------------------------------------------------- 16 v Contents Accessing Auxiliary Channels ---------------------------------------------- 17 Interpreting the Color Space of Footage ------------------------------------------ 18 Sidebar: Color Spaces and Color Models ---------------------------------- 18 Converting a Color Space within a Network --------------------------- 19 Mini-Tutorial 2: Working in Linear Color Space ----------------------- 20 Working with Gamma in Fusion ------------------------------------------ 21 Sidebar: Using the Gamut Tool to Preview Output Color Spaces ----- 22 Sidebar: Changing Bit-Depth within the Tool Network ---------------- 23 Applying Color Filters ------------------------------------------------------------------ 23 Adjusting Brightness / Darkness ----------------------------------------- 24 Sidebar: Resetting and Raising Parameter Sliders ----------------------- 25 Adjusting Contrast----------------------------------------------------------- 25 Using Histograms and Subviews ----------------------------------------- 25 Adjusting Saturation --------------------------------------------------------- 27 Adjusting Hue ----------------------------------------------------------------- 27 Chapter Tutorial: Color Grading a Sequence ------------------------------------- 28 Chapter 3: Combining Inputs and Recombining Render Passes -- 37 Layer- vs. Node-based Compositing ----------------------------------------------- 38 Merging Inputs --------------------------------------------------------------------------- 38 Transforming with the Merge Tool --------------------------------------- 39 Altering Apply Modes ------------------------------------------------------- 40 Sidebar: Choosing Alpha Operators ---------------------------------------- 41 Premultiplying and Adjusting Alpha ------------------------------------ 42 Chaining Together Multiple Merge Tools ------------------------------- 43 Recombining Render Passes --------------------------------------------------------- 44 Overview of Common Render Passes ----------------------------------- 44 Sidebar: Render Pass Flexibility --------------------------------------------- 46 Mini-Tutorial 3: Recombining Basic Render Passes ------------------ 46 Working with Z-Depth ------------------------------------------------------- 49 Adding Depth-of-Field ------------------------------------------------------ 49 Adding Fog in Depth -------------------------------------------------------- 52 Applying Motion Blur in the Composite -------------------------------- 52 Sidebar: Examining Channel Values --------------------------------------- 54 Sidebar: Deep Pixel, Deep Image, and WPP ------------------------------ 54 Chapter Tutorial: Assembling a Shot ----------------------------------------------- 54 Chapter 4: Transforming and Motion Tracking ---------------------- 59 Altering and Animating Transforms ------------------------------------------------ 60 Using the Transform Tool --------------------------------------------------- 60 Sidebar: Project and Frame Resolutions ----------------------------------- 61 vi Contents Contents Choosing a Filter Method --------------------------------------------------- 62 Transforming with Scale, Resize, and DVE ------------------------------ 62 Letterboxing and Cropping ------------------------------------------------ 63 Adding Camera Shake ------------------------------------------------------- 64 Activating Motion Blur ------------------------------------------------------ 65 Animating Transformations ------------------------------------------------
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