INSTRUKCJA Manuál Kézikönyv

Total Page:16

File Type:pdf, Size:1020Kb

INSTRUKCJA Manuál Kézikönyv TWÓJ KOD SIECIOWY KÓD VAŠÍ ONLINE PROPUSTKY AZ ONLINE PASS CODE-OD Podaj ten jednorazowy A legteljesebb online élmény kod, żeby aktywować pełne Chcete-li si aktivovat všechny eléréséhez használd fel ezt az doświadczenie sieciowe. online funkce, zadejte tento egyszer használatos kódot. 1. Wybierz w menu głównym kód pro jednorázové použití. 1. Válaszd ki a Kooperatív gry opcję kampanii we 1. V hlavní nabídce hry zvolte hadjárat (Co-op Campaign) współpracy („Co-op položku Co-op Campaign opciót a játék főmenüjében. Campaign”). (Kooperativní kampaň). 2. Válaszd ki a Kód 2. Wyświetlone zostanie 2. V okně, které se objeví, érvényesítése (Redeem Code) okno. Wybierz w nim vyberte položku Redeem lehetőséget opcję wykorzystana kodu Code (Uplatnit kód). a megjelenő ablakban. („Redeem Code”). 3. Zadejte kód své online 3. Gépeld be az Online Pass 3. Wprowadź swój kod propustky. Code-odat. sieciowy. 4. DEJTE SE DO TOHO! 4. Hadd szóljon! 4. Zapnij pasy! Jeśli poprzedni właściciel gry Pokud byl kód online propustky již Ha az Online Pass Code-ot már egy wykorzystał już kod sieciowy, použit předchozím majitelem hry, korábbi tulajdonos felhasználta, możesz kupić nowy. můžete si zakoupit nový. új Online Pass Code-ot vásárolhatsz. © 2013 and published by Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria. Deep Silver is a division of Koch Media GmbH. Developed by Deep Silver Volition, LLC. Deep Silver,Saints Row IV™, Deep Silver Volition, LLC. and their respective logo are trademarks of Koch Media GmbH. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved. Uses Bink Video. Copyright © 1997-2013 by RAD Game Tools, Inc. DTS, the Symbol, and DTS and the Symbol together are registered trademarks of DTS, Inc. and all other DTS logos are trademarks of DTS, Inc. Portions of this software utilize SpeedTree®RT Technology (© 2004-2013 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of IDV, Inc. All rights reserved. Wwise © 2006-2013 Audiokinetic Inc. All rights reserved. This product includes software developed by the Open SSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/). INSTRUKCJA MANUÁL E901271MAPOL KÉZIKÖNYV STEROWANIE STEROWANIE KONTROLER DLA KONSOLI XBOX 360 PIESZO RUCH / WYBIERZ BRoń L ] x KUCNIJ Q _ ` KAMERA C Y OBALENIE WRęcz H X SPRINT _ L CELOWANIE PREC. / ATAK DODATKOWY ] B Użyj SUPERMOCY z A < ATAK głóWNY x l C SKOK / SUPERSKOK (PRZYTRZYMAJ) A > EKWIPUNEK B Przycisk przewodnika konsoli Xbox PRzeładuj / (PRZYTRZYMAJ) Podnieś BRoń/obieKT X AKCJA / WSiądź DO POJAZDU / Użyj żyWEJ TARCZY / Ciśnij LUDZKą TARczą Y TELEKINEZA / WERBUJ (PRZYTRZYMAJ) 7 WYBUCH / OBELGA (PRZYTRZYMAJ) 1 WZMOCNIENIE / ZWOLNIJ TOWARZYSZY (PRZYTRZYMAJ) 3 Tupnięcie / KOMPLEMENT (PRZYTRZYMAJ) 5 MENU HUB < MENU PAUZY > 4 5 Za KierOwniCą w saMOlOCie/śMigłOwCu KIERUJ / WYBIERZ BRoń L STERY L KAMERA C KAMERA C KLAKSON H ZWROT W LEWO _ DOPALACZ _ ATAK DODATKOWY ] HAMULEC / WSTECZNY ] ZWROT W PRAWO z ATAK głóWNY z ATAK głóWNY x GAZ x GAZ (SAMOLOT) / GÓRA (śmigłoWIEC) A DRIFT A ZMIANA TRYBU VTOL B EKWIPUNEK B HAMULEC/WSTECZNY (SAMOLOT) / Dół (śmigłoWIEC) X SPÓJRZ DO tyłu X AKCJA / Opuść POJAZD Y AKCJA / Opuść POJAZD Y WERBUJ 7 WERBUJ 7 ZMIANA RADIA 1 ZMIANA RADIA 1 SKANUJ POJAZD 3 SKANUJ POJAZD 3 ZMIANA RADIA 5 ZMIANA RADIA 5 MENU HUB < MENU HUB < MENU PAUZY > MENU PAUZY > 6 7 Menu główne MENU HUB CAMPAIGN - Rozpocznij kampanię jednoosobową. MAP – Wyświetl mapę Symulacji Steelport, przybliżaj/oddalaj obraz, filtruj działania, cele, sklepy i przejścia. CO-OP CAMPAIGN - Rozpocznij pełną kampanię wraz z przyjacielem za pośrednictwem łącza systemowego lub Xbox LIVE. Masz nad nią pełną kontrolę UPGRADES – Kupuj ulepszenia za pamięć podręczną. Nowe ulepszenia są i możesz w każdej chwili włączać się do gry i ją opuszczać. udostępniane po awansie na koleje poziomy. DOWNLOADABLE CONTENT - Przeglądaj i kupuj zawartość do PHONE – Komóra pozwala ci wezwać brykę lub któregoś z ziomali. pobrania do Saints Row IV. QUESTS – Aktywuj zadania i sprawdzaj stan wyzwań. EXTRAS - Wyświetl listę twórców gry albo cyfrowy podręcznik użytkownika MUSIC – Wybieraj stacje radiowe lub twórz własne składanki. Saints Row IV. CACHE – Pozyskuj pamięć podręczną po napełnieniu wskaźnika transferu. POWERS – Wyświetl listę swoich mocy. Wybieraj elementy i ulepszaj je klastrami danych. CAMERA – Dzięki aparatowi możesz zapisywać zrzuty ekranu i dzielić się nimi ze społecznością Saints Row. EXTRAS – Odblokowuj oszustwa i przeglądaj swoje statystyki. 8 9 MENU PAUZY INTERFEJS HUD 5. TOWARZYSZE 3. ZDROWIE SAVE GAME – Zapisz aktualną grę. 1.MINIMAPA 2. PALETA BRONI LOAD GAME – Wczytaj wcześniejszy zapis stanu rozgrywki. 4. SPRINT OPTIONS – Wczytaj wcześniejszy zapis stanu rozgrywki. 1. MINIMAPA – Pokazuje GPS, pobliskie akcje, cele, sklepy, przejścia, wrogów CO-OP – Zaproś do swojej gry znajomego i zmieniaj ustawienia współpracy. i uzupełnienia. EXIT TO TITLE SCREEN – Wyjdź z gry i wróć do menu głównego. 2.P ALETA BRONI – Pokazuje Twoją aktualną broń i moce. 3. ZDROWIE – Pokazuje aktualny poziom Twojego zdrowia. 4. SPRINT – Pokazuje Twoją aktualną wytrzymałość. 5.T OWARZYSZE – Ukazuje twoich aktualnych towarzyszy. 10 11 OvlÁdÁní OvlÁdÁní OvladaČ PrO XbOX 360 OvlÁdÁní Za CHŮZe POHYB / VÝBĚR ZBRANĚ L ] x PŘIKRČENÍ Q _ ` FOTOAPARÁT C Y ÚDER ZBLÍZKA H X SPRINT _ L PŘESNÉ MÍŘENÍ / SEKUNDÁRNÍ ÚTOK ] B POUŽÍT SUPERSCHOPNOST z A < PRIMÁRNÍ ÚTOK x l C SKOK / (PODRŽET) SUPERSKOK A > INVENTÁŘ B Průvodce Xbox NABÍT / (PODRŽET) SEBRAT ZBRAŇ/PŘEDMĚT X AKCE / NASTOUPIT DO VOZIDLA / PODRŽET ŽIVÝ ŠTÍT / ODHODIT ŽIVÝ ŠTÍT Y ZVOLIT TELEKINEZI / (PODRŽET) NAJMOUT PARŤÁKY 7 ZVOLIT VÝBUCH / (PODRŽET) POSMĚŠEK 1 ZVOLIT POSÍLENÍ / (PODRŽET) PROPUSTIT PARŤÁKY 3 ZVOLIT DUPNUTÍ / (PODRŽET) KOMPLIMENT 5 CENTRÁLNÍ NABÍDKA < NABÍDKA POZASTAVENÍ > 16 17 OvlÁdÁní ve vOZidle OvlÁdÁní letadla ŘÍZENÍ / VÝBĚR ZBRANĚ L ŘÍZENÍ L FOTOAPARÁT C FOTOAPARÁT C KLAKSON H OTOČIT VLEVO _ NITRO _ SEKUNDÁRNÍ ÚTOK ] BRZDA/ZPÁTEČKA ] OTOČIT VPRAVO z PRIMÁRNÍ ÚTOK z PRIMÁRNÍ ÚTOK x PLYN x (LETADLO) ZRYCHLENÍ / (VRTULNÍK) NAHORU A SMYK A (VTOL) ZMĚNIT REŽIM B INVENTÁŘ B (LETADLO) ZPOMALENÍ / ZPĚTNÝ TAH / (VRTULNÍK) DOLŮ X POHLED DOZADU X AKCE / OPUSTIT VOZIDLO Y AKCE / OPUSTIT VOZIDLO Y NAJMOUT PARŤÁKY 7 NAJMOUT PARŤÁKY 7 ZMĚNIT ROZHLASOVOU STANICI 1 ZMĚNIT ROZHLASOVOU STANICI 1 PROSCANOVAT AKTUÁLNÍ VOZIDLO 3 PROSCANOVAT AKTUÁLNÍ VOZIDLO 3 ZMĚNIT ROZHLASOVOU STANICI 5 ZMĚNIT ROZHLASOVOU STANICI 5 CENTRÁLNÍ NABÍDKA < CENTRÁLNÍ NABÍDKA < NABÍDKA POZASTAVENÍ > NABÍDKA POZASTAVENÍ > 18 19 MAIN MENU (HLAVNÍ NABÍDKA) HUB MENU (CENTRÁLNÍ NABÍDKA) CAMPAIGN (kampaň) – Spustit kampaň pro jednoho hráče. MAP (MAPA) – Přiblížit mapu simulace Steelportu, přiblížit/oddálit pohled a filtrovat aktivity, cíle, obchody a průchody. CO-OP CAMPAIGN (kooperativní kampaň) – Spustit kampaň pro jednoho hráče, ke které se může připojit jeden přítel přes LAN či Xbox UPGRADES (VYLEPšENÍ) – Koupit si různá vylepšení. Další položky se LIVE. Druhý hráč se může připojovat a odcházet dle libosti, nad kampaní tedy máte zpřístupní získáváním nových úrovní. plnou kontrolu. PHONE (TELEFON) – Přivolat si auto či některého z parťáků. DOWNLOADABLE CONTENT (obsah ke stažení) QUESTS (ÚKOLY) – Aktivovat úkoly a prohlédnout stav výzev. – Zobrazit a koupit obsah ke stažení pro Saints Row IV. MUSIC (HUDBA) – Vybrat rozhlasovou stanici či vytvořit vlastní seznam EXTRAS (BONUSY) – Zobrazit autory hry a elektronický manuál ke hře skladeb. Saints Row IV. CACHE (ZÁSOBY) – Vyzvednout zásoby (po zaplnění ukazatele). POWERS (schopnosti) – Zobrazit schopnosti, vybrat různé prvky a vylepšit je balíky dat. CAMERA (FOTOAPARÁT) – Pořizovat snímky obrazovky a sdílet je s komunitou hry Saints Row. EXTRAS (BONUSY) – Odemknout cheaty a zobrazit statistiky. 20 21 PAUSE MENU (NABÍDKA POZASTAVENÍ) HEADS-UP DISPLAY (průhledový displej) 5. PARťácI SAVE GAME (uložit hru) – Uložit aktuální hru. 3. ZDRAVÍ 1.MINIMAPA LOAD GAME (načíst hru) – Načíst dříve uloženou hru. 4. SPRINT 2. VýběR ZBRANÍ OPTIONS (NASTAVENÍ) – Upravit ovládání, zobrazit ovládací schémata a změnit nastavení obtížnosti, obrazu a zvuku. CO-OP (KOOPERACE) – Pozvat ke hře vybraného přítele a změnit nastavení 1. MINIMAPA – Zobrazuje GPS, okolní aktivity, cíle, obchody, průchody, nepřátele a posily. kooperativní hry. 2. VÝBĚR ZBRANÍ – Zobrazuje aktuálně zvolenou zbraň a schopnosti. EXIT TO TITLE SCREEN (odejít na úvodní obrazovku) 3. ZDRAVÍ – Zobrazuje aktuální úroveň zdraví. – Odejít ze hry a vrátit se zpět do hlavní nabídky. 4. SPRINT – Zobrazuje aktuální úroveň výdrže. 5. Á PARŤ CI – Zobrazuje aktuální parťáky. 22 23 a jÁtÉK irÁnyítÁsa irÁnyítÁsi MódOK XBOX 360 KONTROLER gyalOgOs Mód irÁnyítÁsa MOZGÁS / FEGYVER VÁLASZTÁSA L ] x MÁSZÁS Q _ ` KAMERA C Y ÜTÉS KÖZELHARCBAN H X SPRINT _ L PONTOS CÉLZÁS / MÁSODLAGOS TÁMADÁS ] B SZUPERERŐ HASZNÁLATA z A < ELSŐDLEGES TÁMADÁS x l C UGRÁS / (KITARTVA) SZUPERUGRÁS A > FELSZERELÉS B Xbox Útmutató gomb ÚJRATÖLTÉS / (KITARTVA) FEGYVER/TÁRGY FELVÉTELE X CSELEKVÉS/BESZÁLLÁS JÁRMŰBE / ÉLŐ PAJZS TARTÁSA / DOBÁS ÉLŐ PAJZS Y TELEKINÉZIS (TELEKINESIS) / (KITARTVA) KÖVETŐK TOBORZÁSA 7 ROBBANTÁS (BLAST) / (KITARTVA) KÖTEKEDÉS 1 TÁPOLÁS (BUFF) / (KITARTVA) KÖVETŐK ELKÜLDÉSE 3 DOBBANTÁS (STOMP) / (KITARTVA) BÓKOLÁS 5 KÖZPONTI (HUB) MENÜ < SZÜNET (PAUSE) MENÜ > 28 29 veZetÉs irÁnyítÁsa rePÜlŐ jÁrMŰ irÁnyítÁsa MOZGÁS / FEGYVER VÁLASZTÁSA L KORMÁNYZÁS L KAMERA C KAMERA C DUDA H FORDULÁS BALRA _ NITRÓ _ MÁSODLAGOS TÁMADÁS ] FÉK/TOLATÁS ] FORDULÁS JOBBRA z ELSŐDLEGES TÁMADÁS z ELSŐDLEGES TÁMADÁS x GYORSÍTÁS x (REPÜLŐ) GYORSÍTÁS / (HELI) FEL A DRIFTELÉS A (VTOL)
Recommended publications
  • Jonathan G Edwards Introduction: Projects
    Jonathan G Edwards Resume Email: [email protected] ​ Linkedin: https://www.linkedin.com/in/jonedwards3d/ ​ Website: http://jonedwards3d.com/ ​ Phone: (818) 282-3032 Introduction: Technical Artist​ with over 7 years of experience specializing in the development of animation and motion capture pipelines for games using Maya and Motionbuilder. Python is my primary language and I develop using the PyMel, PySide and pyfbsdk toolkits. Rigger ​with experience setting up characters suitable for real-time engines and high-fidelity, pre-rendered workflows. I thrive on making the iteration and integration process as painless for artists and engineers as possible by becoming the bridge between the two. Animator ​with experience in pre-visualization, rough layout, data clean-up, keyframe, camera and final polish workflows for both Motionbuilder and Maya. Projects: VR / AR ● Microsoft (2018) - Technical Artist / Rigger / Animator Games ● Agents of Mayhem (2017) - Technical Artist / Animator ● Injustice 2 (2017) - Technical Artist / Animator ● Allegiant | VR Experience (2016) - Technical Artist / Animator ● BattleCry (2014) - Technical Artist / Rigger / Animator ● Junga World (2014) - Technical Artist / Rigger / Animator ● Saints Row IV (2013) - Technical Artist / Animator ● Tomb Raider (2013) - Technical Artist / Animator Commercials: ● Muppets Band-Aid Commercial (2012) - Rigger / Animator After Effects: ● Frame Machine - Look dev projects (2014) - FX Artist / Animator / Technical Artist Skills: Pipeline Development: Python / PySide / Motionbuilder / Maya / Shotgun ​ Maya: Rigging / Animation / PyMel ​ Motionbuilder: Rigging / Animation / pyfbsdk ​ Unity: Animation / C# / Shading(HLSL). ​ After Effects: Scripting / Mettle / Compositing / Animation / VFX ​ Photoshop: Texture Touch-ups / Texture Management ​ Pipeline Development: ​ ● Data Management: Modules that handle how data comes in, gets conformed, how ​ to store it, organize it and access it, either abstractly on a platform like Windows or app-specific i.e.
    [Show full text]
  • Space Taxi ● Ghost Hunters ● Warsong ● Claw ● the Great Escape ● Skidmarks ● Time Crisis ● Spy Hunter U
    196 SEITEN DAS MAGAZIN FÜR KLASSISCHE SPIELE ALT! 3/2020 Juni, Juli, August 2020 Von der Spielhalle in die Wohnzimmer: Deutschland @ 12,90 Österreich @ 14,20 Die wichtigsten Games und Geräte Schweiz sfr 25,80 Luxemburg @ 14,85 Die Geschichte der Erfolgs- Serie PLUS: ● Uridium ● Heretic ● Ocarina of Time ● Gunship s ● Crackpots ● Dragon Spirit ● Twin Cobra ● Pool of Radiance ● Space Taxi ● Ghost Hunters ● Warsong ● Claw ● The Great Escape ● Skidmarks ● Time Crisis ● Spy Hunter u. v. m. Der Arcade-Hit schuf ein neues Genre: Retro Gamer murmelt sich durch das legendäre Kugelspiel aus den 80ern KLASSIKER-SPIELE FÜR HOME-COMPUTER, KONSOLEN & PC eiten 196 S 3/2020 MAGAZIN-REPORT MARIO SUPERSTAR COMMANDOS Wie vier rastlose Jungredakteure ihr Dauerbrenner Mario: Wir entschlüsseln Wie Pyro Studios ein neues Genre eigenes Videospielmagazin gründeten das Geheimnis seines irren Erfolgs erfanden und mit Teil 2 perfektionierten ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SCHNEIDER | SEGA | SINCLAIR | SONY Willkommen zu Retro Gamer 3/2020 Anatol Wie schnell sich doch die Welt verändern kann: Als ich Locker das Editorial der vergangenen Ausgabe schrieb, war zwar unlängst der Ausbruch einer Krankheit in China bekannt geworden, die aus einem neuen Coronavirus- Stamm resultierte. Aber das schien weit weg zu sein. Munter plante ich Geschäftsreisen fürs laufende Jahr, etwa zur E3 in Los Angeles, Anfang Juni. Zwei, drei Monate später darf ich froh sein, zumindest mit Heinrich Maske wieder in kleineren Läden einkaufen zu dürfen. Lenhardt Fernreisen? Vermutlich vor 2021 nicht mehr möglich. Auf die Erstellung dieser Retro-Gamer-Ausgabe hatte SARS- CoV-2 hingegen so gut wie keine Auswirkungen: Spielejournalisten können eigentlich überall dort arbeiten, wo man ihnen einen Bildschirm und eine Tastatur hinstellt.
    [Show full text]
  • THQ Nordic (THQNO.ST)
    COMPANY ANALYSIS 1 March 2018 Summary THQ Nordic (THQNO.ST) List: Power-up! Market Cap: 11,190 MSEK The company had an immense release schedule with loads of Industry: Gaming new content during the quarter. The reported numbers beat CEO: Lars Wingefors Chairman: Kicki Wallje-Lund our estimates. Even though that THQ Nordic produced a record quarter, the thing stole the spotlight was the announcement of the acquisition of Koch Media; we get into OMXS 30 THQ Nordic detail about the acquired company in this research update. 160 The acquisition is a prime example of THQ Nordic’s 140 acquisition strategy. We believe that the market is yet to fully 120 100 grasp the underlying value and cash flow generating 80 capabilities of THQ Nordic’s growing IP portfolio, which was 60 enhanced significantly by the acquirement. 40 20 We raised our Base-case valuation to 140 SEK per share 0 28-Feb 29-May 27-Aug 25-Nov 23-Feb based on a Back-Of-The-Envelope assessment on the same day as the acquisition. Following a more in-depth analysis, we increase our fair value estimate further to 168 SEK per share. We argue that the new addition to the Group was acquired at a low price and that the long-term possibilities following the purchase are vast. Redeye Rating (0 – 10 points) Management Ownership Profit outlook Profitability Financial strength 8.0 points 9.0 points 7.0 points 6.0 points 8.0 points Key Financials 2016 2017 2018E 2019E 2020E Share information Revenue, MSEK 302 508 3,666 3,909 4,300 Share price (SEK) 141.0 Growth 42% 68% 622% 7% 10% Number of shares (m) 79.4 EBITDA 132 273 929 1,009 1,212 Market Cap (MSEK) 11,190 EBITDA margin 44% 54% 25% 26% 28% Net cash (MSEK) 255 EBIT 95 188 616 696 849 Free float (%) 50 % EBIT margin 31% 37% 17% 18% 20% Daily turnover (’000) 60 Pre-tax earnings 93 182 616 696 849 Net earnings 72 139 480 543 662 Net margin 24% 27% 13% 14% 15% Analysts: Kristoffer Lindstrom 2016 2017 2018E 2019E 2020E [email protected] Dividend/Share 0.00 0.00 0.00 0.00 2.50 2016 2017 2018E 2019E 2020E EPS adj.
    [Show full text]
  • Pay to Play: Video Game Monetization Patents and the Doctrine of Moral Utility
    GEORGETOWN LAW TECHNOLOGY REVIEW PAY TO PLAY: VIDEO GAME MONETIZATION PATENTS AND THE DOCTRINE OF MORAL UTILITY Kirk A. Sigmon* CITE AS: 5 GEO. L. TECH. REV. 72 (2021) TABLE OF CONTENTS I. INTRODUCTION ...................................................................................... 72 II. THE GROWING COST OF VIDEO GAMES ................................................. 74 III. CONTROVERSIAL VIDEO GAME PATENTS ON DLC AND MICROTRANSACTIONS ................................................................................... 81 IV. THE CONTROVERSY BEHIND THE PSYCHOLOGY OF DLC AND MICROTRANSACTIONS ................................................................................... 86 V. A BRIEF HISTORY OF PATENTS AND “MORAL UTILITY” ........................ 89 VI. WHY MORAL UTILITY SHOULD NOT BE REVIVED FOR VIDEO GAMES .. 94 VII. CONCLUSION .......................................................................................... 98 I. INTRODUCTION Video games are now more complex and realistic than they ever have been—but making those games is not cheap. Video game development and marketing costs are sky high.1 To help recoup these costs, game developers and publishers have begun inventing increasingly clever ways to encourage users to spend more money on video games—and they are pursuing patents for those inventions. One recently granted patent seeks to drive in-game purchases by making multiplayer matches difficult for a player, encouraging that player to buy an item and, once that item is purchased and used, subtly rewarding the spending by making multiplayer matches easier.2 Another recently granted patent targets players more likely to spend money in-game by presenting them with exclusive spending opportunities, maximizing value * Shareholder, Banner Witcoff. Thanks to Ross A. Dannenberg, Scott M. Kelly, and Carlos Goldie for their invaluable input and assistance with this Article. 1 See infra Part II. 2 See U.S. Patent No. 9,789,406 (filed Oct. 17, 2017) [hereinafter Marr].
    [Show full text]
  • George Sokol S E N I O R Environment Artist (815) 674 1595 – [email protected]
    George Sokol S e n i o r Environment Artist (815) 674 1595 – [email protected] www.georgesokol.com EXPERIENCE Volition S e n i o r Environment Artist : Champaign, IL Agents of Mayhem: 2013 – Present ▪ Collaborated with engine and tools teams to integrate new features and improve old ones ▪ Trained the art department on our physically based materials pipeline ▪ Created tiling textures/materials to be used throughout the game ▪ World building alongside Designers to ensure environments look and play well Saints Row IV: How the Saints Save Christmas: ▪ Lead the exterior work for one of the missions for this DLC pack ▪ Coordinated with Design, Programming, and other Environment Artists ▪ Integrated other Artists’ assets, did majority of the terrain work, and set dressing Saints Row IV: ▪ Created several props in a short time-frame ▪ Assisted Environment, Cinematic, and VFX artists with prop needs ▪ Quickly learned and worked within a proprietary toolset Game Artist : ▪ Create art for “Serious Games” software for the US Military and other government agencies ▪ Modeling, UV mapping, texturing, and animating assets ▪ Scene Layout, terrain painting, optimization, lighting, collision, and animation within Unity3d Adayana ▪ Set up basic cinematic events and level progression with node based FSM editor Urbana, IL 2009-2013 Q A T e s t e r : Red Faction: Guerrilla Volition ▪ Tested for bugs and properly documented them. Gameplay and Multiplayer testing Champaign, IL Saints Row 2 2008-2009 ▪ Tested for bugs and properly documented them. Art, multiplayer, and general testing SOFTWARE 3dsMax Maya ZBrush Photoshop Substance Quixel xNormal Unreal4 Unity3d EDUCATION Westwood College Bachelor of Applied Sciences – Game Art/Design Woodridge, IL 2007 .
    [Show full text]
  • Instruction Booklet
    © 2013 and published by Deep Silver, a division of Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria. Developed by Deep Silver Volition, LLC. Deep Silver, Saints Row IV™, Deep Silver Volition, LLC. and their respective logo are trademarks of Koch Media GmbH. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved. Uses Bink Video. Copyright © 1997-2013 by RAD Game Tools, Inc. Portions of this software utilize SpeedTree®RT Technology (© 2004-2013 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of IDV, Inc. All rights reserved. Wwise © 2006-2013 Audiokinetic Inc. All rights reserved. This product includes software developed by the Open SSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/). INSTRUCTION 1700111 BOOKLET 00.00.00 • X360 Manual TEMPLATE US ESRB ICONS PRODUCTION Part Number: 1700111 File Name: _SR4x360MANeUS_rev2.indd Front: NA AGI: 1042725_MIA Client: Square Enix Color: CYAN MAGENTA YELLOW BLACK Pool ID: 19564194 Contact: A. Froilan PMS 0000 PMS 0000 PMS 0000 PMS 0000 Date: 07.26.13 Back: NA Proj Mgr: A. Lynch Special Treatment: None Designer: N/A Printer: Printer Production: jf WARNING Before playing this game, read the Xbox 360® console, Xbox 360 Kinect® Sensor, and accessory manuals for important safety and health information. www.xbox.com/support. Important Health Warning: Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video CONTENTS games.
    [Show full text]
  • Prestanda Hos Realtidsväxande Träd Jämfört Med Statisk Mesh
    PRESTANDA HOS REALTIDSVÄXANDE TRÄD JÄMFÖRT MED STATISK MESH PERFORMANCE OF REAL TIME GROWING TREES COMPARED TO STATIC MESH Examensarbete inom huvudområdet Datavetenskap Grundnivå 30 högskolepoäng Vårtermin 2016 Mattias Andersson Handledare: Erik Sjöstrand Examinator: Henrik Gustavsson Sammanfattning Detta arbete undersöker prestandakraven hos realtidsväxande procedurellt genererande träd baserade på L-systemet genom att jämföra dessa med identiska träd representerade i form av statisk mesh. Ett stokastiskt parametriskt kontextberoende L-system med hakparenteser har implementerats i en enkel testmiljö baserad på OpenGL (SGI 1997-2016), statisk mesh har implementerats i form av display list (SGI 1997-2016 kap. 5.4). Undersökningen har jämfört de två teknikerna baserat på renderingstid, minnesanvändning, och genereringstid av L- system, såväl som hur de båda teknikerna skalar med antal vertiser och L-systemslängd. Resultaten visar på att de L-systemsbaserade träden har längre renderingstid än de representerade med statisk mesh, utöver tid för att växa träden via L-systemet före var rendering. De L-systemsbaserade träden visade dock på lägre minnesanvändning än sin statiska motsvarighet. Resultaten visar även på att de tekniker som jämförts inte nödvändigtvis var optimalt implementerade, och arbetet avslutas med en diskussion om hur detta skulle kunna åtgärdas i framtida arbeten. Nyckelord: L-system, Lindenmayersystem, träd, växande, realtid. Innehållsförteckning 1 Introduktion............................................................................................................1
    [Show full text]
  • FY14 Earnings Presentation May 15, 2014 Yves Guillemot, President and Chief Executive Officer
    FY14 Earnings presentation May 15, 2014 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations DISCLAIMER This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 25, 2013 with the French Financial Markets Authority (l’Autorité des marchés financiers)). 2 AGENDA Past 9 years key success factors FY14 performance FY15 targets 3 PAST 9 YEARS KEY SUCCESS FACTORS : Quality and regular releases Cumulated Retail Sales (Value) (Xbox360, PS3, Wii, WiiU, Xbox One, PS4 + PC) Publishers KEY LEARNINGS 2005 - 2013 (9 years) 1 CALL OF DUTY ACTIVISION BLIZZARD F 2 MARIO NINTENDO F FRANCHISES 3 FIFA SOCCER EA F = 4 ASSASSIN'S CREED UBISOFT NB LG TERM VISIBILITY AC THE 4TH 5 GRAND THEFT AUTO TAKE-TWO F BIGGEST BRAND ! 6 WII FIT* NINTENDO NB 7 THE SIMS EA F 8 MADDEN NFL EA F KEY FACTORS OF SUCCESS 9 GUITAR HERO* ACTIVISION NB 10 BATTLEFIELD EA F – Quality 2 OF THE 4 11 HALO MICROSOFT F BIGGEST NEW IPS ! 12 NEED FOR SPEED EA F – Regular Releases 13 JUST DANCE UBISOFT
    [Show full text]
  • H1 FY14 Earnings Presentation November 12, 2013 Yves Guillemot, President and Chief Executive Officer
    H1 FY14 Earnings presentation November 12, 2013 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations DISCLAIMER This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 25, 2013 with the French Financial Markets Authority (l’Autorité des marchés financiers)). 2 AGENDA POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15 3 OPEN WORLDS, EVER-MORE DOMINANT in action-adventure in action-driving in RPG in FPS Open worlds take an ever-bigger share of the market 4 OPEN WORLDS, EVER-MORE DOMINANT Open worlds will receive a MAJOR BOOST with PS4 & XboxOne 5 WHY OPEN WORLDS ARE SO APPEALING OPEN WORLDS, an IDEAL vehicle to implement the DIGITAL BREAKTHROUGHS They ARE playing FIELDS SYSTEMIC and COOP/SOCIAL at their BEST Player is FREE to define his experience and how he interacts with friends LOW BARRIERS to entry as players play at their OWN RYTHM FLEXIBLE by essence EASIER to integrate UGC and to allow for PERSONNALIZED CONTENT 6 WHAT’S NEEDED TO WIN NEXT
    [Show full text]
  • Saints Raw 2 Cheats
    Saints raw 2 cheats Saint's Row 2 cheats, codes, walkthroughs, guides, FAQs and more for Playstation te Ammo​: ​# For Saints Row 2 on the Xbox , GameFAQs has cheat codes and secrets. Unlimited Rockets Beat the Corporate Warfare DLC mission Ultor Family Fun Day to unlock unlimited rockets Ultor Exposed DLC. Xbox Cheats - Saints Row 2: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Saints Row 2 for Xbox Get all the inside info, cheats, hacks, codes, walkthroughs for Saints Row 2 on GameSpot. This is a list of all Cheats in Saints Row 2. In Saints Row 2, cheats are activated through the. Saint's Row 2 Cheats - Saints Row 2 Guide, walkthrough, faq, unlockables, cheats, videos. These are all the Saints Row 2 cheats (the game I used to play on my xbox before it got stolen), but anyway. Saints Row 2 Cheat Codes Cheat mode Pause the game, then access the cell phone. Select "Dial", then. Find all our Saints Row 2 Cheats for Xbox Plus great forums, game help and a special question and answer system. All Free. Saints Row 2 is a video game developed by Volition Inc. and released on Xbox View game sales, statistics, release dates, characters, credits, discussion. Cheats, codes, and secrets for Saints Row 2 on the Xbox video game system. A list of achievements is also included within this article. In this guide, I will show you some cheat codes and ways to unlock things in the game Saints Row 2. Be aware that using any cheats will cause.
    [Show full text]
  • La Pazzia Di Saints Row IV Re-Elected Contagia Nintendo Switch
    La pazzia di Saints Row IV Re-Elected contagia Nintendo Switch Saints Row IV Re-Elected: lascia che i Saints ti divertano Deep Silver ha confermato che l’acclamato Saints Row IV Re-Elected è disponibile per Nintendo Switch, con tutti i DLC finora pubblicati. Portando la storia dei Third Street Saints al livello definitivo, il Boss della gang dei Saints è stato eletto presidente degli Stati Uniti per proteggere il mondo da un’invasione aliena; questa super edizione potenziata deve essere vista per crederci. Gli sviluppatori di Deep Silver Fishlabs hanno curato la conversione su Switch che gira ad una risoluzione di 720p in versione portatile e 1080p in casa. La tanto acclamata funzione giroscopio per Switch sarà inclusa nella versione digitale fin dall’inizio e tramite l’aggiornamento dal Day One per le copie fisiche. Abilitata come impostazione predefinita, può essere disattivata e attivata a seconda delle preferenze dei giocatori. Storia: Sei il presidente degli Stati Uniti e devi salvare la terra. Dopo una catastrofica invasione della terra, comandata dal malefico Overlord Zinyak, i Saints sono stati teletrasportati in una bizzarra simulazione di Steelport. Con nuovi e vecchi alleati al loro fianco ed un arsenale di super poteri e strane armi, devono combattere per liberare l’umanità dagli alieni del perfido Zinyak. Per la prima volta il titolo è su Nintendo Switch. Caratteristiche chiave: Il sogno americano – Vesti i panni del presidente americano in una pazza storia che valica I limiti del tempo e dello spazio. Tocca a te salvare il mondo per la prima volta su Nintendo Switch™.
    [Show full text]
  • 3Dm Crack for Saints Row Iv Review ] Updated: Today | Views: 474 | File Type: Program Download for Free
    [ 3dm crack for saints row iv review ] Updated: today | Views: 474 | File type: program Download for free: User rating: Saints Row IV Crack DOWNLOADLINK: INSTALLER INFO: 1) Téléchargez et décompressez tous les fichiers dans votre dossier IV de Saints Row. 2) Exécuter en tant qu'administrateur alired.ru assurez-vous de nettoyer votre base de registre. (vieille fissure 3DM/ALi registre). NOTE * Ce n'est pas un CRACK définitif et peut ne pas. alired.ruED. File size MB Mime type text/plain; charset=iso compressed- encoding=application/zip; charset=binary Other info Zip archive data, at least v to extract. If it doesn't start, make sure to clean your registry. (old crack 3DM/ALi registry). Saints Row IV Crack,Saints Row 4 Crack,Saints Row Crack Download,Saints Row 4 Crack Download,PC,Saints Row 4 ,,"Saints Row IV" " Saints row 4" "saints row iv From the Crack House to the White House" Official Announcement Trailer gameplay footage "first look" yt:quality=high HD new "release date" trailer image tips review. Jan 31, · Saints Row 4 Crack. Saints Row IV is a comedic action-adventure video game, developed by Deep Silver Volition and published by Deep Silver. It was released for Microsoft Windows, PlayStation 3 and Xbox It is the fourth installment in the Saints Row series, after the release of Saints Row: The Third in Aug 08, · SAINTS ROW IV UPDATE 4 & GAT V is adventure and action PC games has release on Sep by Deep Silver. Saints Row IV Update 4 and GAT V also available on steam.
    [Show full text]