Jonathan G Edwards Resume Email:
[email protected] Linkedin: https://www.linkedin.com/in/jonedwards3d/ Website: http://jonedwards3d.com/ Phone: (818) 282-3032 Introduction: Technical Artist with over 7 years of experience specializing in the development of animation and motion capture pipelines for games using Maya and Motionbuilder. Python is my primary language and I develop using the PyMel, PySide and pyfbsdk toolkits. Rigger with experience setting up characters suitable for real-time engines and high-fidelity, pre-rendered workflows. I thrive on making the iteration and integration process as painless for artists and engineers as possible by becoming the bridge between the two. Animator with experience in pre-visualization, rough layout, data clean-up, keyframe, camera and final polish workflows for both Motionbuilder and Maya. Projects: VR / AR ● Microsoft (2018) - Technical Artist / Rigger / Animator Games ● Agents of Mayhem (2017) - Technical Artist / Animator ● Injustice 2 (2017) - Technical Artist / Animator ● Allegiant | VR Experience (2016) - Technical Artist / Animator ● BattleCry (2014) - Technical Artist / Rigger / Animator ● Junga World (2014) - Technical Artist / Rigger / Animator ● Saints Row IV (2013) - Technical Artist / Animator ● Tomb Raider (2013) - Technical Artist / Animator Commercials: ● Muppets Band-Aid Commercial (2012) - Rigger / Animator After Effects: ● Frame Machine - Look dev projects (2014) - FX Artist / Animator / Technical Artist Skills: Pipeline Development: Python / PySide / Motionbuilder / Maya / Shotgun Maya: Rigging / Animation / PyMel Motionbuilder: Rigging / Animation / pyfbsdk Unity: Animation / C# / Shading(HLSL). After Effects: Scripting / Mettle / Compositing / Animation / VFX Photoshop: Texture Touch-ups / Texture Management Pipeline Development: ● Data Management: Modules that handle how data comes in, gets conformed, how to store it, organize it and access it, either abstractly on a platform like Windows or app-specific i.e.