The Bears Pit Attachments: - CQB Kit: Eotech and Suppressor (Rare) - Spec Ops Kit: 12X Scope and Suppressor (Rare)

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The Bears Pit Attachments: - CQB Kit: Eotech and Suppressor (Rare) - Spec Ops Kit: 12X Scope and Suppressor (Rare) Subject: Blue Dawn Mod for JA BiA Posted by R@S on Mon, 20 Feb 2012 22:22:29 GMT View Forum Message <> Reply to Message [color:#000099]Blue Dawn Mod 0.4[/color] Added: Toggle Spoiler New Weapons: - SIG Sauer P220 - HK UMP 45 - IMI UZI - Saiga-12K - CZ 805 Bren (Rare) - AR-57 (Unique) - DSA SA58 OSW - PAP M59/66 - Mosin Nagant M38 - Garand M1 - Kel-Tec SU-16CA (Unique) - Super VEPR (Rare) - HK SL8-6 (Rare) - IMI Galil AR - FN FNC - HK G36V - HK 416 - HK 417 - Bushmaster ACR - Type 56 - AK-74 - AK-103 - AK-12 (Unique) - AS Val (Rare) - Mk 11 Mod 0 - SV-98 - L96A1 (Rare) - AI AS50 (Unique) - M60 - PKP Pecheneg - Rheinmetall MG3 Ammo: - 7.62x39mm - 9x39mm - 4.6x30mm - .30-06 Springfield - 6.8mm SPC Page 1 of 27 ---- Generated from The Bears Pit Attachments: - CQB Kit: EOTech and Suppressor (Rare) - Spec Ops kit: 12x Scope and Suppressor (Rare) Items: - 4 new camo kevlar vests - 4 new camo Spectra vests - 4 new camo Guardian vests - 6 new helmets Changes: - Weapon and caliber names - Weapon magazine capacity, range and damage - Caliber pentration values - New SCAR-H inventory image - New FN FAL inventory image and model skin - Replaced .38 Special with 9x39mm ammunition - Militias are equipped with armoured vests and helmets - Changed number of militias at Roadblocks and SAM sites - Added weapon description to vanilla weapons - Increased charges on some items - Removed requirement for canteens - Increased effectivness of Large medkits - Havokreaper's fixes to the P90 and KRISS added - Havokreaper's fixed sound scheme - Mr. Gerbil's ACR image Difficulty options Go to config\Difficulty folder to customize the mod to your liking: You have three options: Hard, Normal and Easy. - Easy - pretty much the same as vanilla just melee enemies were removed and enemies look more like soldiers not, junkies with axes. - Normal(Default) - Enemies are tougher, faster and better equipped, but not as tough as in Hardmode - Hard - Enemies are tougher, faster when compared to vanilla, you'll be facing decently equipped soldiers straight away. This Mode is intended for people who find game not challenging enough. Once you have selected one of the above, just copy the perception.txt located in that folder to your: \bin_win32\configs\ folder and overwrite the perception.txt there. Page 2 of 27 ---- Generated from The Bears Pit Weapon changes: -Damage got a slight boost overall but is still balanced. -Range was completely reworked and is more in line with vanilla, but still solidly built around real world data. AI should be able to use the new values more effectively. -Handguns and shotguns got some love. -LMGs should no longer be able to work as sniper rifles. -StanceFactors got their first real changes. -More thought was given to making each weapon more unique with a focus on tradeoffs between benefits and drawbacks. -Other minor tweaks here and there such as Burst values for balance. How to install: Extract the archive to your game directory, if asked to overwrite, answer Yes. (Fixed shop inventories) Download Blue Dawn 0.4b A special thanks to sbobovyc for taking the time to develop some tools to mod this game. Without his work this mod wouldn't have been possible. Credit goes to Geroj for making a new loading screen image Have fun R@S, Wilson, Confus and BulletSix. Subject: Re: Blue Dawn Mod for JA BiA Posted by Sam Hotte on Tue, 21 Feb 2012 00:22:52 GMT View Forum Message <> Reply to Message Could you explain those 2 attachment kits, pls? Is the e.g. 'spec ops kit' one single attachment that incorporates the functionality of both sniper scope and silencer to the gun? TIA. Page 3 of 27 ---- Generated from The Bears Pit Subject: Re: Blue Dawn Mod for JA BiA Posted by Shadow21 on Tue, 21 Feb 2012 01:30:58 GMT View Forum Message <> Reply to Message the 3d model only represents the scope but the effect gameplay mechanics wise suppresses the gun and gives an accuracy bonus. think of it as a workaround around the attatchment slot count limitation Subject: Re: Blue Dawn Mod for JA BiA Posted by mentatz on Tue, 21 Feb 2012 07:21:34 GMT View Forum Message <> Reply to Message Thanks for this R@S! I remember your Blue Sun Mod for 7.62 back then. Really enjoyed BSM and I'm guessing this wont disappoint too. downloading now. Subject: Re: Blue Dawn Mod for JA BiA Posted by R@S on Tue, 21 Feb 2012 09:54:10 GMT View Forum Message <> Reply to Message @S_H and Shadow Yup, those kits give bonuses to both range(accuracy) and silencing, even tho it only shows the scope on the weapon model. As Shadow says, it's a cheap workaround to add suppressors to the game and I hope we'll have a better way to do it soon. As of now we have no tools for importing new models to the game format. But Sir_Kane has managed to export the models to 3dsm, so I think it's only a matter of time before we have a tool for importing as well. @mentatz Thanks. And I am still working on BSM, the 2.0 version will be released in a couple of weeks. Have about 3 new weapon models to import and update enemy inventories, but once that is done it will be ready. Since modding BiA is much more fun ATM, I'm not sure whether it will be the last version of that mod. But we'll see, I've put so much blood, sweat and tears into it so I might continue developing it. Subject: Re: Blue Dawn Mod for JA BiA Posted by Sam Hotte on Tue, 21 Feb 2012 12:52:32 GMT View Forum Message <> Reply to Message Thx for explanation. Page 4 of 27 ---- Generated from The Bears Pit Subject: Re: Blue Dawn Mod for JA BiA Posted by leroy1964 on Tue, 21 Feb 2012 20:20:54 GMT View Forum Message <> Reply to Message Hi fellow grunts, I downloaded and installed this mod (in the default dir which is steam). My question is where do I fnd the 'mod options the read me file talks about? The mod seems to be working as it comes up with 'moddified' on start up screen, I just can't find where the mod options are, I presume we can change game settings. It is not in options, so kinda stuck, or did I gte this all wrong. cheers guys Subject: Re: Blue Dawn Mod for JA BiA Posted by DepressivesBrot on Tue, 21 Feb 2012 20:28:44 GMT View Forum Message <> Reply to Message Looked at the download now, it appears the 'options' are different sets of files you need to copy around. Subject: Thanks Posted by leroy1964 on Tue, 21 Feb 2012 20:31:27 GMT View Forum Message <> Reply to Message Okay, I will look into it. I thought it might have been a button in game, again thanks. Subject: Re: Thanks Posted by Gorro der Grüne on Tue, 21 Feb 2012 20:33:54 GMT View Forum Message <> Reply to Message stop renaming topics Subject: Re: Blue Dawn Mod for JA BiA Posted by R@S on Tue, 21 Feb 2012 20:35:01 GMT View Forum Message <> Reply to Message Thanks DB And topic heading fixed I hope;-) And leroj, if you find the new weapon stats too weird, there's an alternative weapons.txt in the Mod_Options folder, just replace the other one with it and it should be fixed Page 5 of 27 ---- Generated from The Bears Pit Subject: Re: Blue Dawn Mod for JA BiA Posted by Monky on Wed, 22 Feb 2012 22:14:18 GMT View Forum Message <> Reply to Message I'm a bit confused as I've never mod'd a game before. How do I choose the armor options? And where are the 'spec op kits'? Do we purchase from online store (in game) or just add the 12x scope and silencer to the attachment point? Subject: Re: Blue Dawn Mod for JA BiA Posted by R@S on Wed, 22 Feb 2012 22:40:18 GMT View Forum Message <> Reply to Message You basically have two difficulty levels, normal and hard. The Normal difficulty is already used as default, and so is the armored prisoners(medium). If you plan to play with these settings there isn't much you have to do with those files. But if you feel like playing at a harder difficulty level, you need to open the enemy_hard folder and select one of the files in either the armored_prisoners or no_prisoner_armor depending on what you'd like to use in your game. You also need to choose what type of armor they will carry, the folder names will give you a good clue if you have missed the explanation on the OP or readme file. Once you have selected one of the above, just copy the characters.txt located in that folder to your \bin_win32\configs\ folder and overwrite the characters.txt there. The scope/suppressor kits can be bought at Bobby Ray's, but that will most likely change in the next release. We plan to add it to some trader inventories instead, so you'll have a limited number available and you need to reach a certain city in the game to be able to buy it. Subject: Re: Blue Dawn Mod for JA BiA Posted by Shanga on Thu, 23 Feb 2012 09:52:27 GMT View Forum Message <> Reply to Message R@SY The scope/suppressor kits can be bought at Bobby Ray's, but that will most likely change in the next release.
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