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Pocket Product Guide 2006
THENew Digital Platform MIPTV 2012 tm MIPTV POCKET ISSUE & PRODUCT OFFILMGUIDE New One Stop Product Guide Search at the Markets Paperless - Weightless - Green Read the Synopsis - Watch the Trailer BUSINESSC onnect to Seller - Buy Product MIPTVDaily Editions April 1-4, 2012 - Unabridged MIPTV Product Guide + Stills Cher Ami - Magus Entertainment - Booth 12.32 POD 32 (Mountain Road) STEP UP to 21st Century The DIGITAL Platform PUBLISHING Is The FUTURE MIPTV PRODUCT GUIDE 2012 Mountain, Nature, Extreme, Geography, 10 FRANCS Water, Surprising 10 Francs, 28 Rue de l'Equerre, Paris, Delivery Status: Screening France 75019 France, Tel: Year of Production: 2011 Country of +33.1.487.44.377. Fax: +33.1.487.48.265. Origin: Slovakia http://www.10francs.f - email: Only the best of the best are able to abseil [email protected] into depths The Iron Hole, but even that Distributor doesn't guarantee that they will ever man- At MIPTV: Yohann Cornu (Sales age to get back.That's up to nature to Executive), Christelle Quillévéré (Sales) decide. Office: MEDIA Stand N°H4.35, Tel: + GOOD MORNING LENIN ! 33.6.628.04.377. Fax: + 33.1.487.48.265 Documentary (50') BEING KOSHER Language: English, Polish Documentary (52' & 92') Director: Konrad Szolajski Language: German, English Producer: ZK Studio Ltd Director: Ruth Olsman Key Cast: Surprising, Travel, History, Producer: Indi Film Gmbh Human Stories, Daily Life, Humour, Key Cast: Surprising, Judaism, Religion, Politics, Business, Europe, Ethnology Tradition, Culture, Daily life, Education, Delivery Status: Screening Ethnology, Humour, Interviews Year of Production: 2010 Country of Delivery Status: Screening Origin: Poland Year of Production: 2010 Country of Western foreigners come to Poland to expe- Origin: Germany rience life under communism enacted by A tragicomic exploration of Jewish purity former steel mill workers who, in this way, laws ! From kosher food to ritual hygiene, escaped unemployment. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
Vol. 3 Issue 4 July 1998
Vol.Vol. 33 IssueIssue 44 July 1998 Adult Animation Late Nite With and Comics Space Ghost Anime Porn NYC: Underground Girl Comix Yellow Submarine Turns 30 Frank & Ollie on Pinocchio Reviews: Mulan, Bob & Margaret, Annecy, E3 TABLE OF CONTENTS JULY 1998 VOL.3 NO.4 4 Editor’s Notebook Is it all that upsetting? 5 Letters: [email protected] Dig This! SIGGRAPH is coming with a host of eye-opening films. Here’s a sneak peak. 6 ADULT ANIMATION Late Nite With Space Ghost 10 Who is behind this spandex-clad leader of late night? Heather Kenyon investigates with help from Car- toon Network’s Michael Lazzo, Senior Vice President, Programming and Production. The Beatles’Yellow Submarine Turns 30: John Coates and Norman Kauffman Look Back 15 On the 30th anniversary of The Beatles’ Yellow Submarine, Karl Cohen speaks with the two key TVC pro- duction figures behind the film. The Creators of The Beatles’Yellow Submarine.Where Are They Now? 21 Yellow Submarine was the start of a new era of animation. Robert R. Hieronimus, Ph.D. tells us where some of the creative staff went after they left Pepperland. The Mainstream Business of Adult Animation 25 Sean Maclennan Murch explains why animated shows targeted toward adults are becoming a more popular approach for some networks. The Anime “Porn” Market 1998 The misunderstood world of anime “porn” in the U.S. market is explored by anime expert Fred Patten. Animation Land:Adults Unwelcome 28 Cedric Littardi relates his experiences as he prepares to stand trial in France for his involvement with Ani- meLand, a magazine focused on animation for adults. -
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019 TABLE OF CONTENTS 1 BANDAI NAMCO Group Outline 3 Related Market Data Group Organization Toys and Hobby 01 Overview of Group Organization 20 Toy Market 21 Plastic Model Market Results of Operations Figure Market 02 Consolidated Business Performance Capsule Toy Market Management Indicators Card Product Market 03 Sales by Category 22 Candy Toy Market Children’s Lifestyle (Sundries) Market Products / Service Data Babies’ / Children’s Clothing Market 04 Sales of IPs Toys and Hobby Unit Network Entertainment 06 Network Entertainment Unit 22 Game App Market 07 Real Entertainment Unit Top Publishers in the Global App Market Visual and Music Production Unit 23 Home Video Game Market IP Creation Unit Real Entertainment 23 Amusement Machine Market 2 BANDAI NAMCO Group’s History Amusement Facility Market History 08 BANDAI’s History Visual and Music Production NAMCO’s History 24 Visual Software Market 16 BANDAI NAMCO Group’s History Music Content Market IP Creation 24 Animation Market Notes: 1. Figures in this report have been rounded down. 2. This English-language fact book is based on a translation of the Japanese-language fact book. 1 BANDAI NAMCO Group Outline GROUP ORGANIZATION OVERVIEW OF GROUP ORGANIZATION Units Core Company Toys and Hobby BANDAI CO., LTD. Network Entertainment BANDAI NAMCO Entertainment Inc. BANDAI NAMCO Holdings Inc. Real Entertainment BANDAI NAMCO Amusement Inc. Visual and Music Production BANDAI NAMCO Arts Inc. IP Creation SUNRISE INC. Affiliated Business -
World Trigger” Season 2 on January 9
TOEI ANIMATION TO KICK-OFF NEW YEAR WITH WORLDWIDE PREMIERE OF “WORLD TRIGGER” SEASON 2 ON JANUARY 9 Global Streaming Partners Revealed for Highly Anticipated New Season of the Sci-Fi Action Series Which Will Stream Day and Date with Japan on US-based Crunchyroll and France’s Anime Digital Network LOS ANGELES – December 22, 2020. Christmas came early for anime fans with today’s announcement from Toei Animation Inc. that the eagerly awaited Season Two of “World Trigger” will stream on the leading streaming platforms Crunchyroll and Anime Digital Network in France. Leveraging their collective presence, “World Trigger” Season 2 will be accessible to anime fans around the globe. In addition, Toei Animation also revealed that Season 2 will launch as a simultaneous premiere with Japan on Saturday, January 9, 2021. “World Trigger” Season 2 will be on several streaming services with a shared simulcast window. All subtitled episodes will stream day and date with the TV broadcast in Japan. Adding to the anticipation for the upcoming premiere of “World Trigger” Season 2, this past weekend Toei Animations in Japan surprised fans with confirmation that it will be producing an exciting third season of the sci-fi action series. “We’re excited to partner with Crunchyroll and Anime Digital Network to bring ’World Trigger’ Season 2 to fans on their streaming services,” said Masayuki Endo, president and CEO Toei Animation Inc. “We’re thrilled the new season is accessible to fans around the world and look forward to the simultaneous premiere of Season 2 together with Japan on January 9.” “World Trigger” is based on the sci-fi action manga series of the same name launched in 2013 and written by Daisuke Ashihara. -
Exploitation and Social Reproduction in the Japanese Animation Industry
California State University, Monterey Bay Digital Commons @ CSUMB Capstone Projects and Master's Theses Capstone Projects and Master's Theses 5-2018 Exploitation and Social Reproduction in the Japanese Animation Industry James Garrett California State University, Monterey Bay Follow this and additional works at: https://digitalcommons.csumb.edu/caps_thes_all Part of the Asian Studies Commons, Behavioral Economics Commons, Labor Economics Commons, Labor History Commons, and the Other History Commons Recommended Citation Garrett, James, "Exploitation and Social Reproduction in the Japanese Animation Industry" (2018). Capstone Projects and Master's Theses. 329. https://digitalcommons.csumb.edu/caps_thes_all/329 This Capstone Project (Open Access) is brought to you for free and open access by the Capstone Projects and Master's Theses at Digital Commons @ CSUMB. It has been accepted for inclusion in Capstone Projects and Master's Theses by an authorized administrator of Digital Commons @ CSUMB. For more information, please contact [email protected]. Exploitation and Social Reproduction in the Japanese Animation Industry James Garrett Senior Capstone School of Social, Behavior & Global Studies: Global Studies Major Capstone Advisors: Ajit Abraham & Richard Harris 1 Acknowledgements I would like to thank the Global Studies department and faculty of California State University, Monterey Bay, for the dedication of their pursuit of understanding and acknowledging the complexities of global changes and shifts through an interdisciplinary curriculum. In particular, I would like to thank Dr. Angie Tran and Dr. Robina Bhatti for helping me to develop a more complex understanding of advanced capitalist societies and the place of labor within those societies. I would also like to thank Dr. -
Characters and Merchandising Rights
Characters and Merchandising Rights ©2010 Collaborator: Asuka GOMI Patent Attorney, SHIROKUMA PATENT Hiroyuki NAKAGAWA Patent Attorney, Nakagawa International Patent Office Junichiro TSUCHIYA Senior Manager, Licensing Department Rights Division, Kodansha Ltd. CONTENTS Page Introduction ............................................................. 1 Chapter 1 Rights Composing Merchandising Rights ......................... 3 (1) Overview ........................................................... 3 (a) No rights called merchandising rights in place ................ 3 (b) Power to attract customers (customer-attraction power) ......... 4 (c) Rights included within merchandising rights .................... 6 (2) Content of various rights .......................................... 7 (a) Copyrights ..................................................... 8 (b) Design Act .................................................... 14 (c) Trademark Act ................................................. 16 (d) Unfair Competition Prevention Act ............................. 18 Chapter 2 Character Goods and Merchandising Rights ..................... 20 (1) History of merchandising rights ................................... 20 (2) Economic significance of merchandising rights ..................... 21 (a) Merchandising rights in the content-business .................. 21 (b) Merchandising rights to the mascot logo related to goods ...... 22 (c) Merchandising rights to industrial products ................... 22 (3) Merchandising rights and the media-mix strategy................. -
Catalogue Record
___________________________________________________________________________ 2021/CTI/WKSP2/009 Day 1 Session 2 Specific Aspects of Copyright and Related Rights Protection on the Internet Submitted by: Content Overseas Distribution Association Workshop on Protection of Intellectual Property Rights in Digital Content Trade 20-21 April 2021 Specific aspects of copyright and related rights protection on the Internet April 20th, 2021 Content Overseas Distribution Association (CODA) About CODA 1 • Name: Content Overseas Distribution Association (Abbreviation: CODA) http://www.coda-cj.jp • Purpose: CODA was founded to actively promote the international distribution of Japanese content, such as music, films, animation, TV programs and video games, as well as to help all the entities in contents industry make a concerted effort to reduce piracy around the world. • History: August 2002 Founded as a voluntary organization in response to a call by the Ministry of Economy, Trade and Industry (METI) and the Agency for Cultural Affairs (ACA) April 2009 Registered as a general incorporated association About CODA 2 >> Members: (as of April 1, 2021) Corporate members: 32 companies ■Animation 10 companies ■Music 5 companies ■TV programs 8 companies • Aniplex Inc. • Avex Inc. • TOKYO BROADCASTING • ADK Emotions Inc. • FWD Inc. SYSTEM TELEVISION, INC. • Sunrise Inc. • KING RECORD CO., LTD. • TV Asahi Corporation • Shogakukan-Shueisha Productions Co., • PONY CANYON INC. • Nippon Television Network Ltd. • UNIVERSAL MUSIC LLC Corporation • STUDIO GHIBLI INC. • Japan Broadcasting Corporation • Toei Animation Co., Ltd. (NHK) • TMS ENTERTAINMENT CO.,LTD. • Fuji Television Network, Inc. • NIPPON ANIMATION CO., LTD. • YOMIURI TELECASTING • HAPPINET CORPORATION CORPORATION • BANDAI NAMCO Arts Inc. • WOWOW Inc. • TV TOKYO Corporation ■Others 1 companies ■Films 4 companies ■Publishing 4 companies • YOSHIMOTO KOGYO CO.,LTD. -
The Beloved Ryō Horikawa – to Anime Expo 2017
Toei Animation Brings the ‘Voice of Vegeta’ – The Beloved Ryō Horikawa – To Anime Expo 2017 World-Renowned Actor To Speak At Special Panel Presentation And Fan Q&A Join In The Celebration On July 3 at Petree Hall From 7:30pm to 9:00pm For Immediate Release: LOS ANGELES (06/06/2017) –Toei Animation Inc. and Anime Expo will welcome famed Japanese voice actor Ryō Horikawa as a guest of honor at next month’s upcoming Anime Expo 2017. A beloved fixture in the world of anime, Horikawa is known world-wide as the voice of Dragon Ball’s Vegeta, having portrayed for more than 28 years, starting with the character’s debut on Dragon Ball Z in 1989 and continuing to today on Dragon Ball Super. On Monday, July 3, at the Dragon Ball Super Panel: Presented by Funimation and Toei Animation Inc., an exclusive panel presentation celebrating the past, present and future of Dragon Ball, Horikawa will share amazing stories from his long career as well as discuss Dragon Ball’s enduring global influence. Joining him on-stage will be U.S. voice actors from the English dub of Dragon Ball Super, including Christopher R. Sabat (Vegeta) and Seán Schemmel (Goku). Together, they will engage Anime Expo attendees in an unforgettable look at Dragon Ball’s legacy. The most exciting part of the event follows the presentation when the audience gets to decide what happens! During an extended Q&A session, the Dragon Ball Super cast will open up the floor to fans and their imaginations… Request a Vegeta voice-off between Ryō and Chris! Ask cast members how they truly felt about Goku’s recruitment of Frieza during the tournament of power! Find out the best and wildest behind-the-scene stories from Dragon Ball’s long history! Will you be one of the lucky fans to ask a question and become part of Dragon Ball history? The Dragon Ball Super Panel: Presented by Funimation & Toei Animation Inc. -
Toei Animation Announces Dragon Ball Super Toy Line Multi
Toei Animation Announces Dragon Ball Super Toy Line Multi-Faceted Range Of Action Figures and Role Play Items From Bandai America Set For Launch In The United States For Immediate Release: LOS ANGELES (Date) – Toei Animation Inc. continues its long toy collaboration with Bandai by announcing the launch of a toy line dedicated to the hit series, Dragon Ball Super. Set to launch in the United States in Summer 2017, Bandai’s expansive line includes detailed figures, collectible sets, and role play items. Reuniting the franchise’s iconic characters, Dragon Ball Super follows the aftermath of Goku’s fierce battle with Majin Buu, as he attempts to maintain Earth’s fragile peace. Overseen by Dragon Ball’s original creator, Akira Toriyama, and produced with Japan’s Fuji TV, Dragon Ball Super draws on its thirty year history to create a bold, new universe that is welcoming to fans and endearing to new viewers. “Bandai’s creative ambition is at full force with the release of their exciting Dragon Ball Super catalog,” said Masayuki Endo, President of Toei Animation Inc. “The toys recognize the Dragon Ball franchise’s long history and appeal to a wide variety of audiences and we look forward to aggressively building out the licensing component of this franchise.” The toys are developed by Bandai America Incorporated, which is the manufacturer and master toy licensee of some of the most popular brands in children's toys and interactive entertainment today. The product line will have an MSRP range from $3.99 to $19.99. Their diverse features reflect Dragon Ball’s popularity among a new generation of fans both young and old. -
86428094.Pdf
Editorial STAFF El futuro de aquí en más: Idea La baja produccion de series de anime este año com- Carlos Romero parandola con años anteriores, había hecho creer a Redacción varios especialistas que la industria del anime estaba Carlos Romero, siendo afectada por la crisis economica mundial y au- Hernán Panessi, Pamela guraban un futuro incierto. Timpani, Juan Linietsky, Ramsés En honor a la verdad, tal afirmación parece exagerada, tomando en cuenta la gran calidad de series estrena- Quintana, Mario Rodríguez Valles das este año. Corrección y Edición Umineko naku koro ni, K-on!, Tokyo Magnitude 8.0 y un Pamela Timpani largo etc. se convirtieron en éxitos casi instantáneos. Ayudante de Sumado a la buena recepción que tuvo el regreso de Corrección Dragon Ball, Full Metal Alchemisth y Haruhi Suzumi- ya y el estreno de esperadas adaptaciones animadas Romina Espinoza, como Fairy Tail y el arco final de Inu Yasha, nos hacen Moris Humberto Mejia Arriaga pensar que el futuro parece bastante alentador. Diseño de revista, ¿Y en Occidente cómo estamos? web y mascota Se sumaron nuevos canales que pasan anime, pero Andrea Calabró que no llegan a todo el continente, como el caso de Citybive, Zaz! e I-sat, que sólo se ven en determinados Composición países. Andrea Calabró, Animax por fin decidió cambiar de rumbo y emitir mas Cristian Prósperi contenido norteamericano, alejándose de su promesa Webmaster 100% anime. Pamela Timpani Parece que nosotros somos los que estamos en crisis! jejeje... Disclaimer Carlos Romero All the brands/product names and artwork are trademarks and registered trademarks of their owners. -
The Problematic Internationalization Strategy of the Japanese Manga
By Ching-Heng Melody Tu Configuring Appropriate Support: The Problematic Internationalization Strategy of the Japanese Manga and Anime Industry Global Markets, Local Creativities Master’s Program at Erasmus University Rotterdam Erasmus University Rotterdam 2019/7/10 Table of Contents Chapter 1. Introduction ............................................................................................. 4 1.1 Purpose .................................................................................................. 6 1.2 Research Question ................................................................................. 7 1.3 Conceptual Framework ........................................................................ 10 1.4 The Research Method .......................................................................... 12 1.5 Research Scope and Limitation of the Study ......................................... 13 1.5.1 Research Scope ............................................................................... 13 1.5.2 Limitations of the Study .................................................................. 14 1.6 Definition of Terms .............................................................................. 15 1.6.1 Manga ............................................................................................. 15 1.6.2 Anime.............................................................................................. 15 1.6.3 Fansub ............................................................................................ 16 1.7