INK BLOOM Ink DRAW and PAINT a FANTASY ADVENTURE

Total Page:16

File Type:pdf, Size:1020Kb

INK BLOOM Ink DRAW and PAINT a FANTASY ADVENTURE ART TECHNIQUE INCLUDES BONUS DVD INK BLOOM INK ink DRAW AND PAINT A FANTASY ADVENTURE The FIRST art instruction Includes a 72-minute DVD featuring a live-video Draw and Paint a Fantasy Adventure book to include an painting demonstration from the book! original fantasy story! The adventure starts here. Follow Hachi on her quest to strange futuristic worlds, learning how to draw scenes from her wild adventures along the way! You are holding, my fantasy-loving friend, the fi rst ever how-to book that features “From illustrations for Magic: its own self-contained sci-fi epic, a story in which 17-year-old Hachi encounters new The Gathering Collectable Cards friends and terrible foes that push her newfound powers to their limits. So, too, will to Dungeons & Dragons, Jim’s you explore your innate abilities and discover drawing skills as you bring these curious intensely colorful images, dynamic creatures and bizarre landscapes to life with pencil and paint. compositions, and character designs are a visual treat to behold.” 30 step-by-step demonstrations for drawing a colorful cast of characters, — Donato Giancola costumes, weapons, ships and background elements “Ink Bloom is a uniquely refreshing Expert advice on developing atmosphere, gesture, movement, tension, concept of storytelling and hands- expression and more on art creation. Chris’s thoughtful Insights on both the technical aspects of illustrating as well as the narrative compositions are fi lled with atmo- rationale behind each choice sphere and attention to detail that Tons of awesome art! will immerse you in this enchanting adventure. He is a visual storyteller Ink Bloom isn’t just about great drawing and painting. It’s about great storytelling. In and educator in the highest degree. these action-packed pages, you’ll learn how to work with a manuscript, incorporate — John Jude Palencar your own ideas, and turn out vibrant, thrilling, utterly fantastic illustrations. “Great artwork captures the imagination, while a great story captures the soul, and when the two come together … their US $26.99 combined effects linger like no other force can.” Z5353 (CAN $32.99) ISBN-13: 978-1-60061-819-2 — Jim Pavelec ISBN-10: 1-60061-819-7 ISBN 978-1-60061-819-2 52699 EAN www.impact-books.com UPC www.artistsnetwork.com Ideas. Instruction. Inspiration. 9 781600 618192 Jim Pavelec and Chris Seaman ZZ5353_inkbloom_cm.indd5353_inkbloom_cm.indd 1 11/20/10/20/10 110:23:490:23:49 AAMM DRAW AND PAINT A FANTASY ADVENTURE Jim Pavelec and Chris Seaman CINCINNATI, OHIO www.impact-books.com ZZ53535353 cch0h0 p 0001-009.indd01-009.indd 1 11/12/10/12/10 111:34:061:34:06 AMAM ZZ53535353 cch0h0 p 0001-009.indd01-009.indd 2 11/12/10/12/10 111:34:211:34:21 AMAM ZZ53535353 cch0h0 p 0001-009.indd01-009.indd 3 11/12/10/12/10 111:34:241:34:24 AMAM Ink Bloom: Draw and Paint a Fantasy Adventure. Copyright © 2010 by Jim Pavelec and Chris Seaman. Manufactured in China. All rights reserved. No part of this book may be repro- duced in any form or by any electronic or mechanical means including information storage and retrieval systems without permission in writing from the publisher, except by a reviewer who may quote brief passages in a review. Published by IMPACT Books, an imprint of F+W Media, Inc., 4700 East Galbraith Road, Cincinnati, Ohio, 45236. (800) 289-0963. First Edition. Other fi ne IMPACT Books are available from your local book- store, art supply store or from online suppliers. Also visit our website at www.fwmedia.com. 14 13 12 11 10 5 4 3 2 1 DISTRIBUTED IN CANADA BY FRASER DIRECT 100 Armstrong Avenue Georgetown, ON, Canada L7G 5S4 Tel: (905) 877-4411 DISTRIBUTED IN THE U.K. AND EUROPE BY DAVID & CHARLES Brunel House, Newton Abbot, Devon, TQ12 4PU, England Tel: (+44) 1626 323200, Fax: (+44) 1626 323319 Email: [email protected] DISTRIBUTED IN AUSTRALIA BY CAPRICORN LINK P.O. Box 704, S. Windsor NSW, 2756 Australia Tel: (02) 4577-3555 Library of Congress Cataloging-in-Publication Data Pavelec, Jim. Ink bloom : draw and paint a fantasy adventure / by Jim Pav- elec and Chris Seaman. -- 1st ed. p. cm. Includes index. ISBN 978-1-60061-819-2 (pbk. : alk. paper) 1. Fantasy in art. 2. Comic books, strips, etc.--Japan--Tech- nique. 3. Illustration of books--Technique. I. Seaman, Chris R. II. Title. III. Title: Draw and paint a fantasy adventure. Metric Conversion Chart NC1764.8.F37P38 2010 741.5’315--dc22 2009040854 To convert to multiply by Edited by Mary Burzlaff Bostic Inches Centimeters 2.54 Designed by Guy Kelly Centimeters Inches 0.4 Production coordinated by Mark Griffi n Feet Centimeters 30.5 Centimeters Feet 0.03 Yards Meters 0.9 Meters Yards 1.1 ZZ53535353 cch0h0 p 0001-009.indd01-009.indd 4 11/12/10/12/10 111:34:261:34:26 AMAM About Jim Pavelec About Chris Seaman This is Jim’s fourth project for IMPACT Books. He wrote Hell Beasts Educated at the Columbus College of Art & Design in Columbus, and co-wrote Wreaking Havoc: How to Create Fantasy Warriors and Ohio, Chris began his career as an illustrator for Seedling Publications. Wicked Weapons and How to Draw Blood-Sucking Monsters and Experimenting with photography, light, color and design, Chris settled Vampires. Ink Bloom marks his debut as a fi ction writer. on oil paint as a preferred medium in a style he calls “stylized realism.” As a freelance illustrator, Jim has worked on projects including Chris’s new work has attracted such clients as Upper Deck, Bliz- Star Wars, World of Warcraft, Magic: The Gathering, and Dungeons zard Entertainment, Wizards of the Coast and Alderac Entertainment & Dragons and contributes regularly to ImagineFX magazine. Group. His work has been featured on the cover of Dragon magazine Jim lives in Chicago, and his hair is turning gray at an alarming rate. and Dungeons & Dragons, 4th ed. He also co-wrote Wreaking Havoc To see more of his work, visit www.jimpavelec.com. and How to Draw Blood-Sucking Monsters and Vampires. Chris’s work has been received and recognized by the Society of Acknowledgments Illustrators and the Society of Illustrators of Los Angeles. His collected body of work was awarded Best in Show at Gen Con 2009. Visit Chris I would like to thank Chris and his wonderful wife Mindy for their at www.chrisseamanart.com. dedication to this project, even in the most diffi cult of times. All of you artists out there who think you are working hard, Chris is working harder than you. Acknowledgments I am especially grateful to everyone at IMPACT Books for having I would like to thank Jim Pavelec for recognizing my artistic strengths the courage to try something a little different and for getting behind and pushing me to work hard. It’s been an honor to work with you it with such vigor. and to see our idea come to fruition. I will look back on this as the I would also like to thank John Hallam for the Japanese transla- most creative and enjoyable process in my professional career. This tions in the book and Amber for posing as Hachi. book is only the beginning, dude! I would also like to thank Uncle Skip Finally, I would like once again to thank my new bride, Aimee, for for helping me to understand that luck has nothing to do with it. A hanging in there with me. Fifteen years wasn’t so long, was it? special thank you to Mona Michael, Mary Bostic, Pam Wissman, Guy Kelly, Eric Camper and everyone at IMPACT Books for letting the ink fl y. Thanks for believing in us. I would also like to thank my family and Dedication friends who have supported me through the years. Thank you all! I would like to dedicate this book to artists and writers the world over who keep me motivated with the tremendous work they do. Dedication This book is dedicated to my honeybee, my Hachimitsu, my wife Melinda! ZZ53535353 cch0h0 p 0001-009.indd01-009.indd 5 11/12/10/12/10 111:34:281:34:28 AMAM Contents Introduction Page 8 CHAPTER 1 CHAPTER 3 The Master’s Tale: First Quest: Doona Materials and Techniques Page 58 Page 10 Hachi’s fi rst mission takes her to the planet Doona. Follow along, drawing and painting the Page through Hajime’s journal to learn about the friends and foes she encounters there. materials and techniques of a master artist. CHAPTER 4 CHAPTER 2 Second Quest: Tussoc The Adventure Begins Page 112 Page 26 Hachi goes to Tussoc on a simple errand that ends Follow Hachi through the streets of 1950s Chi- in a daring rescue. Draw and paint the creatures natown, where she meets the most unusual of and characters she meets on the fi ery lava planet. guides on her fantasy adventure. Epilogue Page 172 Index Page 174 6 ZZ53535353 cch0h0 p 0001-009.indd01-009.indd 6 11/12/10/12/10 111:34:301:34:30 AMAM ZZ53535353 cch0h0 p 0001-009.indd01-009.indd 7 11/12/10/12/10 111:34:321:34:32 AMAM mination of the hard INTRODUCTION work and dedication required of such a noble quest. The process started Chris and I love fantasy and science-fi ction art. We love the over two years ago. big swords and the cool armor, the sleek spaceships and the After fi nishing work on terrifying aliens. For us, discovering the book covers of Frank Wreaking Havoc, Chris Frazetta, Boris Vallejo and Michael Whelan was like fi nding and I approached diamonds and rubies in a pile of gravel.
Recommended publications
  • Labirinto Da Espiral Do Trovão
    CRÉDITOS DA EDIÇÃO ORIGINAL INTRODUÇÃO Richard Baker e Mike Earls Ryan Sansaver Design Diretor de Arte O Labirinto, uma antiga cidade de minotauros em ruínas, Greg Bilsland e ]eremy Crawford Erni Tanji encontra-se sob a Montanha Espiral do Trovão.Por mais Edição DesigneI' Gráfico de duas décadas, uma ordem de conjuradores chamada Bill Slavicsek Williarn O'Connor Magos de Saruun controla os níveis superiores desse La­ Desenvolvimento e Coordenação de Ilustração da Capa birinto, criando um refúgio relativamente seguro chama­ Edição Ron Lemen, Lucio Parrillo, do Salão dos Sete Pilares. Os habitantes do subterrâneo Andy Collins ]im Pavelec viajam para o local, onde negociam com os conjuradores Design de Mecânica e Coordenação Ilustrações Internas de Desenvolvimento e um pequeno número de residentes da superficie que Mike Schley, ]ason Engle conhecem o local. Humanos, halflings, anões, duergar, Christopher Perkins Mapas e Diagramas Design de História e Coordenação de goblins, ores, trogloditas e outras raças viajam até o sa­ Desenvolvimento Angelina Lokotz, Erin Dorries lão para barganhar sob os olhos atentos dos Magos de Especialistas em Produção Editorial Bill Slavicsek Saruun e seus enormes minotauros construtos. Os con­ Diretor de RPG R&D Cynda Callaway juradores possuem apenas uma regra no Salão dos Sete Gerente de Produção Pilares - a ordem deve ser mantida. Os visitantes que DUNGEONS& DnAGONS, D&D d20, d20 System, WlZARDS 01' THE COAST, Livro do deixam a segurança do salão para se aventurar nos níveis Joaador, Guia do Mestre, Manual dos Monstros, e todos os nomes de produtos da Wi­ inferiores o fazem por sua própria conta e risco, já que zards of lhe Coast, além de seus respectivos logos são marcas registradas da Wizards oflhe Coast nos EUA e em outros países.
    [Show full text]
  • Hell Beasts: How to Draw Grotesque Fantasy Creatures, 2007, 128 Pages, Jim Pavelec, 144031960X, 9781440319600, IMPACT, 2007
    Hell Beasts: How to Draw Grotesque Fantasy Creatures, 2007, 128 pages, Jim Pavelec, 144031960X, 9781440319600, IMPACT, 2007 DOWNLOAD http://bit.ly/1dETkuL http://goo.gl/RCOh2 http://www.amazon.com/s/?url=search-alias=stripbooks&field-keywords=Hell+Beasts%3A+How+to+Draw+Grotesque+Fantasy+Creatures Draw the stuff of which nightmares are made. If you harbor a love of imagery most foul, of demons and monsters and devils of all sorts ... then welcome to the book from hell. Within its pages lurk sadistic orcs, flesh-eating zombies, blood-thirsty dragons, unholy monstrosities and dreaded beasts of legend and lore. If you dare to open this book and unleash such horror, venture forth and learn everything a good monster-maker needs to know: How to spawn a loathsome range of creatures, step by gruesome step: Humanoid Monsters Reptiles and Aquatic Creatures Winged Beasts Quadrupeds and More ... in 29 demonstrations. Masterful techniques for drawing the massive biceps of the Gaki, the jagged tentacles of the Leviathan, the wicked curved claws of the Hellhound, blood-dripping fangs, putrefied decaying wounds and other deadly features and really gross details. Tips for making your creatures even creepier with the skillful use of point-of- view, iconic and action poses, color and shadow. Hell Beasts will empower you to bring forth the sinister beings that lurk in the deepest, darkest shadows of your imagination. Summon them to claw at bedroom windows and wreak havoc in the dreams of your unsuspecting audience for years to come. DOWNLOAD http://t.co/RMs8CXpCVH http://www.jstor.org/stable/21126832205066 http://bit.ly/1oIeCP6 Grave Digger Blues: Twisted Tales & Nasty Endings, Volume 2 Twisted Tales & Nasty Endings, Emmitte Hall, Mar 1, 2007, Fiction, 132 pages.
    [Show full text]
  • Official Preview Booklet the Redhurst Academy of Magic
    � � ���������������������������������������� �������������������������������������� ��������������������������������������� �������������������� �������������������������������������� � ������������������������������������������� ����������������������������������������� ��������������������������������� ������������������������������������� ������������������������������������������� ������������������������������������������ ����������������������� ������������������ � ������������������������������������ ������������������������������������ �������������������������������� ����������������������������������������� ���������������������������������� ������������������������������������������������ ������������������������������ ����������������������������������������� �������������������������������� ����������������������������������������� ������������������������������� ������������������������������������������� �������������������������������� ������������������������������������������ ����������������������������������� ��������������������������� ������������������������������������ �������������������������������������� �������������������������� �������������������������������������������� ����������������������������������������� �������������������������������������� �������������������������������������� ��������������������������������������� ����������������������������������������� ������������������������������������������ ���������������������������� ������� ������������������������ ��������������������������� ��������������������
    [Show full text]
  • FORGOTTEN REALMS Campaign
    ™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content.
    [Show full text]
  • Martial Power™
    Martial Power™ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • David Noonan • Chris Sims • Robert J. Schwalb Martial Power_Ch0.indd 1 9/4/08 2:04:33 PM CREDITS Design Cover Illustration Rob Heinsoo (lead), William O’Connor David Noonan, Chris Sims, Robert J. Schwalb Graphic Designer Additional Design Emi Tanji Andy Collins, Nicolas Logue, Rodney Thompson Interior Illustrations Development Steve Belledin, Leonardo Borazio, Steve Ellis, Stephen Radney-MacFarland (lead), Wayne England, Jason A. Engle, Gonzalo Flores, Stephen Schubert, Peter Schaefer Adam Gillespie, Brian Hagan, Jeremy Jarvis, Ron Lemen, Wes Louie, Howard Lyon, Lee Moyer, Lucio Parrillo, Editing Jim Pavelec, Steve Prescott, Vincent Proce, Ron Spears, Jeremy Crawford (lead), Ron Spencer, Stephen Tappin, Mark Tedin, Beth Trott, M. Alexander Jurkat, Gwendolyn F.M. Kestrel Ben Wootten Managing Editing Publishing Production Specialist Kim Mohan Erin Dorries Director of R&D, Roleplaying Games/Book Publishing Prepress Manager Bill Slavicsek Jefferson Dunlap D&D Story Design and Development Manager Imaging Technician Christopher Perkins Sven Bolen D&D System Design and Development Manager Production Manager Andy Collins Cynda Callaway Art Director Game rules based on the original DUNGEONS & DRAGONS® Ryan Sansaver rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Special thanks to Brandon Daggerhart, keeper of Shadowfell Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-21789720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd ’t Hofveld 6D First Printing: October 2008 Wizards of the Coast, Inc.
    [Show full text]
  • Legend of the Five Rings Rulebook
    Blood. Honor. Steel. elcome to the 4th Edition of the epic Role-Playing WGame Legend of the Five Rings! Join us for the ultimate adventure of fantasy samurai, locked in perpetual battles of honor and glory within the bonds of the Code of Bushido. The Emerald Empire of Rokugan demands much of its samurai: service to one’s lord, service to one’s Clan, and service to one’s Emperor. Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power. Will you follow honor or reject it? The choice is yours! Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel. The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome you will find: c A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai! c A unique, comprehensive character sheet.
    [Show full text]
  • Unknown Armies Sneak Preview
    for each age is a dream that is dying or one that is coming to birth artwork by Thomas Manning background painting by Matthew Harpold a roleplaying game of power and consequences by greg stolze and john tynes additional design & writing by Second Edition Peer Review: Tim Dedopulos, Gustavo Diaz, Gareth Hanrahan, Kenneth Hite, Rick neal, James Palmer, and Chad Underkoffler Kenneth Hite, Rick Neal, James Palmer, Liam Routt, Chad Underkoffler playtesters: Cory Barrett, Jeff Bastin, Adam Baulderstone, Leslee Belladotti, Ben design consultation & inspiration Brighoff, Daniel von Brighoff, Sean Buckner, Andrew Byers, Ted Cabeen, Sean Carr, Eric John H. Crowe, III (firearms), Dennis Detwiller (cosmology, demons, golems, Chatterjee, Jekka Cormier, Anita Crowhurst, Dave Crowhurst, Tim Dedopulos, David Denton, Joe Donka, Chris Douglas, David Eckstein, Steve Eves, Wil Flachsbart, Joe Franecki, Jonathan hidden damage, revenants), Kenneth Hite (classy old-school occultism), Gagnon, Seth Goldstein, Joe Greer, Patrick Grindle, Avram Grumer, Margaret Hammitt- Robin Laws (blast), Jonathan Tweet (zodiac personalities) McDonald, Christine Holloway, Erik Isford, April Johnson, Chris Johnson, Scott Kane, Mark Kiel, Joshua Knorr, Jim Koncz, Joshua Kronengold, Joe G. Kushner, Thomas Manning, N. David art director Martin, Maureen McDonough, Sean Mears, Judy Mooney, Toby Myers, Angel Nieves, Lisa Thomas Manning (first edition), John Tynes (second edition) Padol, Jim Pavelec, Doug Philps, Keith Potter, John Rowell III, Tom Schoene, Eric Smith, Sven Smythe, Clint
    [Show full text]
  • M Arch 2 0 0 9 a Du Ngeons & Dr a Go N R Oleplay in G G Ame S
    ISSUE 164 | MARCH 2009 A Dungeons & Dragons® Roleplaying Game Supplement CONTENTS 4 WORSE THEN DEATH 36 HAVEN OF THE BITTER By Robert J. Schwalb GLASS When a powerful aristocrat is By Kevin Kulp kidnapped from his caravan, it’s up to The next installment in the Scales of War the adventurers to discover what has Adventure Path is here! The characters happened to him. But there might be meet a new ally as a flying ship crashes more to his disappearance than the outside Overlook, setting off a chain of characters know. An adventure for 12th- events that take them to the scholarly city level PCs. of Sayre. There, they meet an old friend and ON THE COVER Illustration by Ben Thompson have a chance to shape the defense of the world against the growing githyanki threat. 3 EDITORIAL 26 DUNGEON DELVE: RETURN OF THE Meanwhile, some dark force in Sayre seems POISONED SHADOWS responsible for guiding the githyanki’s war effort. As the PCs rub 119 RULING SKILL By Greg Marks shoulders with the city’s CHALLENGES Continuing where the Poisoned elite, they must also By Mike Mearls Shadows delve from the Dungeon Delve find a way to halt the Mike continues to educate on the nature of skill challenges, with supplement left off comes Return of the githyanki’s uncanny unique applications and examples. Poisoned Shadows! After the PCs dealt ability to share with the Poisoned Shadows guild, the information, even 124 SAVE MY GAME PCs learn that they’ve been targeted by over immense By Stephen Radney-MacFarland more deadly killers.
    [Show full text]
  • Martial Power™
    Draw Your Sword The heroes of bow and blade, martial warriors stand tall against the threats of evil. Clad in sturdy armor and holding a ™ trusty weapon, your martial hero must rely on wit and grit to Martial P ower achieve victory. Options for Fighters, Rangers, Rogues, and Warlords This DUNGEONS & DRAGONS® supplement presents hundreds of new powers, feats, paragon paths, and epic destinies designed for the fi ghter, ranger, rogue, and warlord classes. It also includes brand-new builds and class features for these four classes, allowing you to play new versions of your favorite martial classes—from the battlerager fi ghter or cutthroat rogue to the bravura warlord or beastmaster ranger. M ARTIAL P P OWER For use with these 4th Edition DUNGEONS & DRAGONS® core products: Player’s Handbook® Dungeon Master’s Guide® Monster Manual® ™ D&D® Miniatures D&D™ Dungeon Tiles TM ISBN: 978-0-7869-4981-6 ROLEPLAYING GAME SUPPLEMENT EAN Rob Heinsoo • David Noonan • Robert J. Schwalb • Chris Sims Sug. Retail: U.S. $29.95 CAN $34.00 Printed in the U.S.A. 217897200 610_21789720_001_HB.indd 1 8/8/08 10:38:42 AM Martial Power™ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • David Noonan • Chris Sims • Robert J. Schwalb Martial Power_Ch0.indd 1 9/4/08 2:04:33 PM CREDITS Design Cover Illustration Rob Heinsoo (lead), William O’Connor David Noonan, Chris Sims, Robert J. Schwalb Graphic Designer Additional Design Emi Tanji Andy Collins, Nicolas Logue, Rodney Thompson Interior Illustrations Development Steve Belledin, Leonardo Borazio, Steve Ellis, Stephen Radney-MacFarland (lead), Wayne England, Jason A.
    [Show full text]
  • Unapproachable East
    TABLE OF CONTENTS Snow Tiger Berserker . .45 Orglash . .68 Transdimensional Spell . .45 Shadow-Walker . .70 Contents Vremyonni Training . .45 Spirit Folk . .71 Wolf Berserker . .45 Taer . .72 Introduction . .4 Woodwise . .45 Telthor . .74 How to Use this Book Thomil . .75 in Your Campaign . .5 Chapter 4: Magic and Spells . .46 Troll, Fell . .77 What You Need to Play . .6 Secrets of the East . .46 Troll, Ice . .78 Circle Magic . .46 Troll, Mur-zhagul . .79 Chapter 1: Races of the East . .8 Contingent Spells . .46 Uthraki . .79 Elf, star . .9 Place Magic . .47 Volodni . .80 Gnoll . .10 Rune Magic . .47 Hagspawn . .12 The Shadow Weave . .47 Chapter 7: Spirit folk . .13 New Spells . .47 Adventuring in the East . .82 Taer . .14 Abolish Shadows . .47 Organizations of the East . .82 Volodni . .15 Animate Dread Warrior . .48 The Blightlords . .82 Age, Height, and Weight . .16 Ball Lightning . .48 The Church of Kossuth . .83 Beltyn’s Burning Blood . .48 The Circle of Leth . .83 Chapter 2: Prestige Classes . .18 Bladebane . .48 The Nine Golden Swords . .83 Aglarondan Griffonrider . .18 Decastave . .48 The Red Wizards of Thay . .84 Black Flame Zealot . .21 Fiendform . .49 The Shadowmasters Durthan . .22 Force Orb . .49 of Telflamm . .84 Master of the Yuirwood . .24 Ghorus Toth’s Magnetism . .49 The Simbulmyn . .85 Nar Demonbinder . .25 Greenfire . .50 The Sons of Hoar . .85 Nentyar Hunter . .28 Ilyykur’s Mantle . .50 The Wychlaran . .85 Raumathari Battlemage . .29 Improved Blink . .50 Dungeons in the Runescarred Berserker . .31 Improved Mage Armor . .51 Unapproachable East . .86 Shou Disciple . .32 Low-Light Vision . .51 Wilderness Encounters .
    [Show full text]
  • Mc9 S 5 D5 D1 D3 D10 D9 D2 D7 D8 Mc5 D6 U9 U8 U3 U5 U4 G13 G24
    M1 P5 P8 4 H S MC3 I4 M3 G9 I9 I13 P2 P3 I11 I2 CN7 P4 I1 CN4 I5 I3 P1 I8 CN2 P10 M11 P7 P6 CN10 CN9 CN1 P9 G4 I16 CN3 L9 MC7 L8 [MC14] G22 P11 G20 MC10 G18 L3 G7 L6 MC13 M5 L4 G12 L10 D10 SC2 G1 L7 SC7 D8 L5 L2 D4 G5 G8 SC1 MC5 D9 SC10 D7 D2 SC3 SC9 SC6 SC11 SC5 D3 D6 SC4 D1 G11 G16 D5 MC11 I15 U1 U9 U6 I7 G15 U7 I17 5 U8 H S U3 MC12 G24 U4 Sample fileI6 U5 MC9 G13 U2 M4 M9 M10 MC2 M6 CN4 M2 M11 CN1 CN6 CN5 M8 CN8 G17 CB11 M7 G19 G6 G23 CB1 MC1 I12 CB4 SC8 MC4 CB5 MC6 G11 G14 I10 CB10 1 H G21 S G3 I15 I14 8 H S CB3 CB8 CB2 6 H CB9 S SampleCB6 file 2 MC8 H S CB7 G2 G10 7 3 H H S S LEGEND OF THE FIVE RINGS RPG, 4TH EDITION Matt Strout, Liza Strout, Joe White, Terry “Dingo” Moore, WRITTEN BY: Shawn Carman, Robert Hobart, jim pinto, & Brian Yoon Eric Newlin), Team 8 (Robert Knight, Mathieu Brebouillet, Aaron Rubman, David Whitney, Richard Whitney, Stuart Biggs, EDITED BY: Robert Hobart, Todd Rowland Edward Reynolds, Ryan Gossens, Jean-Phillipe Lanfond), Team 10 (Luke Martinez, Joseph Schuster, Andrew Snow, PROOFREADERS: Eoin Burke, Jim Chatham, Christopher Myers, Michael Neer, Paul Siebuhr, Ryan Flynn), Mason Crawford, Daniel Dineen, Team 11 (Cory Mills, Caitlin Mills, Molly Poole, Darren Walters, Erykah Fassett, Laura Harvey, Lynne Ahlgren, Jeremy Bullens, Albert Koenig), Team 12 Daniel Jacobsen, John Merholtz, (Don Eisele, Kate Adams, Matt Ussary, Janet Bozarth, Legend of the Five Rings RPG, 4th Edition Jen Oney-Hooven, Todd Stites, Nate Hedrick, Mike Shimek, Chester Decker), Team 13 Ralph Tropeano (Howard Hooven, Jen Oney-Hooven, David
    [Show full text]
  • 25857-Sample.Pdf
    Sample file EXPANDED PSIONICS HANDBOOK BRUCE R. CORDELL ADDITIONAL DESIGN ART DIRECTOR DAVID NOONAN DAWN MURIN DEVELOPMENT TEAM COVER ARTIST ICH AKER IKE ONAIS NDREW INCH R B , M D , A F , HENRY HIGGINBOTHAM ED STARK, JONATHAN TWEET INTERIOR ARTISTS EDITORS STEVEN BELLEDIN, BRIAN DESPAIN, WAYNE MICHELE CARTER, GWENDOLYN F.M. ENGLAND, LARS GRANT-WEST, HEATHER KESTREL, CHARLES RYAN HUDSON, JEREMY JARVIS, CHUCK LUKACS, ADDITIONAL EDITING DAVID MARTIN, MONTE MOORE, JIM PAVELEC, WAYNE REYNOLDS, ARNIE SWEKEL, SAM WOOD JENNIFER CLARKE WILKES MANAGING EDITOR GRAPHIC DESIGNER KIM MOHAN DAWN MURIN DESIGN MANAGER GRAPHIC PRODUCTION SPECIALIST ED STARK ERIN DORRIES DEVELOPMENT MANAGER IMAGE TECHNICIAN ANDREW FINCH ROBERT JORDAN DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Playtesters: Alan Anderchuk, Paul Barclay, Jason Bazylak, Ted Bolstad (playtest lead), Vern Brooks (in spirit), Wayne Dawson, Voin Despotovic, Prince Elcock (playtest lead), Skaff Elias, Darryl Farr, Michael Friedrich, Dale Friesen (playtest lead), Karen Friesen, John Gillespie, Linda Gillespie, Curt Gould, Kirk Hockin, Bryan Kelley, Paul May, Steven Mombourquette, Jennie Nicholson, Phillip Nicholson, Sulenna Nicholson, Wes Nicholson (playtest lead), Eric Paquette, Mike Piazza, Ashwyn Rajagopalan, Jeff Richardson, Tagg Richardson, Mark Templeton (playtest lead), Rob Watkins, Kristian Williamson, Worth Wollpert Special Thanks: Andy Collins, Michael Donais, Prince Elcock, Rob Heinsoo, David Noonan, Jonathan Tweet, James Wyatt Sources include the
    [Show full text]