Dripping Springs Fall 2018 Flag Football Rules

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Dripping Springs Fall 2018 Flag Football Rules DRIPPING SPRINGS FALL 2018 FLAG FOOTBALL RULES 1) League Basics a) Field Dimensions: i) 45 yards of regular width football field, plus end zones ii) The field layout supports two games running at the same time, each game plays with offensive possessions facing the full end zones. iii) Field layout is as follows, from goal post to goal post: (1) Game 1: full end zone -> 45 yards of game play field -> 5 yards back end zone -> (2) Game 2: 5 yards back end zone -> 45 yards of game play field -> full end zone. (3) The 45 yard line is the line to cross for safeties, interceptions returned for a TD, and extra points returned by the defense for a score. b) League Divisions: K-1st Grade, 2nd-3rd Grade c) 1st downs: Field divided into 3 segments, 45-30, 30-15, 15-goal line. Each offensive possession starts at the 40 yard line. A new set of downs is awarded by crossing the 30 and 15 yard lines. Four downs to get 1st down/score. d) Players: All divisions play 7 x 7. e) Practice: A total of 3 hours of practice is allowed per week. Practices shall be no more than 1 hour 30 minutes long with water breaks every 15 minutes. Additional rules and restrictions as per heat index rules for player safety. f) Standings/Playoffs: Scores will be kept and standings maintained for each league. There will be a one-day playoff tournament for each division at the end of the season. 2) Game Details a) Games are 55 minutes long (two 25 minute halves) plus 5 minutes for halftime. b) The Home team gets the ball to start the first half; Visitor gets the ball to start the second half. c) The offensive team takes possession of the ball at its 40-yard line and has four plays to cross a first down marker or score a touchdown. d) If the offense fails to score or convert the first down, the ball changes possession and the new offensive team starts over on the 40-yard line. e) On offense, all teams drive the same way, towards the full end zone. f) All extra point tries go towards the full end zone (even following an interception score). g) All possession changes, except interceptions, start on the offensive 40-yard line. h) Interceptions may be run back for a touchdown (with an extra point try to follow). If the intercepting team fails to return the pick for a touchdown, possession will be retained by the intercepting team – additional details on interceptions are detailed below in “Spotting the Ball”. 3) Regulation Play and Clock a) Games consist of two 25-minute halves. Halftime is 5 minutes. In the event of an extended game-stoppage in the 1st half (injury, etc.) halftime will be reduced to 2 minutes. b) During the last 2 minutes of the second half only, the clock stops when there is an incomplete pass, a penalty, change of possession, or when a ball-carrier runs out of bounds provided the score is within 14 points. For example, the clock would stop during the final two minutes if the score were 24-12 but not if it were 24-0. c) For all divisions, except the K-1 division, the offensive team has 30 seconds to snap the ball once it has been spotted. The offense may snap the ball at any time after the Line Judge has signaled the start of the 30 second snap count whether the defense is ready or not. d) In the K-1 division, the offensive team will have 45 seconds rather than 30 seconds. e) The referee will warn the offensive team when there are 10 seconds left on the snap count clock. f) Each team has two (30-second) time outs per half; time outs from the 1st half do not carry over to the 2nd half. g) Officials can stop the clock at their discretion for an injury, field interference (ball from another field), etc. 4) Scoring a) Touchdown: 6 points b) Interceptions returned for a Touchdown (the intercepting player returns the pick past the 45 yard line): 6 points c) Extra point: 1 point (played from 5-yard line) or 2 points (played from 12-yard line) d) The defense can score on an extra point. Any extra point (1 or 2 point try) intercepted and returned by the defense is worth 2 points. If the defense intercepts on an extra point try but does not return it past the 45 yard line, the play is over. The offense for the team that had intercepted the try starts new on the 40 yard line. e) Safety: 2 points awarded to the defensive team i) A Safety is only awarded if the ball carrier is spotted down (flag pulled, fumble - see “Spotting the Ball”, etc.), fumbles behind the 45 yard line, or a penalty occurs behind the 45 yard line itself. (1) A penalty ahead of the 45 yard line cannot cause a safety. ii) After a safety, the defensive team (that got the 2 points) starts a new possession at the 40 yard line. f) Forfeits: Any forfeit will be scored as 7-0 for the non-forfeiting team. g) Note: Scores will be tracked and recorded. Standings will be maintained and used to determine playoff seeding. 5) Offense a) Offensive alignment, sets and eligibility: i) All offensive sets must include a Center and a Right and Left Guard. These 3 offensive players establish the “pocket”. Each guard must be at extended arm’s length apart from the center’s extended arm’s length at the snap. ii) Guards may not pull but are allowed to block a defensive player. iii) The Center and each Guard are eligible to receive a legal forward pass. iv) The Center and each Guard are eligible to receive a handoff from the QB but must run outside of the pocket as was established at the snap. v) The Guards are not eligible to receive the snap. b) Running plays: i) All offensive running plays must go outside of either Guard, i.e. the pocket. ii) The QB or any other non-Center and non-Guard player may run the ball. iii) Any player may run the ball via a snap to the QB, a direct snap to another offensive player that is eligible. The QB is the offensive player who directly receives the snap from the center. iv) If the QB leaves the passing pocket (as defined by the alignment and spacing of the Center and Guards), he is immediately treated as a runner (i.e. any defensive player can pursue to pull the flag right away). c) Passing Rules: i) The QB is the offensive player who directly receives the snap from the center. ii) QB can pitch the ball forwards or backwards, but only behind the line of scrimmage – no pitch or handoff is allowed once the QB or player with the ball is past the line of scrimmage. iii) A legal pass is allowed by the QB or any other offensive player as long as the ball has not already been passed forwards or crossed the line of scrimmage. iv) A player may pass the ball if they got the ball on a direct snap from the Center, on a handoff, a pitch that travels backwards or from a “screen” pass that travels backwards. A team can perform any number of legal handoffs or backwards passes prior to throwing down field. v) A legal forward pass from the QB or another player eligible to throw must be a pass. Shovel passes are legal but must be a pass that travels in the air and not a ‘semi-handoff’ where a QB lets go of the ball in front of them to another player (i.e. a sweep play is not a pass play). vi) No passing play can be designed to have the receiver run between the Guards to advance the ball. d) Defense / Rushing the QB: i) All blitzing players must go outside of the pocket, as established by the offensive Center and Guards. ii) One or more defenders can blitz from anywhere on the field but must start at 7 yards back from the line of scrimmage. Rusher(s) must remain 7 yards from the line of scrimmage until the offense snaps the ball. iii) A defensive player who is less than 7 yards from the line of scrimmage when the ball is snapped cannot cross the line of scrimmage until the QB runs outside of the pocket, hands off the ball to another player or throws the football. iv) If the QB leaves the passing pocket, he is then considered to be a runner. Accordingly, any defender may then cross the line of scrimmage to pursue the QB. e) Blocking: i) Blocking is allowed, however, blocking is only allowed within five yards of the line of scrimmage. When the offensive ball carrier is past five yards of the line of scrimmage, the blockers must disengage – they may reengage a block if the ball carrier reverses field back into the five yard area of the line of scrimmage. ii) Blocking is allowed by use of the hands only (no shoulder blocks or “trucking”) to the front of a player’s body and arms. No blocking below the waist or above the shoulders or to a player’s back. Blockers may not grab the opposing player by any part of the body or hair, nor clothing or equipment.
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