College Football Officiating, Llc

Total Page:16

File Type:pdf, Size:1020Kb

College Football Officiating, Llc COLLEGE FOOTBALL OFFICIATING, LLC 2012 CFO BI-WEEKLY RULES QUIZ 3-SOLUTIONS For each of the following select the correct answer. There is only ONE correct choice for each question. For any fouls that are not offset, assume that the penalty is accepted unless it is declined by rule. NOTE: References are to the NCAA 2012-13 Football Rules and Interpretations, in pdf form on this CFO web site. ************************************************************************ 1. Second and four at the A-30. Airborne eligible receiver A82 receives a legal forward pass at the A-35. As he receives the ball, A82 is contacted by B18 and first comes to the ground with the ball at the A-33, where the ball is declared dead. a. First and 10 at the A-35. b. Second and 1 at the A-33. REFERENCES: 5-1-3, AR 5-1-3-II COMMENTS: A82’s forward progress is at the point where he receives the ball and is contacted by the opponent. 2. Second and eight at the A-45. Thinking that the quarterback is going to throw a screen pass, tackle A73 goes downfield to the B-49. He then remembers that the pass is to be thrown deep, so he hustles back behind the scrimmage line before the pass is thrown. QB A12 is at the A-40 when he completes a forward pass to eligible A80 who catches the ball and steps out of bounds at the B-40. a. Legal play. b. A73 is flagged as an ineligible receiver downfield. If the penalty is accepted the down is repeated. c. A73 is flagged as an ineligible receiver downfield. The penalty includes loss of down. REFERENCES: 7-3-3, 7-3-10 COMMENTS: Once the ineligible receiver has gone more than three yards downfield he cannot avoid having committed a foul if a legal forward pass is thrown. Returning back to the line of scrimmage does not erase the foul. The penalty does not include loss of down. 3. Second quarter. Third down and four at the A-26. B79 is flagged for being in the neutral zone at the snap but he does not make contact with an opponent prior to the snap. B35 intercepts A12’s forward pass and is driven out of bounds at the A-48. When the ball is declared dead the game clock reads 1:45. Team A accepts the penalty. a. First and 10 for Team A at the A-31. Game clock starts on the snap. b. First and 10 for Team A at the A-31. Game clock starts on the Referee’s signal. REFERENCES: 3-3-2-d-3, 3-2-2-e-1 COMMENTS: Team A gains a first down by penalty. The change of possession has no effect on when the clock starts because Team B will not next snap the ball. The two- minute rule applies only to a Team A ball carrier going out of bounds. 4. Fourth and 10 at the A-5. Punter A27 is standing in his end zone when he punts. The ball crosses the neutral zone and strikes B38 in the helmet at the A-8. The ball then rebounds back into Team A’s end zone, where A27 recovers it and carries it to the A-10. a. First and 10 for Team A at the A-10. b. Touchback. First and 10 for Team A at the A-20. c. Safety. Team A will free kick at the A-20. d. Touchback. First and 10 for Team A at the A-25. REFERENCES: 6-3-6, 8-5-1-a, 8-7-2, AR 8-5-1-II COMMENTS: Because the ball has crossed the neutral zone it is dead when A27 recovers it. The ball is in Team A’s end zone due to the punt, and hence Team A is responsible. 5. First and 10 at the B-25. Team A commits an illegal shift on a play in which A34 carries the ball across Team B’s goal line for a touchdown. a. Repeat first down at the B-30. Game clock starts on the snap. b. Repeat first down at the B-30. Game clock starts on the Referee’s signal. REFERENCES: 3-3-2-c, 7-1-4-c COMMENTS: The clock starts on the snap because the result of the play is a score. 6. Third and 12 at the A-45. QB A12 drops back into the pocket to pass. At the A- 43 guard A67 is inside the blocking zone when he blocks defensive lineman B70 just above the ankles from the back. A12 completes the pass to eligible receiver A88 who is tackled inbounds at the B-40. a. Legal play. b. Clipping foul by A67. The 15-yard penalty is enforced at the spot of the foul. c. Clipping foul by A67. The 15-yard penalty is enforced at the previous spot. REFERENCES: 9-1-5-Exc. 1-a, 9-1-Penalty COMMENTS: Clipping below the knee is not allowed even inside the blocking zone. Because the foul takes place behind the neutral zone, enforcement is at the previous spot. 7. First and 10 at the B-40. Team A lines up with eight men on the line of scrimmage, all numbered legally. Before the snap, end A84 goes in motion from a standing position (no false start) and is five yards behind the neutral zone at the snap. QB A12 carries for a seven-yard gain before being driven out of bounds. a. Illegal formation for too many men on the line of scrimmage. b. Legal play. c. Illegal motion by A84. d. Illegal shift. REFERENCES: 7-1-4-b-2 COMMENTS: The motion man may not start from the line of scrimmage. 8. Team A punts on fourth and 12 at the A-25. Team A is flagged for an illegal shift. Receiver B28 signals and makes a fair catch at the B-40. During the kick B72 blocks below the waist at the B-45. a. Offsetting fouls—no option. b. If Team B refuses offsetting fouls the accepted penalty for blocking below the waist is enforced at the end of the kick, the B-40. c. If Team B refuses offsetting fouls the accepted penalty for blocking below the waist is enforced at the spot of the foul, the B-45. d. The initial option lies with Team A to accept or decline the penalty for the foul by B72. REFERENCES: 7-1-4-c, 9-1-6-b, 10-1-4-Exc. 2 COMMENTS: Team B’s foul is governed by postscrimmage kick enforcement, so Team B has the option of allowing or refusing offsetting fouls. The end of the kick is the basic spot. 9. Fourth and eight at Team B’s 40-yard line. Team A attempts a field goal. B38 touches the ball at Team B’s 10-yard line, and it then rolls into the end zone and over the end line. a. Touchback. First and 10 for Team B at the B-20. b. Touchback. First and 10 for Team B at the B-25. c. Not a touchback. First and 10 for Team B at the B-40. REFERENCES: 8-4-2-b, 8-6-1-a COMMENTS: Because Team B touched the ball beyond the neutral zone the result of the play is a touchback. 10 After A23 is the first to touch a punt beyond the neutral zone at the B-30, B45 recovers at the B-25. B45 fumbles at the B-35, and while the ball is loose B80 clips at the B-40. A39 recovers and carries the ball across Team B’s goal line. a. Fouls by A23 (illegal touching) and B80 (clipping). The fouls offset and the down is repeated. b. First and 10 for Team B at the B-30, the spot of the illegal touching. c. The touchdown counts and the clipping penalty is enforced either on the try or the succeeding kickoff. REFERENCES: 6-3-2, 10-2-5-a-1 COMMENTS: Clipping is a personal foul. Because it occurs during a touchdown play the penalty is carried over to the try or the kickoff. The illegal touching is erased by the accepted penalty. Rogers Redding Secretary-Rules Editor NCAA Football Rules Committee October 3, 2012 .
Recommended publications
  • 11-Player Youth Tackle Rules Guide Table of Contents
    FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask).
    [Show full text]
  • LV GRIDIRON ADULT FLAG FOOTBALL 5V5 LEAGUE RULES
    LV GRIDIRON ADULT FLAG FOOTBALL 5v5 LEAGUE RULES Rules and Regulations RULE 1: THE GAME, FIELD, PLAYERS & EQUIPMENT Section 1 – The Game • No contact allowed. • NO BLOCKING/SCREENING anytime or anywhere on the field. Offensive players not involved with a play down field must attempt to get out of the way or stand still. • A coin toss determines first possession. • Play starts from the 5 yard line. The offensive teams has (3) plays to cross mid-field. Once team crosses mid-field, they will have three (3) plays to score a touchdown. • If the offensive team fails to cross mid-field or score, possession of the ball changes and the opposite team starts their drive from their 5-yard line. • Each time the ball is spotted a team has 25 seconds to snap the ball. • Games consist of 2-15 minute halves. Teams will flip sides at beginning of 2nd half. Half time will be 1 minutes. • Overtime; 1st overtime from 5 line, 2nd overtime if still tied from 10 yard line, 3rd overtime if still tied 15 yard line. After 3rd time if still tied game is scored as a tie. • Spot of ball is location of the ball when play is ruled dead Section 2 – Attire • Teams may use their own flags. • Shirts with numbers are mandatory for stats RULE 2: PLAYERS/GAME SCHEDULES, SCORING & TIME OUTS Section 1 – Players/Game Schedules • If a team or teams are more than 10 minutes late for their scheduled games they will be forfeited. After 10 minutes the game will be forfeited and the score recorded as 10-0.
    [Show full text]
  • Summary of Penalties
    SUMMARY OF PENALTIES LOSS OF A DOWN Sig Rule Reference Illegal scrimmage kick [also loss of five yards] ............................ 31* 6 3 10 Illegally handing ball forward [also loss of five yards] ................ 35* 7 1 6 Planned loose ball play [also loss of five yards] .......................... 19* 7 1 7 Intentionally throwing backward pass out of bounds [also loss of five yards] ........................................................... 35* 7 2 1 Illegal forward pass by Team A [also loss of five yards] ............ 35* 7 3 2 Intentionally grounding forward pass ............................................. 36* 7 3 2 Forward pass illegally touched by player out of bounds ............ 16* 7 3 4 Illegally batting ball [also loss of 10 yards] (see exceptions) .... 31* 9 4 1 Illegally kicking ball [also loss of 10 yards] (see exceptions) .... 31* 9 4 4 LOSS OF FIVE YARDS Alteration of playing surface for an advantage ............................. 27 1 2 9 Improper numbering ............................................................................ 23 1 4 2 Coin-toss infractions ........................................................................... 19 3 1 1 Delay after three timeouts expended ............................................... 21 3 4 2 Illegal delay of the game ..................................................................... 21 3 4 2 Advancing a dead ball ......................................................................... 21 3 4 2 Disconcerting offensive signals ......................................................
    [Show full text]
  • Penalty Enforcements Made Easy: Position by Position Responsibilities — Sixth Edition
    High School Football Penalty Enforcements Made Easy: Position By Position Responsibilities — Sixth Edition By Jeffrey Stern, senior editor, Referee magazine The derivative work represented by this book is copyrighted by Referee Enterprises, Inc. (© 2013), which includes the title and graphics, and is used by permission. The illustrations, including the chapter graphics, in this book are protected by copyrights of Referee Enterprises, Inc. (© 2013) and are used by permission. PlayPic® and MechaniGram® and their related graphics are registered trademarks of Referee Enterprises, Inc., and are copyrighted. Copying in whole or in part is prohibited without prior written consent from Referee Enterprises, Inc. Republication of all or any part of this publication, including on the Internet, is expressly prohibited. Published by Referee Enterprises, Inc. (www.referee.com) and the National Association of Sports Officials (www.naso.org) Printed in the United States of America ISBN-13: 978-1-58208-217-2 Table of Contents Introduction Chapter 1 Calling a Foul and Using the flag Chapter 2 Reporting a foul Chapter 3 Enforcing the Penalty Chapter 4 Penalty signaling sequences Chapter 5 Spots and the All-but-one Principle Chapter 6 Fouls on running Plays Chapter 7 Fouls During a Backward Pass, fumble or legal Forward Pass Chapter 8 Fouls on Free-Kick Plays Chapter 9 Fouls on change of Possession plays Chapter 10 Fouls on scrimmage-Kick Plays Chapter 11 Dead-Ball fouls Chapter 12 Live-Ball Followed by Dead-Ball Fouls Chapter 13 Double and Multiple Fouls Chapter 14 Double and Multiple Fouls with change of Possession Chapter 15 Carryover Fouls (“Bridges”) Chapter 16 Trys Appendix A Penalty Summary Appendix B Signal Chart Introduction Calling and enforcing a penalty isn’t as easy as coaches and fans think it is.
    [Show full text]
  • Guide for Statisticians © Copyright 2021, National Football League, All Rights Reserved
    Guide for Statisticians © Copyright 2021, National Football League, All Rights Reserved. This document is the property of the NFL. It may not be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or information storage and retrieval systems, or the information therein disseminated to any parties other than the NFL, its member clubs, or their authorized representatives, for any purpose, without the express permission of the NFL. Last Modified: July 9, 2021 Guide for Statisticians Revisions to the Guide for the 2021 Season ................................................................................4 Revisions to the Guide for the 2020 Season ................................................................................4 Revisions to the Guide for the 2019 Season ................................................................................4 Revisions to the Guide for the 2018 Season ................................................................................4 Revisions to the Guide for the 2017 Season ................................................................................4 Revisions to the Guide for the 2016 Season ................................................................................4 Revisions to the Guide for the 2012 Season ................................................................................5 Revisions to the Guide for the 2008 Season ................................................................................5 Revisions to
    [Show full text]
  • The Wild Bunch a Side Order of Football
    THE WILD BUNCH A SIDE ORDER OF FOOTBALL AN OFFENSIVE MANUAL AND INSTALLATION GUIDE BY TED SEAY THIRD EDITION January 2006 TABLE OF CONTENTS INTRODUCTION p. 3 1. WHY RUN THE WILD BUNCH? 4 2. THE TAO OF DECEPTION 10 3. CHOOSING PERSONNEL 12 4. SETTING UP THE SYSTEM 14 5. FORGING THE LINE 20 6. BACKS AND RECEIVERS 33 7. QUARTERBACK BASICS 35 8. THE PLAYS 47 THE RUNS 48 THE PASSES 86 THE SPECIALS 124 9. INSTALLATION 132 10. SITUATIONAL WILD BUNCH 139 11. A PHILOSOPHY OF ATTACK 146 Dedication: THIS BOOK IS FOR PATSY, WHOSE PATIENCE DURING THE YEARS I WAS DEVELOPING THE WILD BUNCH WAS MATCHED ONLY BY HER GOOD HUMOR. Copyright © 2006 Edmond E. Seay III - 2 - INTRODUCTION The Wild Bunch celebrates its sixth birthday in 2006. This revised playbook reflects the lessons learned during that period by Wild Bunch coaches on three continents operating at every level from coaching 8-year-olds to semi-professionals. The biggest change so far in the offense has been the addition in 2004 of the Rocket Sweep series (pp. 62-72). A public high school in Chicago and a semi-pro team in New Jersey both reached their championship game using the new Rocket-fueled Wild Bunch. A youth team in Utah won its state championship running the offense practically verbatim from the playbook. A number of coaches have requested video resources on the Wild Bunch, and I am happy to say a DVD project is taking shape which will feature not only game footage but extensive whiteboard analysis of the offense, as well as information on its installation.
    [Show full text]
  • Awareness of Game Situations
    Referee has collected some of the best Football Officiating tips & techniques they could find and have created a Football Officiating A-Z email series to share with officials. Officials who are interested can visit https://www.referee.com/free-guides/ for more officiating resources. Tips will be added weekly once new ones are released. AWARENESS OF GAME SITUATIONS Most football fans understand how the down, distance, score and time remaining affect how teams strategize. The same information that helps the guy in the 53rd row can help officials if they use a little common sense. For example, it’s third down and 11. Team A trails by two points with 1:37 to play in the fourth quarter and has the ball on its own 44 yardline. Going without a huddle because it is out of timeouts, team A lines up in a shotgun formation with an empty backfield and three eligible receivers on the right side of the formation. Gee, do you think a pass is coming? Do you think the receivers will run at least 11-yard routes? Is it likely the quarterback’s first look will be to a receiver running a pattern near the sideline? That is a fairly elementary example, but it illustrates how officials can process information and turn it into proper coverage of a play. The latter stages of a game are also prime times for flea-flickers or other trick plays, onside kicks, clock- killing spikes (and fake spikes) and other tactics that are less than routine. Your ability to anticipate them will help determine if you are in proper position to make a big call (or no-call) at the end of a game.
    [Show full text]
  • The Shaw/Blandino 2021 Preseason Quiz
    COLLEGE FOOTBALL OFFICIATING, LLC The Shaw / Blandino 2021 Preseason Quiz Version 4 This quiz is being provided to promote further individual rules study and create off-season discussions. It is in no way intended to be official play interpretations, as those are contained within Part II of the NCAA Football Rules and are updated by official CFO Play Interpretation Bulletins when released during the season. These quizzes will be released bi-weekly on Thursday, with answers being provided on the following Monday. The first eight questions are focused around on-field rulings, and the final two questions are focused on Instant Replay. All officials should be familiar with and work both sets of questions. For On-field Questions 1 – 8, answer each question by giving THESE FOUR ITEMS of information for the next time the ball is to be put in play: Team in possession Down and distance (or Free Kick or Try) Yard line of succeeding spot Game clock status (Ready/ Snap / Running / FK Rules / No Clock / 10-Second Runoff) For any fouls that are not offset, assume that the penalty is accepted unless it is declined by rule, including accepting a 10 second subtraction if it is available. For Replay Questions 9 – 10, complete the answer with the outcome and any replay reasoning. 1. 1/10 @ A-25. Defender B21 is in press coverage, and at the snap B21 strikes wideout A88 in the face mask. A88 is initially disrupted from running the route. A12 is sacked for a 7-yard loss. RULING: A, 1/10, A-40, Ready.
    [Show full text]
  • Instant Replay Case Book
    FOOTBALL 2014 INSTANT REPLAY CASE BOOK 2014 NCAA FOOTBALL INSTANT REPLAY CASEBOOK NATIONAL COLLEGIATE ATHLETIC ASSOCIATION THE NATIONAL COLLEGIATE ATHLETIC ASSOCIATION P.O. Box 6222 Indianapolis, Indiana 46206-6222 317/917-6222 www.ncaa.org MAY 2014 Manuscript Prepared By: Rogers Redding, Secretary-Rules Editor, NCAA Football Rules Committee. Edited By: Ty Halpin, Associate Director for Playing Rules and Officiating Production By: Marcia Stubbeman, Associate Director of Printing and Publishing. NCAA, NCAA logo and NATIONAL COLLEGIATE ATHLETIC ASSOCIATION are registered marks of the Association and use in any manner is prohibited unless prior approval is obtained from the Association. COPYRIGHT 2014, BY THE NATIONAL COLLEGIATE ATHLETIC ASSOCIATION PRINTED IN THE UNITED STATES OF AMERICA Table of Contents SECTION 1. Purpose and Philosophy ........................................6 SECTION 2. Eligibility for Instant Replay .................................6 SECTION 3. Reviewable Plays.....................................................6 SECTION 4. Instant Replay Personnel, Equipment and Location .........................................................9 SECTION 5. Initiating the Replay Process ................................9 SECTION 6. Reviewing an On-field Ruling ............................10 SECTION 7. Reversing an On-Field Ruling ............................11 2014 Play Situations ....................................................................12 Free Kicks .....................................................................................12
    [Show full text]
  • June 2021 Study Guide We Are All Hopeful for a Non-Interrupted
    June 2021 Study Guide We are all hopeful for a non-interrupted season, good attendance at face to face summer camps and some semblance of normal officiating lives. Camps begin at Colquitt County High School July 17, 2021. It is time for study. Making things easier this year is the relative FEW rules changes. I am not certain a new rule or case books will be published- perhaps just a short synopsis as part of usual NFHS preseason publications. This month we extend into Rule 7- like we did last year. Just Rule 7. This rule does several things: 1. Sets the line of scrimmage parameters 2. Defines legal numbering as related to certain formations, motion, shifts 3. Defines all rules pertaining to the passing game- an increasing portion of every game At the end of this will be representative type questions you will see on Part II. They are culled from old Part II tests- some may be duplicates from prior study guides or even repeated within this guide if I don’t catch it. Go with the flow….I am trying to make things easier for group study and discussion. Rule 7-1 This rule describes the process PRIOR to the snap. It is not officiating down time!! 7-1-3: What limits are on the snapper once he has placed his hands on the ball? 7-1-4: Illegal snaps and snap infractions are DEAD BALL FOULS. What are types of illegal snaps? Who is most responsible for recognizing them? 7-1-7: Examples of a false start.
    [Show full text]
  • Apba Football
    APBA FOOTBALL Conducting Season Replays & Tips for Solitaire Play Introduction • Preparation • Standardization • Setup • Method of Play (Neutral Downs) • Method of Play (Trick Plays) • Method of Play (Situational Downs) Preparation • Recommend using Phil Milloy’s “Dice Range Calculator” as an alternative to Section III of the APBA rule book • Determine Receiver, Sack, & Interception Allocations for every team • Accurately reflects the substitutions within all personnel packages – Pro-Set, 2TEs, 3WR, Standard, Nickel & Dime Defenses • Speeds up play – Only one dice roll required instead of rolling until a starter is selected – Eliminates having to “rotate” players • Reserve players are active participants Dice Range Calculator Preparation • Optional Innovations – “Fletch67” Defensive Ratings (S.Fletcher) – H. Ahlskog’s “Forced Fumble & Recovery” Charts – H. Ahlskog’s “Fumble Frequency Number” for skill/special teams players – Sack Modification (Barath) • Upon sack, determine defender through “Allocation” system • Roll dice, if dice roll is between 11 – 51, award defender full sack. • If dice roll is 52 -66, roll dice again and check for new defender via “Allocation” system. • If same player, award defender full sack. If different defender, each player is awarded ½ a sack. Proprietary to Mark Zarb • Optional Innovations – “Sack & Interception” Ratings • Based off each team’s sack & interception per attempt – "Yards Per Catch" (YPC) Receiver Ratings • Distinguishes between deep threats, possession receivers and RBs catching out of backfield
    [Show full text]
  • Coed 6 V 6 Flag Football Rules
    Coed 6 v 6 Flag Football Rules COIN TOSS & START: At the start of each game, the winner of the coin-toss will choose one of two options – Option 1) Offense or Defense for the start of the game Option 2) End zone it would like to defend. The loser of the coin toss gets the other choice. There are no kick-offs. Play starts on the 10-yard line. To begin the second half the teams will switch ends and the team that started the game on offense will start on defense. TEAM SIZE & NON-TEAM PLAYERS: Each team shall field no more than 6 players, with at least 2 women. In order to begin a game, a team must have at least four players from its roster, including at least one female, present. If a team has 4 or more players, but less than 6, a team may recruit players from other teams in the league. In the playoffs teams may only play with players that have played in a minimum of 3 games. TIME: Each game consists of two 22-minute halves. The clock will start running at the scheduled game time unless the previous game is running behind. The clock will only stop for injury time-outs, time-outs requested by either team, or referee charged time-outs. A two-minute warning is given in the second half - The clock will stop at this time for 30 seconds. If a team is up by 15 points or more, the clock runs continuously during the last two minutes of play.
    [Show full text]