Jordan Koch Senior Designer • Austin Texas •
[email protected] Portfolio available for review at www.jordankoch.com Design Skills ● Level design ● Mission/quest ● Objective design ● Combat design scripting ● Systems design ● Boss design ● Open world design ● Monetization design. ● Class design ● Linear level design ● Itemization design Software Skills ● Unreal Editor ● Microsoft office suite ● Jira ● Frostbite game engine ● Skype for Business ● Photoshop ● Perforce ● Slack PROFESSIONAL EXPERIENCE QC Games, Austin TX 2017- 2019 [QC Games makes online coop and PvP action RPGs, focusing on asymmetrical 4v1 gameplay.] Senior Designer Design, build, and polish levels, objectives, and boss fights for the action dungeon-crawler Breach. ● Breach (PC): ○ Brought levels from block out to final polish. Worked with level artists and other designers to ensure that the levels were up to technical standards as well as ensuring they flowed well and were intuitive for the players. ○ Brought the tutorial from a single room to a fully fleshed out story-driven narrative experience. ○ Designed, or involved in the redesign, of every boss creature in the game from concept to final. ○ Key contributor during brainstorm and initial conceptualization of all but one boss. ○ Primary designer for all boss abilities and mechanics from prototype to final balance and polish iterations. BioWare, Austin TX 2008 – 2017 [BioWare develops high-quality console, PC, and online role-playing games and has created some of the world’s most critically acclaimed titles and franchises.] Associate Designer (2010 – 2017) Promoted to Associate Designer working collaboratively with other designers and teams. Mentored junior designers assigned to projects. ● Mass Effect: Andromeda (PC, Xbox One, PS4): Performed level design, open world design, linear mission design, and scripting while working in collaboration with multiple international partner studios.