Players Handbook
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A distinctive persistent World for Neverwinter Nights Introduction n a far distant time when the multiverse was new formed the various planes and dimensions were linked. Minions from each were free to travel at will between them through gateways that formed where the physical manifestations of the planes intersected with each other. One such gateway existed in a place that shall forever be known as Shadow Mountain where a prime material plane intersected with the Plane of Shadow. It was here that many ancient wars were fought and the gods themselves were almost deposed. Heroes of both light and darkness battled the minions of the shadow realms and their allies until Brodram, a messenger of the gods, stepped into the breach sealing both sides and trapping himself for all eternity in the void between worlds. Such events have passed into myth and legend in the world where lives are measured in brief years but not so in the Realms of Shadow. Their defeat at the hands of mortal servants of petulant deities has festered like a sore, oozing with hatred and the lust for revenge. While in the world of mortals great heroes continue to battle with allies of the shadow realm, trapped here during those events many millennia past and not subject to mortal law. Malevolent and undying, in defeat they are banished only until their essence reforms... Requirements Neverwinter Nights v.1.69 Shadows of Undrentide Hordes of the Underdark (These 3 are available as a boxed set) The latest version of C.E.P. Find Shadow Mountain under PW Action on Gamespy. Forums - SMNWN.com NWVault Page 2 Index Introduction 2 Character Building 4 Rebirth System 5 Socket System 8 Other Equipment Information 10 A Brief Mention of Magic 11 The Plane of Mobility 12 Castle Maelis 14 New Haven 16 Rules 17 Player vs. Player Rules 18 SIMTool emotes 20 SIMTool Commands 21 Other Useful Stuff 23 Dedication This tome is dedicated to the memory of E. Gary Gygax and Dave Arneson without whom none of us would be playing here today. Thank you. Shadow Mountain Credits Builders and Scripters Mohobie, Dean Michael, Anniqua, Maelis Zenefain, obsidian_tower, Chrono, Baragg, Tyndrel, AtriumXP, Deor and many many more. Dungeon Masters Morripa (aka. Maddison), Idida Cheektawaga (aka. Ged) many of the builders (above) who have got their hands dirty from time to time, Tarna, Zed, Sharyl, Torin and all the others who have given freely of their time over the years. Game Credits Bioware for giving us the greatest computer game ever. Wizards of the coast for ensuring that the Dungeons and Dragons game continues to go from strength to strength and also for making so much wonderful artwork available on their web site to we humble players of their game, this manual would be a modest affair without it. The Neverwinter Nights community for continuing to support and develop this wonderful game. 3 Character Building Character The Basics of Character Building on Shadow Mountain Characters on Shadow Mountain can live 3 lives of 40 levels each. After each of the first 2 lives you receive a rebirth power that you will keep in your future incarnations, even if that power is associated with a class that you no longer follow. Each of the basic classes has a rebirth power as do good/evil according to the statue taken at character creation. (See Rebirth System for details) After rebirth you return to level 1 in the class that you chose when you created the character, and are awarded enough experience to raise you to level 2. Do not take or in your first 2 lives, these classes can corrupt your entire character file on rebirth and you will lose it. If you wish to use these classes and you intend to rebirth only take them during your final (third) build. Shadow Mountain uses a custom system of socketed equipment that allows players to create gear to their own specifications. (See Socket System for details) The Neverwinter Grimoire is an essential reference, it combines all the information from the 3 manuals, corrects errors and expands the details. There is a searchable database of character builds put together on the Bioware forums by The Guild of Epic Character Builders. Use a builder module (such as “Pretty Good Character Creator”) to test your build in minutes. Descriptions of all things NwN can be found in the NWNWiki. If the standard portrait selection fails to provide enough variety for you we recommend you download the Newcastle Portrait Pack. If you use Microsoft Excel then check out Kamiryn’s Character Build Calculator (CBC). This worksheet covers every aspect of character creation. 4 Rebirth System Rebirth The Rebirth System Upon reaching level 40 you may select a by speaking to the Dragon in the . On rebirth your character is returned to the Plane of Mobility at first level and with enough experience points to reach second level. It is recommended that you remove any equipped items that your character has learned to use since first level. These will be unequipped during the rebirth process and transferred to your inventory but if it is full they are dropped. It is also best not to have any active spells during the rebirth process. Characters that have the Pale Master or Red Dragon Disciple prestige classes can be fatally corrupted by the rebirth system. Do not take these classes until your final build. Each character may only rebirth twice. Power: 300 seconds x 2 per day Bonus Hit Points = Character Level + 1d20 Positive Energy Damage Shield = Character Level + 1d10 Immunity to Death Magic and the Implosion spell Good Alignment (If you received a Good Statue from the trials this applies to you) Power: 300 seconds x 2 per day Bonus Hit Points = Character Level + 1d20 Positive Energy Damage Shield = Character Level + 1d10 Immunity to Death Magic and the Implosion spell Evil Alignment (If you received an Evil Statue from the trials this applies to you) Power: 300 seconds x 2 per day Bonus Hit Points = Character Level / 2 + 1d20 Epic Mage Armor = Extended (Cast Level = Character Level ) Immunity to Magic Damage % = ((Character Level / 10) + 1) * 20 Epic Spell 1/Day: Mummy Dust 10 or more levels in Wizard Power: 300 seconds x 2 per day Bonus Hit Points = Character Level + 1d20 Epic Mage Armor = Extended (Cast Level = Character Level ) Immunity to Magic Damage % = ((Character Level / 10) + 1) * 20 Epic Spell 1/Day: Dragon Knight 10 or more levels in Sorcerer 5 Rebirth System Rebirth Power: 300 seconds x 2 per day Bonus Hit Points = (Character Level * 2) + 1d20 Attack Bonus = (Character Level / 10) + 1 Immunity to Knockdown Immunity to Movement Speed Decrease Immunity to Positive Energy = (Character Level / 8) * 6% 10 or more levels in Paladin Power: 300 seconds x 2 per day Bonus Hit Points = (Character Level * 3) + 1d20 Attack Bonus = (Character Level / 10) + 1 Immunity to Blindness Immunity to Physical Damage = (Character Level / 8) * 10% 10 or more levels in Barbarian Power: 300 seconds x 2 per day Bonus Hit Points = (Character Level * 2) + 1d20 Attack Bonus = (Character Level / 10) + 1 Immunity to Critical Hits 10 or more levels in Fighter Power: 300 seconds x 2 per day Bonus Hit Points = Character Level + 1d20 Regenerate = (Character Level / 10) + 1 Sonic Damage Shield = (Character Level + 1) Skill Increase - Taunt = +80 Increased Magical Damage = 1d10 10 or more levels in Bard Power: 300 seconds x 2 per day Bonus Hit Points = Character Level + 1d20 Concealment % = ((Character Level / 10) * 15) Immunity to Critical Hits 10 or more levels in Rogue Power: 300 seconds x 2 per day Bonus Hit Points = Character Level + 1d20 Regenerate = (Character Level / 10) + 1 Immunity to Elemental Damage = (Character Level / 8) * 6% 10 or more levels in Druid 6 Rebirth System Rebirth Power: 300 seconds x 2 per day Bonus Hit Points = Character Level + 1d20 Regenerate = (Character Level / 15) + 1d6+1 See Invisibility Concentration bonus +20 Discipline bonus +20 Increased Magical Damage = 1d6 10 or more levels in Monk Power: 300 seconds x 2 per day Bonus Hit Points = Character Level + 1d20 Regenerate = (Character Level / 10) + 1 Immunity to Paralyze Immunity to Sneak Attack Immunity to Knockdown Epic Summons - Elder Dire Wolf[/b] 10 or more levels in Ranger Power: 300 seconds x 2 per day Bonus Hit Points = Character Level + 1d20 Attack Bonus = (Character Level / 10) + 1 Immunity to Ability Drain Immunity to Level Drain Immunity to Disease and Poison Immunity to Negative Energy AC Dodge Bonus: 4 10 or more levels in Cleric 7 Socket System Socket The Socket System Shadow Mountain uses a “Socket System” to allow players to build their own custom equipment. The system consists of socketable equipment and the magical gems that give the properties. Lower level equipment and gems can be combined to make higher level items by using the chest of transmutation in the hall of chests. You must put 3 identical items into the chest to obtain one item of the next level. The Maximum number of sockets in equipment are... : Maximum sockets (6) : Maximum sockets (6) : Maximum sockets (6) : Maximum sockets (6) : Maximum sockets (4) : Maximum sockets (4) : Maximum sockets (4) : Maximum sockets (4) : Maximum sockets (5) : Maximum sockets (5) : Maximum sockets (5) The Values for gems are... gems: Maximum +5 per gem (e.g. Discipline, Taunt, Spellcraft, etc.). These stack as long as you do not put TWO of the same gem on a single item. gems: Maximum +6 per gem (e.g. Intelligence, Wisdom, Strength, etc.). There is a +12 Maximum limit on any ability. This is a NwN hardcoded limit. gems: Maximum +5 for an individual gem (Will, Fortitude, and Universal are available).