The Validation Possibility of Topological Functioning Model Using the Cameo Simulation Toolkit
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Activity Diagram Inheritance1
Activity Diagram Inheritance1 Arnd Schnieders, Frank Puhlmann Hasso-Plattner-Institute for IT Systems Engineering at the University of Potsdam {schnieders, puhlmann}@hpi.uni-potsdam.de Abstract This paper outlines the ongoing work on the realization of a flexible inheritance mechanism for Activity Diagrams that assures the maintenance of syntactical correctness for the derived Activity Diagrams. The objective is to support the reuse of process models especially by applying Activity Diagram inheritance as a variability mechanism in the context of product line oriented software development. Keywords: Activity Diagrams, domain engineering, process inheritance, variability mechanism 1. Introduction In industry similar products are frequently developed and produced as product lines. One of the main advantages is a gain of efficiency in development and production since parts, which are common for several product line members, can be reused optimally. This approach has been transferred successfully to software development and is also known by the name domain engineering. Variability mechanisms are thereby important for the effectiveness of domain engineering. A great number of variability mechanisms has already been published [5, 9, 11, 13, 18]. Unfortunately, existing variability mechanisms only refer to the static aspects of a software system’s design while the impact of variability mechanisms on the process view on the system has been strongly neglected. Therefore, the first contribution of this paper is to contribute to closing this gap by making the important variability mechanism inheritance available for process design models in order to derive process model variants. The second contribution of this paper is to show how the defined process inheritance mechanism is realized concretely for UML 2.0 Activity Diagrams. -
OMG Systems Modeling Language (OMG Sysml™) Tutorial 25 June 2007
OMG Systems Modeling Language (OMG SysML™) Tutorial 25 June 2007 Sanford Friedenthal Alan Moore Rick Steiner (emails included in references at end) Copyright © 2006, 2007 by Object Management Group. Published and used by INCOSE and affiliated societies with permission. Status • Specification status – Adopted by OMG in May ’06 – Finalization Task Force Report in March ’07 – Available Specification v1.0 expected June ‘07 – Revision task force chartered for SysML v1.1 in March ‘07 • This tutorial is based on the OMG SysML adopted specification (ad-06-03-01) and changes proposed by the Finalization Task Force (ptc/07-03-03) • This tutorial, the specifications, papers, and vendor info can be found on the OMG SysML Website at http://www.omgsysml.org/ 7/26/2007 Copyright © 2006,2007 by Object Management Group. 2 Objectives & Intended Audience At the end of this tutorial, you should have an awareness of: • Benefits of model driven approaches for systems engineering • SysML diagrams and language concepts • How to apply SysML as part of a model based SE process • Basic considerations for transitioning to SysML This course is not intended to make you a systems modeler! You must use the language. Intended Audience: • Practicing Systems Engineers interested in system modeling • Software Engineers who want to better understand how to integrate software and system models • Familiarity with UML is not required, but it helps 7/26/2007 Copyright © 2006,2007 by Object Management Group. 3 Topics • Motivation & Background • Diagram Overview and Language Concepts • SysML Modeling as Part of SE Process – Structured Analysis – Distiller Example – OOSEM – Enhanced Security System Example • SysML in a Standards Framework • Transitioning to SysML • Summary 7/26/2007 Copyright © 2006,2007 by Object Management Group. -
Unified Modeling Language 2.0 Part 1 - Introduction
UML 2.0 – Tutorial (v4) 1 Unified Modeling Language 2.0 Part 1 - Introduction Prof. Dr. Harald Störrle Dr. Alexander Knapp University of Innsbruck University of Munich mgm technology partners (c) 2005-2006, Dr. H. Störrle, Dr. A. Knapp UML 2.0 – Tutorial (v4) 2 1 - Introduction History and Predecessors • The UML is the “lingua franca” of software engineering. • It subsumes, integrates and consolidates most predecessors. • Through the network effect, UML has a much broader spread and much better support (tools, books, trainings etc.) than other notations. • The transition from UML 1.x to UML 2.0 has – resolved a great number of issues; – introduced many new concepts and notations (often feebly defined); – overhauled and improved the internal structure completely. • While UML 2.0 still has many problems, current version (“the standard”) it is much better than what we ever had formal/05-07-04 of August ‘05 before. (c) 2005-2006, Dr. H. Störrle, Dr. A. Knapp UML 2.0 – Tutorial (v4) 3 1 - Introduction Usage Scenarios • UML has not been designed for specific, limited usages. • There is currently no consensus on the role of the UML: – Some see UML only as tool for sketching class diagrams representing Java programs. – Some believe that UML is “the prototype of the next generation of programming languages”. • UML is a really a system of languages (“notations”, “diagram types”) each of which may be used in a number of different situations. • UML is applicable for a multitude of purposes, during all phases of the software lifecycle, and for all sizes of systems - to varying degrees. -
Plantuml Language Reference Guide (Version 1.2021.2)
Drawing UML with PlantUML PlantUML Language Reference Guide (Version 1.2021.2) PlantUML is a component that allows to quickly write : • Sequence diagram • Usecase diagram • Class diagram • Object diagram • Activity diagram • Component diagram • Deployment diagram • State diagram • Timing diagram The following non-UML diagrams are also supported: • JSON Data • YAML Data • Network diagram (nwdiag) • Wireframe graphical interface • Archimate diagram • Specification and Description Language (SDL) • Ditaa diagram • Gantt diagram • MindMap diagram • Work Breakdown Structure diagram • Mathematic with AsciiMath or JLaTeXMath notation • Entity Relationship diagram Diagrams are defined using a simple and intuitive language. 1 SEQUENCE DIAGRAM 1 Sequence Diagram 1.1 Basic examples The sequence -> is used to draw a message between two participants. Participants do not have to be explicitly declared. To have a dotted arrow, you use --> It is also possible to use <- and <--. That does not change the drawing, but may improve readability. Note that this is only true for sequence diagrams, rules are different for the other diagrams. @startuml Alice -> Bob: Authentication Request Bob --> Alice: Authentication Response Alice -> Bob: Another authentication Request Alice <-- Bob: Another authentication Response @enduml 1.2 Declaring participant If the keyword participant is used to declare a participant, more control on that participant is possible. The order of declaration will be the (default) order of display. Using these other keywords to declare participants -
Meta-Class Features for Large-Scale Object Categorization on a Budget
Meta-Class Features for Large-Scale Object Categorization on a Budget Alessandro Bergamo Lorenzo Torresani Dartmouth College Hanover, NH, U.S.A. faleb, [email protected] Abstract cation accuracy over a predefined set of classes, and without consideration of the computational costs of the recognition. In this paper we introduce a novel image descriptor en- We believe that these two assumptions do not meet the abling accurate object categorization even with linear mod- requirements of modern applications of large-scale object els. Akin to the popular attribute descriptors, our feature categorization. For example, test-recognition efficiency is a vector comprises the outputs of a set of classifiers evaluated fundamental requirement to be able to scale object classi- on the image. However, unlike traditional attributes which fication to Web photo repositories, such as Flickr, which represent hand-selected object classes and predefined vi- are growing at rates of several millions new photos per sual properties, our features are learned automatically and day. Furthermore, while a fixed set of object classifiers can correspond to “abstract” categories, which we name meta- be used to annotate pictures with a set of predefined tags, classes. Each meta-class is a super-category obtained by the interactive nature of searching and browsing large im- grouping a set of object classes such that, collectively, they age collections calls for the ability to allow users to define are easy to distinguish from other sets of categories. By us- their own personal query categories to be recognized and ing “learnability” of the meta-classes as criterion for fea- retrieved from the database, ideally in real-time. -
Sysml Distilled: a Brief Guide to the Systems Modeling Language
ptg11539604 Praise for SysML Distilled “In keeping with the outstanding tradition of Addison-Wesley’s techni- cal publications, Lenny Delligatti’s SysML Distilled does not disappoint. Lenny has done a masterful job of capturing the spirit of OMG SysML as a practical, standards-based modeling language to help systems engi- neers address growing system complexity. This book is loaded with matter-of-fact insights, starting with basic MBSE concepts to distin- guishing the subtle differences between use cases and scenarios to illu- mination on namespaces and SysML packages, and even speaks to some of the more esoteric SysML semantics such as token flows.” — Jeff Estefan, Principal Engineer, NASA’s Jet Propulsion Laboratory “The power of a modeling language, such as SysML, is that it facilitates communication not only within systems engineering but across disci- plines and across the development life cycle. Many languages have the ptg11539604 potential to increase communication, but without an effective guide, they can fall short of that objective. In SysML Distilled, Lenny Delligatti combines just the right amount of technology with a common-sense approach to utilizing SysML toward achieving that communication. Having worked in systems and software engineering across many do- mains for the last 30 years, and having taught computer languages, UML, and SysML to many organizations and within the college setting, I find Lenny’s book an invaluable resource. He presents the concepts clearly and provides useful and pragmatic examples to get you off the ground quickly and enables you to be an effective modeler.” — Thomas W. Fargnoli, Lead Member of the Engineering Staff, Lockheed Martin “This book provides an excellent introduction to SysML. -
UML Basics: the Component Diagram
English Sign in (or register) Technical topics Evaluation software Community Events UML basics: The component diagram Donald Bell ([email protected]), IT Architect, IBM Corporation Summary: from The Rational Edge: This article introduces the component diagram, a structure diagram within the new Unified Modeling Language 2.0 specification. Date: 15 Dec 2004 Level: Introductory Also available in: Chinese Vietnamese Activity: 259392 views Comments: 3 (View | Add comment - Sign in) Average rating (629 votes) Rate this article This is the next installment in a series of articles about the essential diagrams used within the Unified Modeling Language, or UML. In my previous article on the UML's class diagram, (The Rational Edge, September 2004), I described how the class diagram's notation set is the basis for all UML 2's structure diagrams. Continuing down the track of UML 2 structure diagrams, this article introduces the component diagram. The diagram's purpose The component diagram's main purpose is to show the structural relationships between the components of a system. In UML 1.1, a component represented implementation items, such as files and executables. Unfortunately, this conflicted with the more common use of the term component," which refers to things such as COM components. Over time and across successive releases of UML, the original UML meaning of components was mostly lost. UML 2 officially changes the essential meaning of the component concept; in UML 2, components are considered autonomous, encapsulated units within a system or subsystem that provide one or more interfaces. Although the UML 2 specification does not strictly state it, components are larger design units that represent things that will typically be implemented using replaceable" modules. -
Sysml Activity Diagram Some Basic Semantics [email protected]
SysML Activity Diagram Some Basic Semantics [email protected] 1. Does this diagram follow all SysML rules, is it semantically correct? 2. If it is correct, is it good SysML, is the modeler’s intent clear? 3. What is the modeler’s intent? The semantics discussed are not comprehensive; rather, they are meant to cover only some of the most common usages. Readers are encouraged to consult additional documentation to obtain a fuller understanding of the SysML grammar. Activity Edges Control and Object Flows Control Flow Object Flow The most basic function of Activity Diagrams is the Object flow Pin. Control flow activity edge, commutation of information activity edge, solid line. among Actions. This is dashed line. accomplished by using either or both types of activity edges, as required: Best Practices 1. Use Object Flows whenever possible as they explicitly specify what is being communicated between Actions. 2. The two object flow constructs on the right are semantically identical. In general, the use of pins is preferred as it is more concise and allows for typecasting, should that be required. Activity Edge Semantics 1. An Action cannot start until all Control and Object tokens are received at the Action edge. 2. When an Action finishes, it provides all Control and Object tokens to their respective flows. Diagram Flow Discussion 1. When A finishes, it provides The Activity Diagram on the Control tokens to B and C at the left is grammatically correct. same time. However, the Control Flow 2. B then starts. When B finishes, it between A and B is provides a Control token to C. -
UML Notation Guide
UML Notation Guide version 1.1 1 September 1997 Rational Software ■ Microsoft ■ Hewlett-Packard ■ Oracle Sterling Software ■ MCI Systemhouse ■ Unisys ■ ICON Computing IntelliCorp ■ i-Logix ■ IBM ■ ObjecTime ■ Platinum Technology ■ Ptech Taskon ■ Reich Technologies ■ Softeam ad/97-08-05 Copyright © 1997 Rational Software Corporation Copyright © 1997 Microsoft Corporation Copyright © 1997 Hewlett-Packard Company. Copyright © 1997 Oracle Corporation. Copyright © 1997 Sterling Software. Copyright © 1997 MCI Systemhouse Corporation. Copyright © 1997 Unisys Corporation. Copyright © 1997 ICON Computing. Copyright © 1997 IntelliCorp. Copyright © 1997 i-Logix. Copyright © 1997 IBM Corporation. Copyright © 1997 ObjecTime Limited. Copyright © 1997 Platinum Technology Inc. Copyright © 1997 Ptech Inc. Copyright © 1997 Taskon A/S. Copyright © 1997 Reich Technologies Copyright © 1997 Softeam Photocopying, electronic distribution, or foreign-language translation of this document is permitted, provided this document is reproduced in its entirety and accompanied with this entire notice, including the following statement: The most recent updates on the Unified Modeling Language are available via the worldwide web: http://www.rational.com/uml The UML logo is a trademark of Rational Software Corporation. Contents 1. DOCUMENT OVERVIEW 1 2. DIAGRAM ELEMENTS 3 2.1 Graphs and their Contents . 3 2.2 Drawing paths . 4 2.3 Invisible Hyperlinks And The Role Of Tools . 4 2.4 Background information . 4 2.5 String . 5 2.6 Name . 6 2.7 Label . 7 2.8 Keywords. 8 2.9 Expression . 8 2.10 Note . 10 2.11 Type-Instance Correspondence . 11 3. MODEL MANAGEMENT 13 3.1 Packages and Model Organization . 13 4. GENERAL EXTENSION MECHANISMS 16 4.1 Constraint and Comment . 16 4.2 Element Properties. -
State and Activity Diagrams in UML Last Revised December 4, 2018 Objectives: 1
CPS122 Lecture: State and Activity Diagrams in UML last revised December 4, 2018 Objectives: 1. To show how to create and read State Diagrams 2. To introduce UML Activity Diagrams Materials: 1. Answers to quick check questions from chapter 7 plus chapter 8 a, b, g 2. Demonstration of “Racers” program 3. Handout and Projectable on Web: State diagram for Session 4. Handout: Code for Session class performSession() method 5. Projectable of text figures 7.12, 7.13 6. Handout of Activity diagram for Racers 7. Projectable of text figure 8.10 I. Introduction A.Go over quick check questions chapter 7 + chapter 8 a, b, g only B. We have drawn a distinction between the static aspects of a system and its dynamic aspects. The static aspects of a system have to do with its component parts and how they are related to one another; the dynamic aspects of a system have to do with how the components interact with one another and/or change state internally over time. C. We have been looking at one aspect of the dynamic behavior of a system - the way various objects interact to carry out the various use cases. We have looked at two ways of describing this: 1. Sequence diagrams 2. Communication diagrams D.We now want to look two additional aspects of dynamic behavior !1 1. How an individual object changes state internally over time. a) Example: As part of doing the domain analysis of a traffic light system, it is important to note that individual signals go through a series of states in a prescribed order - modeled by the following state diagram: ! (Note: this is correct for the US but not for all countries in the world!) An important “business rule” that any traffic light system must obey is that the light must be yellow for a certain minimum period of time (related to vehicle speed in the intersection) between displaying green and displaying red. -
UML Class Diagrams UML Is a Graphical Language for Recording Aspects of the Requirements and Design of Software Systems
The Unified Modeling Language UML class diagrams UML is a graphical language for recording aspects of the requirements and design of software systems. Nigel Goddard It provides many diagram types; all the diagrams of a system together form a UML model. Three important types of diagram: School of Informatics 1. Use-case diagram. Already seen in requirements lecture. University of Edinburgh 2. Class diagram. Today. 3. Interaction diagram. In the future. Reminder: a simple use case diagram A class Reserve book Browse Browser BookBorrower Book Borrow copy of book A class as design entity is an example of a model element: the Return copy of book rectangle and text form an example of a corresponding presentation element. Extend loan UML explicitly separates concerns of actual symbols used vs Update catalogue meaning. Many other things can be model elements: use cases, actors, Borrow journal Librarian associations, generalisation, packages, methods,... Return journal JournalBorrower An object Classifiers and instances An aspect of the UML metamodel that it's helpful to understand up front. jo : Customer An instance is to a classifier as an object is to a class: instance and classifier are more general terms. This pattern generalises: always show an instance of a classifier In the metamodel, Class inherits from Classifier, Object inherits using the same symbol as for the classifier, labelled from Instance. instanceName : classifierName. UML defines many different classifiers. E.g., UseCase and Actor are classifiers. Showing attributes and operations Compartments We saw the standard: Book a compartment for attributes title : String I I a compartment for operations, below it copiesOnShelf() : Integer borrow(c:Copy) They can be suppressed in diagrams. -
Integration of Model-Based Systems Engineering and Virtual Engineering Tools for Detailed Design
Scholars' Mine Masters Theses Student Theses and Dissertations Spring 2011 Integration of model-based systems engineering and virtual engineering tools for detailed design Akshay Kande Follow this and additional works at: https://scholarsmine.mst.edu/masters_theses Part of the Systems Engineering Commons Department: Recommended Citation Kande, Akshay, "Integration of model-based systems engineering and virtual engineering tools for detailed design" (2011). Masters Theses. 5155. https://scholarsmine.mst.edu/masters_theses/5155 This thesis is brought to you by Scholars' Mine, a service of the Missouri S&T Library and Learning Resources. This work is protected by U. S. Copyright Law. Unauthorized use including reproduction for redistribution requires the permission of the copyright holder. For more information, please contact [email protected]. INTEGRATION OF MODEL-BASED SYSTEMS ENGINEERING AND VIRTUAL ENGINEERING TOOLS FOR DETAILED DESIGN by AKSHA Y KANDE A THESIS Presented to the Faculty of the Graduate School of the MISSOURI UNIVERSITY OF SCIENCE AND TECHNOLOGY In Partial Fulfillment of the Requirements for the Degree MASTER OF SCIENCE IN SYSTEMS ENGINEERING 2011 Approved by Steve Corns, Advisor Cihan Dagli Scott Grasman © 2011 Akshay Kande All Rights Reserved 111 ABSTRACT Design and development of a system can be viewed as a process of transferring and transforming data using a set of tools that form the system's development environment. Conversion of the systems engineering data into useful information is one of the prime objectives of the tools used in the process. With complex systems, the objective is further augmented with a need to represent the information in an accessible and comprehensible manner.