Plantuml Language Reference Guide (Version 1.2021.2)
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Networkx Tutorial
5.03.2020 tutorial NetworkX tutorial Source: https://github.com/networkx/notebooks (https://github.com/networkx/notebooks) Minor corrections: JS, 27.02.2019 Creating a graph Create an empty graph with no nodes and no edges. In [1]: import networkx as nx In [2]: G = nx.Graph() By definition, a Graph is a collection of nodes (vertices) along with identified pairs of nodes (called edges, links, etc). In NetworkX, nodes can be any hashable object e.g. a text string, an image, an XML object, another Graph, a customized node object, etc. (Note: Python's None object should not be used as a node as it determines whether optional function arguments have been assigned in many functions.) Nodes The graph G can be grown in several ways. NetworkX includes many graph generator functions and facilities to read and write graphs in many formats. To get started though we'll look at simple manipulations. You can add one node at a time, In [3]: G.add_node(1) add a list of nodes, In [4]: G.add_nodes_from([2, 3]) or add any nbunch of nodes. An nbunch is any iterable container of nodes that is not itself a node in the graph. (e.g. a list, set, graph, file, etc..) In [5]: H = nx.path_graph(10) file:///home/szwabin/Dropbox/Praca/Zajecia/Diffusion/Lectures/1_intro/networkx_tutorial/tutorial.html 1/18 5.03.2020 tutorial In [6]: G.add_nodes_from(H) Note that G now contains the nodes of H as nodes of G. In contrast, you could use the graph H as a node in G. -
Networkx: Network Analysis with Python
NetworkX: Network Analysis with Python Salvatore Scellato Full tutorial presented at the XXX SunBelt Conference “NetworkX introduction: Hacking social networks using the Python programming language” by Aric Hagberg & Drew Conway Outline 1. Introduction to NetworkX 2. Getting started with Python and NetworkX 3. Basic network analysis 4. Writing your own code 5. You are ready for your project! 1. Introduction to NetworkX. Introduction to NetworkX - network analysis Vast amounts of network data are being generated and collected • Sociology: web pages, mobile phones, social networks • Technology: Internet routers, vehicular flows, power grids How can we analyze this networks? Introduction to NetworkX - Python awesomeness Introduction to NetworkX “Python package for the creation, manipulation and study of the structure, dynamics and functions of complex networks.” • Data structures for representing many types of networks, or graphs • Nodes can be any (hashable) Python object, edges can contain arbitrary data • Flexibility ideal for representing networks found in many different fields • Easy to install on multiple platforms • Online up-to-date documentation • First public release in April 2005 Introduction to NetworkX - design requirements • Tool to study the structure and dynamics of social, biological, and infrastructure networks • Ease-of-use and rapid development in a collaborative, multidisciplinary environment • Easy to learn, easy to teach • Open-source tool base that can easily grow in a multidisciplinary environment with non-expert users -
07 Requirements What About RFP/RFB/Rfis?
CMPSCI520/620 07 Requirements & UML Intro 07 Requirements SW Requirements Specification • Readings • How do we communicate the Requirements to others? • [cK99] Cris Kobryn, Co-Chair, “Introduction to UML: Structural and Use Case Modeling,” UML Revision Task Force Object Modeling with OMG UML Tutorial • It is common practice to capture them in an SRS Series © 1999-2001 OMG and Contributors: Crossmeta, EDS, IBM, Enea Data, • But an SRS doesn’t need to be a single paper document Hewlett-Packard, IntelliCorp, Kabira Technologies, Klasse Objecten, Rational Software, Telelogic, Unisys http://www.omg.org/technology/uml/uml_tutorial.htm • Purpose • [OSBB99] Gunnar Övergaard, Bran Selic, Conrad Bock and Morgan Björkande, “Behavioral Modeling,” UML Revision Task Force, Object Modeling with OMG UML • Contractual requirements Tutorial Series © 1999-2001 OMG and Contributors: Crossmeta, EDS, IBM, Enea elicitation Data, Hewlett-Packard, IntelliCorp, Kabira Technologies, Klasse Objecten, Rational • Baseline Software, Telelogic, Unisys http://www.omg.org/technology/uml/uml_tutorial.htm • for evaluating subsequent products • [laM01] Maciaszek, L.A. (2001): Requirements Analysis and System Design. • for change control requirements Developing Information Systems with UML, Addison Wesley Copyright © 2000 by analysis Addison Wesley • Audience • [cB04] Bock, Conrad, Advanced Analysis and Design with UML • Users, Purchasers requirements http://www.kabira.com/bock/ specification • [rM02] Miller, Randy, “Practical UML: A hands-on introduction for developers,” -
Activity Diagram Inheritance1
Activity Diagram Inheritance1 Arnd Schnieders, Frank Puhlmann Hasso-Plattner-Institute for IT Systems Engineering at the University of Potsdam {schnieders, puhlmann}@hpi.uni-potsdam.de Abstract This paper outlines the ongoing work on the realization of a flexible inheritance mechanism for Activity Diagrams that assures the maintenance of syntactical correctness for the derived Activity Diagrams. The objective is to support the reuse of process models especially by applying Activity Diagram inheritance as a variability mechanism in the context of product line oriented software development. Keywords: Activity Diagrams, domain engineering, process inheritance, variability mechanism 1. Introduction In industry similar products are frequently developed and produced as product lines. One of the main advantages is a gain of efficiency in development and production since parts, which are common for several product line members, can be reused optimally. This approach has been transferred successfully to software development and is also known by the name domain engineering. Variability mechanisms are thereby important for the effectiveness of domain engineering. A great number of variability mechanisms has already been published [5, 9, 11, 13, 18]. Unfortunately, existing variability mechanisms only refer to the static aspects of a software system’s design while the impact of variability mechanisms on the process view on the system has been strongly neglected. Therefore, the first contribution of this paper is to contribute to closing this gap by making the important variability mechanism inheritance available for process design models in order to derive process model variants. The second contribution of this paper is to show how the defined process inheritance mechanism is realized concretely for UML 2.0 Activity Diagrams. -
Blurred Lines Between Role and Reality: a Phenomenological Study of Acting
Antioch University AURA - Antioch University Repository and Archive Student & Alumni Scholarship, including Dissertations & Theses Dissertations & Theses 2019 Blurred Lines Between Role and Reality: A Phenomenological Study of Acting Gregory Hyppolyte Brown Follow this and additional works at: https://aura.antioch.edu/etds Part of the Psychology Commons BLURRED LINES BETWEEN ROLE AND REALITY: A PHENOMENOLOGICAL STUDY OF ACTING A Dissertation Presented to the Faculty of Antioch University Santa Barbara In partial fulfillment of the requirements for the the degree of DOCTOR OF PSYCHOLOGY In CLINICAL PSYCHOLOGY by GREGORY HIPPOLYTE BROWN August 2019 This dissertation, by Gregory Hippolyte Brown, has been approved by the committee members signed below who recommend that it be accepted by the faculty of Antioch University Santa Barbara in partial fulfillment of requirements for the degree of DOCTOR OF PSYCHOLOGY Dissertation Committee: _________________________ Brett Kia-Keating, Ed.D. Chairperson __________________________ Sharleen O‘ Brien, Ph.D. Second Faculty __________________________ Thalia R. Goldstein, Ph.D. External Expert ii Copyright © 2019 Gregory Hippolyte Brown iii Abstract When an actor plays a character in a film, they try to connect with the emotions and behavioral patterns of the scripted character. There is an absence of literature regarding how a role influences an actor’s life before, during, and after film production. This study examined how acting roles might influence an actor during times on set shooting a movie or television series as well as their personal life after the filming is finished. Additionally the study considered the psychological impact of embodying a role, and whether or not an actor ever has the feeling that the performed character has independent agency over the actor. -
Development of an Entity Component System Architecture for Realtime Simulation
Fachbereich 4: Informatik Development of an Entity Component System Architecture for Realtime Simulation Bachelorarbeit zur Erlangung des Grades Bachelor of Science (B.Sc.) im Studiengang Computervisualistik vorgelegt von Trevor Hollmann Erstgutachter: Prof. Dr.-Ing. Stefan Müller (Institut für Computervisualistik, AG Computergraphik) Zweitgutachter: Kevin Keul, M.Sc. (Institut für Computervisualistik, AG Computergraphik) Koblenz, im September 2019 Erklärung Ich versichere, dass ich die vorliegende Arbeit selbständig verfasst und keine anderen als die angegebenen Quellen und Hilfsmittel benutzt habe. Ja Nein Mit der Einstellung der Arbeit in die Bibliothek bin ich einverstanden. .................................................................................... (Ort, Datum) (Unterschrift) Abstract The development of a game engine is considered a non-trivial problem. [3] The architecture of such simulation software must be able to manage large amounts of simulation objects in real-time while dealing with “crosscutting concerns” [3, p. 36] between subsystems. The use of object oriented paradigms to model simulation objects in class hierar- chies has been reported as incompatible with constantly changing demands dur- ing game development [2, p. 9], resulting in anti-patterns and eventual, messy re-factoring. [13] Alternative architectures using data oriented paradigms re- volving around object composition and aggregation have been proposed as a result. [13, 9, 1, 11] This thesis describes the development of such an architecture with the explicit goals to be simple, inherently compatible with data oriented design, and to make reasoning about performance characteristics possible. Concepts are for- mally defined to help analyze the problem and evaluate results. A functional implementation of the architecture is presented together with use cases common to simulation software. Zusammenfassung Die Entwicklung einer Spiele-Engine wird als nichttriviales Problem betrach- tet. -
Component Diagrams in UML
9. UML Component Diagrams Page 1 of 4 Component Diagrams in UML The previous articles covered two of the three primary areas in which the UML diagrams are categorized (see Article 1)—Static and Dynamic. The remaining two UML diagrams that fall under the category of Implementation are the Component and Deployment diagrams. In this article, we will discuss the Component diagram. Basics The different high-level reusable parts of a system are represented in a Component diagram. A component is one such constituent part of a system. In addition to representing the high-level parts, the Component diagram also captures the inter- relationships between these parts. So, how are component diagrams different from the previous UML diagrams that we have seen? The primary difference is that Component diagrams represent the implementation perspective of a system. Hence, components in a Component diagram reflect grouping of the different design elements of a system, for example, classes of the system. Let us briefly understand what criteria to apply to model a component. First and foremost, a component should be substitutable as is. Secondly, a component must provide an interface to enable other components to interact and use the services provided by the component. So, why would not a design element like an interface suffice? An interface provides only the service but not the implementation. Implementation is normally provided by a class that implements the interface. In complex systems, the physical implementation of a defined service is provided by a group of classes rather than a single class. A component is an easy way to represent the grouping together of such implementation classes. -
Using the UML for Architectural Description?
Using the UML for Architectural Description? Rich Hilliard Integrated Systems and Internet Solutions, Inc. Concord, MA USA [email protected] Abstract. There is much interest in using the Unified Modeling Lan- guage (UML) for architectural description { those techniques by which architects sketch, capture, model, document and analyze architectural knowledge and decisions about software-intensive systems. IEEE P1471, the Recommended Practice for Architectural Description, represents an emerging consensus for specifying the content of an architectural descrip- tion for a software-intensive system. Like the UML, IEEE P1471 does not prescribe a particular architectural method or life cycle, but may be used within a variety of such processes. In this paper, I provide an overview of IEEE P1471, describe its conceptual framework, and investigate the issues of applying the UML to meet the requirements of IEEE P1471. Keywords: IEEE P1471, architectural description, multiple views, view- points, Unified Modeling Language 1 Introduction The Unified Modeling Language (UML) is rapidly maturing into the de facto standard for modeling of software-intensive systems. Standardized by the Object Management Group (OMG) in November 1997, it is being adopted by many organizations, and being supported by numerous tool vendors. At present, there is much interest in using the UML for architectural descrip- tion: the techniques by which architects sketch, capture, model, document and analyze architectural knowledge and decisions about software-intensive systems. Such techniques enable architects to record what they are doing, modify or ma- nipulate candidate architectures, reuse portions of existing architectures, and communicate architectural information to others. These descriptions may the be used to analyze and reason about the architecture { possibly with automated support. -
Guidelines for UML Or Sysml Modelling Within an Enterprise Architecture
Guidelines for UML or SysML modelling within an enterprise architecture Mälardalen University Academy of Innovation, Design and Technology Author: Charlie Höglund Email: [email protected] Bachelor of Science in Computer Science/Basic level, 15hp Date: 2017-06-08 Examiner: Jan Carlson Supervisor: Daniel Sundmark Company supervisor: Fredric Andréasson (Volvo Construction Equipment) Abstract Enterprise Architectures (EA) are used to describe an enterprise’s structure in a standardized way. An Enterprise Architecture also provides decision-support when choosing a direction or making changes at different levels of an enterprise, such as the business architecture or technology architecture level. This can involve decisions such as: What kind of enterprise should this be, what kind of technologies should be used for new system developments etcetera. Therefore, using the Unified Modelling Language (UML) or Systems Modelling Language (SysML) together with standardized guidelines that help you decide what to do before, during, and after modelling could be important for producing correct and useful system models, which later on will be used to develop actual systems. At the moment, standardized guidelines of this kind do not really exist. However, there are a lot of information about why you should use UML or SysML, what kinds of UML or SysML diagrams that exist, or what notations to follow when creating a specific UML or SysML diagram. In this thesis, the objective has been to research about the usefulness and creation of standardized guidelines for UML or SysML modelling in an Enterprise Architecture (i.e. mainly intended for the automotive industry domain). For this reason, the two research questions: “how can you create useful standardized guidelines for UML or SysML modelling?” and “what do useful standardized guidelines for UML or SysML modelling look like?” were chosen. -
OMG Systems Modeling Language (OMG Sysml™) Tutorial 25 June 2007
OMG Systems Modeling Language (OMG SysML™) Tutorial 25 June 2007 Sanford Friedenthal Alan Moore Rick Steiner (emails included in references at end) Copyright © 2006, 2007 by Object Management Group. Published and used by INCOSE and affiliated societies with permission. Status • Specification status – Adopted by OMG in May ’06 – Finalization Task Force Report in March ’07 – Available Specification v1.0 expected June ‘07 – Revision task force chartered for SysML v1.1 in March ‘07 • This tutorial is based on the OMG SysML adopted specification (ad-06-03-01) and changes proposed by the Finalization Task Force (ptc/07-03-03) • This tutorial, the specifications, papers, and vendor info can be found on the OMG SysML Website at http://www.omgsysml.org/ 7/26/2007 Copyright © 2006,2007 by Object Management Group. 2 Objectives & Intended Audience At the end of this tutorial, you should have an awareness of: • Benefits of model driven approaches for systems engineering • SysML diagrams and language concepts • How to apply SysML as part of a model based SE process • Basic considerations for transitioning to SysML This course is not intended to make you a systems modeler! You must use the language. Intended Audience: • Practicing Systems Engineers interested in system modeling • Software Engineers who want to better understand how to integrate software and system models • Familiarity with UML is not required, but it helps 7/26/2007 Copyright © 2006,2007 by Object Management Group. 3 Topics • Motivation & Background • Diagram Overview and Language Concepts • SysML Modeling as Part of SE Process – Structured Analysis – Distiller Example – OOSEM – Enhanced Security System Example • SysML in a Standards Framework • Transitioning to SysML • Summary 7/26/2007 Copyright © 2006,2007 by Object Management Group. -
Graph Database Fundamental Services
Bachelor Project Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Cybernetics Graph Database Fundamental Services Tomáš Roun Supervisor: RNDr. Marko Genyk-Berezovskyj Field of study: Open Informatics Subfield: Computer and Informatic Science May 2018 ii Acknowledgements Declaration I would like to thank my advisor RNDr. I declare that the presented work was de- Marko Genyk-Berezovskyj for his guid- veloped independently and that I have ance and advice. I would also like to thank listed all sources of information used Sergej Kurbanov and Herbert Ullrich for within it in accordance with the methodi- their help and contributions to the project. cal instructions for observing the ethical Special thanks go to my family for their principles in the preparation of university never-ending support. theses. Prague, date ............................ ........................................... signature iii Abstract Abstrakt The goal of this thesis is to provide an Cílem této práce je vyvinout webovou easy-to-use web service offering a database službu nabízející databázi neorientova- of undirected graphs that can be searched ných grafů, kterou bude možno efektivně based on the graph properties. In addi- prohledávat na základě vlastností grafů. tion, it should also allow to compute prop- Tato služba zároveň umožní vypočítávat erties of user-supplied graphs with the grafové vlastnosti pro grafy zadané uži- help graph libraries and generate graph vatelem s pomocí grafových knihoven a images. Last but not least, we implement zobrazovat obrázky grafů. V neposlední a system that allows bulk adding of new řadě je také cílem navrhnout systém na graphs to the database and computing hromadné přidávání grafů do databáze a their properties. -
UML Tutorial: Part 1 -- Class Diagrams
UML Tutorial: Part 1 -- Class Diagrams. Robert C. Martin My next several columns will be a running tutorial of UML. The 1.0 version of UML was released on the 13th of January, 1997. The 1.1 release should be out before the end of the year. This col- umn will track the progress of UML and present the issues that the three amigos (Grady Booch, Jim Rumbaugh, and Ivar Jacobson) are dealing with. Introduction UML stands for Unified Modeling Language. It represents a unification of the concepts and nota- tions presented by the three amigos in their respective books1. The goal is for UML to become a common language for creating models of object oriented computer software. In its current form UML is comprised of two major components: a Meta-model and a notation. In the future, some form of method or process may also be added to; or associated with, UML. The Meta-model UML is unique in that it has a standard data representation. This representation is called the meta- model. The meta-model is a description of UML in UML. It describes the objects, attributes, and relationships necessary to represent the concepts of UML within a software application. This provides CASE manufacturers with a standard and unambiguous way to represent UML models. Hopefully it will allow for easy transport of UML models between tools. It may also make it easier to write ancillary tools for browsing, summarizing, and modifying UML models. A deeper discussion of the metamodel is beyond the scope of this column. Interested readers can learn more about it by downloading the UML documents from the rational web site2.