Studies in Simulation and Gaming 25(2): 115-124

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Studies in Simulation and Gaming 25(2): 115-124 Vol. 25, No. 2, December, 2015 115 ISAGA/JASAG 2015 プログラム (国際会議全体のプログラム表は本号『ISAGA2015 を振り返って』を参照) July 17 9:00‒11:00 Special Workshop “Debriefing: The real learning begins when the game stops” Organizer: Tipton, Elizabeth J. (Eastern Washington University, USA), Leigh, Elyssebeth (University of Woollongong, Australia); Kritz Willy C. (University of Applied Sciences Vorarlberg, Austria); Crookall, David (University of Applied Sciences Vorarlberg, Austria) 10:30‒12:00 JASAG Session 1 Drill for Shelter Assessments in Time of Disaster Manabu Ichikawa (National Institute of Public Health, Japan) Knowledge management of the workshop on regional development by means of ontology engineering Terukazu Kumazawa (Research Institute for Humanity and Nature, Japan); Michinori Kimura (Lake Biwa Environmental Research Institute, Japan); Takanori Matui (Osaka University, Japan) An E-portfolio System to Support Resarch on Development of Gaming Instructional Materials Toshiki Matduda (Tokyo Institute of Technology, Japan) 10:30‒12:00 JASAG Session 2 Possibility of Local Monopoly Mikihiro Ueda (Osaka Prefecture University, Japan) Development of BASE Fishery Business Game Ryoju Hamada (Sirindhorn International Institute of Technology, Thammasat University, Thailand); Chiaki Iwai (Aoyama Gakuin University, Japan); Tomomi Kaneko (Hokkaido University of Science, Junior Collegge, Japan); Masahiro Hiji (Tohoku University, Japan) When are players aware of rules in games? Junkichi Sugiura (Keio University, Japan) 13:15‒14:45 JASAG Special Session “The origin of board games and ancient game boards” Koichi Masukawa (The chair of Society of Game’s History, Japan) 15:00‒15:30 ISAGA Opening Kickoff Address: Hidehiko Kanegae (Representative of the Organizing Committee) Welcome Message: Hiroshi Deguchi (Representative of JASAG) Acknowledgement Remark: Willy C. Kriz (Representative of ISAGA) Congratulatory Speech by Guests of Honor: Yoichi Erikawa (Founder of FOST) Greeting (only in text): Sebastiaan Meijer (Representative of ISAGA Executive Board) 15:30‒16:30 Keynote Speech 1 “The origins of board games and ancient game boards” Koichi Masukawa (the Society of Game’s History, Japan) 116 シミュレーション & ゲーミング 16:45‒17:45 JASAG Session 3 (organized session) Chairperson: Shinobu Kitani (Tohoku University, Japan) Consensus Building for Agriculture Reconstruction in the 3.11 Disaster Area: Process of Starting an Agricultural Corporation in S-town, Miyagi Prefecture Shin Oyamada (Yamagata University, Japan); Chinatsu Yonezawa (Tohoku University, Japan); Yohei Nishida (Tohoku University, Japan) The role of proposal gaming for community building by Endogenous Development Theory in afflicted area Yuta Kogure (Tohoku University); Hiraku Kumagai (Tohoku University); Shinobu Kitani (Tohoku University) 16:45‒17:45 ISAGA General Members Meeting Part 1 18:00‒20:00 JASAG Game Ready to Play as Welcome Gaming Session & ISAGA Welcome Dinner July 18 9:00‒10:00 Keynote Speech 2 “Building a Global Disaster Resilience Model” Dr. German Velasquez (UNISDR, Switzerland) 10:30‒12:00 Oral presentation 1 〈Simulation & Gaming for Education 1〉 Cormas, an Agent-Based simulation platform for coupling human decision with computerized dynamics Bommel, Pierre (CIRAD̶Green Research Unit̶France); Bécu, Nicolas (CNRS̶LIENSs̶UMR 72663); Le Page, Christophe; Bousquet, François (CIRAD̶Green Research Unit̶France) BUILD-A-GAME An Educational Game Development Platform Tan, Sun Teck (School of Computing, National University of Singapore, Singapore) Simulation of an Organization as a Complex System̶A Study of Evolutionary Knowledge Management using Agent-Based Modeling and a Gamified Human Experiment Gu, Jessica (The University of Tokyo, Japan); Chen, Yu (The University of Tokyo, Japan) 〈Simulation & Gaming for Planning & Policy 1〉 A Simulation Analysis of Regional Economic Recovery Assuming Nankai Trough Earthquake: A Case Study on Shima City Cui, Mingji (Ritsumeikan University, Japan); Taniguchi, Hitoshi (Intelligent Watching Camera Standardization Technical Committee, Japan Image Analysis Association); Toyoda, Yusuke (Ritsumeikan University, Japan); Kanegae, Hidehiko (Ritsumeikan University, Japan) A game of knowledge brokering. New approach for strengthening evidence-based policies Olejniczak, Karol (University of Warsaw, Poland); Kupiec, Tomasz (EGO s.c., Poland); Widawski, Igor (PGS, Poland) Policy Gaming for Strategy Intervention in Slum Community, Thailand Denpaiboon, Chaweewan (Thammasat University, Thailand) 10:30‒12:00 Special session 1 “Time Capsule of Gaming Simulation: Back to the Future of ISAGA” Vol. 25, No. 2, December, 2015 117 Prof. Dr. Willy C. Kritz (University of Applied Sciences Vorarlberg) 12:00‒13:15 Poster presentation Understanding User behavior in Information System using Petri Nets Li, Shing-Han (National Taipei University of Business, Taiwan, Republic of China); Chen, Wei-Yu (Chinese Culture University, Taiwan, Republic of China); Hu, Chung-Chiang (Tatung University, Taiwan, Republic of China) Redevelopment of the Digital Game to Learn Science: High performance computing should be applied to the development Kawakami Shinnosuke (Kinki University, Technical College, Japan) Communication Games for Activating Citizenship Education in Japan Masahiro, Ohyama (Kobe University, Japan); Hiroki, Baba (Kobe University, Japan); Jun, Yoshinaga (Kobe University, Japan) Participants’ Perceptions of Gaming Simulation Nakamura, Mieko (Ryutsu Keizai University, Japan) GRID̶Simulation game about̶risk and process management Treske, Eric (Intrestik Organisation & Planspiel, Germany); Schwägele, Sebastian (ZMS, Duale Hochschule Baden-Württemberg Stuttgart, Germany) The Design of Lifestyle-Related Disease Game and its Practice for Regional Version Hibino, Aiko (Hirosaki Univeristy, Japan); Ema, Arisa (The University of Tokyo); Ueda, Akifumi (Citizen Science Initiative Japan); Hishiyama, Reiko (Waseda University) Combining gaming, simulation, and disaster dialysis medicine̶Development of a tabletop disaster preparedness exercise game̶ Nakatsuka, Mineo (Japanese Red Cross Medical Center, Japan) 13:15‒14:45 Oral presentation 2 〈Simulation &Gaming for Education 2〉 Multiplayer online role-playing games as information systems: Implications for organizational learning Harviainen, J. Tuomas (University of Tamper, Finland); Vesa, Mikko (Aalto University, Finland) Understanding and Changing Systems through Hybrid Simulation Game Design Methods in Educational Contexts Kriz, Willy C. (University of Applied Sciences Vorarlberg, Austria); Manahl, Werner (University of Applied Sciences Vorarlberg, Austria) Live-Action Roleplay; or the Performance of Realities Kamm, Bjoern-Ole (Kyoto University, Japan); Becker, Julia (Dortmund University, Germany) 〈Simulation & Gaming for Planning & Policy 2〉 Synchro Mania̶Design and Evaluation of a Serious Game creating a Mind Shift in Transport Planning Buiel, Erik (TNO, Netherlands) ; Visschedijk, Gillian (TNO, Netherlands); Lebesque, Layla (TNO, Netherlands); Lucassen, Inge (TNO, Netherlands 1); van Riessen, Bart (ECT, The Netherlands); van Rijn, Arno (ECT, The Netherlands); te Brake, Guido (TNO, Netherlands) What do policy makers talk about when talking about simulations? Raghothama, Jayanth (KTH Royal Institute of Technology, Sweden); Meijer, Sebastiaan (KTH Royal Institute of Technology, Sweden) 118 シミュレーション & ゲーミング Using Simulation Games as Research Instruments̶Lessons Learned from the Transportation Domain Lukosch, Heide Karen (Delft University of Technology, The Netherlands 1); Groen, Daan (In There, The Netherlands); Kurapati, Shalini (Delft University of Technology, The Netherlands); Verbraeck, Alexander (Delft University of Technology, The Netherlands) 〈Simulation & Gaming for Psychology and Communication 1〉 Cognitive learning effectiveness with mobile se-rious games in adult education Wardaszko, Marcin (Kozminski University, Poland); Podgórski, Błażej (Kozminski University, Poland) A Basic Research of Gifts made by Pure Donations without Expectation of any Returns To Analysis Unconditional Kindness is to Re-define some “Rational” of Social Dilemma Haruka Suzuki (OIC Research Organization of Ritsumeikan University, Japan) Introduction of gaming and simulation in a university social psychology class Kikkawa, Toshiko (Keio University, Japan) 〈Simulation & Gaming for Business, Marketing and Organizational Behavior 1〉 ColPMan: A Serious Game for Practicing Collaborative Production Management Mizuyama, Hajime (Aoyama Gakuin University, Japan); Nonaka, Tomomi (Aoyama Gakuin University, Japan); Yoshikawa, Yuko Aoyama Gakuin University, Japan); Miki, Kentaro (Aoyama Gakuin University, Japan) Study of attractiveness of bidding exercise to find one value of Analog Business Games Kaneko, Tomomi (Hokkaido University of Science Junior College, Japan); Hamada, Ryoju (Sirindhorn International Institute of Technology, Thammasat University, Thailand); Hiji, Masahiro (Accounting School, Tohoku University, Japan) A Research Roadmap for Serious Games in Companies Riedel, Johann C.K.H (BIBA, Germany); Baalsrud Hauge (Royal institute of Technology, Sweden); Jannicke M (University of Nottingham); Padron Naploes, Carmen L. (ATOS, Spain) 15:15‒16:15 Workshop WS 1.2.3 Experience of “Consensus Building of Wind Farm Game” Ohnuma, Susumu (Hokaido University); Kitakaji, Yoko (Hokkaido University) Preparing Teachers for AEC by Gaming Simulation Indrangkura Na Ayudthya, Pathomporn (Thonburi University); Yamchuti, Nophawan (Thonburi University) Fun to run game for English lessons: Giving Directions Soranastaporn,
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