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ISAGA/JASAG 2015 プログラム (国際会議全体のプログラム表は本号『ISAGA2015 を振り返って』を参照)

July 17

9:00‒11:00 Special Workshop “Debriefing: The real learning begins when the game stops” Organizer: Tipton, Elizabeth J. (Eastern Washington University, USA), Leigh, Elyssebeth (University of Woollongong, Australia); Kritz Willy C. (University of Applied Sciences Vorarlberg, Austria); Crookall, David (University of Applied Sciences Vorarlberg, Austria)

10:30‒12:00 JASAG Session 1 Drill for Shelter Assessments in Time of Disaster Manabu Ichikawa (National Institute of Public Health, ) Knowledge management of the workshop on regional development by means of ontology engineering Terukazu Kumazawa (Research Institute for Humanity and Nature, Japan); Michinori Kimura (Lake Biwa Environmental Research Institute, Japan); Takanori Matui ( University, Japan) An E-portfolio System to Support Resarch on Development of Gaming Instructional Materials Toshiki Matduda (Tokyo Institute of Technology, Japan)

10:30‒12:00 JASAG Session 2 Possibility of Local Monopoly Mikihiro Ueda (Osaka Prefecture University, Japan) Development of BASE Fishery Business Game Ryoju Hamada (Sirindhorn International Institute of Technology, Thammasat University, Thailand); Chiaki Iwai (Aoyama Gakuin University, Japan); Tomomi Kaneko (Hokkaido University of Science, Junior Collegge, Japan); Masahiro Hiji (Tohoku University, Japan) When are players aware of rules in games? Junkichi Sugiura (Keio University, Japan)

13:15‒14:45 JASAG Special Session “The origin of board games and ancient game boards” Koichi Masukawa (The chair of Society of Game’s History, Japan)

15:00‒15:30 ISAGA Opening Kickoff Address: Hidehiko Kanegae (Representative of the Organizing Committee) Welcome Message: Hiroshi Deguchi (Representative of JASAG) Acknowledgement Remark: Willy C. Kriz (Representative of ISAGA) Congratulatory Speech by Guests of Honor: Yoichi Erikawa (Founder of FOST) Greeting (only in text): Sebastiaan Meijer (Representative of ISAGA Executive Board)

15:30‒16:30 Keynote Speech 1 “The origins of board games and ancient game boards” Koichi Masukawa (the Society of Game’s History, Japan) 116 シミュレーション & ゲーミング

16:45‒17:45 JASAG Session 3 (organized session) Chairperson: Shinobu Kitani (Tohoku University, Japan) Consensus Building for Agriculture Reconstruction in the 3.11 Disaster Area: Process of Starting an Agricultural Corporation in S-town, Miyagi Prefecture Shin Oyamada (Yamagata University, Japan); Chinatsu Yonezawa (Tohoku University, Japan); Yohei Nishida (Tohoku University, Japan) The role of proposal gaming for community building by Endogenous Development Theory in afflicted area Yuta Kogure (Tohoku University); Hiraku Kumagai (Tohoku University); Shinobu Kitani (Tohoku University)

16:45‒17:45 ISAGA General Members Meeting Part 1

18:00‒20:00 JASAG Game Ready to Play as Welcome Gaming Session & ISAGA Welcome Dinner

July 18

9:00‒10:00 Keynote Speech 2 “Building a Global Disaster Resilience Model” Dr. German Velasquez (UNISDR, Switzerland)

10:30‒12:00 Oral presentation 1 〈Simulation & Gaming for Education 1〉 Cormas, an Agent-Based simulation platform for coupling human decision with computerized dynamics Bommel, Pierre (CIRAD̶Green Research Unit̶France); Bécu, Nicolas (CNRS̶LIENSs̶UMR 72663); Le Page, Christophe; Bousquet, François (CIRAD̶Green Research Unit̶France) BUILD-A-GAME An Educational Game Development Platform Tan, Sun Teck (School of Computing, National University of Singapore, Singapore) Simulation of an Organization as a Complex System̶A Study of Evolutionary Knowledge Management using Agent-Based Modeling and a Gamified Human Experiment Gu, Jessica (The University of Tokyo, Japan); Chen, Yu (The University of Tokyo, Japan)

〈Simulation & Gaming for Planning & Policy 1〉 A Simulation Analysis of Regional Economic Recovery Assuming Nankai Trough Earthquake: A Case Study on Shima City Cui, Mingji (Ritsumeikan University, Japan); Taniguchi, Hitoshi (Intelligent Watching Camera Standardization Technical Committee, Japan Image Analysis Association); Toyoda, Yusuke (Ritsumeikan University, Japan); Kanegae, Hidehiko (Ritsumeikan University, Japan) A game of knowledge brokering. New approach for strengthening evidence-based policies Olejniczak, Karol (University of Warsaw, Poland); Kupiec, Tomasz (EGO s.c., Poland); Widawski, Igor (PGS, Poland) Policy Gaming for Strategy Intervention in Slum Community, Thailand Denpaiboon, Chaweewan (Thammasat University, Thailand)

10:30‒12:00 Special session 1 “Time Capsule of Gaming Simulation: Back to the Future of ISAGA” Vol. 25, No. 2, December, 2015 117

Prof. Dr. Willy C. Kritz (University of Applied Sciences Vorarlberg)

12:00‒13:15 Poster presentation Understanding User behavior in Information System using Petri Nets Li, Shing-Han (National Taipei University of Business, Taiwan, Republic of China); Chen, Wei-Yu (Chinese Culture University, Taiwan, Republic of China); Hu, Chung-Chiang (Tatung University, Taiwan, Republic of China) Redevelopment of the Digital Game to Learn Science: High performance computing should be applied to the development Kawakami Shinnosuke (Kinki University, Technical College, Japan) Communication Games for Activating Citizenship Education in Japan Masahiro, Ohyama (Kobe University, Japan); Hiroki, Baba (Kobe University, Japan); Jun, Yoshinaga (Kobe University, Japan) Participants’ Perceptions of Gaming Simulation Nakamura, Mieko (Ryutsu Keizai University, Japan) GRID̶Simulation game about̶risk and process management Treske, Eric (Intrestik Organisation & Planspiel, Germany); Schwägele, Sebastian (ZMS, Duale Hochschule Baden-Württemberg , Germany) The Design of Lifestyle-Related Disease Game and its Practice for Regional Version Hibino, Aiko (Hirosaki Univeristy, Japan); Ema, Arisa (The University of Tokyo); Ueda, Akifumi (Citizen Science Initiative Japan); Hishiyama, Reiko (Waseda University) Combining gaming, simulation, and disaster dialysis medicine̶Development of a tabletop disaster preparedness exercise game̶ Nakatsuka, Mineo (Japanese Red Cross Medical Center, Japan)

13:15‒14:45 Oral presentation 2 〈Simulation &Gaming for Education 2〉 Multiplayer online role-playing games as information systems: Implications for organizational learning Harviainen, J. Tuomas (University of Tamper, Finland); Vesa, Mikko (Aalto University, Finland) Understanding and Changing Systems through Hybrid Simulation Game Design Methods in Educational Contexts Kriz, Willy C. (University of Applied Sciences Vorarlberg, Austria); Manahl, Werner (University of Applied Sciences Vorarlberg, Austria) Live-Action Roleplay; or the Performance of Realities Kamm, Bjoern-Ole (Kyoto University, Japan); Becker, Julia (Dortmund University, Germany)

〈Simulation & Gaming for Planning & Policy 2〉 Synchro Mania̶Design and Evaluation of a Serious Game creating a Mind Shift in Transport Planning Buiel, Erik (TNO, Netherlands) ; Visschedijk, Gillian (TNO, Netherlands); Lebesque, Layla (TNO, Netherlands); Lucassen, Inge (TNO, Netherlands 1); van Riessen, Bart (ECT, The Netherlands); van Rijn, Arno (ECT, The Netherlands); te Brake, Guido (TNO, Netherlands) What do policy makers talk about when talking about simulations? Raghothama, Jayanth (KTH Royal Institute of Technology, Sweden); Meijer, Sebastiaan (KTH Royal Institute of Technology, Sweden) 118 シミュレーション & ゲーミング

Using Simulation Games as Research Instruments̶Lessons Learned from the Transportation Domain Lukosch, Heide Karen (Delft University of Technology, The Netherlands 1); Groen, Daan (In There, The Netherlands); Kurapati, Shalini (Delft University of Technology, The Netherlands); Verbraeck, Alexander (Delft University of Technology, The Netherlands)

〈Simulation & Gaming for Psychology and Communication 1〉 Cognitive learning effectiveness with mobile se-rious games in adult education Wardaszko, Marcin (Kozminski University, Poland); Podgórski, Błażej (Kozminski University, Poland) A Basic Research of Gifts made by Pure Donations without Expectation of any Returns To Analysis Unconditional Kindness is to Re-define some “Rational” of Social Dilemma Haruka Suzuki (OIC Research Organization of Ritsumeikan University, Japan) Introduction of gaming and simulation in a university social psychology class Kikkawa, Toshiko (Keio University, Japan)

〈Simulation & Gaming for Business, Marketing and Organizational Behavior 1〉 ColPMan: A Serious Game for Practicing Collaborative Production Management Mizuyama, Hajime (Aoyama Gakuin University, Japan); Nonaka, Tomomi (Aoyama Gakuin University, Japan); Yoshikawa, Yuko Aoyama Gakuin University, Japan); Miki, Kentaro (Aoyama Gakuin University, Japan) Study of attractiveness of bidding exercise to find one value of Analog Business Games Kaneko, Tomomi (Hokkaido University of Science Junior College, Japan); Hamada, Ryoju (Sirindhorn International Institute of Technology, Thammasat University, Thailand); Hiji, Masahiro (Accounting School, Tohoku University, Japan) A Research Roadmap for Serious Games in Companies Riedel, Johann C.K.H (BIBA, Germany); Baalsrud Hauge (Royal institute of Technology, Sweden); Jannicke M (University of Nottingham); Padron Naploes, Carmen L. (ATOS, Spain)

15:15‒16:15 Workshop WS 1.2.3 Experience of “Consensus Building of Wind Farm Game” Ohnuma, Susumu (Hokaido University); Kitakaji, Yoko (Hokkaido University) Preparing Teachers for AEC by Gaming Simulation Indrangkura Na Ayudthya, Pathomporn (Thonburi University); Yamchuti, Nophawan (Thonburi University) Fun to run game for English lessons: Giving Directions Soranastaporn, Songsri (Mahidol University); Nitisakulwut, Panicha (Mahidol University)

16:30‒18:30 Workshop WL 1.2.3.4 Origami Helmet: A simulation of hypothesis-confirming bias during job interviews Kikkawa, Toshiko (Keio University, Japan) Saske-nable: A Simulation Game utilizing Lessons from the Great East Japan Earthquake Amano, Kazuhiko (Fukushima University); Otsuki, Satoshi (Kochi University); Harada, Makoto (CIA, Co., Ltd.); Vol. 25, No. 2, December, 2015 119

Kitamura, Ikumi (Fukushima University); Re, Jintetsu (Niigata disaster relief volunteer network) The educational simulation game Eco-town Fedoseev, Alexey (Moscow State University of Mechanical Engineering) Business Simulation: INDUSTRY Discovery Session Yamauchi, Shinichiro (SOUSAKU Co. Ltd.)

19:00‒20:00 Welcome Kyoto̶cocktail Party̶ (with the compliments of ISAGA/JASAG)

July 19

9:00‒10:00 Keynote Speech 3 “Hybridity of Multiple Realities on our Life World and How to Construct New Realities and Its Accommodation” Deguchi, Hiroshi (Tokyo Institut of Technology)

10:30‒12:00 Oral Presentation 3 〈Simulation & Gaming For Psychology and Communication 2〉 Social Dilemma as a Device for Recognition of Shared Goal: Development of “Consensus Building of Wind Farm Game” Ohnuma, Susumu (Hokkaido University, Japan); Kitakaji, Yoko (Hokkaido University, Japan Society for the Promotion of Science, Japan) Even Unreliable Information Disclosure Makes People Cooperate in a Social Dilemma: Development of the “Industrial Waste Illegal Dumping Game” Kitakaji, Yoko (Hokkaido University, Japan Society for the Promotion of Science, Japan); Ohnuma, Susumu (Hokkaido University, Japan) Ecological Psychology A Framework for Wargame Design Granberg, Staffan (Swedish Defence University, Sweden); Hulterström, Patrik (Swedish Defence University, Sweden)

10:30‒12:00 “Postdoctoral Consortium” Section Organizer: Titton, Luiz A. (University of Sao Paolo, Brazil)

10:30‒12:00 Special Session 2 A Hybrid Model for Consensus Building̶Case Study of waste management plan in , Japan Sachihiko Harashina (Chiba University of Commerce, Japan)

12:00‒13:15 Poster presentation Environmental education by playing an Industrial Waste Game: A comparison between Chinese, Korean, and Japanese university students Maeda, Hiroe (Nanzan University, Japan); Hirose, Yukio (Kansai University, Japan); Ohana, Kyosuke (Kyoto University, Japan) Fab Safe̶preparing fab labs and maker spaces for occupational health and safety van der Hijden, Pieter (Sofos Consultancy, The Netherlands); Bansal, Lipika (Pollinize, The Netherlands) A Business Game as an Educational Tool for Learning about Information Security Management Sasaki, Nobusuke (Prefectural University of , Japan) A Prototype of Community Cooperation Game: A Simulation Game of Community Based Flood Disaster Management Puntita, Tanwattana (Chulalongkorn University, Thailand); Toyoda, Yusuke (Ritsumeikan University, Japan) Harvest and Interest”̶A Game to Facilitate Understanding of Michael Ende’s Momo Kobayashi, Shigeto; Azuma, Shinpei (Japan Advanced Institut of Science and Technology, Japan); 120 シミュレーション & ゲーミング

Sugimoto, Shohei (Japan Advanced Institut of Science and Technology, Japan); Masumi, Akira (Japan Advanced Institut of Science and Technology, Japan) Community currency game: results and the next challenge Yoshida, Masayuki (Joetsu University of Education, Japan); Kobayashi, Shigeto (Japan advanced institute of science and technology, Japan) Learning Game in the IT Service Industry Considering Players’ Values Goto, Yusuke (Iwate Prefectural University, Japan); Sasaki, Kohei (Iwate Prefectural University, Japan); Minamino, Kenichi (Iwate Prefectural University, Japan); Watanabe, Yoshikazu (Iwate Prefectural University, Japan)

13:15‒14:45 Oral presentation 4 〈Simulation & Gaming for Education 3〉 The Use of Origami in Serious Games Cuesta Aguiar (Keio University, Japan); Victor Alonso (Keio University, Japan); Nakano, Masaru (Keio University, Japan) Mobile educational game̶Smart Leo Podgorski, Blazej (Kozminski University, Poland); Wardaszko, Marcin (Kozminski University, Poland) Gamification in Education: “American Dream” Game Pikos, Anna Marta (Kozminski University, Poland); Olejniczak, Tomasz (Kozminski University, Poland)

〈Simulation & Gaming for Planning & Policy 3〉 Experiential learning through New District asymmetric simulation game: results of a dozen of gameplay sessions Becu, Nicolas (CNRS, UMR LIENSs 7266, France); Latune, Julie (Agro Paris Tech, UMR ESE 8079, France); Frascaria-Lacoste, Natyhalie (Agro Paris Tech, UMR ESE 8079, France) A Feasibility Study of Land Readjustment Projects in Afghanistan by Developing and Applying Gaming Simulation Sadiq, Ahmad Ramin Nagoya Institute of Technology, Japan); Kaneda, Toshiyuki (Nagoya Institute of Technology, Japan) Between Game and Reality: Using Serious Games to Analyze Complex Interaction Processes in Air Traffic Management Freese, Maria (German Aerospace Center, Germany); Drees, Sebastian (HTW Berlin̶University of Applied Science, Germany); Meinecke, Malte (OSTIA-Spiele GbR, Germany)

〈Simulation & Gaming for Business, Marketing and Organizational Behavior 2〉 An Experiment: An International Comparison of the Decision-Making Process Using a Business Game Iwai, Chiaki Aoyama Gakuin University, Japan); Morita, Mitsuru (Aoyama Gakuin University, Japan) Development of Gaming Material and Design Framework for Integrating Entrepreneurship Education into Problem-based Learning in Mathematics Numazaki, Kohei (Tokyo Institute of Technology, Japan); Matsuda, Toshiki (Tokyo Institute of Technology, Japan) Measurement and Modeling of Proactive Exploration Behavior by Using a Virtual Space Experiment System Suzuki, Tatsuto (Nagoya Institute of Technology, Japan); Okamoto, Kohei (Nagoya Institute of Technology, Japan); Kaneda, Toshiyuki (Nagoya Institute of Technology, Japan); Tamada, Masaki (Kozo-Keikaku Engineering Co Ltd, Japan) Vol. 25, No. 2, December, 2015 121

〈Hybrid Simulation & Gaming〉 A Hybrid Gaming of Stock Investment̶To Evaluate Achievement and Stock Price of Virtual Companies̶ Lee, Hao (Shizuoka University, Japan) An analysis framework on user experience in simulation and gaming designs as part of hybridizing evolution Jakubowski, Michał (Kozminski University, Poland); Titton, Luiz Antonio (University of Sao Paolo, Brazil) Gaming Simulation Hybrids in Railway Innovation Processe van den Hoogen, Jop (Delft University of Technology, The Netherlands); Meijer, Sebastiaan Arno (Delft University of Technology, The Netherlands and KTH Royal Institute of Technology, Sweden)

15:15‒16:15 Workshop WS 4.5.6 A Game for Land Readjustment Project in Kabul City, Afghanistan Sadiq, Ahmad Ramin (Nagoya Institute of Technology); Sharifzai, Mohammad Saraj (Nagoya Institute of Technology); Solimanzoy, Fayeqa Haider (Nagoya Institute of Technology); Sadat, Sayed Hashmat (Nagoya Institute of Technology); Sahab, Sofia (Nagoya Institute of Technology); Hashemi, Adina (Nagoya Institute of Technology); Kaneda, Toshiyuki (Nagoya Institute of Technology) Transition of Manual Puzzle Picture Game to Computer Game: A Case from ESP class Nitisakunwut, Panicha (Mahidol University); Soranastaporn, Songsri (Mahidol University) Matching Tools and Functions Nootawee, Panida (Mahidol University); Soranastaporn, Songsri (Mahidol University)

16:30‒18:30 Workshop WL 5.6.7.8 Staying Alive: A Live-Action Roleplay about Judging A Human’s Worth Kamm, Bjoern-Ole (Kyoto University); Schmit, Wagner Luiz (University of Tsukuba) Lake Victoria (Revised Version) Otsuki, Takeshige (Keiai University) Gaming Simulation of Disaster Risk Management in Japan Ichikawa, Manabu (National Institute of Public Health); Deguchi, Hiroshi (Tokyo Institute of Technology) Playing with Cormas, an interactive ABM platform for managing natural resources collectively Bommel, Pierre (CIRAD̶Green Research Unit, UCR Universidad de Costa Rica̶CIEDA); Bécu, Nicolas (CNRS̶Littoral Environnement et Sociétés (LIENSs))

July 20

9:00‒10:00 Keynote Speech 4 “Urban Planning Games and Simulations: From Board Games to Artificial Environments” Stephens, Richard (International Society of City and Regional Planners, USA)

10:30‒12:00 Oral Presentation 5 〈Simulation & Gaming for Education 4〉 Comparing live-action and computer-mediated educational games for engineering studies Fedoseev, Alexey (Moscow State University of Mechanical Engineering, Russian Federation) 122 シミュレーション & ゲーミング

Understanding the History of International Politics: A Retrospective and Repeated Type of Gaming and Simulation in the Classroom Tamai, Masataka (Ritsumeikan University, Japan); Miyawaki, Noboru (Ritsumeikan University, Japan); Kondo, Atsushi (Ritsumeikan University, Japan) Preparation Activities for School Principals to ASEAN Community of M.Ed. in Educational Administration Students, the Graduate School, Thonburi University Indrangkura Na Ayudthya Pathomporn (Thonburi University ,Thailand); Yamchuti, Nophawan (Thonburi University, Thailand)

〈Simulation & Gaming for Business, Marketing and Organizational Behavior 3〉 Implementation model for the gamification of business processes: A study from the field of material handling Klevers, Markus (University of Technology, , Germany); Sailer, Michael (Ludwig-Maximilian University Munich, Germany); Günthner, Prof. Willibald A. (University of Technology, Munich, Germany) Experiential Artefact for Cross-Cultural Learning in Business Games: first results Titton, Luiz Antonio (University of Sao Paolo, Brazil); Oliveira Neto (University of Sao Paolo, Brazil); Jose Dutra (University of Sao Paolo, Brazil) A Customer Preference-based Hotel Selection Model and its Application in Management Strategy Support Xue, Jiao (Tokyo Institute of Technology, Japan); Chang, Shuang (Tokyo Institute of Technology, Japan); Ichikawa, Manabu (National Institute of Public Health, Japan); Deguchi, Hiroshi (Tokyo Institute of Technology, Japan)

12:00‒13:15 Poster presentation Comparing the effectiveness of simulation’game with common activity based teaching in environmental education: A case study in an undergraduate waste management programme in Hong Kong Yeung, Siu kit (The Hong Kong Institute of Education, Hong Kong S.A.R China) Re-discovering “school-commuting roads”̶A gaming design for development of elementary school children’s place attach- ment on their local community̶ Chiwata, Maho (Nagoya University of Foreign Studies, Japan); Takahashi, Risa (Nagoya University of Foreign Studies, Japan); Ogura, Hiroko (Nagoya University of Foreign Studies, Japan); Takai, Mari (Nagoya University of Foreign Studies, Japan); Zaito, Llerena (Nagoya University of Foreign Studies, Japan); Shirotsuki, Masahiro (Nagoya University of Foreign Studies, Japan) A gaming simulation of conflict resolution for an economically stratified society using Daifugo Sugiura, Junkichi (Keio University, Japan) Developing ‘Iitokosagashi’ communication game for adults with developmental disorders Ando, Kaori (Nara Women’s University, Japan); Jo, Kanchi (Iitokosagashi, Japan); Sachiko, Hara (LINK, Japan); Adachi, Nahoko (Osaka City University, Japan) A study of Wisdom of Crowds model for game system Okano, Tadashi (Ritsumeikan University, Japan) Condition Survey on Game play of undergraduate Computer science Students Ohashi, Yutaro (Nippon Institute of Technology, Japan) Feelings of superiority and inferiority, and social identity by the members of predominance and inferior groups Taresawa, Yumiko (Konan women’s University, Japan) Vol. 25, No. 2, December, 2015 123

13:45‒14:45 Oral Presentation 6 〈Simulation & Gaming for Education 5〉 A Study on Effects of “Fundamental Competencies for Working Persons” on Understanding Conservation of Historic Cities through Problem Based Learning Sakai, Kohei (Ritsumeikan University, Japan); Honda, Ayaka (Ritsumeikan University, Japan); Toyoda, Yusuke (Ritsumeikan University, Japan); Kanegae, Hidehiko (Ritsumeikan University, Japan) Bending time̶using simulation to warp perceptions of time for learning purposes Leigh, Elyssebeth Ellen (Univeristy of Wollongong, Australia)

〈Simulation & Gaming for Planning & Policy 4〉 Development of SASKE-NABLE: A Simulation Game utilizing Lessons from the Great East Japan Earthquake Otsuki, Satoshi (Kochi university, Japan); Amano, Kazuhiko (Fukushima Future Center for Regional Revitalization, Fukushima University, Japan); Harada, Makoto (CIA, co.,Ltd, Japan); Kitamura, Ikumi (Fukushima Future Center for Regional Revitalization, Fukushima University, Japan); Re, Jintetsu (Niigata disaster relief volunteer network, Japan); Sadaike, Yuki (The Center for Integrated Disaster Information Research, the University of Tokyo, Japan); Mimura, Satoru (Fukushima Future Center for Regional Revitalization, Fukushima University, Japan) A Golf Course Design based on Swing Select Simulation and Players’ Impression Analysis Nonaka, Tomomi (Aoyama Gakuin University, Japan); Kubo, Hiroki (Aoyama Gakuin University, Japan); Nishimura, Naomichi (Aoyama Gakuin University, Japan); Mizuyama, Hajime (Aoyama Gakuin University, Japan)

〈Simulation & Gaming for Literacy〉 Quest: How Inclusive eLearning Game Design Can Be Better For All Mallon, Adrian CJF (Adrian Mallon Multimedia, United Kingdom) Simulation and Gaming in Virtual Language Learning Literacy García-Carbonell, Amparo (Polytechnic University of Valencia, Spain); MacDonald, Penny (Polytechnic University of Valencia, Spain); Perez-Sabater, Carmen (Polytechnic University of Valencia, Spain); Montero-Fleta, Begoña (Polytechnic University of Valencia, Spain)

15:15‒16:15 Workshop WS 7.8.9 Working-ready Games for Newcomers to Social Systems Gaming Ichikawa, Arata (Ryutsu Keizai University); Ichikawa, Manabu (National Institute of Public Health) Boosting Quality of Education by a Ball Game Soranastaporn, Songsri (Mahidol University); Yamchuti, Nophawan (Thonburi University); Yamchuti, Urairat (Thonburi University) QUEST: An Adventure Once Upon A Time Mallon, Adrian (Adrian Mallon Multimedia)

16:30‒17:00 Awards and Celebration

17:00‒18:30 ISAGA General Members Meeting Part 2 124 シミュレーション & ゲーミング

19:00‒21:00 ISAGA/JASAG 2015 Farewell Buffet Party (with the compliments of ISAGA/JASAG), at Kyoto Tower Terrace

July 21

9:00‒10:00 Keynote Speech 5 “Sustainability and Scalability in Japanese Creative Services” Hara, Yoshinori (Kyoto University, Japan)

10:30‒11:30 ISAGA 2015 Presentation Closing Remarks

12:30‒17:00 Social program (ZEN or Manga Museum and Kamishichiken)

17:30‒18:30 Social Program (Option)