A Software-Only Video Production Switcher for the Internet Mbone

Total Page:16

File Type:pdf, Size:1020Kb

A Software-Only Video Production Switcher for the Internet Mbone A Software-Only Video Pro duction Switcher for the Internet MBone Tina Wong Ketan Mayer-Patel David Simpson Lawrence A. Rowe Computer Science Division University of California, Berkeley ftwong,kpatel,davesimp,[email protected] ABSTRACT single camera that mainly fo cuses on the sp eaker, and o ccasionally pans to show other materials such In this pap er, we describ e the design and imple- as slides on the overhead pro jector, a demo running mentation of a software video pro duction switcher, onaworkstation, or memb ers of the lo cal audience. vps, that improves the quality of MBone broad- This single camera approach is the most common casts. vps is mo deled after the broadcast televi- con guration seen in low-budget, small-scale broad- sion industry's studio pro duction switcher. It pro- casts on the MBone. vides sp ecial e ects pro cessing to incorp orate audi- We are working on to ols to improve the quality ence discussions, add titles and other information, and simplify the pro duction and control of MBone and integrate stored videos into the presentation. broadcasts. This pap er describ es the design and vps is structured to work with other MBone con- implementation of a software-only videoproduction ferencing to ols. The ultimate goal is to automate switcher vps that can b e used to improve the the pro duction of MBone broadcasts. quality of an MBone broadcast. vps is mo deled after a studio production switcher [9] used in the 1 INTRODUCTION broadcast television industry. A studio pro duction switcher is a custom-designed hardware device that Live programs are pro duced and broadcast world- provides an array of real-time editing and sp ecial ef- wide on the Internet MBone using IP Multicast [1] fects functions. A director can select one of several and the MBone [2] conferencing to ols e.g., vic [8], picture sources e.g., cameras, videotap es, and still vat [7], wb [3], sdr [5] etc.. Some examples are image displays to b e the output. Other sources are the NASA Space Shuttle Missions, conference pre- generated by the device by applying sp ecial e ects sentations e.g., Sixth International WWW Confer- pro cessing to one or more streams such as inserting ence, and livemusic p erformances. These broad- titles into a picture, sup erimp osing one picture on casts usually have audiences ranging from tens to another, chroma-keying, and wiping or fading from hundreds of viewers distributed world-wide. one picture to another. Wehave broadcast the weekly Berkeley Multime- vps will enhance the quality of an MBone broad- dia and Graphics Seminar on the MBone since early cast by providing e ects available in a hardware 1995. The seminar is pro duced using the LBL/UCB switcher. Sp eci call y,wewant to display lo cal and MBone to ols vic and vat to capture and transmit remote audience discussions and feedback, add ti- video and audio streams, resp ectively. The shared tles and credits, integrate stored analog and dig- whiteb oard to ol wb is used to distribute p ostscript ital videos into the presentation, and incorp orate slides. A second wb is used by the broadcast direc- sp ecial e ects to improve the visual images and tor hereafter, director to communicate with par- retain audience attention. Ultimately, our goal is ticipants in order to debug problems with the trans- to automate the pro duction pro cess byintegrating mission and monitor video and audio quality.We vps with a broadcast management system [13] that are also testing a o or control to ol qb [6] to facili- maintains ro om, equipment and broadcast con gu- tate question asking. The current broadcast uses a rations, observes eventschedules, and launches and monitors the MBone to ols required to pro duce a T. Wong is supp orted by a GAANN fellowship. 2 production drawing tool switcher INTERNET wb vps MBONE video capture STUDIO vic rtpgw MBONE video transcoding vat qb mbr audio capture floor control recording tool Figure 1: vps in an MBone Broadcast. broadcast. Figure 1 shows how vps ts into the current system. It is organized as follows. Section context of a typical MBone broadcast. The Stu- 2 presents an example of vps in use. Section 3 de- dio MBone is a lo cal domain network connecting scrib es the vps software architecture. The imple- the pro cesses required to pro duce the broadcast. It mentation of vps is describ ed in section 4. Section can supp ort high data rates e.g., 5 to 30 Mbs and 5 talks ab out future work and section 6 summarizes go o d quality video streams e.g., MJPEG video. the pap er. The public MBone is the Internet and it runs at a considerably lower sp eed. 2 AN EXAMPLE SCENARIO A hardware pro duction switcher is a highly de- We describ e how vps can improve the qualityofan velop ed technology that could b e used in an MBone MBone broadcast by illustrating its use through an broadcast. However, this solution has several limi- example scenario. tations. First, video sources must b e converted to a Before b eginning the scenario, we rst describ e switch-sp eci c analog format b efore b eing passed to the two GUI interfaces to vps: the director's con- the switcher and converted back to a digital format sole and the speaker's console, shown in Figures 2 and encapsulated as RTP data [11] after pro cessing and 3, resp ectively. The director's console pro duces so that it can b e sent to the MBone. vps avoids the content of the broadcast. The main window of these conversions by op erating on video streams in this console has an editor area at the top and a pre- the RTP representation. Second, a hardware sys- view area at the b ottom. The director uses the edi- tem is not extensible. vps is designed in a mo dular tor area to cho ose a sp eci c e ect editor and to con- manner to allow new e ects to b e added to the sys- gure the parameters of that e ect. The preview tem. Third, vps can b e controlled by other soft- area shows thumbnails of video sources including ware to automate decisions by a director through the results of applying an e ect. The director can reactive software heuristic technologies. Finally, click onathumbnail to see more information ab out a hardware switcher has only one user interface. that video. The output window of the director's vps can b e op erated by many GUIs ranging from console shows the current video b eing broadcast. a simple interface designed for a sp eaker to a so- This window also describ es the broadcast multicast phisticated interface designed for a skilled director. session, if applicable. The sp eaker's console allows Moreover, interfaces can b e customized for di erent the sp eaker to incorp orate stored videos into the users. lecture. It has a preview area similar to the direc- This pap er describ es the design of vps including tor's console. The sp eaker clicks on a thumbnail the GUI interface and the implementation of the 3 Figure 2: The Director's Console. to select and and bring up a VCR-like player to remote lo cations also have digital cameras attached playback a video. to their workstations, and the sp eaker has several The following shows how vps can b e used in this videos to accompany her lecture. The director uses 1 scenario. Supp ose a seminar is b eing conducted on these videos to pro duce the content of the broad- the Berkeley campus. Students on campus attend cast. He previews them in the preview area of the the seminar in the lecture ro om, and remote viewers director's console. He also monitors the broadcast join in virtually bywatching the broadcast on the with the output window. New video sources can b e MBone. added at any time during the broadcast. For ex- ample, a remote viewer who joins late can still b e a vps source and part of the lecture broadcast. Beginning a Lecture A short time b efore the lecture starts, the direc- tor switches from a still image that identi es the program to a picture showing the sp eaker. He uses the cut editor of the director's console to select this picture and switch sources. He then uses the subti- tle editor to insert the seminar title and the sp eaker name onto the picture. After a minute or so, the di- Figure 3: The Sp eaker's Console. rector removes the titles by switching to the original picture. Figure 4 shows screen shots that illustrates the op ening of the lecture. Viewing Sources and Monitoring the Broadcast 1 Supp ose there are two cameras in the seminar ro om: These videos might b e stored on a video le server or replayed on a VCR. one fo cusing on the sp eaker and one facing the au- dience. Supp ose further that participants at several 4 Figure 4: Pro ducing Op ening Phase of Lecture. Playing Stored Video Incorp orating Audience Discussions At some p oint in the lecture, the sp eaker wants A lo cal audience memb er raises his hand to notify to show a video. She uses the sp eaker's console the sp eaker that he has a question. A few remote to select and play the video.
Recommended publications
  • A Remote Lecturing System Using Multicast Addressing
    MTEACH: A REMOTE LECTURING SYSTEM USING MULTICAST ADDRESSING A Thesis Submitted to the Faculty of Purdue University by Vladimir Kljaji In Partial Fulfillment of the Requirements for the Degree of Master of Science in Electrical Engineering August 1997 - ii - For my family, friends and May. Thank you for your support, help and your love. - iii - ACKNOWLEDGMENTS I would like to express my gratitude to Professor Edward Delp for being my major advisor, for his guidance throughout the course of this work and especially for his time. This work could not have been done without his support. I would also like to thank Pro- fessor Edward Coyle and Professor Michael Zoltowski for their time and for being on my advisory committee. - iv - TABLE OF CONTENTS Page LIST OF TABLES .......................................................................................................viii LIST OF FIGURES........................................................................................................ix LIST OF ABBREVIATIONS.........................................................................................xi ABSTRACT.................................................................................................................xiii 1. INTRODUCTION...................................................................................................1 1.1 Review of Teleconferencing and Remote Lecturing Systems ...............................1 1.2 Motivation ...........................................................................................................2
    [Show full text]
  • SIP Architecture
    383_NTRL_VoIP_08.qxd 7/31/06 4:34 PM Page 345 Chapter 8 SIP Architecture Solutions in this chapter: ■ Understanding SIP ■ SIP Functions and Features ■ SIP Architecture ■ Instant Messaging and SIMPLE Summary Solutions Fast Track Frequently Asked Questions 345 383_NTRL_VoIP_08.qxd 7/31/06 4:34 PM Page 346 346 Chapter 8 • SIP Architecture Introduction As the Internet became more popular in the 1990s, network programs that allowed communication with other Internet users also became more common. Over the years, a need was seen for a standard protocol that could allow participants in a chat, videoconference, interactive gaming, or other media to initiate user sessions with one another. In other words, a standard set of rules and services was needed that defined how computers would connect to one another so that they could share media and communicate.The Session Initiation Protocol (SIP) was developed to set up, maintain, and tear down these sessions between computers. By working in conjunction with a variety of other protocols and special- ized servers, SIP provides a number of important functions that are necessary in allowing communications between participants. SIP provides methods of sharing the location and availability of users and explains the capabilities of the software or device being used. SIP then makes it possible to set up and manage the session between the parties. Without these tasks being performed, communication over a large network like the Internet would be impossible. It would be like a message in a bottle being thrown in the ocean; you would have no way of knowing how to reach someone directly or whether the person even could receive the message.
    [Show full text]
  • Replication Strategies for Streaming Media
    “replication-strategies” — 2007/4/24 — 10:56 — page 1 — #1 Research Report No. 2007:03 Replication Strategies for Streaming Media David Erman Department of Telecommunication Systems, School of Engineering, Blekinge Institute of Technology, S–371 79 Karlskrona, Sweden “replication-strategies” — 2007/4/24 — 10:56 — page 2 — #2 °c 2007 by David Erman. All rights reserved. Blekinge Institute of Technology Research Report No. 2007:03 ISSN 1103-1581 Published 2007. Printed by Kaserntryckeriet AB. Karlskrona 2007, Sweden. This publication was typeset using LATEX. “replication-strategies” — 2007/4/24 — 10:56 — page i — #3 Abstract Large-scale, real-time multimedia distribution over the Internet has been the subject of research for a substantial amount of time. A large number of mechanisms, policies, methods and schemes have been proposed for media coding, scheduling and distribution. Internet Protocol (IP) multicast was expected to be the primary transport mechanism for this, though it was never deployed to the expected extent. Recent developments in overlay networks has reactualized the research on multicast, with the consequence that many of the previous mechanisms and schemes are being re-evaluated. This report provides a brief overview of several important techniques for media broad- casting and stream merging, as well as a discussion of traditional IP multicast and overlay multicast. Additionally, we present a proposal for a new distribution system, based on the broadcast and stream merging algorithms in the BitTorrent distribution and repli- cation system. “replication-strategies” — 2007/4/24 — 10:56 — page ii — #4 ii “replication-strategies” — 2007/4/24 — 10:56 — page iii — #5 CONTENTS Contents 1 Introduction 1 1.1 Motivation .
    [Show full text]
  • The Dos and Don'ts of Videoconferencing in Higher
    The Dos and Don’ts of Videoconferencing in Higher Education HUSAT Research Institute Loughborough University of Technology Lindsey Butters Anne Clarke Tim Hewson Sue Pomfrett Contents Acknowledgements .................................................................................................................1 Introduction .............................................................................................................................3 How to use this report ..............................................................................................................3 Chapter 1 Videoconferencing in Higher Education — How to get it right ...................................5 Structure of this chapter ...............................................................................................5 Part 1 — Subject sections ............................................................................................6 Uses of videoconferencing, videoconferencing systems, the environment, funding, management Part 2 — Where are you now? ......................................................................................17 Guidance to individual users or service providers Chapter 2 Videoconferencing Services — What is Available .....................................................30 Structure of this chapter ...............................................................................................30 Overview of currently available services .......................................................................30 Broadcasting
    [Show full text]
  • Mbone Provides Audio and Video Across the Internet
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Calhoun, Institutional Archive of the Naval Postgraduate School Calhoun: The NPS Institutional Archive Faculty and Researcher Publications Faculty and Researcher Publications 1994-04 MBone Provides Audio and Video Across the Internet Macedonia, Michael R. http://hdl.handle.net/10945/40136 MBone Provides Audio and Video Across the Internet Michael R. Macedonia and Donald P. Brutzman Naval Postgraduate School he joy of science is in the discovery. In March 1993, our group at the Naval Postgraduate School heard that the Jason Project, an underwater explo­ ration and educational program supported by Woods Hole Oceanographic IIInstitution in Massachusetts, was showing live video over the Internet from an under­ water robot in waters off Baja, Mexico. We worked furiously to figure out how to re­ ceive that video signal, laboring diligently to gather the right equipment, contact the appropriate network managers, and obtain hardware permissions from local bu­ reaucrats. After several days of effort, we learned that a satellite antenna uplink ca­ ble on the Jason support ship had become flooded with seawater a few hours before we became operational. Despite this disappointment, we remained enthusiastic because, during our ef­ forts, we discovered how to use the Internet's most unique network, MBone. Short for Multicast Backbone, 1 MBone is a virtual network that has been in existence since early 1992. It was named by Steve Casner1 of the University of Southern California Information Sciences Institute and originated from an effort to multicast audio and video from meetings of the Internet Engineering Task Force.
    [Show full text]
  • Multicast Redux: a First Look at Enterprise Multicast Traffic
    Multicast Redux: A First Look at Enterprise Multicast Traffic Elliott Karpilovsky Lee Breslau Princeton University AT&T Labs – Research [email protected] [email protected] Alexandre Gerber Subhabrata Sen AT&T Labs – Research AT&T Labs – Research [email protected] [email protected] ABSTRACT 1. INTRODUCTION IP multicast, after spending much of the last 20 years as IP multicast [1, 2], which provides an e±cient mechanism the subject of research papers, protocol design e®orts and for the delivery of the same data from a single source to limited experimental usage, is ¯nally seeing signi¯cant de- multiple receivers, was ¯rst proposed more than two decades ployment in production networks. The e±ciency a®orded ago. It was deployed experimentally on the MBone [3] in the by one-to-many network layer distribution is well-suited to early 1990s and was the subject of a signi¯cant amount of re- such emerging applications as IPTV, ¯le distribution, con- search into scalable and robust intra- and inter-domain rout- ferencing, and the dissemination of ¯nancial trading infor- ing protocols [4, 5, 6]. The MBone, an overlay used primarily mation. However, it is important to understand the behavior to support audio and video conferencing between multicast- of these applications in order to see if network protocols are capable networks around the Internet, grew rapidly. How- appropriately supporting them. In this paper we undertake ever, the initial enthusiasm for multicast did not translate a study of enterprise multicast tra±c as observed from the into widespread success. The MBone eventually declined, vantage point of a large VPN service provider.
    [Show full text]
  • A Brief History of Streaming Media
    A brief history of streaming media 1992 1998 MBone RealNetworks buys Vivo RTP version 1 Apple announces QuickTime Streaming rd Audiocast of 23 IETF mtg RealSystem G2 introduced 1994 1999 Rolling Stones concert on MBone RealNetworks buys Xing 1995 Yahoo buys Broadcast.com for $ 5.7B Netshow becomes WindowsMedia ITU-T Recommendation H.263 RealAudio launched 2000 1996 RealPlayer reaches 100 million users Akamai buys InterVu for $2.8B Vivo launches VivoActive Internet stock market bubble bursts Microsoft announces NetShow WindowsMedia 7.0 RTSP draft submitted to IETF 1997 RealSystem 8.0 RealVideo launched Microsoft buys VXtreme Netshow 2.0 released RealSystem 5.0 released RealNetworks IPO Bernd Girod: EE398B Image Communication II Video over Networks no. 1 Desktop Computer CPU Power CPU Power SPECint92 2000 CIF MPEG 1 decoder 200 QCIF H.320/H.324 codec Intel Pentium 20 Motorola PowerPC MIPS R4400 DEC Alpha 2 Intel 486DX2/66 1980 1990 2000 Year [Girod 94] Bernd Girod: EE398B Image Communication II Video over Networks no. 2 Internet Media Streaming Streaming client Media Server DSL Internet 56K modem wireless Best-effort network ChallengesChallenges • low bit-rate ••compressioncompression • variable throughput ••raterate scalability scalability • variable loss ••errorerror resiliency resiliency • variable delay ••lowlow latency latency Bernd Girod: EE398B Image Communication II Video over Networks no. 3 On-demand vs. live streaming Client 1000s simultaneous Media Server streams DSL Internet 56K modem wireless „Producer“ Bernd Girod: EE398B Image Communication II Video over Networks no. 4 Live streaming to large audiences „Producer“ Content-delivery network Relay servers . “Pseudo-multicasting” by stream replication Bernd Girod: EE398B Image Communication II Video over Networks no.
    [Show full text]
  • Internetworking : Multicast and ATM Network Prerequisites for Distance Learning
    Calhoun: The NPS Institutional Archive Theses and Dissertations Thesis Collection 1996-09 Internetworking : multicast and ATM network prerequisites for distance learning Tamer, Murat Tevfink Monterey, California. Naval Postgraduate School http://hdl.handle.net/10945/32280 NAVAL POSTGRADUATE SCHOOL Monterey, California THESIS INTERNETWORKING: MULTICAST AND ATM NETWORK PREREQUISITES FOR DISTANCE LEARNING by Murat Tevfik Tamer September 1996 Thesis Advisors: Don Brutzman Michael Zyda Approved for public release; distribution is unlimited. 19970220 056 .------------------------------------------------- Form Approved REPORT DOCUMENTATION PAGE OMB No. 0704-0188 Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time reviewing instructions, searching existing data sources gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden to Washington Headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Su~e 1204, Arfington, VA 22202-4302, and to the Office of Management and Budget, Paperwork R_eduction Project (0704-0188), Washington, DC 20503. 1. AGENCY USE ONLY CLeave Blank) 12. REPORT DATE 3. REPORT TYPE AND DATES COVERED September 1996 Master's Thesis 4. TITLE AND SUBTITLE 5. FUNDING NUMBERS Internetworking: Multicast and ATM Network Prerequisites for Distance Learning 6.AUTHOR Tamer, Murat Tevfik 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) 8. PERFORMING ORGANIZATION Naval Postgraduate School REPORT NUMBER Monterey, CA 93943-5000 9. SPONSORING/ MONITORING AGENCY NAME(S) AND ADDRESS(ES) 10. SPONSORING/ MONITORING AGENCY REPORT NUMBER 11. SUPPLEMENTARY NOTES The views expressed in this thesis are those of the author and do not reflect the official policy or position of the Department of Defense or the United States Government.
    [Show full text]
  • Scalable Multimedia Communication with Internet Multicast, Light-Weight Sessions, and the Mbone
    Scalable Multimedia Communication with Internet Multicast, Light-weight Sessions, and the MBone Steven McCanne University of California, Berkeley Abstract multicast requires new routing protocols and forwarding algorithms but not all routers can be upgraded simulta- In this survey article we describe the roots of IP Multi- neously, requisite infrastructure has been incrementally cast in the Internet, the evolution of the Internet Multi- put in place as a virtual multicast network embedded cast Backbone or “MBone,” and the technologies that within the traditional unicast-only Internet called the In- have risen around the MBone to support large-scale ternet Multicast Backbone, or MBone. Internet-based multimedia conferencing. We develop In addition to offering an efficient multipoint deliv- the technical rationale for the design decisions that un- ery mechanism, IP Multicast has a number of other at- derly the MBone tools, describe the evolution of this tractive properties that make it especially well suited for work from early prototypes into Internet standards, and large-scale applications of multimedia communication. outline the open challenges that remain and must be First, IP Multicast is both efficient (in terms of network overcome to realize a ubiquitous multicast infrastruc- utilization) and scalable (in terms of control overhead). ture. There are no centralized points of failure and protocol We 1 and others in the MBone research community control messages are distributed across receivers. Group have implemented our protocols and methods in “real” maintenance messages flow from the leaves toward the applications and have deployed a fully operational sys- source and are coalesced within the network to facilitate tem on a very large scale over the MBone.
    [Show full text]
  • Overview of Overlay Multicast Protocols Dennis M
    Overview of Overlay Multicast Protocols Dennis M. Moen C3I Center George Mason University [email protected] Introduction Multicasting remains a critical element in the deployment of scalable networked virtual simulation environments. Multicast provides an efficient mechanism for a source of information to reach many recipients. Traditional multicast protocols such as those defined by rfc 1075 [1] and rfc 2362 [2], provide mechanisms to support single source to a large number of destinations typically associated with streaming media or distribution of large volume data information distribution. In real-time collaborative and virtual simulation environments, the requirement is for many senders to send to the same destination group(s) simultaneously. This is commonly referred to as many-to-many multicast [3]. Even though IP multicasting was introduced more than 20 years ago, it still is not widely available as an open Internet service even for one-to-many multicast [4]. The most widely used multicast capability is the MBone [5]. The MBone provides a circuit overlay inter-network that connects IP multicast capable islands by using unicast tunnel connections and is commonly used in university and research environments. Only recently have public carriers started to introduce multicast services, but then only as a private network offering where all interested parties obtain service from the same carrier [6]. These new services are based on traditional multicast services providing one-to-many multicast. Because open multicast services generally have not been available, there has been a shift to the idea of an end-host service to provide similar capabilities. By organizing end hosts into an overlay to act as relay agents, multicast can be achieved through message forwarding among the members of the overlay using unicast across the underlying network or Internet.
    [Show full text]
  • Introduction to IP Multicast Routing
    Introduction to IP Multicast Routing by Chuck Semeria and Tom Maufer Abstract The first part of this paper describes the benefits of multicasting, the Multicast Backbone (MBONE), Class D addressing, and the operation of the Internet Group Management Protocol (IGMP). The second section explores a number of different algorithms that may potentially be employed by multicast routing protocols: - Flooding - Spanning Trees - Reverse Path Broadcasting (RPB) - Truncated Reverse Path Broadcasting (TRPB) - Reverse Path Multicasting (RPM) - Core-Based Trees The third part contains the main body of the paper. It describes how the previous algorithms are implemented in multicast routing protocols available today. - Distance Vector Multicast Routing Protocol (DVMRP) - Multicast OSPF (MOSPF) - Protocol-Independent Multicast (PIM) Introduction There are three fundamental types of IPv4 addresses: unicast, broadcast, and multicast. A unicast address is designed to transmit a packet to a single destination. A broadcast address is used to send a datagram to an entire subnetwork. A multicast address is designed to enable the delivery of datagrams to a set of hosts that have been configured as members of a multicast group in various scattered subnetworks. Multicasting is not connection oriented. A multicast datagram is delivered to destination group members with the same “best-effort” reliability as a standard unicast IP datagram. This means that a multicast datagram is not guaranteed to reach all members of the group, or arrive in the same order relative to the transmission of other packets. The only difference between a multicast IP packet and a unicast IP packet is the presence of a “group address” in the Destination Address field of the IP header.
    [Show full text]
  • Packet Loss Correlation in the Mbone Multicast Network Maya Yajnik University of Massachusetts - Amherst
    University of Massachusetts Amherst ScholarWorks@UMass Amherst Computer Science Department Faculty Publication Computer Science Series 1996 Packet Loss Correlation in the MBone Multicast Network Maya Yajnik University of Massachusetts - Amherst Jim Kurose University of Massachusetts - Amherst Don Towsley University of Massachusetts - Amherst Follow this and additional works at: https://scholarworks.umass.edu/cs_faculty_pubs Part of the Computer Sciences Commons Recommended Citation Yajnik, Maya; Kurose, Jim; and Towsley, Don, "Packet Loss Correlation in the MBone Multicast Network" (1996). Computer Science Department Faculty Publication Series. 171. Retrieved from https://scholarworks.umass.edu/cs_faculty_pubs/171 This Article is brought to you for free and open access by the Computer Science at ScholarWorks@UMass Amherst. It has been accepted for inclusion in Computer Science Department Faculty Publication Series by an authorized administrator of ScholarWorks@UMass Amherst. For more information, please contact [email protected]. Packet Loss Correlation in the MBone Multicast Network1 Maya Yajnik, Jim Kurose, and Don Towsley Department of Computer Science University of Massachusetts at Amherst Amherst MA 01003 g fyajnik,kurose,towsley @cs.umass.edu Abstract The recent success of multicast applications such as Internet teleconferencing illustrates the tremen- dous potential of applications built upon wide-area multicast communication services. A critical issue for such multicast applications and the higher layer protocols required to support them is the manner in which packet losses occur within the multicast network. In this paper we present and analyze packet loss data collected on multicast-capable hosts at 17 geographically distinct locations in Europe and the US and connected via the MBone. We experimentally and quantitatively examine the spatial and temporal correlation in packet loss among participants in a multicast session.
    [Show full text]