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Entering and Succeeding in 's Complex Mobile Gaming Ecosystem

Peng Lu Vice President, Games

Email: [email protected] Table of Contents

• China Overview

• China Mobile Game Industry Environment

• Sharing of Tencent’s Mobile Game Publishing Practice China has Become the World’s Largest Smartphone Market 全球各主要地区智能手机销 量数据 Smartphone shipment forecast (2013-2017)(2013-2017)

2013E unit 2017E unit shipments Country 2013E market share 2017E market share 2017/2013E growth shipments (MMs) (MMs)

China 301.2 32.8% 457.9 30.2% 52.0%

USA 137.5 15.0% 183 12.1% 33.1%

United Kingdom 35.5 3.9% 47.5 3.1% 33.8%

Japan 35.2 3.8% 37.7 2.5% 7.1%

Brazil 28.9 3.1% 66.3 4.4% 129.4%

India 27.8 3.0% 155.6 10.3% 459.7%

Others 352.5 38.4% 568.1 37.5% 61.2%

Total 918.6 100.0% 1516.1 100.0% 65.0%

Source: IDC、Tencent Analysis Number of Mobile Internet Users Surpassed PC Internet Users in China

% of Chinese Internet Users Accessing the Web via Desktop PCs vs. via Mobile Phones,6/07 - 12/12

100% 96% 90% 80% 75% 70% 71% 60% 50% 40%

30% 28% 20% 10% 0% 6/07 12/07 6/08 12/08 6/09 12/09 6/10 12/10 6/11 12/11 6/12 12/12

via desktop PC via

Source: CNNIC、Tencent Analysis Mobile Internet Market Maintains Rapid Growth in China

Mobile Internet Market Scale of China (2009-2016E)

45 120%

40 100% 35

30 80%

25 60% 20

15 40%

10 20% 5

0 0% 2009 2010 2011 2012 2013E 2014E 2015E 2016E

market scale($Billion) Y/Y Growth

Source: iResearch、Tencent Analysis Chinese Mobile Gaming Market is under Explosive Growth

Mobile Game Market Scale of China (2009-2014E) Mobile Game User Scale of China (2009-2014E)

2,500 80% 450 70%

400 70% 60%

2,000 350 60% 50% 300 50% 1,500 250 40% 40% 200 30% 1,000 30% 150 20% 20% 100 500 10% 10% 50

0 0% 0 0% 2009 2010 2011 2012 2013E 2014E 2009 2010 2011 2012 2013E 2014E

market scale( $MM) Y/Y Growth user scale(MM) Y/Y Growth

Source: iResearch、iiMedia、Tencent Analysis Million Dollar Games Emerge in China Market List of Top Revenue Mobile Games in China (05/2013)

Game name Game type 05/2013 revenue($MM)

My Name is MT OL Card trading 8.20

Fishing Joy Casual competitive 5.70

Space Hunter ARPG 4.90

The Legend of King ARPG 4.60

Big Head Card trading 4.10

Meng Jianghu Card trading 1.65

Wang Xian ARPG 1.65

Armed Warriors ARPG 1.65

The World RPG 1.30

The Magic Card Fantasy Card trading 1.15

Source: Tencent Analysis Table of Contents

• China Mobile Game Overview

• China Mobile Game Industry Environment

• Sharing of Tencent’s Mobile Game Publishing Practice Android is Mainstream but is Fragmented

Market Share of Smartphone Systems in China Market Share of Screen Resolution of Android in China (Q1,2013) (Q1,2013)

800*400

480*320

848*480

40.3% 320*240 11% 1280*720

30.1% 960*540 other

1280*800 Market share of Android Smartphone vendors in China (Q1,2013)

80% samsung

18%

14% Android iOS Symbian Windows others

K-touch

gionee

HTC Source: IDC、eGuan 、Tencent Analysis Network Speed and Data Tariffs Impact Mobile Gaming Market

Internet of China Smartphone (Q1,2013) Reason distribution of users not satisfied with China Mobile Internet (2013Q1)

Mobile data tariffs 59%

Mobile terminal compatibility 40%

34% Mobile network access speed 25% 44%

APP quality 22%

APP price 19%

User habit 12% 22%

Others 6%

0% 10% 20% 30% 40% 50% 60% 70% 2G WIFI Size does matter.

Source: 、eGuan 、Tencent Analysis Hot Games in China are Different from those in USA/Europe

Top 10 Games (Revenue) in APP Store China (06/2013) Top 10 Games (Revenue) in APP Store US (06/2013) 美国地区 收 游 榜 Product Genre APP STORE Product 营 TOP 10 戏 单 (2013.04)Genre

Card trading Casual My Name is MT Online Candy Crush Saga ® SLG SLG Clash of Clans Clash of Clans Card trading Card trading Big Head MARVEL War of Heroes RPG Social Dragon Force RPG RPG The King 2 HD Modern War Card trading Casino The Magic Card Fantasy Big Fish Casino ACT Sandbox build-up The Legend of King Minecraft – Pocket Edition Card trading SLG My Name is MT Online (global) Kingdoms of Camelot: Battle for the North RPG Simulation Shen Xiandao The Hobbit: Kingdoms of Middle-earth RPG Adventure Chaos Fighters The Simpsons™: Tapped Out

Source: App Annie、Tencent Analysis Complex Mobile Game Publishing Chain

Europe/USA R&D Publishing

Distribution& promotion channels China R&D Publishing Game Payment Game Stores Communityies

IOS 平台 • Platform currency

• SMS billing

rd Android 平台 • 3 party payment

• E-bank • Pre-paid card

Source: Tencent Analysis Distribution Channels are Fragmented and Complicated Channel Company or product

Pre-installation

ROM flashing

Game stores

Mobile APPs

Mobile advertisement

Game portals/communities Credit Card Payment is NOT Popular in China

Payment channel Company or Product Market Share

SMS billing 20%

Virtual Currency 20%

3rd party payment system 40%

骏 梦一卡通 Pre-paid card 10%

E-bank 10%

Source:Tencent Analysis Key Success Factors

Know what Chinese users want Understand China mobile game market

Support diversity of users Develop multiple Game Quality mobile devices payment channels

Work with best distribution & Consider network situation and promotion channels traffic tariff Table of Contents

• China Mobile Game Overview

• China Mobile Game Industry Environment

• Sharing of Tencent’s Mobile Game Publishing Practice In-depth Understanding of Chinese Internet Users

Tencent News Peng You QTalk Tencent search QQ Game Tencent Games

Qzone QQ

IM

Tencent micro-blog working while listening to QQ

WeChat WeChat Strong Game Operation Capability Tencent Games Revenue (1Q, 2010 - Q2, 2013) 1.4 1.2 1.0 0.8 0.6 0.4 0.2 0.0 10Q1 10Q2 10Q3 10Q4 11Q1 11Q2 11Q3 11Q4 12Q1 12Q2 12Q3 12Q4 13Q1 13Q2 Revenue ( Billion USD)

Tencent Games Market share (1Q,2010 - 1Q,2013) Revenue of world’s top game companies,1Q-3Q, 2012 (Billion USD)

100% 7.6 8 25% 25% 29% 31% 80% 37% 36% 38% 38% 39% 39% 39% 41% 44% 7 6.3 6 60% 5 40% 4 3.5 3 3 2.8 2.4 2.3 20% 3 2 1 0.9 0.9 0% 0.8 0.6 0.6 1 0.5 0.4 0.3 10Q1 10Q2 10Q3 10Q4 11Q1 11Q2 11Q3 11Q4 12Q1 12Q2 12Q3 12Q4 13Q1 0 Others top4-10 SNDA NETEASE TENCENT

Source:Public annual reports & Tencent research Full Coverage of Mobile Game Value Chain

Product Distribution, Marketing & Customer Payment Operation Service R & D Licensing

More…

Source:Tencent Analysis Product Optimization with Strong Data Driven Game Optimization

Starter guide

Level

Combat

User Behavior Data Growth system

Tencent Interaction Big Data Visual effects

Payment

Meticulous marketing Comprehensive & Powerful Distribution Channels

SNS Platform WeChat Mobile QQ Mobile Mobile QQ Games § Register user § MAU: 478MM § MAU: 40MM § MAU: 357MM accounts: 400MM § DAU: 120MM § DAU: 10MM § MAU: 236MM

Tool APP Tencent APP Center QQ mobile browser QQ mobile manager

§ Accumulative download: § MAU: 37MM § MAU: 84MM 8billion § DAU: 10MM § Daily download: 20MM

Source:EGUAN 、iResearch 、Tencent Analysis Social Network-driven Marketing

Tencent social network users Interactive Marketing

Game Store Enter Game SNS Invite CtoC message sharing

• MAU 818MM

• MAU 626MM

Share to SNS Sending heart

• MAU 247MM

• MAU 236MM Click here to jump into the game page. Source:Tencent Analysis Comprehensive and Easy Payment Channel

In Game Payment Full payment list Payment method

QQ points New Users Bank card WeChat 6 payment options TenPay Mobile pre-paid QQ card card

QQ points

Pay by WeChat Frequent Users User One click Behavior Smart Payment Pay by bank card

Pay by Tenpay

Pre-paid mobile card

QQ card The Explosive Power of Tencent Platform: WeMatch Case Study • Accumulative download: 50MM+ • DAU : 30MM • covers 11.9% mobile Internet users in China • covers 15.6% mobile game users in China.

• Accumulative download: 40MM+ • DAU: 25MM+ Aug.15.2013 • Accumulative download: 30MM+ • DAU: 20MM+ Aug.13.2013

• Accumulative download: 20MM+ • DAU: 15MM+ Aug.11.2013

• Accumulative download: 14MM+ • DAU: 10MM+ Aug.09.2013 • Top1 free game in App Store china

• launch Aug.07.2013

5 hours after launch Aug.05.2013 Find the Right Partner is the Key