Summary of Differences Between the FIDE Laws of Chess
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A Combinatorial Game Theoretic Analysis of Chess Endgames
A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play. -
Regulations for the FIDE World Chess Cup 2015 1
Regulations for the FIDE World Chess Cup 2015 1. Organisation 1.1 The FIDE World Chess Cup (World Cup) is an integral part of the World Championship Cycle 2014-2016. 1.2 Governing Body: the World Chess Federation (FIDE). For the purpose of creating the regulations, communicating with the players and negotiating with the organisers, the FIDE President has nominated a committee, hereby called the FIDE Commission for World Championships and Olympiads (hereinafter referred to as WCOC) 1.3 FIDE, or its appointed commercial agency, retains all commercial and media rights of the World Chess Cup 2015, including internet rights. 1.4 Upon recommendation by the WCOC, the body responsible for any changes to these Regulations is the FIDE Presidential Board. 2. Qualifying Events for World Cup 2015 2. 1. National Chess Championships - National Chess Championships are the responsibility of the Federations who retain all rights in their internal competitions. 2. 2. Zonal Tournaments - Zonals can be organised by the Continents according to their regulations that have to be approved by the FIDE Presidential Board. 2. 3. Continental Chess Championships - The Continents, through their respective Boards and in co-operation with FIDE, shall organise Continental Chess Championships. The regulations for these events have to be approved by the FIDE Presidential Board nine months before they start if they are to be part of the qualification system of the World Chess Championship cycle. 2. 3. 1. FIDE shall guarantee a minimum grant of USD 92,000 towards the total prize fund for Continental Championships, divided among the following continents: 1. Americas 32,000 USD (minimum prize fund in total: 50,000 USD) 2. -
Opening Moves - Player Facts
DVD Chess Rules Chess puzzles Classic games Extras - Opening moves - Player facts General Rules The aim in the game of chess is to win by trapping your opponent's king. White always moves first and players take turns moving one game piece at a time. Movement is required every turn. Each type of piece has its own method of movement. A piece may be moved to another position or may capture an opponent's piece. This is done by landing on the appropriate square with the moving piece and removing the defending piece from play. With the exception of the knight, a piece may not move over or through any of the other pieces. When the board is set up it should be positioned so that the letters A-H face both players. When setting up, make sure that the white queen is positioned on a light square and the black queen is situated on a dark square. The two armies should be mirror images of one another. Pawn Movement Each player has eight pawns. They are the least powerful piece on the chess board, but may become equal to the most powerful. Pawns always move straight ahead unless they are capturing another piece. Generally pawns move only one square at a time. The exception is the first time a pawn is moved, it may move forward two squares as long as there are no obstructing pieces. A pawn cannot capture a piece directly in front of him but only one at a forward angle. When a pawn captures another piece the pawn takes that piece’s place on the board, and the captured piece is removed from play If a pawn gets all the way across the board to the opponent’s edge, it is promoted. -
CONTENTS Contents
CONTENTS Contents Symbols 5 Preface 6 Introduction 9 1 Glossary of Attacking and Strategic Terms 11 2 Double Attack 23 2.1: Double Attacks with Queens and Rooks 24 2.2: Bishop Forks 31 2.3: Knight Forks 34 2.4: The Í+Ì Connection 44 2.5: Pawn Forks 45 2.6: The Discovered Double Attack 46 2.7: Another Type of Double Attack 53 Exercises 55 Solutions 61 3 The Role of the Pawns 65 3.1: Pawn Promotion 65 3.2: The Far-Advanced Passed Pawn 71 3.3: Connected Passed Pawns 85 3.4: The Pawn-Wedge 89 3.5: Passive Sacrifices 91 3.6: The Kamikaze Pawn 92 Exercises 99 Solutions 103 4 Attacking the Castled Position 106 4.1: Weakness in the Castled Position 106 4.2: Rooks and Files 112 4.3: The Greek Gift 128 4.4: Other Bishop Sacrifices 133 4.5: Panic on the Long Diagonal 143 4.6: The Knight Sacrifice 150 4.7: The Exchange Sacrifice 162 4.8: The Queen Sacrifice 172 Exercises 176 Solutions 181 5 Drawing Combinations 186 5.1: Perpetual Check 186 5.2: Repetition of Position 194 5.3: Stalemate 197 5.4: Fortress and Blockade 202 5.5: Positional Draws 204 Exercises 207 Solutions 210 6 Combined Tactical Themes 213 6.1: Material, Endings, Zugzwang 214 6.2: One Sacrifice after Another 232 6.3: Extraordinary Combinations 242 6.4: A Diabolical Position 257 Exercises 260 Solutions 264 7 Opening Disasters 268 7.1: Open Games 268 7.2: Semi-Open Games 274 7.3: Closed Games 288 8 Tactical Examination 304 Test 1 306 Test 2 308 Test 3 310 Test 4 312 Test 5 314 Test 6 316 Hints 318 Solutions 320 Index of Names 331 Index of Openings 335 THE ROLE OF THE PAWNS 3 The Role of the Pawns Ever since the distant days of the 18th century 3.1: Pawn Promotion (let us call it the time of the French Revolution, or of François-André Danican Philidor) we have known that “pawns are the soul of chess”. -
FIDE Laws of Chess
FIDE Laws of Chess FIDE Laws of Chess cover over-the-board play. The Laws of Chess have two parts: 1. Basic Rules of Play and 2. Competition Rules. The English text is the authentic version of the Laws of Chess (which was adopted at the 84th FIDE Congress at Tallinn (Estonia) coming into force on 1 July 2014. In these Laws the words ‘he’, ‘him’, and ‘his’ shall be considered to include ‘she’ and ‘her’. PREFACE The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are discussed in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding a solution to a problem dictated by fairness, logic and special factors. FIDE appeals to all chess players and federations to accept this view. A necessary condition for a game to be rated by FIDE is that it shall be played according to the FIDE Laws of Chess. It is recommended that competitive games not rated by FIDE be played according to the FIDE Laws of Chess. Member federations may ask FIDE to give a ruling on matters relating to the Laws of Chess. BASIC RULES OF PLAY Article 1: The nature and objectives of the game of chess 1.1 The game of chess is played between two opponents who move their pieces on a square board called a ‘chessboard’. -
UIL Text 111212
UIL Chess Puzzle Solvin g— Fall/Winter District 2016-2017 —Grades 4 and 5 IMPORTANT INSTRUCTIONS: [Test-administrators, please read text in this box aloud.] This is the UIL Chess Puzzle Solving Fall/Winter District Test for grades four and five. There are 20 questions on this test. You have 30 minutes to complete it. All questions are multiple choice. Use the answer sheet to mark your answers. Multiple choice answers pur - posely do not indicate check, checkmate, or e.p. symbols. You will be awarded one point for each correct answer. No deductions will be made for incorrect answers on this test. Finishing early is not rewarded, even to break ties. So use all of your time. Some of the questions may be hard, but all of the puzzles are interesting! Good luck and have fun! If you don’t already know chess notation, reading and referring to the section below on this page will help you. How to read and answer questions on this test Piece Names Each chessman can • To answer the questions on this test, you’ll also be represented need to know how to read chess moves. It’s by a symbol, except for the pawn. simple to do. (Figurine Notation) K King Q • Every square on the board has an “address” Queen R made up of a letter and a number. Rook B Bishop N Knight Pawn a-h (We write the file it’s on.) • To make them easy to read, the questions on this test use the figurine piece symbols on the right, above. -
Regulations for the FIDE World Chess Cup 2017 2. Qualifying Events for World Cup 2017
Regulations for the FIDE World Chess Cup 2017 1. Organisation 1.1 The FIDE World Chess Cup (World Cup) is an integral part of the World Championship Cycle 2016-2018. 1.2 Governing Body: the World Chess Federation (FIDE). For the purpose of creating the regulations, communicating with the players and negotiating with the organisers, the FIDE President has nominated a committee, hereby called the FIDE Commission for World Championships and Olympiads (hereinafter referred to as WCOC) 1.3 FIDE, or its appointed commercial agency, retains all commercial and media rights of the World Chess Cup 2017, including internet rights. 1.4 Upon recommendation by the WCOC, the body responsible for any changes to these Regulations is the FIDE Presidential Board. 2. Qualifying Events for World Cup 2017 2. 1. National Chess Championships - National Chess Championships are the responsibility of the Federations who retain all rights in their internal competitions. 2. 2. Zonal Tournaments - Zonals can be organised by the Continents according to their regulations that have to be approved by the FIDE Presidential Board. 2. 3. Continental Chess Championships - The Continents, through their respective Boards and in co-operation with FIDE, shall organise Continental Chess Championships. The regulations for these events have to be approved by the FIDE Presidential Board nine months before they start if they are to be part of the qualification system of the World Chess Championship cycle. 2. 3. 1. FIDE shall guarantee a minimum grant of USD 92,000 towards the total prize fund for Continental Championships, divided among the following continents: 1. Americas 32,000 USD (minimum prize fund in total: 50,000 USD) 2. -
Chess Openings
Chess Openings PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Tue, 10 Jun 2014 09:50:30 UTC Contents Articles Overview 1 Chess opening 1 e4 Openings 25 King's Pawn Game 25 Open Game 29 Semi-Open Game 32 e4 Openings – King's Knight Openings 36 King's Knight Opening 36 Ruy Lopez 38 Ruy Lopez, Exchange Variation 57 Italian Game 60 Hungarian Defense 63 Two Knights Defense 65 Fried Liver Attack 71 Giuoco Piano 73 Evans Gambit 78 Italian Gambit 82 Irish Gambit 83 Jerome Gambit 85 Blackburne Shilling Gambit 88 Scotch Game 90 Ponziani Opening 96 Inverted Hungarian Opening 102 Konstantinopolsky Opening 104 Three Knights Opening 105 Four Knights Game 107 Halloween Gambit 111 Philidor Defence 115 Elephant Gambit 119 Damiano Defence 122 Greco Defence 125 Gunderam Defense 127 Latvian Gambit 129 Rousseau Gambit 133 Petrov's Defence 136 e4 Openings – Sicilian Defence 140 Sicilian Defence 140 Sicilian Defence, Alapin Variation 159 Sicilian Defence, Dragon Variation 163 Sicilian Defence, Accelerated Dragon 169 Sicilian, Dragon, Yugoslav attack, 9.Bc4 172 Sicilian Defence, Najdorf Variation 175 Sicilian Defence, Scheveningen Variation 181 Chekhover Sicilian 185 Wing Gambit 187 Smith-Morra Gambit 189 e4 Openings – Other variations 192 Bishop's Opening 192 Portuguese Opening 198 King's Gambit 200 Fischer Defense 206 Falkbeer Countergambit 208 Rice Gambit 210 Center Game 212 Danish Gambit 214 Lopez Opening 218 Napoleon Opening 219 Parham Attack 221 Vienna Game 224 Frankenstein-Dracula Variation 228 Alapin's Opening 231 French Defence 232 Caro-Kann Defence 245 Pirc Defence 256 Pirc Defence, Austrian Attack 261 Balogh Defense 263 Scandinavian Defense 265 Nimzowitsch Defence 269 Alekhine's Defence 271 Modern Defense 279 Monkey's Bum 282 Owen's Defence 285 St. -
Fundamental Endings CYRUS LAKDAWALA
First Steps : Fundamental Endings CYRUS LAKDAWALA www.everymanchess.com About the Author Cyrus Lakdawala is an International Master, a former National Open and American Open Cham- pion, and a six-time State Champion. He has been teaching chess for over 30 years, and coaches some of the top junior players in the U.S. Also by the Author: Play the London System A Ferocious Opening Repertoire The Slav: Move by Move 1...d6: Move by Move The Caro-Kann: Move by Move The Four Knights: Move by Move Capablanca: Move by Move The Modern Defence: Move by Move Kramnik: Move by Move The Colle: Move by Move The Scandinavian: Move by Move Botvinnik: Move by Move The Nimzo-Larsen Attack: Move by Move Korchnoi: Move by Move The Alekhine Defence: Move by Move The Trompowsky Attack: Move by Move Carlsen: Move by Move The Classical French: Move by Move Larsen: Move by Move 1...b6: Move by Move Bird’s Opening: Move by Move Petroff Defence: Move by Move Fischer: Move by Move Anti-Sicilians: Move by Move Opening Repertoire ... c6 First Steps: the Modern 3 Contents About the Author 3 Bibliography 5 Introduction 7 1 Essential Knowledge 9 2 Pawn Endings 23 3 Rook Endings 63 4 Queen Endings 119 5 Bishop Endings 144 6 Knight Endings 172 7 Minor Piece Endings 184 8 Rooks and Minor Pieces 206 9 Queen and Other Pieces 243 4 Introduction Why Study Chess at its Cellular Level? A chess battle is no less intense for its lack of brevity. Because my messianic mission in life is to make the chess board a safer place for students and readers, I break the seal of confessional and tell you that some students consider the idea of enjoyable endgame study an oxymoron. -
PGN/AN Verification for Legal Chess Gameplay
PGN/AN Verification for Legal Chess Gameplay Neil Shah Guru Prashanth [email protected] [email protected] May 10, 2015 Abstract Chess has been widely regarded as one of the world's most popular games through the past several centuries. One of the modern ways in which chess games are recorded for analysis is through the PGN/AN (Portable Game Notation/Algebraic Notation) standard, which enforces a strict set of rules for denoting moves made by each player. In this work, we examine the use of PGN/AN to record and describe moves with the intent of building a system to verify PGN/AN in order to check for validity and legality of chess games. To do so, we formally outline the abstract syntax of PGN/AN movetext and subsequently define denotational state-transition and associated termination semantics of this notation. 1 Introduction Chess is a two-player strategy board game which is played on an eight-by-eight checkered board with 64 squares. There are two players (playing with white and black pieces, respectively), which move in alternating fashion. Each player starts the game with a total of 16 pieces: one king, one queen, two rooks, two knights, two bishops and eight pawns. Each of the pieces moves in a different fashion. The game ends when one player checkmates the opponents' king by placing it under threat of capture, with no defensive moves left playable by the losing player. Games can also end with a player's resignation or mutual stalemate/draw. We examine the particulars of piece movements later in this paper. -
Chess Endgame News
Chess Endgame News Article Published Version Haworth, G. (2014) Chess Endgame News. ICGA Journal, 37 (3). pp. 166-168. ISSN 1389-6911 Available at http://centaur.reading.ac.uk/38987/ It is advisable to refer to the publisher’s version if you intend to cite from the work. See Guidance on citing . Publisher: The International Computer Games Association All outputs in CentAUR are protected by Intellectual Property Rights law, including copyright law. Copyright and IPR is retained by the creators or other copyright holders. Terms and conditions for use of this material are defined in the End User Agreement . www.reading.ac.uk/centaur CentAUR Central Archive at the University of Reading Reading’s research outputs online 166 ICGA Journal September 2014 CHESS ENDGAME NEWS G.McC. Haworth1 Reading, UK This note investigates the recently revived proposal that the stalemated side should lose, and comments further on the information provided by the FRITZ14 interface to Ronald de Man’s DTZ50 endgame tables (EGTs). Tables 1 and 2 list relevant positions: data files (Haworth, 2014b) provide chess-line sources and annotation. Pos.w-b Endgame FEN Notes g1 3-2 KBPKP 8/5KBk/8/8/p7/P7/8/8 b - - 34 124 Korchnoi - Karpov, WCC.5 (1978) g2 3-3 KPPKPP 8/6p1/5p2/5P1K/4k2P/8/8/8 b - - 2 65 Anand - Kramnik, WCC.5 (2007) 65. … Kxf5 g3 3-2 KRKRB 5r2/8/8/8/8/3kb3/3R4/3K4 b - - 94 109 Carlsen - van Wely, Corus (2007) 109. … Bxd2 == g4 7-7 KQR..KQR.. 2Q5/5Rpk/8/1p2p2p/1P2Pn1P/5Pq1/4r3/7K w Evans - Reshevsky, USC (1963), 49. -
Chess-Training-Guide.Pdf
Q Chess Training Guide K for Teachers and Parents Created by Grandmaster Susan Polgar U.S. Chess Hall of Fame Inductee President and Founder of the Susan Polgar Foundation Director of SPICE (Susan Polgar Institute for Chess Excellence) at Webster University FIDE Senior Chess Trainer 2006 Women’s World Chess Cup Champion Winner of 4 Women’s World Chess Championships The only World Champion in history to win the Triple-Crown (Blitz, Rapid and Classical) 12 Olympic Medals (5 Gold, 4 Silver, 3 Bronze) 3-time US Open Blitz Champion #1 ranked woman player in the United States Ranked #1 in the world at age 15 and in the top 3 for about 25 consecutive years 1st woman in history to qualify for the Men’s World Championship 1st woman in history to earn the Grandmaster title 1st woman in history to coach a Men's Division I team to 7 consecutive Final Four Championships 1st woman in history to coach the #1 ranked Men's Division I team in the nation pnlrqk KQRLNP Get Smart! Play Chess! www.ChessDailyNews.com www.twitter.com/SusanPolgar www.facebook.com/SusanPolgarChess www.instagram.com/SusanPolgarChess www.SusanPolgar.com www.SusanPolgarFoundation.org SPF Chess Training Program for Teachers © Page 1 7/2/2019 Lesson 1 Lesson goals: Excite kids about the fun game of chess Relate the cool history of chess Incorporate chess with education: Learning about India and Persia Incorporate chess with education: Learning about the chess board and its coordinates Who invented chess and why? Talk about India / Persia – connects to Geography Tell the story of “seed”.