A Guide to Free Desktop Planetarium Software Resources
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Creating a Sonified Spacecraft Game Using Happybrackets and Stellarium
Proceedings of the 17th Linux Audio Conference (LAC-19), CCRMA, Stanford University, USA, March 23–26, 2019 CREATING A SONIFIED SPACECRAFT GAME USING HAPPYBRACKETS AND STELLARIUM Angelo Fraietta Ollie Bown UNSW Art and Design UNSW Art and Design University of New South Wales, Australia University of New South Wales, Australia [email protected] [email protected] ABSTRACT the field of view. For example, Figure 2 shows how the player might view Saturn from Earth, while Figure 3 shows how the player may This paper presents the development of a virtual spacecraft simula- view Saturn from their spacecraft. The sonic poi generates sound tor game, where the goal for the player is to navigate their way to that is indicative of the player’s field of view. Additionally, the poi various planetary or stellar objects in the sky with a sonified poi. provides audible feedback when the player zooms in or out. The project utilises various open source hardware and software plat- forms including Stellarium, Raspberry Pi, HappyBrackets and the Azul Zulu Java Virtual Machine. The resulting research could be used as a springboard for developing an interactive science game to facilitate the understanding of the cosmos for children. We will describe the challenges related to hardware, software and network integration and the strategies we employed to overcome them. 1. INTRODUCTION HappyBrackets is an open source Java based programming environ- ment for creative coding of multimedia systems using Internet of Things (IoT) technologies [1]. Although HappyBrackets has focused primarily on audio digital signal processing—including synthesis, sampling, granular sample playback, and a suite of basic effects–we Figure 2: Saturn viewed from the ground from Stellarium. -
Vol. 47, No. 2 June 2018 a New Star Appears in Europe Page 14 Journal
Online PDF: ISSN 233333-9063 Vol. 47, No. 2 June 2018 Journal of the International Planetarium Society A New Star Appears in Europe Page 14 Reach for the stars... and beyond. ZEISS powerdome IV // INSPIRATION MADE BY ZEISS True Hybrid with brilliant stars and perfect renderings from a single source ZEISS powerdome IV brings many new features to your star theater: an integrated planetarium for earthbound and extraterrestrial astronomy with seamless transitions between optical and digital star fields (True Hybrid) | The universe from Earth via the solar system and Milky Way galaxy to the very edge of the observable space | Stereo projection | 8k performance | 10 bit color depth for smooth gradients | HEVC codec for efficient video renderings free of artifacts | All constellation figures, individually and in groups without any mutual overlapping | Telescope function for deep-sky imagery applying Astronomy Visualization Metadata | Complete image set of all Messier objects | Customizable polar lights, comets with gas and dust tails, and shooting stars with a great variety of parameters for location, brightness, colors and appearance | Simulation of day and night with dusk and dawn coloring of sky and panorama images | Customizable weather effects such as clouds, rain, fog, snow, rainbow, halos, air and light pollution effects | Digital rights management to secure your productions | Remote service for quick help, and much more from the only company serving planetariums for nearly a century. www.zeiss.com/planetariums zeiss-ad_pdIV_letter_x3.indd -
Sphere, Sweet Sphere: Recycling to Make a New Planetarium Page 83
Online PDF: ISSN 23333-9063 Vol. 45, No. 3 September 2016 Journal of the International Planetarium Society Sphere, sweet sphere: Recycling to make a new planetarium Page 83 Domecasting_Ad_Q3.indd 1 7/20/2016 3:42:33 PM Executive Editor Sharon Shanks 484 Canterbury Ln Boardman, Ohio 44512 USA +1 330-783-9341 [email protected] September 2016 Webmaster Alan Gould Lawrence Hall of Science Planetarium Vol. 45 No. 3 University of California Berkeley CA 94720-5200 USA Articles [email protected] IPS Special Section Advertising Coordinator 8 Meet your candidates for office Dale Smith (See Publications Committee on page 3) 12 Honoring and recognizing the good works of Membership our members Manos Kitsonas Individual: $65 one year; $100 two years 14 Two new ways to get involved Institutional: $250 first year; $125 annual renewal Susan Reynolds Button Library Subscriptions: $50 one year; $90 two years All amounts in US currency 16 Vision2020 update and recommended action Direct membership requests and changes of Vision2020 Initiative Team address to the Treasurer/Membership Chairman Printed Back Issues of Planetarian 20 Factors influencing planetarium educator teaching IPS Back Publications Repository maintained by the Treasurer/Membership Chair methods at a science museum Beau Hartweg (See contact information on next page) 30 Characterizing fulldome planetarium projection systems Final Deadlines Lars Lindberg Christensen March: January 21 June: April 21 September: July 21 Eclipse Special Section: Get ready to chase the shadow in 2017 December: October 21 38 Short-term event, long-term results Ken Miller Associate Editors 42 A new generation to hook on eclipses Jay Ryan Book Reviews April S. -
A Satellite Constellation Visualization Program for Walkers and Lattice
BOUQUET: A SATELLITE CONSTELLATION VISUALIZATION PROGRAM FOR WALKERS AND LATTICE FLOWER CONSTELLATIONS A Thesis by MANDAKH ENKH Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE August 2011 Major Subject: Aerospace Engineering Bouquet: A Satellite Constellation Visualization Program for Walkers and Lattice Flower Constellations Copyright 2011 Mandakh Enkh BOUQUET: A SATELLITE CONSTELLATION VISUALIZATION PROGRAM FOR WALKERS AND LATTICE FLOWER CONSTELLATIONS A Thesis by MANDAKH ENKH Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Approved by: Chair of Committee, Daniele Mortari Committee Members, John Hurtado John Junkins J. Maurice Rojas Head of Department, Dimitris Lagoudas August 2011 Major Subject: Aerospace Engineering iii ABSTRACT Bouquet: A Satellite Constellation Visualization Program for Walkers and Lattice Flower Constellations. (August 2011) Mandakh Enkh, B.S., Texas A&M University Chair of Advisory Committee: Dr. Daniele Mortari The development of the Flower Constellation theory offers an expanded framework to utilize constellations of satellites for tangible interests. To realize the full potential of this theory, the beta version of Bouquet was developed as a practical computer application that visualizes and edits Flower Constellations in a user-friendly manner. Programmed using C++ and OpenGL within the Qt software development environment for use on Windows systems, this initial version of Bouquet is capable of visualizing numerous user defined satellites in both 3D and 2D, and plot trajectories corresponding to arbitrary coordinate frames. The ultimate goal of Bouquet is to provide a viable open source alternative to commercial satellite orbit analysis programs. -
Stellarium User Guide
Stellarium User Guide Matthew Gates 25th January 2008 Copyright c 2008 Matthew Gates. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sec- tions, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". 1 Contents 1 Introduction 6 2 Installation 7 2.1 SystemRequirements............................. 7 2.2 Downloading ................................. 7 2.3 Installation .................................. 7 2.3.1 Windows ............................... 7 2.3.2 MacOSX............................... 7 2.3.3 Linux................................. 8 2.4 RunningStellarium .............................. 8 3 Interface Guide 9 3.1 Tour...................................... 9 3.1.1 TimeTravel.............................. 10 3.1.2 MovingAroundtheSky . 10 3.1.3 MainTool-bar ............................ 11 3.1.4 TheObjectSearchWindow . 13 3.1.5 HelpWindow............................. 14 3.1.6 InformationWindow . 14 3.1.7 TheTextMenu ............................ 15 3.1.8 OtherKeyboardCommands . 15 4 Configuration 17 4.1 SettingtheDateandTime .. .... .... ... .... .... .... 17 4.2 SettingYourLocation. 17 4.3 SettingtheLandscapeGraphics. ... 19 4.4 VideoModeSettings ............................. 20 4.5 RenderingOptions .............................. 21 4.6 LanguageSettings............................... 21 -
Review of Digital Globes 2015
A Digital Earth Globe REVIEW OF DIGITAL GLOBES 2015 JESSICA KEYSERS MARCH 2015 ACCESS AND AVAILABILITY The report is available in PDF format at http://www.crcsi.com.au We welcome your comments regarding the readability and usefulness of this report. To provide feedback, please contact us at [email protected] CITING THIS REPORT Keysers, J. H. (2015), ‘Digital Globe Review 2015’. Published by the Australia and New Zea- land Cooperative Research Centre for Spatial Information. ISBN (online) 978-0-9943019-0-1 Author: Ms Jessica Keysers COPYRIGHT All material in this publication is licensed under a Creative Commons Attribution 3.0 Aus- tralia Licence, save for content supplied by third parties, and logos. Creative Commons Attribution 3.0 Australia Licence is a standard form licence agreement that allows you to copy, distribute, transmit and adapt this publication provided you attribute the work. The full licence terms are available from creativecommons.org/licenses/by/3.0/au/legal- code. A summary of the licence terms is available from creativecommons.org/licenses/ by/3.0/au/deed.en. DISCLAIMER While every effort has been made to ensure its accuracy, the CRCS does not offer any express or implied warranties or representations as to the accuracy or completeness of the information contained herein. The CRCSI and its employees and agents accept no liability in negligence for the information (or the use of such information) provided in this report. REVIEW OF DIGITAL GLOBES 2015 table OF CONTENTS 1 PURPOSE OF THIS PAPER ..............................................................................5 -
Stellarium for Cultural Astronomy Research
RESEARCH The Simulated Sky: Stellarium for Cultural Astronomy Research Georg Zotti Ludwig Boltzmann Institute for Archaeological Prospection and Virtual Archaeology, Vienna, Austria [email protected] Susanne M. Hoffmann Friedrich-Schiller-Universität Jena, Michael-Stifel-Center/ Institut für Informatik and Physikalisch- Astronomische Fakultät, Jena, Germany [email protected] Alexander Wolf Altai State Pedagogical University, Barnaul, Russia [email protected] Fabien Chéreau Stellarium Labs, Toulouse, France [email protected] Guillaume Chéreau Noctua Software, Hong Kong [email protected] Abstract: For centuries, the rich nocturnal environment of the starry sky could be modelled only by analogue tools such as paper planispheres, atlases, globes and numerical tables. The immer- sive sky simulator of the twentieth century, the optomechanical planetarium, provided new ways for representing and teaching about the sky, but the high construction and running costs meant that they have not become common. However, in recent decades, “desktop planetarium programs” running on personal computers have gained wide attention. Modern incarnations are immensely versatile tools, mostly targeted towards the community of amateur astronomers and for knowledge transfer in transdisciplinary research. Cultural astronomers also value the possibili- ties they give of simulating the skies of past times or other cultures. With this paper, we provide JSA 6.2 (2020) 221–258 ISSN (print) 2055-348X https://doi.org/10.1558/jsa.17822 ISSN (online) 2055-3498 222 Georg Zotti et al. an extended presentation of the open-source project Stellarium, which in the last few years has been enriched with capabilities for cultural astronomy research not found in similar, commercial alternatives. -
Alessandro Ludovico
POSt- DIGITAL PRINT The Mutation of Publishing since 1894 Alessandro Ludovico ONOMATOPEE 77 In this post-digital age, digital technology is no longer a revolutionary phenomenon but a normal part of every- day life. The mutation of music and film into bits and bytes, downloads and streams is now taken for granted. For the world of book and magazine publishing however, this transformation has only just begun. Still, the vision of this transformation is far from new. For more than a century now, avant-garde artists, activists and technologists have been anticipating the development of networked and electronic publishing. Although in hindsight the reports of the death of paper were greatly exaggerated, electronic publishing has now certainly become a reality. How will the analog and the digital coexist in the post-digital age of publishing? How will they transition, mix and cross over? In this book, Alessandro Ludovico re-reads the history of media technology, cultural activism and the avant- garde arts as a prehistory of cutting through the so-called dichotomy between paper and electronics. Ludovico is the editor and publisher of Neural, a magazine for critical digital culture and media arts. For more than twenty years now, he has been working at the cutting edge (and the outer fringes) of both print publishing and politically engaged digital art. ISBN 9789078454878 90000 > 9 789078 454878 POSt- DIGITAL PRINT The Mutation of Publishing since 1894 Alessandro Ludovico ONOMATOPEE 77 1 2 contents Introduction. 7 Chapter 1 – The death of paper (which never happened). 15 1.1 Early threats to the printed medium. -
Candidate Paolo GALLO
POLITECNICO DI TORINO Master’s Degree in Computer Engineering Master’s Degree Thesis Development of a real-time solution for an interactive VR representation of large star catalogues Supervisors Candidate Prof. Andrea SANNA Paolo GALLO April, 2021 Abstract This thesis takes place in the context of Virtual Reality and Data Visualization techniques applied to large astronomical datasets. The goal of this work is to improve and extend the already existing Astra Data Navigator application, built with the Unity game engine, and make it capable of loading and displaying large star catalogues in a realistic and real-time 3D environment. The software was built in theVR laboratory of ALTEC - Aerospace Logistics Technology Engineering Company - while interfacing with other European projects such as NEANIAS and ESA’s Gaia mission, which is particularly relevant to this work. The catalogue of celestial objects observed by the Gaia astrometric satellite is the largest collection of stars available to date, counting over 1.8 billion entries; being able to navigate and interact with this data in 3D would be extremely useful for both scientific and educational purposes, but mostVR tools are limited to a much smaller object count and cannot be extended further. On the data management side, the application (which has an integrated star catalogue but also supports external data sources in the form of CSV files or SQL databases) offers the choice between two different modes: the user can choose to load all of the available data at startup and store it in the system memory, which requires more resources and increased loading time but then provides a seamless navigation of the 3D environment, or he can opt for a dynamic loading solution (better suited for large catalogues), that only selects relevant data based on the current observer position, saving a lot of resources but introducing additional loading times that interrupt the navigation experience. -
International Baccalaureate Extended Essays 2021 Itgs
INTERNATIONAL BACCALAUREATE EXTENDED ESSAYS 2021 ITGS CONTENTS ENGLISH ART CHEMISTRY PHYSICS BUSINESS MANAGEMENT FRENCH ESS GEOGRAPHY HISTORY PSYCHOLOGY ROBOTICS AND ITGS EDUCATION BACK TO CONTENTS PAGE Introduction Over the last decades, rapid advancements in technology have allowed us humans to reach new heights: from the first car, to the first airplane built by the Wright brothers in 1903, to the Moon landing just 66 years later. Mankind has always had a spirit for innovation, exploration, creation and, recently, automation. The idea of self-sufficient, self-aware, sentient machines and computers has always fascinated us; the idea of artificial intelligence has been around since the ancient Greeks: they had imagined an automaton named Talos, who was tasked with protecting Europa (residing on the island of Crete) from attackers and invaders. The mathematical and technological concepts of artificial intelligence were not explained until Alan Turing developed the theory of computation, (Sipser, 2013) according to which a machine, by using different combinations of simple symbols (in this case 0 and 1, power and no power, on or off) could conceive any possible act of mathematical deduction (in other words, make decisions based on the input it receives). The idea that computers and machines can simulate processes of formal reasoning and decision making was theorized in the Church-Turing thesis, developed by mathematicians Alonzo Church and Alan Turing, based on the lambda calculus mathematical function designed by Alonzo Church. The specific field of AI research was born at a Dartmouth College workshop, in 1956. The pioneers and creators of this field were Allen Newell (Carnegie Mellon University, CMU), Herbert Simon (Carnegie Mellon University, CMU), John McCarthy (Massachusetts Institute of Technology, MIT), Marvin Minsky (Massachusetts Institute of Technology, MIT) and Arthur Samuel (International Business Machines, IBM). -
Book XVII License and the Law Editor: Ramon F
8 88 8 8nd 8 8888on.com 8888 Basic Photography in 180 Days Book XVII License and the Law Editor: Ramon F. aeroramon.com Contents 1 Day 1 1 1.1 Photography and the law ....................................... 1 1.1.1 United Kingdom ....................................... 2 1.1.2 United States ......................................... 6 1.1.3 Hong Kong .......................................... 8 1.1.4 Hungary ............................................ 8 1.1.5 Macau ............................................. 8 1.1.6 South Africa ......................................... 8 1.1.7 Sudan and South Sudan .................................... 9 1.1.8 India .............................................. 10 1.1.9 Iceland ............................................ 10 1.1.10 Spain ............................................. 10 1.1.11 Mexico ............................................ 10 1.1.12 See also ............................................ 10 1.1.13 Notes ............................................. 10 1.1.14 References .......................................... 10 1.1.15 External links ......................................... 12 2 Day 2 13 2.1 Observation .............................................. 13 2.1.1 Observation in science .................................... 14 2.1.2 Observational paradoxes ................................... 14 2.1.3 Biases ............................................. 15 2.1.4 Observations in philosophy .................................. 16 2.1.5 See also ........................................... -
Development of a Motion Sensing and Automatic Positioning Universal Planisphere Using Augmented Reality Technology
Hindawi Mobile Information Systems Volume 2017, Article ID 3167435, 13 pages https://doi.org/10.1155/2017/3167435 Research Article Development of a Motion Sensing and Automatic Positioning Universal Planisphere Using Augmented Reality Technology Wernhuar Tarng, Jiong-Kai Pan, and Chiu-Pin Lin Graduate Institute of e-Learning Technology, National Hsinchu University of Education, Hsinchu, Taiwan Correspondence should be addressed to Wernhuar Tarng; [email protected] Received 3 June 2016; Revised 9 December 2016; Accepted 26 December 2016; Published 14 February 2017 Academic Editor: Stefania Sardellitti Copyright © 2017 Wernhuar Tarng et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. This study combines the augmented reality technologye andth sensor functions of GPS, electronic compass, and 3-axis accelerometer on mobile devices to develop a motion sensing and automatic positioning universal planisphere. It can create local star charts according to the current date, time, and position and help users locate constellations on the planisphere easily through motion sensing operation. By holding the mobile device towards the target constellation in the sky, the azimuth and elevation angles are obtained automatically for mapping to its correct position on the star chart. The proposed system combines observational activities with physical operation and spatial cognition for developing correct astronomical concepts, thus making learning more effective. It contains a built-in 3D virtual starry sky to enable observation in classroom for supporting teaching applications. The learning process can be shortened by setting varying observation date, time, and latitude.