Candidate Paolo GALLO
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Model Optimization for Deep Space Exploration Via Simulators and Deep Learning
Model Optimization for Deep Space Exploration via Simulators and Deep Learning James Bird1,∗, Kellan Colburn2,∗, Linda Petzold1, Philip Lubin2 Abstract Machine learning, and eventually true artificial intelligence techniques, are extremely im- portant advancements in astrophysics and astronomy. We explore the application of deep learning using neural networks in order to automate the detection of astronomical bodies for future exploration missions, such as missions to search for signatures or suitability of life. The ability to acquire images, analyze them, and send back those that are important, as determined by the deep learning algorithm, is critical in bandwidth-limited applications. Our previous foundational work solidified the concept of using simulator images and deep learning in order to detect planets. Optimization of this process is of vital importance, as even a small loss in accuracy might be the difference between capturing and completely missing a possibly-habitable nearby planet. Through computer vision, deep learning, and simulators we introduce methods that optimize the detection of exoplanets. We show that maximum achieved accuracy can hit above 98% for multiple model architectures, even with a relatively small training set. Keywords: computer vision, simulator, deep learning, space, universe, exoplanet, object detection, novelty detection, neural network, machine learning, transfer learning, interstellar travel, planet detection 1. Introduction This paper will address some of the challenges and possibilities of exoplanet -
Vol. 47, No. 2 June 2018 a New Star Appears in Europe Page 14 Journal
Online PDF: ISSN 233333-9063 Vol. 47, No. 2 June 2018 Journal of the International Planetarium Society A New Star Appears in Europe Page 14 Reach for the stars... and beyond. ZEISS powerdome IV // INSPIRATION MADE BY ZEISS True Hybrid with brilliant stars and perfect renderings from a single source ZEISS powerdome IV brings many new features to your star theater: an integrated planetarium for earthbound and extraterrestrial astronomy with seamless transitions between optical and digital star fields (True Hybrid) | The universe from Earth via the solar system and Milky Way galaxy to the very edge of the observable space | Stereo projection | 8k performance | 10 bit color depth for smooth gradients | HEVC codec for efficient video renderings free of artifacts | All constellation figures, individually and in groups without any mutual overlapping | Telescope function for deep-sky imagery applying Astronomy Visualization Metadata | Complete image set of all Messier objects | Customizable polar lights, comets with gas and dust tails, and shooting stars with a great variety of parameters for location, brightness, colors and appearance | Simulation of day and night with dusk and dawn coloring of sky and panorama images | Customizable weather effects such as clouds, rain, fog, snow, rainbow, halos, air and light pollution effects | Digital rights management to secure your productions | Remote service for quick help, and much more from the only company serving planetariums for nearly a century. www.zeiss.com/planetariums zeiss-ad_pdIV_letter_x3.indd -
A Satellite Constellation Visualization Program for Walkers and Lattice
BOUQUET: A SATELLITE CONSTELLATION VISUALIZATION PROGRAM FOR WALKERS AND LATTICE FLOWER CONSTELLATIONS A Thesis by MANDAKH ENKH Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE August 2011 Major Subject: Aerospace Engineering Bouquet: A Satellite Constellation Visualization Program for Walkers and Lattice Flower Constellations Copyright 2011 Mandakh Enkh BOUQUET: A SATELLITE CONSTELLATION VISUALIZATION PROGRAM FOR WALKERS AND LATTICE FLOWER CONSTELLATIONS A Thesis by MANDAKH ENKH Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Approved by: Chair of Committee, Daniele Mortari Committee Members, John Hurtado John Junkins J. Maurice Rojas Head of Department, Dimitris Lagoudas August 2011 Major Subject: Aerospace Engineering iii ABSTRACT Bouquet: A Satellite Constellation Visualization Program for Walkers and Lattice Flower Constellations. (August 2011) Mandakh Enkh, B.S., Texas A&M University Chair of Advisory Committee: Dr. Daniele Mortari The development of the Flower Constellation theory offers an expanded framework to utilize constellations of satellites for tangible interests. To realize the full potential of this theory, the beta version of Bouquet was developed as a practical computer application that visualizes and edits Flower Constellations in a user-friendly manner. Programmed using C++ and OpenGL within the Qt software development environment for use on Windows systems, this initial version of Bouquet is capable of visualizing numerous user defined satellites in both 3D and 2D, and plot trajectories corresponding to arbitrary coordinate frames. The ultimate goal of Bouquet is to provide a viable open source alternative to commercial satellite orbit analysis programs. -
A Guide to Free Desktop Planetarium Software Resources
Touring the Cosmos through Your Computer: A Guide to Free Desktop Planetarium Software Resources Matthew McCool Southern Polytechnic SU E-mail: [email protected] Summary Key Words This paper reviews ten free software applications for viewing the cosmos Open source astronomy through your computer. Although commercial astronomy software such as Astronomy software Starry Night and Slooh make for excellent viewing of the heavens, they come Digital universes at a price. Fortunately, there is astronomy software that is not only excellent but also free. In this article I provide a brief overview of ten popular free Desktop Planetarium software programs available for your desktop computer. Astronomy Software Table 1. Ten free desktop planetarium applications. Software Computer Platform Web Address Significant strides have been made in free Asynx Windows 2000, XP, NT www.asynx-planetarium.com Desktop Planetarium software for modern commercial computers. Applications range Celestia Linux x86, Mac OS X, Windows www.shatters.net/celestia from the simple to the complex. Many of Deepsky Free Windows 95/98/Me/XP/2000/NT www.download.com/Deepsky- Free/3000-2054_4-10407765.html these astronomy applications can run on several computer platforms (Table 1). DeskNite Windows 95/98/Me/XP/2000/NT www.download.com/DeskNite/ 3000-2336_4-10030582.html Digital Universe Irix, Linux, Mac OS X, Windows www.haydenplanetarium.org/ Most amateur astronomers can meet their universe/download celestial needs using one or more of these Google Earth Linux, Mac OS X, Windows http://earth.google.com/ applications. While applications such as MHX Astronomy Helper Windows Me/XP/98/2000 www.download.com/MHX- Stellarium and Celestia provide a more or Astronomy-Helper/ less comprehensive portal to the heavens, 3000-2054_4-10625264.html more specialised programs such as Solar Solar System 3D Simulator Windows Me/XP/98/2000/NT www.download.com/ System 3D Simulator provide narrow, but Solar-System-3D-Simulator/ focused functionality. -
2021 AAPT Virtual Winter Meeting
2021 AAPT Virtual Winter Meeting VIRTUAL WINTER MEETING 2021 January 9 -12 ® Meet Graphical Analysis Pro We reimagined our award‑winning Vernier Graphical Analysis™ app to help you energize your virtual teaching with real, hands‑on physics. Perfect for Remote Learning • Perform live physics experiments using Vernier sensors and share the data with students in real time. • Create your own videos—synced with actual data—and distribute to students easily. • Explore sample experiments with data that cover important physics topics. Sign up for a free 30-day trial vernier.com/ga-pro-tpt Now offering free webinars & whitepapers from industry leaders Stay connected with the leader in physics news Sign Up to be alerted when new resources become available at physicstoday.org/wwsignup Achieve More in Physics with Macmillan Learning NEW FROM PRINCETON From Nobel Prize–winning Quantum physicist, New York The essential primer for A pithy yet deep introduction physicist P. J. E. Peebles, the Times bestselling author, and physics students who want to to Einstein’s general theory of story of cosmology from BBC host Jim Al-Khalili build their physical intuition relativity Einstein to today offers an illuminating look at Hardcover $35.00 what physics reveals about Hardcover $45.00 Paperback $14.95 the world Hardcover $16.95 Visit our virtual booth SAVE 30% with coupon code APT21 at press.princeton.edu JANUARY 9, 2021 | 12:00 PM - 1:15 PM A1.01 | 21st Century Physics in the Physics Classroom Page 1 A1.02 | Effective Practices in Educational Technology Page -
Cloud-Based Visual Discovery in Astronomy: Novel EOSC Services for Exploring Large Scale Catalogues
Novel EOSC services for Emerging Atmosphere, Underwater and Space Challenges 2021 April Cloud-Based Visual Discovery in Astronomy: Novel EOSC Services for Exploring Large Scale Catalogues Modern radioastronomy is currently undergoing a revolution e.g. with a new generation of interferometers such as the game changing Square-Kilometre Array (SKA)1, which is an international collaboration involving over 100 scientific and technological partners from 20 countries; upon its completion this will be the largest radio interferometer on earth. Such instrumentation infrastructures spearhead the next generation all-sky surveys towards a brand-new paradigm shift as multiwavelength all-sky surveys are expected to replace traditionally executed single-object observations, enabling to perform novel statistical studies and thus revealing previously unknown patterns and trends2. The scientific community is facing an emerging flurry of enormously large, incredibly rich and highly complex data volumes, e.g. when fully operational SKA is expected to generate data rates largely exceeding the global Internet traffic. The associated science-ready data products will pose extremely challenging technological demands on traditional approaches, e.g. analysis and imaging software tools will have to be adapted at various levels, if not completely re-designed from scratch, so as to run efficiently at scale with satisfactory performances. An earlier blog article3 discussed recent technological advances in the game engines and virtual reality fields relating to NEANIAS4 which is exploiting new tools and approaches to prototype services for agile, fit-for-purpose and sustainable offerings accessible through the European Open Science Cloud (EOSC5) to handle emerging, next generation radioastronomy data. The NEANIAS S1 services6 are delivering optimised cloud- based visual discovery for multiwavelength astrophysics datasets, ensuring scalability and exploiting innovative interfaces through virtual reality. -
TECHNICAL ASPECTS of ILLUSTRIS- a COSMOLOGICAL SIMULATION Dr Sheshappa SN1, Megha S Kencha Reddy2 , N Chandana3
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 05 | May 2020 www.irjet.net p-ISSN: 2395-0072 TECHNICAL ASPECTS OF ILLUSTRIS- A COSMOLOGICAL SIMULATION Dr Sheshappa SN1, Megha S Kencha Reddy2 , N Chandana3, Ranjitha N4, Sushma Fouzdar5 1Faculty, Dept. of ISE, Sir MVIT, Karnataka, India, [email protected], 2VIII semester, Dept. of ISE, Sir MVIT ---------------------------------------------------------------------------***--------------------------------------------------------------------------- Abstract - THE BIG QUESTION - Where did we come galaxy formation. Recent simulations follow the from and where are we going?Humans have been trying formation of individual galaxies and galaxy populations to figure out the origin of the known universe since the from well-defined initial conditions and yield realistic beginning of time and Since the early part of the 1900s, galaxy properties. At the core of these simulations are the Big Bang theory is the most accepted explanation and detailed galaxy formation models. Of the many aspects has dominated the discussion of the origin and fate of the these models are capable of, they describe the cooling of universe. And the future of the universe can only be gas, the formation of stars, and the energy and hypothesized based on our knowledge but the question momentum injection caused by supermassive black does not seem to get irrelevant anytime in the near holes and massive stars. Nowadays, simulations also future. With the advancement technology and the model the impact of radiation fields, relativistic particles available research, data and techniques like data mining and magnetic fields, leading to an increasingly complex and machine learning the problems can be visualised description of the galactic ecosystem and the detailed through accurate digital representations and simulations evolution of galaxies in the cosmological context. -
Space Engine Pc Game Free Download
space engine pc game free download SpaceEngine Free Download (v0.990.42) SpaceEngine is a 1:1 scale science-based Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full real-world scale. Explore Earth and our neighboring worlds in the Solar System, orbit a black hole in a galaxy billions of light-years away, or visit anything in between seamlessly, with no transitions. All of time and space are yours to explore – cruise between the stars at a million times the speed of light, and accelerate time to watch the orbital motions of a thousand worlds play out before your eyes. Every planet you encounter in your journey will feature procedural 3D terrain with detailed textures. Everything you see in the sky – stars and galaxies, planets and moons, asteroids and comets, black holes and neutron stars, star clusters and nebulae – are yours to explore at the press of a button. Spacecraft with Newtonian physics and pilot-assist autopilot features (in early development but fully usable) are yours to fly anywhere in the universe in the Flight Simulator mode. SpaceEngine is also very friendly for creators of mods and add-ons – create your own planets, star systems, even galaxies, import your own spacecraft models, create custom GUI skins, and more, all easily sharable with others. How to Download & Install SpaceEngine. Click the Download button below and you should be redirected to UploadHaven. Wait 5 seconds and click on the blue ‘download now’ button. Now let the download begin and wait for it to finish. -
Vrfor.Us Thesis
Virtual Reality for Education Ugnius Malūkas Thế Vĩnh Thịnh Ninh Title: Virtual Reality for Education Theme 4th Semester: Entrepreneurial Master Project period Synopsis Spring Semester 2021 This Master’s Thesis aims to identify how to 1st February 2021 – 3rd June 2021 develop an MVP of a product that can help to get a competitive foothold in the education market. Supervisor: Claus Andreas Foss Rosenstand One part of the thesis is understanding the startup potential in the VR education market by analysing the market, competition and Project group members alternative products. Another part is creating an MVP for this market. The overall process is framed with Design Thinking, Lean Startup and Agile methodologies. ___________________ Design Thinking is applied when we explore and Ugnius Malukas solve various problems, Lean Startup when testing our hypothesis, and Agile methodology for actual product development. In the thesis, we also describe how our startup is ___________________ going to operate in terms of organisational The Vinh Thinh Ninh structure. Also, technological aspects for startup creation are researched to develop the first prototype. Subsequently, the first prototype is introduced, tested with potential users, and described Total No. of pages: 80 further development regarding the selected market. No. of prologue pages: 7 No. of body pages: 62 Signatures by the group members confirm that No. of appendix pages: 11 the participation of the participants was on equal terms. Each of the group members is responsible Submission date: 3 June 2021 for the project content. Abstract In general, the Virtual Reality (VR) market is growing as the number of users who hold such devices is increasing. -
Kosmos : a Virtual 3-D Universe John Judnich Santa Clara University
Santa Clara University Scholar Commons Computer Engineering Senior Theses Engineering Senior Theses 6-12-2013 Kosmos : a virtual 3-D universe John Judnich Santa Clara University Follow this and additional works at: https://scholarcommons.scu.edu/cseng_senior Part of the Computer Engineering Commons Recommended Citation Judnich, John, "Kosmos : a virtual 3-D universe" (2013). Computer Engineering Senior Theses. 3. https://scholarcommons.scu.edu/cseng_senior/3 This Thesis is brought to you for free and open access by the Engineering Senior Theses at Scholar Commons. It has been accepted for inclusion in Computer Engineering Senior Theses by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. Santa Clara University DEPARTMENT of COMPUTER ENGINEERING Date: June 12, 2013 I HEREBY RECOMMEND THAT THE THESIS PREPARED UNDER MY SUPERVISION BY John Judnich ENTITLED Kosmos: A Virtual 3-D Universe BE ACCEPTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF BACHELOR OF SCIENCE IN COMPUTER SCIENCE AND ENGINEERING 1 KOSMOS: A VIRTUAL 3-D UNIVERSE by John Judnich SENIOR DESIGN PROJECT REPORT Submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Engineering School of Engineering Santa Clara University Santa Clara, California June 12, 2013 2 ABSTRACT Kosmos is an application enabling interactive visualization of a fictional 3D universe. It offers users the opportunity to explore and experience an aesthetically pleasing virtual environment complete with billions of high-resolution planets and stars. Kosmos integrates several novel 3D rendering techniques in terrain rendering, large-scale particle systems, etc. to make this level of graphical realism and scale possible. -
International Baccalaureate Extended Essays 2021 Itgs
INTERNATIONAL BACCALAUREATE EXTENDED ESSAYS 2021 ITGS CONTENTS ENGLISH ART CHEMISTRY PHYSICS BUSINESS MANAGEMENT FRENCH ESS GEOGRAPHY HISTORY PSYCHOLOGY ROBOTICS AND ITGS EDUCATION BACK TO CONTENTS PAGE Introduction Over the last decades, rapid advancements in technology have allowed us humans to reach new heights: from the first car, to the first airplane built by the Wright brothers in 1903, to the Moon landing just 66 years later. Mankind has always had a spirit for innovation, exploration, creation and, recently, automation. The idea of self-sufficient, self-aware, sentient machines and computers has always fascinated us; the idea of artificial intelligence has been around since the ancient Greeks: they had imagined an automaton named Talos, who was tasked with protecting Europa (residing on the island of Crete) from attackers and invaders. The mathematical and technological concepts of artificial intelligence were not explained until Alan Turing developed the theory of computation, (Sipser, 2013) according to which a machine, by using different combinations of simple symbols (in this case 0 and 1, power and no power, on or off) could conceive any possible act of mathematical deduction (in other words, make decisions based on the input it receives). The idea that computers and machines can simulate processes of formal reasoning and decision making was theorized in the Church-Turing thesis, developed by mathematicians Alonzo Church and Alan Turing, based on the lambda calculus mathematical function designed by Alonzo Church. The specific field of AI research was born at a Dartmouth College workshop, in 1956. The pioneers and creators of this field were Allen Newell (Carnegie Mellon University, CMU), Herbert Simon (Carnegie Mellon University, CMU), John McCarthy (Massachusetts Institute of Technology, MIT), Marvin Minsky (Massachusetts Institute of Technology, MIT) and Arthur Samuel (International Business Machines, IBM). -
Big World Around Tiny Star Puts New Spin on Planet Formation 26 September 2019, by Marcia Dunn
Big world around tiny star puts new spin on planet formation 26 September 2019, by Marcia Dunn massive planets may also exist around low-mass stars." Morales and his team maintain that gravitational instability in a young star's disk of gas and dust could, in some cases, result in the quick formation of huge gas planets—even when the star is minuscule. This new world is "an extraordinary candidate" for this process, said Hubert Klahr of Max Planck Institute for Astronomy in Germany, part of the research team. "This find prompts us to review our models." Jupiter-like planet with a blueish colour orbiting a cool red dwarf. Credit: © CARMENES/RenderArea/J. Bollaín/C. Gallego A giant world discovered around a tiny star is putting a new spin on how planets form. Astronomers reported Thursday they've found a Jupiter-like planet orbiting a star that's a mere 12% the mass of our sun. There may even be another big gas planet lurking in this system 31 light-years away. The Spanish-led team wrote in the journal Science Comparison of GJ 3512 to the Solar System and other that the newly confirmed planet did not form the nearby red-dwarf planetary systems. Planets around a usual, gradual way, where a solid core of merging solar-mass stars can grow until they start accreting gas particles takes shape before a gas buildup. and become giant planets such as Jupiter, in a few Instead, in a surprise to scientists, the planet millions of years. But we thought that small stars such as seems to have arisen straight from gas.