Tools and Approaches for Simplifying Serious Games Development in Educational Settings
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Game Engines with Visual Scripting ● Specialized Game Engines ● Framework Like Game Engines ● Niche Game Engines
Game Engines Jaanus Jaggo 2020 This is not even half of all the engines! Game engines 3 2 6 4 5 1 7 8 9 12 10 11 14 13 15 2 This is not even half of all the engines! Game engines 3 2 6 4 5 7 8 9 12 10 11 14 13 15 3 This is not even half of all the engines! Game engines 3 6 4 5 7 8 9 12 10 11 14 13 15 4 This is not even half of all the engines! Game engines 6 4 5 7 8 9 12 10 11 14 13 15 5 This is not even half of all the engines! Game engines 6 5 7 8 9 12 10 11 14 13 15 6 This is not even half of all the engines! Game engines 6 7 8 9 12 10 11 14 13 15 7 This is not even half of all the engines! Game engines 7 8 9 12 10 11 14 13 15 8 This is not even half of all the engines! Game engines 8 9 12 10 11 14 13 15 9 This is not even half of all the engines! Game engines 9 12 10 11 14 13 15 10 This is not even half of all the engines! Game engines 12 10 11 14 13 15 11 This is not even half of all the engines! Game engines 12 11 14 13 15 12 This is not even half of all the engines! Game engines 12 14 13 15 13 This is not even half of all the engines! Game engines 14 13 15 14 This is not even half of all the engines! Game engines 14 15 15 This is not even half of all the engines! Game engines 15 16 This is not even half of all the engines! Game engines 17 Game engines 18 There is no “best” game engine As there is no “best” programming language But some people like to express their opinion loudly! I consider myself to be quite unbiased. -
Desarrollo Del Juego Sky Fighter Mediante XNA 3.1 Para PC
Departamento de Informática PROYECTO FIN DE CARRERA Desarrollo del juego Sky Fighter mediante XNA 3.1 para PC Autor: Íñigo Goicolea Martínez Tutor: Juan Peralta Donate Leganés, abril de 2011 Proyecto Fin de Carrera Alumno: Íñigo Goicolea Martínez Sky Fighter Tutor: Juan Peralta Donate Agradecimientos Este proyecto es la culminación de muchos meses de trabajo, y de una carrera a la que llevo dedicando más de cinco años. En estas líneas me gustaría recordar y agradecer a todas las personas que me han permitido llegar hasta aquí. En primer lugar a mis padres, Antonio y Lola, por el apoyo que me han dado siempre. Por creer en mí y confiar en que siempre voy a ser capaz de salir adelante y no dudar jamás de su hijo. Y lo mismo puedo decir de mis dos hermanos, Antonio y Manuel. A Juan Peralta, mi tutor, por darme la oportunidad de realizar este proyecto que me ha permitido acercarme más al mundo de los videojuegos, algo en lo que querría trabajar. Pese a que él también estaba ocupado con su tesis doctoral, siempre ha sacado tiempo para resolver dudas y aportar sugerencias. A Sergio, Antonio, Toño, Alberto, Dani, Jorge, Álvaro, Fernando, Marta, Carlos, otro Antonio y Javier. Todos los compañeros, y amigos, que he hecho y que he tenido a lo largo de la carrera y gracias a los cuales he podido llegar hasta aquí. Por último, y no menos importante, a los demás familiares y amigos con los que paso mucho tiempo de mi vida, porque siempre están ahí cuando hacen falta. -
Sciences Du Jeu, 7 | 2017, « Les Marges Du Jeu » [En Ligne], Mis En Ligne Le 19 Février 2017, Consulté Le 06 Avril 2021
Sciences du jeu 7 | 2017 Les marges du jeu Michel Lavigne (dir.) Édition électronique URL : http://journals.openedition.org/sdj/755 DOI : 10.4000/sdj.755 ISSN : 2269-2657 Éditeur Laboratoire EXPERICE - Centre de Recherche Interuniversitaire Expérience Ressources Culturelles Education Référence électronique Michel Lavigne (dir.), Sciences du jeu, 7 | 2017, « Les marges du jeu » [En ligne], mis en ligne le 19 février 2017, consulté le 06 avril 2021. URL : http://journals.openedition.org/sdj/755 ; DOI : https://doi.org/ 10.4000/sdj.755 Ce document a été généré automatiquement le 6 avril 2021. La revue Sciences du jeu est mise à disposition selon les termes de la Licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International. 1 SOMMAIRE Jeux de marges Michel Lavigne Le passage du jeu à la création : le cas du jeu vidéo amateur Pierre-Yves Hurel A la marge de la lecture et du ludique : les livres-jeux Boris Solinski Les marges du jeu à réalité alternée (JRA) : mise en évidence de cas d’indétermination créatrice et destructrice à partir de l’expérience d’Alter Ego Stéphane Goria et Françoise Lejeune Entraves à l’attitude ludique avec un jeu sérieux intégré dans une formation managériale : un exercice plus qu’un jeu ? Lydia Martin Du jeu dans les marges (du jeu) : De quelques gradients de ludicité dans le BDSM Adrien Czuser Sciences du jeu, 7 | 2017 2 Jeux de marges Michel Lavigne 1 La notion de marge suppose l’existence d’une zone périphérique qui sépare un objet de ce qui lui est extérieur. -
2021 AAPT Virtual Winter Meeting
2021 AAPT Virtual Winter Meeting VIRTUAL WINTER MEETING 2021 January 9 -12 ® Meet Graphical Analysis Pro We reimagined our award‑winning Vernier Graphical Analysis™ app to help you energize your virtual teaching with real, hands‑on physics. Perfect for Remote Learning • Perform live physics experiments using Vernier sensors and share the data with students in real time. • Create your own videos—synced with actual data—and distribute to students easily. • Explore sample experiments with data that cover important physics topics. Sign up for a free 30-day trial vernier.com/ga-pro-tpt Now offering free webinars & whitepapers from industry leaders Stay connected with the leader in physics news Sign Up to be alerted when new resources become available at physicstoday.org/wwsignup Achieve More in Physics with Macmillan Learning NEW FROM PRINCETON From Nobel Prize–winning Quantum physicist, New York The essential primer for A pithy yet deep introduction physicist P. J. E. Peebles, the Times bestselling author, and physics students who want to to Einstein’s general theory of story of cosmology from BBC host Jim Al-Khalili build their physical intuition relativity Einstein to today offers an illuminating look at Hardcover $35.00 what physics reveals about Hardcover $45.00 Paperback $14.95 the world Hardcover $16.95 Visit our virtual booth SAVE 30% with coupon code APT21 at press.princeton.edu JANUARY 9, 2021 | 12:00 PM - 1:15 PM A1.01 | 21st Century Physics in the Physics Classroom Page 1 A1.02 | Effective Practices in Educational Technology Page -
Candidate Paolo GALLO
POLITECNICO DI TORINO Master’s Degree in Computer Engineering Master’s Degree Thesis Development of a real-time solution for an interactive VR representation of large star catalogues Supervisors Candidate Prof. Andrea SANNA Paolo GALLO April, 2021 Abstract This thesis takes place in the context of Virtual Reality and Data Visualization techniques applied to large astronomical datasets. The goal of this work is to improve and extend the already existing Astra Data Navigator application, built with the Unity game engine, and make it capable of loading and displaying large star catalogues in a realistic and real-time 3D environment. The software was built in theVR laboratory of ALTEC - Aerospace Logistics Technology Engineering Company - while interfacing with other European projects such as NEANIAS and ESA’s Gaia mission, which is particularly relevant to this work. The catalogue of celestial objects observed by the Gaia astrometric satellite is the largest collection of stars available to date, counting over 1.8 billion entries; being able to navigate and interact with this data in 3D would be extremely useful for both scientific and educational purposes, but mostVR tools are limited to a much smaller object count and cannot be extended further. On the data management side, the application (which has an integrated star catalogue but also supports external data sources in the form of CSV files or SQL databases) offers the choice between two different modes: the user can choose to load all of the available data at startup and store it in the system memory, which requires more resources and increased loading time but then provides a seamless navigation of the 3D environment, or he can opt for a dynamic loading solution (better suited for large catalogues), that only selects relevant data based on the current observer position, saving a lot of resources but introducing additional loading times that interrupt the navigation experience. -
TECHNICAL ASPECTS of ILLUSTRIS- a COSMOLOGICAL SIMULATION Dr Sheshappa SN1, Megha S Kencha Reddy2 , N Chandana3
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 05 | May 2020 www.irjet.net p-ISSN: 2395-0072 TECHNICAL ASPECTS OF ILLUSTRIS- A COSMOLOGICAL SIMULATION Dr Sheshappa SN1, Megha S Kencha Reddy2 , N Chandana3, Ranjitha N4, Sushma Fouzdar5 1Faculty, Dept. of ISE, Sir MVIT, Karnataka, India, [email protected], 2VIII semester, Dept. of ISE, Sir MVIT ---------------------------------------------------------------------------***--------------------------------------------------------------------------- Abstract - THE BIG QUESTION - Where did we come galaxy formation. Recent simulations follow the from and where are we going?Humans have been trying formation of individual galaxies and galaxy populations to figure out the origin of the known universe since the from well-defined initial conditions and yield realistic beginning of time and Since the early part of the 1900s, galaxy properties. At the core of these simulations are the Big Bang theory is the most accepted explanation and detailed galaxy formation models. Of the many aspects has dominated the discussion of the origin and fate of the these models are capable of, they describe the cooling of universe. And the future of the universe can only be gas, the formation of stars, and the energy and hypothesized based on our knowledge but the question momentum injection caused by supermassive black does not seem to get irrelevant anytime in the near holes and massive stars. Nowadays, simulations also future. With the advancement technology and the model the impact of radiation fields, relativistic particles available research, data and techniques like data mining and magnetic fields, leading to an increasingly complex and machine learning the problems can be visualised description of the galactic ecosystem and the detailed through accurate digital representations and simulations evolution of galaxies in the cosmological context. -
Create Computer Games
==== ==== For A Great Way On How Games Are Played Tips Check This Out www.gamesexamples.com ==== ==== I’ve always loved video games, ever since I first played them on a friend’s computer in the afternoon after elementary school. There’s something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I’ve also always wanted to make games myself but, until recently, didn’t have the technical knowledge to do so. Now, I’m a second year software engineering student, so if I weren’t able to code a game without too many dramas there’d be something drastically wrong. But what about the common person: the person for whom the term ‘memory leak’ conjures up images of their grandfather, ‘pipeline’ is where the water flows, and ‘blitting’ is unheard of? Well, everyone can get in on the game creation process, and you don’t even need to learn ‘real’ programming to do so. So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand. There are two methods of planning a project. -
Vrfor.Us Thesis
Virtual Reality for Education Ugnius Malūkas Thế Vĩnh Thịnh Ninh Title: Virtual Reality for Education Theme 4th Semester: Entrepreneurial Master Project period Synopsis Spring Semester 2021 This Master’s Thesis aims to identify how to 1st February 2021 – 3rd June 2021 develop an MVP of a product that can help to get a competitive foothold in the education market. Supervisor: Claus Andreas Foss Rosenstand One part of the thesis is understanding the startup potential in the VR education market by analysing the market, competition and Project group members alternative products. Another part is creating an MVP for this market. The overall process is framed with Design Thinking, Lean Startup and Agile methodologies. ___________________ Design Thinking is applied when we explore and Ugnius Malukas solve various problems, Lean Startup when testing our hypothesis, and Agile methodology for actual product development. In the thesis, we also describe how our startup is ___________________ going to operate in terms of organisational The Vinh Thinh Ninh structure. Also, technological aspects for startup creation are researched to develop the first prototype. Subsequently, the first prototype is introduced, tested with potential users, and described Total No. of pages: 80 further development regarding the selected market. No. of prologue pages: 7 No. of body pages: 62 Signatures by the group members confirm that No. of appendix pages: 11 the participation of the participants was on equal terms. Each of the group members is responsible Submission date: 3 June 2021 for the project content. Abstract In general, the Virtual Reality (VR) market is growing as the number of users who hold such devices is increasing. -
Google Adquiere Motorola Mobility * Las Tablets PC Y Su Alcance * Synergy 1.3.1 * Circuito Impreso Al Instante * Proyecto GIMP-Es
Google adquiere Motorola Mobility * Las Tablets PC y su alcance * Synergy 1.3.1 * Circuito impreso al instante * Proyecto GIMP-Es El vocero . 5 Premio Concurso 24 Aniversario de Joven Club Editorial Por Ernesto Rodríguez Joven Club, vivió el verano 2011 junto a ti 6 Aniversario 24 de los Joven Club La mirada de TINO . Cumple TINO 4 años de Los usuarios no comprueba los enlaces antes de abrirlos existencia en este septiembre, el sueño que vió 7 Un fallo en Facebook permite apropiarse de páginas creadas la luz en el 2007 es hoy toda una realidad con- Google adquiere Motorola Mobility vertida en proeza. Esfuerzo, tesón y duro bre- gar ha acompañado cada día a esta Revista que El escritorio . ha sabido crecerse en sí misma y superar obs- 8 Las Tablets PC y su alcance táculos y dificultades propias del diario de cur- 11 Propuesta de herramientas libre para el diseño de sitios Web sar. Un colectivo de colaboración joven, entu- 14 Joven Club, Infocomunidad y las TIC siasta y emprendedor –bajo la magistral con- 18 Un vistazo a la Informática forense ducción de Raymond- ha sabido mantener y El laboratorio . desarrollar este proyecto, fruto del trabajo y la profesionalidad de quienes convergen en él. 24 PlayOnLinux TINO acumula innegables resultados en estos 25 KMPlayer 2.9.2.1200 años. Más de 350 000 visitas, un volumen apre- 26 Synergy 1.3.1 ciable de descargas y suscripciones, servicios 27 imgSeek 0.8.6 estos que ha ido incorporando, pero por enci- El entrevistado . ma de todo está el agradecimiento de muchos 28 Hilda Arribas Robaina por su existencia, por sus consejos, su oportu- na información, su diálogo fácil y directo, su uti- El taller . -
Game Development Projects
Game Development Projects The purpose of the Game Development Projects is to introduce you to modern game development tools, exercise your game design skills, and help you build a portfolio of game development work. Each project has three parts: a proposal, a deliverable, and a post-mortem. Project Types For each assignment, you should choose one from the five kinds of games below. Then choose one or more of the development tools associated with that kind of game. You can choose projects in any order. You may not repeat a project or a tool (even if it is listed for multiple projects). If you wish to make a type of game that is not listed below or use a tool not listed, you must get approval from the instructor before submitting the project proposal. 1. Physical Board or Card Game Tools: Paper, Cardstock, Markers, Game Pawns, Dice, 3D Printing, etc. 2. Adventure Game Tools: Inform, Twine, Adventure Game Studio 3. Puzzle Game Tools: Game Maker Studio, Torque 2D, Unity, HTML 5, Java, Objective C 4. Arcade Game Tools: Game Maker Studio, Torque 2D, Unity, HTML 5, PyGame 5. 3D Action Game Tools: Unity, Unreal Engine, Torque 3D Scope The difficulty of implementing your project determines how innovative it needs to be. The projects above are listed from “requires most innovation” to “requires least innovation.” All projects require some original design on your part. It is expected that a physical game will require the least development effort and should therefore demonstrate that you have put a lot of thought into the design process. -
Jenniferseilerphd
github.com/jaseiler JenniferSeilerPhD Google Scholar Computational Physicist jennseiler.com summary I am a computational physicist and game developer looking for a stimulating new challenge. For the past 20 years I have worked on various large scale computational modeling and simulation projects. I have also worked in developing and promoting reproducible research methods, and maintainable code. Although my degrees are in physics, I have a strong and unique computer science background in software development, numerical simulations, analysis, and database management. employment RKF Engineering Solutions LLC Sr Engineer (Regulatory) 2020 - Present I currently work as a simulation and modeling engineer for wireless communications systems. I de- velop software, simulations, and analyses for regulatory and advocacy work for new communica- tions technologies. Examples products are software to optimize resources distribution and lower switching for ‘connected’ cities; software to establish optimal frequencies and bands for Skywave atmospherics long range communications; and software to establish the EPFD on the ground from and into large satellite constellations. Giant Army Astrophysicist and Developer 2015 - 2020 I worked as Developer and Staff Astrophysicist on improving the physics, planetary science, climate simulation, and stellar astronomy of Universe Sandbox. The game is a physics-based space simulator that allows users to simulate galaxies, planetary systems, climates, collisions, structure formation, Roche fragmentation, stellar evolution, material phases, liquid and vapor flow, and much more. Columbia University Postdoctoral Research Scientist 2012 - 2015 Postdoctoral position in the Department of Statistics researching issues of reproducibility in science. A major focus was ResearchCompendia.science. ResearchCompendia is a web service that allows researchers to run codes associated with scientific publications. -
[Learning] Games
TOOLS FOR [LEARNING] GAMES Prepared by Marc Prensky. Updated November 18, 2004 Thanks to Steven Drucker, Bob Bramucci, and others. Note: not a complete list; will change over time. Please send corrections and additions to [email protected] FREE (OR CLOSE) COST $ Adventure Game Studio: Adventure Maker: www.adventuremaker.com Templates http://www.adventuregamestudio.co.uk/ BlitzPlus (2D) www.blitzbasic.com Adventure game engines (Spiderweb) Certification Templates (Games2train): www.spiderweb.com www.games2train.com Frame Discovery School: Flying Buffalo www.flyingbuffalo.com/teacher.htm Games http://puzzlemaker.school.discovery.com/ Game Show Pro (Learningware): Flash Games: http://flashgames.umn.edu/ www.learningware.com GameMaker: Games Factory (Clickteam): www.clickteam.com Game www.cs.uu.nl/people/markov/gmaker/index.html MindRover (Cogni-Toy): www.mindrover.com Makers Hot Potatoes (Half-Baked): Quandary (Half-Baked): http://web.uvic.ca/hrd/halfbaked/ www.halfbakedsoftware.com/quandary.php Simple 2D PPT Jeopardy: In “Awesome Game Creation” Book QuestPro: www.axeuk.com/quest/ Peril: www.teachopolis.org/arcade/index.html Simple Games: www.babrown.com Engines Personal Educational Press:: Stagecast Creator: www.stagecast.com www.educationalpress.org/educationalpress/ Play-by-mail: www.pbm.com/~lindahl/pbm_list/email.html Rapunsel: www.maryflanagan.com/rapunsel Savie Frame-Games (Canada) www.savie.qc.ca/CarrefourJeux/fr/accueil.htm Storyharp: www.kurtz-fernhout.com/StoryHarp/ Thiagi: www.thiagi.com/freebies-and- goodies.html Word Junction