Sample File Credits
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Sample file Credits For Septiéme Cercle Original Concept: Neko Line Developer and Art Direction: Neko Rules System: Florrent Original Writing: Neko, Thibault Dapremont, Kristoff Valla, Florrent Proofreaders: Fr.-Xavier Cuende, Neko, and Kristoff Valla Cover art: Antonio José Manzanedo Luis Pregenerated characters illustrations: Antonio José Manzanedo Luis Interior Illustrations, Graphics and Maps: Jérôme Huguenin, Antonio José Manzanedo Luis, Florrent, David Lecossu, Nicolas Jamme, Xavier Colette. Original French Layout: Florrent Playtesters: Virginie, Kaura, Gérald, Wawan, Alexandre Brod-Jezequel, Aline Eoghan, Sébastien Babin (Folkens), Freddy Sibileau (Caball), Vincent (Rampa), Chonchon (The hands that feel good), Reikan (Vinz), Alex Saesee (+ or -10%). Also, many thanks to the Heroes of Rennes, Poitiers and Bordeaux. Keltia is published by 7éme Cercle Sarl, (Registered Trademark) ©2012 Le 7ème Cercle All rights reserved. 10, Rue d’Alexandre 64600 Anglet www.7emecercle.com For Cubicle 7 Line Developer: Andrew Peregrine Creative Director: Dominic McDowall Art Director: Jon Hodgson Edited by: Andrew Peregrine and Andrew Kenrick Graphic Design and Layout by: Paul Bourne TranslatedSample by: Claire Mehegan file and Franck Florentin Special thanks: Neko and Florrent, as always! Sarah Newton and Morgane Guillemot for the original Yggdrasill system translation Arthur, whose truth is lost to the mists of Avalon, but who brought us Britain’s greatest legends. To better capture the feel of post-Roman Britain, Keltia uses Before Christ (BC) and Anno Domini (AD) in dating instead of Before Common Era (BCE) and Common Era (CE). Keltia (English Language Edition) © 2015 Cubicle 7 Entertainment Ltd. All rights reserved. Published by Cubicle 7 Entertainment Limited, Riverside House, Osney Mead, Oxford, OX2 0ES, UK. Cubicle 7 Entertainment Limited is a UK Registered Company (Reg. No. 6036414). No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, carved into the side of a mountain, recording or otherwise, without the prior permission of the copyright owner. Permission is given (nay, encouraged!) to print or photocopy the Character Sheet on pages 236-237 and the Character Creation Summary on pages 88-89 (this is really handy for players to have 2 access to when making characters). Keltia Contents Introduction 4 The Birth of a Hero 83 Spells 157 What is a Roleplaying Game? 5 Character Creation Summary 88 Spells List 163 Keltia, The Roleplaying Game 5 Owain ap Lludd – Clan Warrior 90 Equipment and Travel 175 Keltia and Historical Accuracy 6 Aedan ap Bleddyn – Cymbrog 92 Equipment 175 Kadvael ap Cadno – Bard 94 Coins and Money in Ynys Prydein 175 Aeron ferch Bleddyn – Mage 96 Weapons 176 Ynys Prydein 12 Dewi Kelyn – Druid 98 Armour 179 The History of Ynys Prydein 14 Map of Britain 100 Shields 182 Ynys Prydein before Rome 14 Archetypes 102 Everyday Objects 183 First Invasions 14 Archetypes and Vocation 102 Adventuring in Ynys Prydein 185 Conquest 15 Characteristics 106 Roman Occupation 16 Primary Characteristics 106 The End of Roman Domination 18 Secondary Characteristics 107 Secrets 188 The Dark Ages 21 Celtic Fury 110 Allies and Adversaries 190 The Island of Beli Mawr 23 Furor Pool 111 Personalities 190 Cymru 24 Calling upon Furor 111 Extras 190 Dyfneint and Kernow 32 Exhausted 111 Beasts and Monsters 195 Yr Hen Ogledd 34 Gifts and Weaknesses 113 Experience and Renown 204 Lloegyrr, the Lost Lands 36 Gifts 113 Experience 204 Daily Life 41 Weaknesses 113 Renown 206 General Organisation 41 Gifts and Weaknesses in Play 114 The Council of Britain 212 Judicial System 43 Skills Sample file118 The Chronicles of Arthur Pendraeg 212 Calendar 46 Skill Levels 118 Introduction 212 Education 47 Skill Tests 118 The Legend Begins 213 Hygiene and Beauty 47 Gaining Skills 119 Staying the Night 217 Food and Drink 49 List of Skills 119 The Council of Britain 219 Leisure Activities 52 Combat 124 Discussions in Secret 227 Towns, Villages and Forts 53 The Rhythm of Combat 125 Conclusion 228 Religion and Deities 58 Combat Round Sequence 126 Appendices 229 Religions 58 Damage 132 Glossary 229 The Gods of Ynys Prydein 70 Critical Successes and Fumbles 132 Brief Pronunciation Guide 230 Using Furor in Combat 134 Some Common Forenames 231 Cavalry 134 Yggdrasill and Keltia 232 The Heroes 74 Combat Feats 137 Inspirations 233 Game System 76 Acquiring Combat Feats 137 Character Sheet 236 Success and Failure 76 Wounds and Healing 146 Rolling Dice 76 Hit Points 146 Tests 77 Care and Natural Healing 153 Index 238 Special Results 82 Magic 156 Heroes of Ynys Prydein 83 The Nature of Magic 156 3 Introduction A chill wind was blowing through the trees and large two soldiers) hurried towards the warmth of the royal flakes of snow were starting to come down. Night fell residence, which stood well-protected in the middle quickly at this time of the year. The riders pushed their of the fortifications. As they walked, the young man horses faster along the steep trail leading to Dynas could wait no longer to share his excitement with his Emrys keep. The young man pulled his heavy tartan sister. cloak closer and shivered. What message could be so important that it would need delivering in the heart of “I’m very much looking forward to meeting our high winter to where Gwynedd met the lands invaded by the King Ambrosius Aurelianus! It is said that he still Irish? The river they had just forded ran swiftly close shows the dignity of the old Roman nobility, and I have by the fort, seemingly to enjoin him to make haste. “As already seen his grandson in Caerdydd. You know, though I needed this kind of reminder,” he grumbled. the son of Einion ‘Yrth’ ap Cunedda, the Pendraeg of Sample fileGwynedd, who already has a reputation as an excellent “Complaining again, my dear brother?” The melodious cavalryman!” voice of his fellow traveller rose suddenly, as light as the mist that rose around them. The young woman adjusted her travel tunic, which had become a little dishevelled during the trip. “That “So you think that this trek is actually reasonable is so like you, getting all excited about the past. And Aeron, my dear sister?” A mocking burst of laughter if someone is a good horseman, you are too ready to answered him. grant them your trust. Don’t you think the Pendraeg’s son is a bit young to inspire such enthusiasm? Besides, “I think it’s interesting, at the very least. It also enables he is not even the Gwynedd heir…” me to leave the smoky house where I have to spin and weave for hours on end while listening to your The two young people kept squabbling in low voices companions bragging.” while they waited to be announced and introduced in the great hall. A lock of flaming red hair and a fiery stare were visible through the opening of the fur lined hood Aeron wore, “Aeron ferch Bleddyn and Aedan ap Bleddyn from now covered with snowflakes. Her brother laughed Crug Hywel.” loudly when he was interrupted by a “Who goes there?” coming from the top of the keep’s fortification The young man paused with a half-smile to allow his wall, also covered in pure white. younger sister go first, and the two travellers came forward to kneel in front of the hoary old man sitting 4 Once their horses had been settled in a clean stable, on his throne. He stretched his arms with a large the two young travellers (shivering and escorted by friendly smile. Introduction “Stand up, children! Please take a cup of wine, and What is a come warm up! I will introduce you to my other guests.” Roleplaying Game? Two people, who were warming their hands by the hearth, stepped forward, lit by the fire that crackled merrily in the huge fireplace. They were a large man A roleplaying game is a group game played around accompanied by a young druid, who spoke first. a table by a number of players (usually between three and six). The object of the game is for all of the “I am honoured to meet you. I am Dewi Kelyn, and players to collaborate in imagining, inventing and this is Kadvael ap Cadno, the beirdd teulu, of the court experiencing a compelling shared story. Much of a of Powys.” role-playing game is set down in only general terms; it’s up to the inspiration, imagination and improvisation The two newcomers silently raised their cups to greet skill of each player to adapt it, and make it something them, slightly disconcerted. Then they turned toward unpredictable and unforgettable. the High King who addressed them all once more. Each game needs a Game Master. This is a special kind “Please, take a seat at my table. Let me explain why I of player who is well-acquainted with the setting and invited you all tonight. The idea was not mine, but I the rules of the game, and who designs adventures (also want you all to be present at the next Council session known as scenarios) for the other players. The Game in March at Caer Lundein. I need young and educated Master (sometimes also called a GM) describes events, people at my side.” locations and characters, and adjudicates the application of the rules: in this area, the GM’s word is law. “Brenin Mawr, I thank you for your invitation, however I am unable to attend the Council. My father would This doesn’t mean that the other players do not have not tolerate it, not without his explicit permission.” active roles to play: they create characters and play their parts, reacting to the events described by the “I think your father will understand this is an honour GM, talking with individuals their characters meet, Aedan ap Bleddyn.