Ce01 Rulebook Web.Pdf

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Ce01 Rulebook Web.Pdf Quick-Start Guide If players want to jump right into the game without reading the full rulebook, they can use the Quick-Start Guide to set up and learn the core rules as they play. Game Overview During a game of Cosmic Encounter, each player becomes a unique alien life form occupying a solar system in deep space. The aliens are struggling for cosmic supremacy and attempting to colonize planets in foreign systems. Each alien has a special power that can be used to its advantage as players balance diplomacy, alliances, and force to gain new colonies. The winner of the game is the first player to establish five colonies on foreign planets. If two or more players establish their fifth foreign colony at the same time, they win together! Preparing to Play While Cosmic Encounter is a competitive game, it is more importantly a social party game filled with wacky aliens and outrageous abilities. Experienced fans suggest that new players should expect surprising outcomes and focus on diplomacy instead of numerical strategy. If players assume the roles of their aliens by reading their aliens’ backstories and adopting their aliens’ mindsets, Cosmic Encounter will be a game where losing is as much fun as winning! 2 Components Quick-Start Guide Welcome! I am Oracle, and we aliens are ready to play a game of Cosmic Encounter. You can learn the rules by watching us play a turn, and then you can try playing a game on your own. Let’s begin by setting up the game. We each choose a color and take our ships, planets, and foreign colony markers. I choose yellow. I have all my pieces! I’m purple. We should all place our Trader, do we planets in front of us and stack four of get extra because our ships on each planet—like this. there are two of us? No, Clone. That’s not how your power works. 25 Player Planets (5 per Player) I’ll shuffle the destiny deck. If there were fewer 1 Warp than five of us, I would remove destiny cards that match the colors that no one chose. 1 1 Quick-Start Guide 5 Player Colony 100 Plastic Ships 1 Genesis Planet 1 Hyperspace Gate Markers (20 per Player) Joins Alliance at Will at Alliance Joins 7 Grudge Tokens AMOEBA UNLIMITED SHIP MOVEMENT Wild 1 Prometheus Token (If You are Not the Amoeba) As a main player, you may increase or decrease the number of your ships in an encounter by up to four before encounter cards are selected. This may result in you having more than four ships in the hyperspace gate. Parasite Main Player Only Planning You have the power to Infest. Unless specifically prevented by Super another game effect (such as the Force Field artifact), when it is (If You are the Amoeba) your turn to ally, you may use this power to ally (sending one to four ships, as usual) with one side in an encounter as if you had You may use your power as an ally. been invited, even when you were not. 1 Lunar Cannon Ally Only Planning Evolving late on their almost totally polluted world, the Parasites had to depend on the already dominant life-forms for survival. But, so rapidly did they succeed in infesting their home planets, they now need unsuspecting hosts to carry them Token 42 Cosmic Tokens throughout the far reaches of space. Not Main Player Optional Start Turn Regroup Destiny Launch Alliance Planning Reveal Resolution ER ENCOUNT ENCOUNTER + REINFORCEMENT ARTIFACT 20 2 E 51 Flare Cards NEGOTIATATTACK CARD ZAP 51 Alien Sheets Negates Cards. Play this card at any time to negate (1 per Alien) a flare or artifact card just as a player attempts to + use it. The flare or artifact 20 2 must then be discarded. OpposedOpposed by Attack by Attack: Adds to either side’s total. Loses, butHigher collects total (ships + Play after encounter cards compensation.card) wins. are revealed. OpposedOpposed by Negotiate by Negotiate: Players haveWins, one butminute opponent to Main Player or Ally Only As Any Player make a collectsdeal or losecompensation. three Start Turn Regroup Destiny Launch Start Turn Regroup Destiny Launch ships to the warp. Alliance Planning Reveal Resolution Alliance Planning Reveal Resolution E 2 20 NCOUNT + FILCH R E Can I Help You? E R A R E NCOUNT CEMENT R EINFO CT A RTIF Takes Opponent’s Used Card Philanthropist Classic Edition Wild Gives away cards (If You are Not the Filch) You may cheat and take your ships from Fido the warp (to colonies) or cards from the deck or discard pile, even when you are not entitled to them. If caught in Retrieves discarded cards 55 Encounter Cards 6 Reinforcement Cards 11 Artifact Cards the act, you lose one ship to the warp 3-PLAYER and return the items you were caught Healer filching. You don’t have to reveal this card unless you are caught, but once it Can save other players’ ships is revealed the deck and discards are placed next to you for easy access. from warp As Any Player Any Phase Reserve Super Can play attacks as (If You are the Filch) reinforcements TECH DESTINY 4-PLAYER You may filch any other player’s used Human encounter card whether you were ENIGMA involved in the encounter or not. RED As Any Player Reveal Adds 4 to encounter total DEVICE 5-PL AYER Reset All Hands to 8 Cards. Once Have an encounter with completed, you may discard this the red player in his or tech at the start of any encounter. her home system. Each player, starting with you and continuing clockwise, either draws However, if you are the cards from the deck or discards red player, either: cards at random as needed to bring 1 Alternate Filch 34 Cosmic Combo his or her hand to exactly eight A) Have an encounter cards. You (and only you) may discard as many of your cards as with any other player in you wish beforehand. your home system or, Flare Card Cards B) Discard this card 4 and draw again. As Any Player D Start Turn Regroup Destiny Launch ESTINY Alliance Planning Reveal Resolution 20 Tech Cards 20 Destiny Cards 3 Setup To set up a game of Cosmic Encounter, players perform the following steps: 1. Choose Player Color: Each player chooses a player The Red Player’s Components color and takes the colony marker, five planets, and 20 ships of that color. Planets Colony Ships Marker 2. Set Up Warp, Planets, Ships, and Colonies: Players place their planets in front of them, stacking four of their ships on each of their planets. Then, players place the warp in the center of the play area. Finally, players place their colony markers at “0” on the colony track. The Red Player’s Starting Planets The Warp’s Colony Track with Colony Markers Prepare Destiny Deck: 3. Take the three destiny cards that ESTINYDESTINY ESTINYDESTINY ESTINYDESTINY ESTINYDESTINY ESTINY D D D D D DESTINY DESTINY DESTINY DESTINY DESTINY YELLOWYELLOW RERD ED PUPRPULERPLE BLUEBLUE SPECIAL YELLOW RED PURPLE BLUE correspond to the color that each player has chosen and Have an encounter with Have an encounter with Have an encounter with Have an encounter with Have an encounterHave an with encounter with Have an encounterHave an with encounter with Have an encounterHave an with encounter with Have an encounterHave an with encounter with the yellow player in his the red player in his or the purple player in his the blue player in his Have an encounter with the yellow playerthe yellow in his player in his the red playerthe in red his player or in his or the purple playerthe purple in his player in his the blue playerthe bluein his player in his or her home system. her home system. or her home system. or her home system. the player who has the or her homeor system.her home system. her home system.her home system. or her homeor system. her home system. or her homeor system.her home system. most cards in hand W ILD However, if you theare the However, if you theare the However, if you theare the However, if you theare the (other than you). InHave an encounter However,However, if you are if you are However,However, if you are if you are However,However, if you are if you are However,However, if you are if you are shuffle them with the wild and special destiny cards to yellow player, either: red player, either: purple player, either: blue player, either: the event of a tie, withbreak any other player yellow player, either: the red player, either: the purple player, either: the blue player, either: the yellow player, either: red player, either: purple player, either: blue player, either: the tie to your left.of your choice in his A) Have an encounter A) Have an encounter A) Have an encounter A) Have an encounter A) HaveA) anHave encounter an encounter A) HaveA) an Have encounter an encounter A) HaveA) an Have encounter an encounter A) HaveA) anHave encounter an encounter or her home system. with any other player in with any other player in with any other player in with any other player in with anywith other any playerother playerin in with anywith other any player other inplayer in with anywith other any player other inplayer in with anywith other any playerother playerin in The encounter takes your home system or, your home system or, your home system or, your home system or, your homeyour home system system or, or, your homeyour homesystem system or, or, your homeyour homesystem system or, or, your homeyour home system system or, or, place in the other create the destiny deck.
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