Star Log.EM-052 Borai Options

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Star Log.EM-052 Borai Options Star Log.EM-052 BOrai Options Author: Alexander Augunas Cover Artist: Jacob Blackmon Development: Owen K.C. Stephens Designation of Product Identity All company names, logos, and artwork, images, graphics, illustrations, trade dress, and graphic design elements and proper names are designated as Product Identity. Any rules, mechanics, illustrations, or other items previously designated as Open Game Content elsewhere or which are in the public domain are not included in this declaration Declaration of Open Game Content All content not designated as Product Identity is declared Open Game Content as described in Section 1(d) of the Open Game License Version 1.0a. Compatibility with the STARFINDER ROLEPLAYING GAME requires the STARFINDER ROLEPLAYING GAME from Paizo Inc. See http://paizo.com/starfinder for more information on the Starfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Starfinder is a registered trademark of Paizo Inc., and the STARFINDER ROLEPLAYING GAME and the STARFINDER ROLEPLAYING GAME Compatibility Logo are trademarks of Paizo Inc., and are used under the Starfinder Roleplaying Game Compatibility License. See http://paizo. com/starfinder/compatibility for more information on the compatibility license. STAR LOG.EM-052: BORAI OPTIONS © 2018 by Everyman Gaming, LLC. About Everyman Gaming, LLC Everyman Gaming began as the blog of Alexander Augunas in January 2014, where he wrote about Pathfinder Roleplaying Game tips, tricks, and techniques for both players and GMs. In May of 2014, Alex began talks with the Know Direction Network about bringing his blog to their site under the name Guidance. At the same time, Alex transformed Everyman Gaming into the company it is today so he could begin self- publishing his works. In 2016, he teamed up with Rogue Genius Games to release Ultimate Occult and has remained with them since. Want to check out a full listing of Everyman Gaming LLC products and stay up- to-date with Everyman Gaming LLC’s announcements? Visit http://www. Sampleeverymangaming.com! You can also follow Everyman Gaming on Facebook fileat https://www.facebook.com/gamingeveryman or on Twitter at handle @ EMGamingLLC. 02 accessing: Star Logs.EM... Star Log.EM-052 Access: granted. Accessing Archives Welcome to STAR LOGS.EM, brought to you by Everyman Gaming Query: Borai Options LLC! Here at Everyman Gaming LLC, we strive to bring you Hello, and thank you for purchasing STAR LOG.EM-052: BORAI exactly what you need for your starfaring adventures. From OPTIONS! The borai are undead creatures that have managed new class options and archetypes to the latest information to retain lingering fragments of their souls. The process that on alien life forms found throughout the galaxy, Everyman creates a borai is varied. Some rise as the result of botched Gaming is here to make sure that your space ship is stocked resurrection attempts while others are corpses whose souls and your datajacks filled with everything you need to have safe, were too tenacious to leave the living world behind them. fun, and profitable adventures throughout the known galaxy. Nearly any living, sapient creature can become a borai, and (Warning: Everyman Gaming LLC takes no responsibility for while most borai are found on the undead-occupied worlds of any death, permanent affliction, potential brain scrambling, or the Hyperspace Alliance, they’re prominent enough in other similar impairments you may suffer during your adventures.) regions that information on types of borai is presented below. Everyman Gaming’s state of the art Star Log.EM series Borai racial traits have also been reprinted here for convenience. combines top talent spanning the known universe (and some parts unknown) to create state-of-the-art design for Borai Racial Traits your Starfinder experience. Some Star Log.EM files. Some +2 Con, +2 Cha, -2 Wis Everyman Minis are designed to offer small snippets of 6 Hit Pointa support to existing Everyman Gaming products, while others Borais are undead and are Medium. They have a base speed contain ideas that while cool, are often too specialized for of 30 feet unless stated otherwise by their old talents trait. other Everyman Gaming products. Some are simply vetting Darkvision Borais can see up to 60 feet in the dark. grounds for new ideas, while others are tried and true. Deathly For effects targeting creatures by type, borais count Regardless of the theme or idea, all Star Log.EM files are as both humanoids and undead (whichever effect is worse). intended to add something cool or weird to your tabletop They are immune to negative energy damage and gain a +1 experience. We believe that every Everyman Gaming product racial bonus to saving throws against disease, exhaustion, is something special and wonderful, no matter how small, and fatigue, mind-affecting effects, paralysis, poison, sleep hopefully after reading this installment of Star Log.EM series effects, and stunning. you’ll feel the same! Living Shell A borai counts as a living creature for the purposes of what can affect them (such as magic healing). ~ Alexander Augunas If destroyed, a borai can be brought back to his normal Publisher & Crunchmaster of Everyman Gaming LLC undead state by spells (such as raise dead) that restore life to his body as if he were alive. Old Talents Borais’ not-quite-dead bodies still have some of their old racial traits. At character creation, a borai selects one of the following races as their original living form and gains the racial trait indicated in parenthesis for the selected race: android (upgrade slot), human (skilled), kasatha (four- armed), lashunta (limited telepathy), shirren (blindsense), vesk (natural weapons), or ysoki (cheek pouches). A GM can, at her discretion, allow a borai to choose another humanoid race, along with an appropriate racial trait. Additionally, when a borai attempts to disguise themself as a member of the selected race, the DC of their Disguise check is not modified as a result of disguising themself as a different creature type. Resist Energy Drain A borai takes no penalties from energy drain effects, but they can still be destroyed if they accrue more negative levels then they have class levels. After 24 hours, any negative levels a borai has taken are removed Samplewithout the need for an additional savingfile throw. 03 Borai Paragon Archive Races While they might have exemplary powers and abilities, The following describe borai belonging to races from creatures that come to be known as borai paragons are STARFINDER ALIEN ARCHIVE. often unexemplary members of their species in life. They’re » Contemplative (atrophied, psychic flight) common, ordinary individuals without significant genetic » Draelik (lurker) differences from any other member of their species. When » Dragonkin (flight) such an individual dies and rises from death as a borai, » Drow (keen senses, light blindness) however, sometimes these individuals cling to the talents they » Barathu, early stage (floaters and limited telepathy) had in life, whether out of desperate nostalgia for the person » Formian (natural weapons) they once were, stubborn pride for the abilities they once had, » Glynwyrian (efficient metabolism) or from sheer dumb luck. Whatever the case may be, borai » Goblin, space (fast) paragons are special not because they’ve better mastered that » Gray (phase) which makes them borai, but because they’ve retained more » Haan (slow fall) of what they once were. » Ikeshti (natural climber) Special: You must be a borai to select the borai paragon » Kalo (kalo movement, kalo vision) archetype. » Maraquoi (blindsense) » Nuar (gore) Alternate Class Features » Reptoid (change shape, shapechanger subtype) The borai paragon grants alternate class features at 2nd level, » Ryphorian (trimorphic) 4th level, 6th level, 9th level, 12th level, and 16th level. » Sarcesian (void flyer) » Shobhad (four-armed) Recollections of the Dead; 2nd-Level » Skittermander (six-armed) At 2nd level, 4th level, 6th level, 9th level, 12th level, and » Urog (limited telepathy, plodding) 16th level, you can choose to either gain one racial trait » Verthani (easily augmented) of your choice from the race that you chose with your old » Witchwyrd (four-armed) talents racial trait or one feat of your choice that lists borai as » Wrikreechee (wrikreechee movement) a prerequisite in place of the replaced class feature that you would normally gain at the indicated level. You cannot use this Blood SPace Races ability to gain a racial trait from your chosen race that you The following races describe borai belonging to the already have, and once you choose a class feature, a racial trait, STARFARER’S COMPANION and the following STAR LOG.EM products: or a bonus feat, that choice cannot be changed. 015: SKINWALKER, 017: GNOLL, 018: MSVOKA, 020: GANZI, 023: YROOMETJI, 035: ARICH, 039: NASHI, 040: YDREFT, 045: GLYNWYRIANS, Old Talents Options 047: XAURSI, 048: ROUGAROUS. In addition to the standard races described in the borais’ old » Aasimar (exalted lineage) talents races, a boari can select one of the following races as » Arich (climb speed, spider climb) their original living form, gaining the racial trait indicated in » Catfolk (sprinter) parenthesis for the selected race. » Deoxyian (deoxyomorphic being) Special: By default, all borai are Medium undead. At the » Dhampir (acute vision) GM’s decision, a borai’s size can be adjusted to match the » Ganzi (protoplasmic oddity) size of the race it chose with its old talents racial trait. For » Gnoll (heckle) example, a borai formed from a once-living ysoki might be a » Grippli (powerful leap) Small undead instead of a Medium undead because living ysoki » Ifrit (fire resistance) are small humanoids while a borai formed from a dragonkin » Kitsune (change shape, shapechanger subtype) might be a Large undead for similar reasons. » Kobold (ambusher) » Msvoka (radiation) Legacy Races » Nagaji (spit venom) The following describe borai belonging to races from the » Nashi (tactile precision) STARFINDER CORE RULEBOOK.
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