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The Grand History of Eberron
The Grand History of Eberron Edited by Christopher J. Monte Based on the bestselling campaign world of Eberron created by Keith Baker and Wizards of the Coast The longer you look back, the farther you can see forward. —Sir Winston Churchill The world is a fine place and worth the fighting for… —Ernest Hemingway, For Whom the Bell Tolls There is a tide in the affairs of men, Which, taken at the flood, leads on to fortune; Omitted, all the voyage of their life Is bound in shallows and in miseries. On such a full sea are we now afloat, And we must take the current when serves, Or lose our ventures. —William Shakespeare, Julius Caesar , Act IV, scene iii 2 Acknowledgements and Works Cited All ideas and storylines below are trademark/copyright their respective publishers and/or creators. This is a non-profit publication for use as a supplement to Eberron reading and the Dungeons and Dragons game and is NOT in any way affiliated with Wizards of the Coast or any other licensed distributor of Dungeons and Dragons merchandise. Any items or rights that are the property of these sources are not claimed by this writer. All rights are reserved to their original creators. The world of Eberron was created by Keith Baker. This work represents only a compilation of information and ideas first published in the following sources by him and other authors and game designers employed by Wizards of the Coast and is in no way an original work of this author. City of Stormreach by Keith Baker, Nicolas Logue, James Desborough and C.A. -
The Shackled City Adventure Path (5Th Edition)
The Shackled City Adventure Path (5th Edition) Conversion Guide Introduction: Originally published in Dungeon® Magazine, the Shackled City Adventure Path is a series of adventures for 3rd Edition DUNGEONS & DRAGONS®. It was subsequently updated to 3rd Edition (v.3.5), bundled, and sold in hardcover. I picked it up in 2007 and ran the entire campaign for a superb team of players over seven years. When everything was said-and-done, the consensus was that no campaign in our combined 100+ year D&D gaming careers came close to the detail, intrigue, and immersion offered by this adventure path. My new 5th Edition group really wanted to give the campaign a try, so I decided to convert the adventure path. A several hundred-hour adventure for 1st–20th level characters by Roy Simpson ([email protected]) DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America.Sample Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permissionfile of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. -
Plot and Poison: a Guidebook to Drow Matthew Sernett 2002
Plot and Poison: A Guidebook to Drow Matthew Sernett 2002 2002 0972359923, 9780972359924 Plot and Poison: A Guidebook to Drow Green Ronin Publishing, 2002 160 pages Matthew Sernett Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new subraces, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate. file download fabyhoh.pdf 2009 Jason Bulmahn 560 pages ISBN:1601251505 Core Rulebook Games Pathfinder Roleplaying Game Become a brave adventurer exploring treacherous ruins, battling fearsome monsters, and making a name for yourself in a world beset by magic and evil! This Core Rulebook ISBN:0972675604 112 pages Bastards and Bloodlines Games Owen K. C. Stephens A Guidebook to Half-breeds Dec 1, 2002 Fantasirollespil Guidebook Extinction Fiction ISBN:9780786935963 The New York Times best-seller is now in paperback! Now available in paperback, Extinction is the fourth title in the epic Forgotten Realms series about one of the most popular Lisa Smedman Feb 1, 2005 371 pages Plot and Poison: A Guidebook to Drow pdf 80 pages Unholy Warrior's Handbook A Master Class Sourcebook for the D20 System Apr 1, 2003 Robert J. -
Player's Guide
Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content. -
Cultivating a Pedagogy of Empathy: Teaching Science Fiction in a Changing Biotechnological World
Georgia Southern University Digital Commons@Georgia Southern Electronic Theses and Dissertations Graduate Studies, Jack N. Averitt College of Fall 2019 Cultivating a Pedagogy of Empathy: Teaching Science Fiction in a Changing Biotechnological World Kathy L. Avery Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/etd Part of the Curriculum and Instruction Commons, Disability and Equity in Education Commons, Elementary Education Commons, Higher Education Commons, and the Social and Philosophical Foundations of Education Commons Recommended Citation Avery, Kathy, "CULTIVATING A PEDAGOGY OF EMPATHY: Teaching Science Fiction in a Changing Biotechnological World" (2019). Electronic Theses and Dissertations. This dissertation (open access) is brought to you for free and open access by the Graduate Studies, Jack N. Averitt College of at Digital Commons@Georgia Southern. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact [email protected]. CULTIVATING A PEDAGOGY OF EMPATHY: TEACHING SCIENCE FICTION IN A CHANGING BIOTECHNOLOGICAL WORLD by KATHY L. AVERY (Under the Direction of John Weaver) ABSTRACT I argue that science fiction affords us the ability to think past our anthropocentrism opening up a space for us to consider our relationship to burgeoning biotechnologies and the other. I provide critical interpretations of science fiction film and literature which I believe stimulate the power of the narrative imagination to envision the “netherworld experience of the other.” I believe science fiction provides a site of speculation, a means to better understand and consider the role and position of the post/human as well as the vital issues of human equity and social justice as new technologies challenge the immutability of normatively human boundaries. -
Campaign Setting
TM Campaign Setting Lead Designer Wolfgang Baur Chapter Design Cover Art Jeff Grubb, Brandon Hodge, Christina Stiles, and Dan Voyce Aaron Miller Additional Design Interior Art Ben Armitage, Michael Franke, Ed Greenwood,Josh Jarman, Darren Calvert, Nicole Cardiff, Richard Clark, Storn Cook, Michael Kortes, Chris Lozaga, Michael Matkin, Ben McFarland, Emile Denis, Rick Hershey, Michael Jaecks, Stephanie Law, Chad Middleton, Carlos Ovalle, Adam Roy, and Henry Wong Pat Loboyko, Malcolm McClinton, Aaron Miller, Marc Radle, Game Material Development Blanca Martinez de Rituerto, Mark Smylie, Hugo Solis, Sigfried Trent Christophe Swal, Stephen Wood, and Kieran Yanner AGE Appendix Cartography and Heraldry Josh Jarman, with additional design by Simon English, Jonathan Roberts, Sean Macdonald, Lucas Haley Emmet Byrne, Daniel Perez, Jesse Butler, and Wolfgang Baur Cover Graphic Design Editor Callie Winters Michele Carter Layout Proofreading Callie Winters Chris Harris, Ed Possing, and Joey Smith Indexer Lori Ann Curley Dedication: This book is dedicated to my parents, Werner and Renate Baur, who many years ago gave me a little blue box with a dragon on the cover. Thank you for always supporting my love of fantasy, gaming, and legends. Setting Champions Champion of Midgard: Steve Geddes Despot of the Ruby Sea: Carlos Ovalle Exarch of the Magocracy: Christopher Lozaga Druid of the Emerald Order: Shawn “Bran Ravensong” Nolan God-King of Nuria-Natal: Henry Wong Lord of Thunder Mountain: DJ Yoho Lord of Midgard: Sebastian Dietz River King of the Arbonesse: Chad Middleton Sultana of the Empire: Christina Stiles Midgard Campaign Setting is © 2012 Open Design LLC. All rights reserved. Midgard, Open Design, Kobold Press, Free City of Zobeck, and their associated logos are trademarks of Open Design LLC. -
Pathfinder Roleplaying Game Requires the Pathfinder Roleplaying Game from Paizo Inc
ASIAN BLOODLINES Sample file C R EDITS Authors: Jason Nelson, Alex Augunas and David N. Ross Editing and Development: Jason Nelson Artists: Guillermo Cartay, Bob Greyvenstein, Michael Jaecks, Jason Juta, Tim Kings- Lynne Design and Layout: Daniel Marshall Legendary Games Team Members: Alex Augunas, Clinton J. Boomer, Robert Brookes, Benjamin Bruck, Paris Crenshaw, Matthew Goodall, Jim Groves, Amanda Hamon Kunz, Thurston Hillman, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Jeff Lee, Jen Page, Jenny Jarzabski, Nicolas Logue, Will McCardell, Jason Nelson, Richard Pett, Tom Phillips, Alistair Rigg, Amber Scott, Mark Seifter, Tork Shaw, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Greg A. Vaughan, Mike Welham, Linda Zayas-Palmer, and Clark Peterson Publisher: Jason Nelson Executive Partner: Neil Spicer Business Director: RACHEL Ventura Special Thanks: Erik Mona, Lisa Stevens, James Jacobs, Jason Bulmahn, and the Paizo staff for their excellent Jade Regent Adventure Path. Sample file Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. See http:// paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse the product. Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/PathfinderRPG/compatibility for more information on the compatibility license. Asain Bloodlines © 2017, Legendary Games; Author: Jason Nelson, Alex Augunas & David N, Ross Legendary Games ISBN-13: 978-1542874205 3734 SW 99th St. ISBN-10: 1542874203 Seattle, WA 98126-4026 First printing February 2017 makeyourgamelegendary.com Printed in USA. -
Department Regulation No
Department Regulation No. C-02-009 Offender Mail and Publications Revised 02 July 2019 REJECTION LIST Publications: A Witches Bible – The Complete Witches Handbook Airbrush Action – September/October 2010, March/April 2016 Airbrush Bible AL-HAGG Newsletter Volume 10 Issue 3 Al-Haq Allure - May 2008, December 2011, March 2017 Alternative Revolution – Issue #14 American Art Collector – June 2014 Issue #104, July 2014, #108 October 2014, #109 November 2014, February 2015 American Artist - Spring 2009, May 2010, November 2011, October 2012 American Curves – June 2006, July 2006, November 2006, January 2007, Eye Candy for Men – February 2007, May 2007, Duos Spring 2007, #34 – June 2007, Eye Candy – August 2007 – To Be Displayed Until October 16, 2007, October 2007, Presents Lingerie Magazine – November 2007– December 2007, February 2008, Eye Candy for Men – March 2008, May 2008, June 2008, July 2008, December 2008, Eye Candy for Men - January 2009, February 2009, Eye Candy for Men - May 2009, April 2010, Summer 2012, American Photo - September 2008, November/December 2008, January/February 2009, March/April 2009, May/June 2009, September 2009, May/June 2011 Amerikkkan Prisons on Trial – Guilty! – Number 11-1996 An Anthology of Graphic Fiction, Cartoons & True Stories – Volume #2 Angel Song – A glorious collection of heavenly bodies by SQP (Volume #1) Anti-Racist Action – Volume 25 #2 April/June 2012 Art in America - September 2008, October 2008, May 2010, March 2016, June/July 2016 Artists Magazine - October 2009, September 2012, November -
Kobold Quarterly 7 Pdf Download Free Kobold Quarterly 7 Pdf Download Free
kobold quarterly 7 pdf download free Kobold quarterly 7 pdf download free. Items 1 – 24 of 24 Kobold Quarterly is the scrappy little magazine of Open Design, a tiny journal that covers the world’s premiere roleplaying game and the world’s. KOBOLD QuARTERLY™ is published four times a year by OPEN DESIGN, a sole proprietorship. No part of this magazine may be reproduced. (except for review. Kobold Quarterly pdf, , KB. file, Kobold Quarterly pdf, , KB. file, Kobold Quarterly pdf, . Author: Faujinn Kazracage Country: Liechtenstein Language: English (Spanish) Genre: Education Published (Last): 28 February 2007 Pages: 319 PDF File Size: 17.7 Mb ePub File Size: 9.5 Mb ISBN: 647-8-31157-590-3 Downloads: 66596 Price: Free* [ *Free Regsitration Required ] Uploader: Fezuru. Kobold Quarterly Issue #07 (PDF) | Kobold Press Store. Kobold Quarterly is the scrappy little magazine of Open Design, a tiny journal that covers the world’s premiere roleplaying game quartdrly the world’s best fantasy adventures. Product quarferly File Size: Enabled Amazon Best Sellers Rank: If excessively worn, they will be marked as “card worn. Also tables are rearranged so all of the leftmost column is listed vertically first, then the next column is listed BELOW the first, then the next below the second, etc. Views Read Edit View history. Share your thoughts with other customers. Kobold Quarterly Issue #07 (PDF) Further suggestions might be found on the article’s talk page. Please try again later. Kindle Edition Verified Purchase. In most cases, boxed games and box sets do not come with dice. Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price. -
The 2016 Dungeons & Dragons Dungeon Master
SLY FLOURISH’S OF RETURN THE LAZY DUNGEON MASTER BY MICHAEL E. SHEA APPENDICES THE 2016 DUNGEONS & DRAGONS DUNGEON MASTER SURVEY Tis book makes frequent references to the 2016 Dungeons & Dragons Dungeon Master survey, LENGTH OF GAMES • About an hour: 1% conducted at the Sly Flourish website between October 28 and November 28, 2016. Tis appendix • About two hours: 5% contains a summary of the results of that survey. You • About three hours: 28% can fnd the full results, along with the raw data, at • About four hours: 44% http://slyfourish.com/2016_dm_survey_results.html. • About six hours: 17% Survey respondents came from multiple online • About eight hours: 4% D&D communities, including the Dungeons & Dragons Google Plus community, the Reddit D&D Next community, the ENWorld forum for D&D, the PREPARATION TIME • None: 2% Facebook D&D community, and on Twitter. Tere were a total of 6,600 responses. Te results below • About 15 minutes: 4% have all been rounded to the nearest percent. • About 30 minutes: 10% Here are the summarized results relating to games • About an hour: 23% and game preparation. • About two hours: 24% • About three hours: 14% FREQUENCY OF GAMES • About four hours: 8% • More than twice weekly: 2% • More than four hours: 14% • Twice a week: 6% • Weekly: 43% OTHER RESULTS • Twice monthly: 26% In addition to providing a strong sense of the • Monthly: 13% relationship between play and prep time for GMs, the • Less than Monthly: 10% survey covered a wide range of other information. 88 Primary Game Play Locations Combat Encounters -
The Novelist As Engineer
The Novelist as Engineer A thesis on credible engineering components of fiction novels (supplemented by an “engineering” fiction novel) by D R Stevens for the Masters Degree in Engineering (Hons) 2007 University of Western Sydney Dedication This thesis is dedicated to Professor Steven Riley who inspired the writing of the thesis in the first place and provided encouragement when motivation waned. Acknowledgement I acknowledge the assistance of Professor Steven Riley, Professor of Research, School of Engineering, University of Western Sydney. I also acknowledge Professor Leon Cantrell who gave significant and important advice particularly on the development of the supplementary novel, (called by the new genre name En-Fi) the title of which is “Amber Reins Fall”. Thanks also go to Dr Stephen Treloar, CEO of Cumberland Industries Limited, where I am the Director of Marketing and Social Enterprises. His contribution is through the scarce resource of time the company allowed me to formulate this thesis. Finally the thesis is dedicated in no small part to Caroline Shindlair who helped tremendously with the typing and construction of the actual documentation. Statement of Authentication The work presented in this thesis is, to the best of my knowledge and belief, is original except as acknowledged in the text. I hereby declare that I have not submitted this material, either in full or in part, for a degree at this or any other institution. (Signature) Table of Contents Abbreviations Page ................................................................................................ -
Kingmaker Player's Guide
® ADVENTURE PATH Pl a y e r ’s Gu i d e ® Player's Guide c r e d i t s Creative Director • James Jacobs Senior Art Director • Sarah E. Robinson Managing Editor • F. Wesley Schneider Editors • Judy Bauer and Christopher Carey Editorial Assistance • Jason Bulmahn, Rob McCreary, James L. Sutter, Sean K Reynolds, and Vic Wertz Editorial Interns • Matthew Lund and Tyler Clark Cover Artist Jon Hodgson Cartographers Rob Lazzaretti Contributing Authors James Jacobs, Mark Moreland, and F. Wesley Schneider Interior Artists Eric Belisle Publisher • Erik Mona Paizo CEO • Lisa Stevens Vice President of Operations • Jeffrey Alvarez Events Manager • Joshua J. Frost Corporate Accountant • Dave Erickson Sales Manager • Christopher Self Technical Director • Vic Wertz Special Thanks The Paizo Customer Service, Warehouse, and Web Teams Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Paizo Publishing, LLC 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com Pathfinder © 2010, All Rights Reserved.