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Before the FEDERAL TRADE COMMISSION Washington, DC 20580
Before the FEDERAL TRADE COMMISSION Washington, DC 20580 In the Matter of ) ) Request for Public Comment on the ) P104503 Federal Trade Commission’s ) Implementation of the Children’s Online ) Privacy Protection Rule ) COMMENTS OF The Center for Digital Democracy, American Academy of Child and Adolescent Psychiatry, American Academy of Pediatrics, Benton Foundation, Berkeley Media Studies Group, Campaign for a Commercial-Free Childhood, Center for Science in the Public Interest, Children Now, Consumer Action, Consumer Federation of America, Consumer Watchdog, Consumers Union, National Consumers League, Privacy Rights Clearinghouse, Public Health Institute, U.S. PIRG, and World Privacy Forum Of Counsel: Angela J. Campbell, Guilherme Roschke Pamela Hartka Institute for Public Representation James Kleier, Jr. Georgetown University Law Center Raquel Kellert 600 New Jersey Avenue, NW Andrew Lichtenberg Washington, DC 20001 Ari Meltzer (202) 662-9535 Georgetown Law Students Attorneys for CDD et al. June 30, 2010 SUMMARY The Center for Digital Democracy, American Academy of Child and Adolescent Psychiatry, American Academy of Pediatrics, Benton Foundation, Berkeley Media Studies Group, Campaign for a Commercial-Free Childhood, Center for Science in the Public Interest, Children Now, Consumer Action, Consumer Federation of America, Consumer Watchdog, Consumers Union, National Consumers League, Privacy Rights Clearinghouse, Public Health Institute, U.S. PIRG, and World Privacy Forum are pleased that the FTC has begun a comprehensive review of its children’s privacy regulations. In general, the Children’s Online Privacy Protection Act (COPPA) and the FTC rules implementing it have helped to protect the privacy and safety of children online. Recent developments in technology and marketing practices require that the COPPA rules be updated and clarified. -
Industrial Context Work Plan
LOS ANGELES CITYWIDE HISTORIC CONTEXT STATEMENT Context: Industrial Development, 1850-1980 Prepared for: City of Los Angeles Department of City Planning Office of Historic Resources September 2011; rev. February 2018 The activity which is the subject of this historic context statement has been financed in part with Federal funds from the National Park Service, Department of the Interior, through the California Office of Historic Preservation. However, the contents and opinions do not necessarily reflect the views or policies of the Department of the Interior or the California Office of Historic Preservation, nor does mention of trade names or commercial products constitute endorsement or recommendation by the Department of the Interior or the California Office of Historic Preservation. This program receives Federal financial assistance for identification and protection of historic properties. Under Title VI of the Civil Rights Act of 1964, Section 504 of the Rehabilitation Act of 1973, and the Age Discrimination Act of 1975, as amended, the U.S. Department of the Interior prohibits discrimination on the basis of race, color, national origin, disability, or age in its federally assisted programs. If you believe you have been discriminated against in any program, activity, or facility as described above, or if you desire further information, please write to: Office of Equal Opportunity, National Park Service; 1849 C Street, N.W.; Washington, D.C. 20240 SurveyLA Citywide Historic Context Statement Industrial Development, 1850-1980 TABLE -
A Neighborhood Guide to Culver City Meets Venice
A NEIGHBORHOOD GUIDE TO CULVER CITY MEETS VENICE with contributions from 826LA student writers WELCOME TO CICLAVIA Today’s route takes us from the northern tip of vibrant down- town Culver City through the community of Mar Vista to Venice and the sparkling Pacific Ocean— OUR PARTNERS a perfect route for a summer day where you can enhance your CicLAvia experience with a swim in the ocean and enjoy the SoCal beach scene. The neighborhoods you’ll pass through today are but City of Los Angeles three of the 23 that make up the region dubbed OUR SUPPORTERS OUR SPONSORS LA’s “Westside,” a place, like the rest of LA, of Annenberg Foundation Cirque du Soleil Ralph M. Parsons Foundation Sony Pictures Entertainment great diversity, rich lore and constant change. Rosenthal Family Foundation Los Angeles Department of Water David Bohnett Foundation and Power Tern Bicycles But one aspect that the area is famous for will OUR MEDIA PARTNERS Wahoo’s Fish Taco not be in effect today: automobile traffic. As The Los Angeles Times The Laemmle Charitable Foundation Laemmle Theatres Los Angeles County Bicycle Coalition anyone who either lives on the Westside or Time Out Los Angeles Indie Printing LA Weekly commutes here knows, the traffic is gnarly. Two 102.3 Radio-Free KJLH of Metro’s most eagerly awaited projects, the extensions of the Purple Line subway and the Expo Line rail, will ease congestion by connect- Written by Andrea Richards ing West Los Angeles and Santa Monica to the Designed by Colleen Corcoran and Tiffanie Tran region’s growing transit network. -
The Video Game Industry an Industry Analysis, from a VC Perspective
The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah • The video game industry is poised for significant growth, but [email protected] many sectors have already matured. Video games are a large and Tuck Class of 2005 growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis Charles Haigh [email protected] highlights these sectors, which are interesting for reasons including Tuck Class of 2005 significant technological change, high growth rates, new product development and lack of a clear market leader. • The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an opportunity for leading technology publishers and platforms will emerge. New developers will use these technologies to enable the faster and cheaper production of online games. The developers of new online games also present an opportunity as new methods of gameplay and game genres are explored. -
A Case Study on Merger of Skype and Microsoft
European Journal of Business, Economics and Accountancy Vol. 8, No. 1, 2020 ISSN 2056-6018 VALUATION OF TARGET FIRMS IN MERGERS AND ACQUISITIONS: A CASE STUDY ON MERGER OF SKYPE AND MICROSOFT Nguyen Vuong Bang Tam Thu Dau Mot University VIETNAM [email protected] ABSTRACT Mergers and acquisitions have become the most popular used methods of growth for the company and it’s one of the best ways to make a shortcut to get the success. They create the larger potential market share and open it up to a more diversified market, increase competitive advantage against competitors. It also allows firms to operate more efficiently and benefit both competition and consumers. However, there are also many cases that the synergy between acquiring company and acquired company failed. The most common reason is to not create synergy between both of them. In recent months, the merger between Microsoft and Skype is a very hot topic of analysts and viewers…etc. This acquisition presents a big opportunity for both firms, Skype give Microsoft a boost in the enterprise collaboration. To exchange for this synergy, Microsoft paid $8.5 billion in cash for Skype, the firm is not yet profitable. Skype revenue totaling $860 million last year and operating profit of $264 million, the company lost $6.9 million overall, according to documents filed with the SEC. Is that a good deal for Microsoft? Many analysts have different point of view but most of them have negative perspective. Research was to provide the analysis of Skype’s intrinsic value with an optimistic view of point about Skype’s future, Microsoft overpaid for Skype. -
Into the Heart of Screenland Culver City, California
INTO THE HEART OF SCREENLAND CULVER CITY, CALIFORNIA AN INEXHAUSTIVE INVESTIGATION OF URBAN CONTENT THE CENTER FOR LAND USE INTERPRETATION CENTER E FO H R T L A N N O I D T U A S T E RE INTERP THE HEART OF SCREENLAND “The Heart of Screenland” is the official city motto for Culver City, an incorporated city of 40,000 people in the midst of the megalopolis of Los Angeles. “All roads lead to Culver City,” its founder, Harry Culver, once said. All roads indeed. Culver built the city from scratch starting in 1913, selecting a location that was halfway between downtown Los Angeles and the beach community of Venice, at the crossroads of a now long-gone regional public trolley system. Culver City quickly became home to several movie studios, some of which disappeared, others which still dominate the scene. Hal Roach’s Laurel and Hardy comedies, shot on Main Street, captured the town in the 1920s, and Andy Griffith’s everytown of Mayberry was broadcast from the city’s backlots to screens across America. In the 1950s, the city modernized. Its original Main Street was upstaged by a new Culver Center shopping area, a few blocks west. The studios turned to television, and the 1950s became the 1960s. In the 1970s the studio backlots were filled in with housing and office parks, as homogenization flooded the Los Angeles basin, turning Culver CIty into part of the continuous urban suburb. In the 1990s, the city’s efforts to restore its identity and its downtown Into the Heart of Screenland: Culver City, California An Inexhaustive Investigation of Urban Content came together, beginning a rebirth of the Heart of Screenland. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
Free Minecraft Account - Free Mincraft Account 2021!
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Initial Study
(310) 253-5710 • FAX (310) 253-5721 9770 CULVER BOULEVARD, CULVER CITY, CALIFORNIA 90232-0507 INITIAL STUDY Project Title: 11111 Jefferson Boulevard Mixed-Use Project Preliminary Project Review Number: PPR P2019-0242 Project Location: The Project Site is bounded by Jefferson Boulevard to the east, Machado Road to the north and Sepulveda Boulevard to the west in the Studio Village community. Generally located at 11111 Jefferson Boulevard, Culver City, California, 90230. Project Sponsor: Jefferson Park LLC Project Description: The 3.43-acre (149,553 square feet [sf]) Project Site, is located at the southern corner of the Studio Village neighborhood of Culver City (City). The Project Site is currently developed with three single-story commercial buildings, surface parking, a parking lot that serves the proximate Exceptional Children’s Foundation (ECF), and landscaping. The Project would construct 230 residential dwelling units, 19 of which would be affordable to very low income households, for a total of 244,609 sf of residential area (including the residential lobby and amenity room); 55,050 sf of ground floor retail area, including a 38,600 sf market, 10,600 sf of restaurants and café, 3,900 sf of retail spaces, and a 1,950 sf gym; and 11,450 sf of second floor office uses within a five story building. The building would be constructed atop one level of subterranean vehicular parking, with parking also provided on the first and second floor of the building. There would be a total of 653 parking stalls (308 stalls for residential, 311 stalls for commercial, and 34 spaces for an off-site use, the ECF). -
Tapping out in Culver City: Re-Envisioning the Inglewood Oil Field
TAPPING OUT IN CULVER CITY: RE-ENVISIONING THE INGLEWOOD OIL FIELD A comprehensive project submitted in partial fulfillment of the graduation requirements for the degree Master in Urban and Regional Planning Report by: Lingjing Angel Chen and Erika Pinto June 2020 DISCLAIMER This report was prepared in partial fulfillment of the requirements for the Master in Urban and Regional Planning degree in the Department of Urban Planning (“Department”) of the University of California, Los Angeles. It was prepared at the direction of the Department and the City of Culver City as a planning client for the comprehensive project. The views expressed herein are those of the authors and not necessarily those of the Department of Urban Planning, the UCLA Luskin School of Public Affairs, UCLA as a whole, or the client. Any errors or omissions are those of the authors. Photo credit for cover page: The Los Angeles Times, January 2019. TABLE OF CONTENTS EXECUTIVE SUMMARY 1 INTRODUCTION 3 BACKGROUND 6 Overview of Study Area Overview of Oil Fields in Los Angeles Considerations by Culver City Community Support and Opposition RESEARCH ON THE IMPACTS OF URBAN OIL FIELDS AND THEIR POTENTIAL FOR REUSE 16 Health Environmental Brownfield Redevelopment Housing Market CASE STUDIES OF FORMER BROWNFIELD REDEVELOPMENT 26 Case Study 1: Larry Itliong Village Case Study 2: The Grove Shopping Center Case Study 3: Pacific City Case Study 4: Villages at Heritage Springs DATA ANALYSIS: REDEVELOPMENT POTENTIAL OF CULVER CITY’S OIL FIELD 33 Scope of Study Legislation Health Environment Economic Impact Remediation Potential Funding Sources for Remediation Amortization Study TABLE OF CONTENTS (CONT.) FINDINGS 45 Cross-Jurisdictional Cooperation Legislative Capacity Remediation Liability Strong Community Sentiments Site Specific Constraints RECOMMENDATIONS 51 APPENDIX A 55 APPENDIX B 60 GLOSSARY 61 BIBLIOGRAPHY 65 INTERVIEW REFERENCES 71 Aerial view of the Baldwin Hills Scenic Overlook and Culver City’s portion of the Inglewood Oil Field below. -
Microsoft Acquires Massive, Inc
S T A N F O R D U N I V E R S I T Y! 2 0 0 7 - 3 5 3 - 1! W W W . C A S E W I K I . O R G! R e v . M a y 2 9 , 2 0 0 7 MICROSOFT ACQUIRES MASSIVE, INC. May 4th, 2006 T A B L E O F C O N T E N T S 1. Introduction 2. Industry Overview 2.1. The Advertising Opportunity Within Video Games 2.2. Market Size and Demographics 2.3. Video Games and Advertising 2.4. Market Dynamics 3. Massive, Inc. ! Company Background 3.1. Founding of Massive 3.2. The Financing of Massive 3.3. Product Launch / Technology 3.4. The Massive / Microsoft Deal 4. Microsoft, Inc. within the Video Game Industry 4.1. Role as a Game Publisher / Developer 4.2. Acquisitions 4.3. Role as an Electronic Advertising Network 4.4. Statements Regarding the Acquisition of Massive, Inc. 5. Exhibits 5.1. Table of Exhibits 6. References ! 2 0 0 7 - 3 5 3 - 1! M i c r o s o f t A c q u i s i t i o n o f M a s s i v e , I n c .! I N T R O D U C T I O N In May 2007, Microsoft Corporation was a company in transition. Despite decades of dominance in its core markets of operating systems and desktop productivity software, Mi! crosoft was under tremendous pressure to create strongholds in new market spaces. -
1981 Caltrans Inventory of Pacific Electric Routes
1981 Inventory of PACIFIC ELECTRIC ROUTES I J..,. I ~ " HE 5428 . red by I58 ANGELES - DISTRICT 7 - PUBLIC TRANSPORTATION BRANCH rI P37 c.2 " ' archive 1981 INVENTORY OF PACIFIC ELECTRIC ROUTES • PREPARED BY CALIFORNIA DEPARTMENT OF TRANSPORTATION (CALTRANS) DISTRICT 07 PUBLIC TRANSPORTATION BRANCH FEBRUARY 1982 • TABLE OF CONTENTS PAGE I. EXECUTIVE SUMMARY 1 Pacific Electric Railway Company Map 3a Inventory Map 3b II. NQR'I'HIRN AND EASTERN DISTRICTS 4 A. San Bernardino Line 6 B. Monrovia-Glendora Line 14 C. Alhambra-San Gabriel Line 19 D. Pasadena Short Line 21 E. Pasadena Oak Knoll Line 23 F. Sierra Madre Line 25 G. South Pasadena Line 27 H. North Lake Avenue Line 30 10 North Fair Oaks Avenue Line 31 J. East Colorado Street Line 32 K. Pomona-Upland Line 34 L. San Bernardino-Riverside Line 36 M. Riverside-Corona Line 41 III. WESTERN DISTRICT 45 A. Glendale-Burbank Line 47 B. Hollywood Line Segment via Hill Street 52 C. South Hollywood-Sherman Line 55 D. Subway Hollywood Line 58 i TABLE OF CONTENTS (Contd. ) -PAGE III. WESTERN DISTRICT (Conta. ) E. San Fernando valley Line 61 F. Hollywood-Venice Line 68 o. Venice Short Line 71 H. Santa Monica via Sawtelle Line 76 I. westgate Line 80 J. Santa Monica Air Line 84 K. Soldier's Home Branch Line 93 L. Redondo Beach-Del Rey Line 96 M. Inglewood Line 102 IV. SOUTHIRN DISTRICT 106 A. Long Beach Line 108 B. American Avenue-North Long Beach Line 116 c. Newport-Balboa Line 118 D. E1 Segundo Line 123 E. San Pedro via Dominguez Line 129 F.