FROM SKETCHPAD to CITY of BITS a Story of Shifting Intentions 1
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Paper We Present an Early User Evaluation of a Advances in Sketch-Based Modeling Are Set to Simplify Many Sketch-Based 3D Modeling Tool We Have Been Developing [7,8]
ARTICLE IN PRESS Computers & Graphics 31 (2007) 580–597 www.elsevier.com/locate/cag Calligraphic Interfaces An evaluation of user experience with a sketch-based 3D modeling system Levent Burak KaraÃ, Kenji Shimada, Sarah D. Marmalefsky Mechanical Engineering Department, Carnegie Mellon University, Pittsburgh, PA 15213, USA Abstract With the availability of pen-enabled digital hardware, sketch-based 3D modeling is becoming an increasingly attractive alternative to traditional methods in many design environments. To date, a variety of methodologies and implemented systems have been proposed that all seek to make sketching the primary interaction method for 3D geometric modeling. While many of these methods are promising, a general lack of end user evaluations makes it difficult to assess and improve upon these methods. Based on our ongoing work, we present the usage and a user evaluation of a sketch-based 3D modeling tool we have been developing for industrial styling design. The study investigates the usability of our techniques in the hands of non-experts by gauging (1) the speed with which users can comprehend and adopt to constituent modeling steps, and (2) how effectively users can utilize the newly learned skills to design 3D models. Our observations and users’ feedback indicate that overall users could learn the investigated techniques relatively easily and put them in use immediately. However, users pointed out several usability and technical issues such as difficulty in mode selection and lack of sophisticated surface modeling tools as some of the key limitations of the current system. We believe the lessons learned from this study can be used in the development of more powerful and satisfying sketch-based modeling tools in the future. -
HCI Remixed : Essays on Works That Have Influenced the HCI
4 Drawing on SketchPad: Refl ections on Computer Science and HCI Joseph A. Konstan University of Minnesota, Minneapolis, Minnesota, U.S.A. I. Sutherland, 1963: “Sketchpad: A Man–Machine Graphical Communication System” Sutherland’s SketchPad system, paper, and dissertation provide, for me, the answer to the oft-asked question: “why should HCI belong in a computer science program?” I fi rst came across the paper “SketchPad: A Man–Machine Graphical Communica- tion System” from the 1963 AFIPS conference nearly thirty years after it had been published (Sutherland 1963). I was nearing completion of my own dissertation in which I was exploring a variety of techniques for constructing user interface toolkits. At the time, the paper seemed little more than a handy reference in which I could trace the lineage of constraint programming in user interfaces—from Sketchpad, through Borning’s ThingLab (Borning 1981), to my own work, with various hops and detours along the way. I guess I was young and in a hurry. It was only a few years later when I started to teach this material that I realized how much of today’s computing traces its roots to Sutherland’s work. What was this tremendous paper about? A drawing program. Not just any drawing program, but one that took full advantage of computing, a million-pixel display (albeit with a slow pixel-by-pixel refresh), a light pen, and various buttons and dials to empower users to draw and repeat patterns, to integrate constraints with draw- ings so as to better understand mechanical systems, and to draw circuit diagrams as input to simulators. -
Computer Organization and Design
THIRD EDITION Computer Organization Design THE HARDWARE/SOFTWARE INTERFACE ACKNOWLEDGEMENTS Figures 1.9, 1.15 Courtesy of Intel. Computers in the Real World: Figure 1.11 Courtesy of Storage Technology Corp. Photo of “A Laotian villager,” courtesy of David Sanger. Figures 1.7.1, 1.7.2, 6.13.2 Courtesy of the Charles Babbage Institute, Photo of an “Indian villager,” property of Encore Software, Ltd., India. University of Minnesota Libraries, Minneapolis. Photos of “Block and students” and “a pop-up archival satellite tag,” Figures 1.7.3, 6.13.1, 6.13.3, 7.9.3, 8.11.2 Courtesy of IBM. courtesy of Professor Barbara Block. Photos by Scott Taylor. Figure 1.7.4 Courtesy of Cray Inc. Photos of “Professor Dawson and student” and “the Mica micromote,” courtesy of AP/World Wide Photos. Figure 1.7.5 Courtesy of Apple Computer, Inc. Photos of “images of pottery fragments” and “a computer reconstruc- Figure 1.7.6 Courtesy of the Computer History Museum. tion,” courtesy of Andrew Willis and David B. Cooper, Brown University, Figure 7.33 Courtesy of AMD. Division of Engineering. Figures 7.9.1, 7.9.2 Courtesy of Museum of Science, Boston. Photo of “the Eurostar TGV train,” by Jos van der Kolk. Figure 7.9.4 Courtesy of MIPS Technologies, Inc. Photo of “the interior of a Eurostar TGV cab,” by Andy Veitch. Figure 8.3 ©Peg Skorpinski. Photo of “firefighter Ken Whitten,” courtesy of World Economic Forum. Figure 8.11.1 Courtesy of the Computer Museum of America. Graphic of an “artificial retina,” © The San Francisco Chronicle. -
A New Era for Mechanical CAD Time to Move Forward from Decades-Old Design JESSIE FRAZELLE
TEXT COMMIT TO 1 OF 12 memory ONLY A New Era for Mechanical CAD Time to move forward from decades-old design JESSIE FRAZELLE omputer-aided design (CAD) has been around since the 1950s. The first graphical CAD program, called Sketchpad, came out of MIT [designworldonline. com]. Since then, CAD has become essential to designing and manufacturing hardware Cproducts. Today, there are multiple types of CAD. This column focuses on mechanical CAD, used for mechanical engineering. Digging into the history of computer graphics reveals some interesting connections between the most ambitious and notorious engineers. Ivan Sutherland, who won the Turing Award for Sketchpad in 1988, had Edwin Catmull as a student. Catmull and Pat Hanrahan won the Turing award for their contributions to computer graphics in 2019. This included their work at Pixar building RenderMan [pixar. com], which was licensed to other filmmakers. This led to innovations in hardware, software, and GPUs. Without these innovators, there would be no mechanical CAD, nor would animated films be as sophisticated as they are today. There wouldn’t even be GPUs. Modeling geometries has evolved greatly over time. Solids were first modeled as wireframes by representing the object by its edges, line curves, and vertices. This evolved into surface representation using faces, surfaces, edges, and vertices. Surface representation is valuable in robot path planning as well. Wireframe and surface acmqueue |march-april 2021 5 COMMIT TO 2 OF 12 memory I representation contains only geometrical data. Today, modeling includes topological information to describe how the object is bounded and connected, and to describe its neighborhood. -
The People Who Invented the Internet Source: Wikipedia's History of the Internet
The People Who Invented the Internet Source: Wikipedia's History of the Internet PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 22 Sep 2012 02:49:54 UTC Contents Articles History of the Internet 1 Barry Appelman 26 Paul Baran 28 Vint Cerf 33 Danny Cohen (engineer) 41 David D. Clark 44 Steve Crocker 45 Donald Davies 47 Douglas Engelbart 49 Charles M. Herzfeld 56 Internet Engineering Task Force 58 Bob Kahn 61 Peter T. Kirstein 65 Leonard Kleinrock 66 John Klensin 70 J. C. R. Licklider 71 Jon Postel 77 Louis Pouzin 80 Lawrence Roberts (scientist) 81 John Romkey 84 Ivan Sutherland 85 Robert Taylor (computer scientist) 89 Ray Tomlinson 92 Oleg Vishnepolsky 94 Phil Zimmermann 96 References Article Sources and Contributors 99 Image Sources, Licenses and Contributors 102 Article Licenses License 103 History of the Internet 1 History of the Internet The history of the Internet began with the development of electronic computers in the 1950s. This began with point-to-point communication between mainframe computers and terminals, expanded to point-to-point connections between computers and then early research into packet switching. Packet switched networks such as ARPANET, Mark I at NPL in the UK, CYCLADES, Merit Network, Tymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of protocols. The ARPANET in particular led to the development of protocols for internetworking, where multiple separate networks could be joined together into a network of networks. In 1982 the Internet Protocol Suite (TCP/IP) was standardized and the concept of a world-wide network of fully interconnected TCP/IP networks called the Internet was introduced. -
Ivan Sutherland
July 2017 IVAN EDWARD SUTHERLAND 2623 NW Northrup St Portland, OR 97210 Affiliation: Visiting Scientist, Portland State University Date of Birth: May 16, 1938 Place of Birth: Hastings, Nebraska Citizenship: U.S.A. Military Service: 1st Lieutenant Signal Corps, U.S. Army 25 February 1963 – 25 February 1965 ACADEMIC DEGREES: 1959 - B.S. Electrical Engineering Carnegie-Mellon University Pittsburgh, Pennsylvania 1960 - M.S. Electrical Engineering California Institute of Technology Pasadena, California 1963 - Ph.D. Electrical Engineering Massachusetts Institute of Technology Cambridge, Massachusetts 1966 - M.A. (Hon.) Harvard University Cambridge, Massachusetts 1986 - D.Sc. (Hon.) University of North Carolina Chapel Hill, North Carolina 2000 - Ph.D. (Hon.) University of Utah Salt Lake City, Utah 2003 - Ph.D. (Hon.) Carnegie Mellon University Pittsburgh, Pennsylvania MAJOR RESEARCH INTERESTS: Asynchronous systems, computer graphics, architecture of high performance computing machinery, algorithms for rapid execution of special functions, large-scale integrated circuit design, robots. page 1 EXPERIENCE: 2009 - present Visiting Scientist in ECE Department, Co-Founder of the Asynchronous Research Center, Maseeh College of Engineering and Computer Science, Portland State University 2012 - present Consultant to US Gov’t, Part time ForrestHunt, Inc. 2009 - present Consultant, Part time Oracle Laboratory 2005 - 2007 Visiting Scientist in CSEE Department University of California, Berkeley 1991 - 2009 Vice President and Fellow Sun Microsystems Laboratories -
Facilitating the Implementation of Computer-Aided Design Into the Engineering Graphics and Design Classroom
Facilitating the implementation of Computer-Aided Design into the Engineering Graphics and Design classroom by Ciana Rust Submitted in fulfilment of the requirements for the degree MAGISTER EDUCATIONIS in the Faculty of Education at the UNIVERSITY OF PRETORIA SUPERVISOR: PROF L VAN RYNEVELD AUGUST 2017 Declaration I declare that the dissertation, which I hereby submit for the degree Magister Educationis at the University of Pretoria, is my own work and has not previously been submitted by me for a degree at this or any other tertiary institution. ............................................................. Ciana Rust 31 August 2017 i Ethical Clearance Certificate ii iii iv Dedication I dedicate this research to my family, friends, colleagues and learners whom I have taught throughout my educational career. Without my mother, father and brother, I would not be the person who I am today. They have guided me to choose education as a career path, which led me to this point in my life. All my love goes out to you. To my glorious Father who gave me the strength, dedication and patience to persevere throughout this process of discovery, I thank Thee. v Acknowledgements To have achieved this milestone in my life, I would like to express my sincere gratitude to the following people: My Heavenly Father, who provided me with the strength, knowledge and perseverance to complete this study; Prof Linda van Ryneveld, research supervisor, for her invaluable advice, guidance and inspiring motivation during difficult times and throughout the research; My editor, Leandri le Roux, without whom this would not have been possible; Last but not least, my beautiful family and amazing friends. -
21 Miscellaneous Companies
Chapter 21 Miscellaneous Companies Space restrictions simply do not permit me to go into the depth of detail I would like on every company that participated in the early days of the CAD industry nor cover numerous in-house systems developed at major automobile and aerospace companies. Readers will have to be satisfied with the brief descriptions included in this chapter and even then, I have only been able to cover what I consider to be the companies that had the biggest impact. There are hundreds if not thousands of companies that at one time marketed engineering design software. Some of the companies described in this chapter offered just software while other provided both hardware and software. While many have changed names, I have decided to list them alphabetically based upon the name they are best been known by along with earlier and subsequent name changes. Adra Systems (Matrix One) Adra Systems was founded in Lowell, Massachusetts in July 1983 by William Mason, who had been at Applicon from 1973 to 1983, most recently as vice president of operations, James Stenzel, who had been vice president of engineering at Hastech, Inc., and Peter Stoupas, who had earlier been a regional sales manager at Adage and had also worked for Applicon. Mason became the president and CEO, Stenzel the vice president of product development and Stoupas the vice president of marketing. Between 1983 and 1986, the company raised $11.6 million of venture funding from a number of firms including American Research & Development, the company that also provided the initial funding for Digital Equipment Corporation. -
Arxiv:2106.11534V1 [Cs.DL] 22 Jun 2021 2 Nanjing University of Science and Technology, Nanjing, China 3 University of Southampton, Southampton, U.K
Noname manuscript No. (will be inserted by the editor) Turing Award elites revisited: patterns of productivity, collaboration, authorship and impact Yinyu Jin1 · Sha Yuan1∗ · Zhou Shao2, 4 · Wendy Hall3 · Jie Tang4 Received: date / Accepted: date Abstract The Turing Award is recognized as the most influential and presti- gious award in the field of computer science(CS). With the rise of the science of science (SciSci), a large amount of bibliographic data has been analyzed in an attempt to understand the hidden mechanism of scientific evolution. These include the analysis of the Nobel Prize, including physics, chemistry, medicine, etc. In this article, we extract and analyze the data of 72 Turing Award lau- reates from the complete bibliographic data, fill the gap in the lack of Turing Award analysis, and discover the development characteristics of computer sci- ence as an independent discipline. First, we show most Turing Award laureates have long-term and high-quality educational backgrounds, and more than 61% of them have a degree in mathematics, which indicates that mathematics has played a significant role in the development of computer science. Secondly, the data shows that not all scholars have high productivity and high h-index; that is, the number of publications and h-index is not the leading indicator for evaluating the Turing Award. Third, the average age of awardees has increased from 40 to around 70 in recent years. This may be because new breakthroughs take longer, and some new technologies need time to prove their influence. Besides, we have also found that in the past ten years, international collabo- ration has experienced explosive growth, showing a new paradigm in the form of collaboration. -
Expressing and Reusing Design Intent in 3D Models
CHI 2018 Paper CHI 2018, April 21–26, 2018, Montréal, QC, Canada Greater than the Sum of its PARTs: Expressing and Reusing Design Intent in 3D Models Megan Hofmann,❇ Gabriella Hann,❇ Scott E. Hudson,❇ Jennifer Mankoff† † ❇Human Computer Interaction Institute Allen School of Computer Science and Engineering Carnegie Mellon University, Pittsburgh, Pennsylvania University of Washington, Seattle, Washington {meganh, ghhann, scott.hudson}@cs.cmu.edu [email protected] ABSTRACT modeling design intent in the hands of non-expert modelers. With the increasing popularity of consumer-grade 3D This supports reuse, experimentation, and sharing. printing, many people are creating, and even more using, PARTs’ basic abstraction, functional geometry, is analogous objects shared on sites such as Thingiverse. However, our to the programming concept of classes [9,22]. Like classes, formative study of 962 Thingiverse models shows a lack of functional geometry encapsulates data and functionality, re-use of models, perhaps due to the advanced skills needed making it easier to validate and mutate data and support for 3D modeling. An end user program perspective on 3D modularity. Functional geometry includes assertions that modeling is needed. Our framework (PARTs) empowers test whether a model is used correctly, and integrators that amateur modelers to graphically specify design intent mutate the larger design context. These abstractions increase through geometry. PARTs includes a GUI, scripting API and model usability and re-usability. exemplar library of assertions which test design expectations and integrators which act on intent to create geometry. The PARTs framework is an extension of the Autodesk PARTs lets modelers integrate advanced, model specific Fusion360 Computer Aided Design (CAD) tool. -
Alan Mathison Turing and the Turing Award Winners
Alan Turing and the Turing Award Winners A Short Journey Through the History of Computer TítuloScience do capítulo Luis Lamb, 22 June 2012 Slides by Luis C. Lamb Alan Mathison Turing A.M. Turing, 1951 Turing by Stephen Kettle, 2007 by Slides by Luis C. Lamb Assumptions • I assume knowlege of Computing as a Science. • I shall not talk about computing before Turing: Leibniz, Babbage, Boole, Gödel... • I shall not detail theorems or algorithms. • I shall apologize for omissions at the end of this presentation. • Comprehensive information about Turing can be found at http://www.mathcomp.leeds.ac.uk/turing2012/ • The full version of this talk is available upon request. Slides by Luis C. Lamb Alan Mathison Turing § Born 23 June 1912: 2 Warrington Crescent, Maida Vale, London W9 Google maps Slides by Luis C. Lamb Alan Mathison Turing: short biography • 1922: Attends Hazlehurst Preparatory School • ’26: Sherborne School Dorset • ’31: King’s College Cambridge, Maths (graduates in ‘34). • ’35: Elected to Fellowship of King’s College Cambridge • ’36: Publishes “On Computable Numbers, with an Application to the Entscheindungsproblem”, Journal of the London Math. Soc. • ’38: PhD Princeton (viva on 21 June) : “Systems of Logic Based on Ordinals”, supervised by Alonzo Church. • Letter to Philipp Hall: “I hope Hitler will not have invaded England before I come back.” • ’39 Joins Bletchley Park: designs the “Bombe”. • ’40: First Bombes are fully operational • ’41: Breaks the German Naval Enigma. • ’42-44: Several contibutions to war effort on codebreaking; secure speech devices; computing. • ’45: Automatic Computing Engine (ACE) Computer. Slides by Luis C. -
The BBVA Foundation Recognizes Ivan Sutherland for Revolutionizing Human-Machine Interaction Through Computer Graphics and Virtual Reality
www.frontiersofknowledgeawards-fbbva.es The BBVA Foundation recognizes Ivan Sutherland for revolutionizing human-machine interaction through computer graphics and virtual reality Considered “the father of computer graphics,” in the early 1960s he devised Sketchpad, the first system whose users could draw images on a screen and interact with a computer by manipulating icons rather than keying in commands He later invented “The Sword of Damocles,” a head-mounted display that was the precursor of what we now know as virtual reality, enabling the viewer to see images in 3D and interact with a 360º scene projected by a computer In the course of his 60-year career, Sutherland, says the committee, “pioneered the move from text-based to graphical computer displays,” with the result that “everybody using a computer or smartphone today benefits from his vision and contributions” His work inspired the augmented and virtual reality systems now in use, such as HoloLens, Rift or Vive, and students of his have gone on to found companies like Pixar, Adobe, Silicon Graphics and Netscape Madrid, 19 February, 2019.- The BBVA Foundation Frontiers of Knowledge Award in the Information and Communication Technologies category has gone in this eleventh edition to American computer engineer Ivan Sutherland, for “pioneering the move from text-based to graphical computer displays,” in the words of the citation. Almost sixty years ago, at a time when computers took up an entire room, Sutherland not only invented the first system supporting graphical interaction with these machines, he also developed the first virtual reality headset, which he nicknamed the “Sword of Damocles.” In a career spanning more than six decades, Sutherland has paired “a deep knowledge of technology with an understanding of human behavior to transform computer interaction,” the citation continues.