Book 01 Intro
Linguistic Geometry From Search to Construction Boris Stilman University of Colorado at Denver & Stilman Advanced Strategies, LLC To order this book contact Kluwer Academic Publishers at http://www.wkap.nl/series.htm/ORCS Kluwer Academic Publishers Boston Dordrecht London Copyright © 1999 by Boris Stilman. All rights reserved. No part of this publication may be reproduced, stored in a database retrieval system, distributed, or transmitted, in any form or by any other means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of Boris Stilman. PREFACE This book is neither about linguistics nor geometry. It is about search problems. Linguistic Geometry (LG) is an approach to construction of mathematical models for knowledge representation and reasoning about large-scale multiagent systems. A number of such systems (formally defined here as Complex Systems), including air/space combat, robotic manufacturing, software re-engineering, Internet cyberwar, etc. can be modeled as abstract board games. These are multi-player games whose moves can be represented by means of moving abstract pieces over locations on an abstract board. The dimensions of the board (2D, nD, and even non-linear space), its shape and size, the mobility of pieces, the turn of moves (including concurrent moves) – all can be tailored to model a variety of multiagent systems. Thus abstract board games are understood here as a class of Complex Systems. The purpose of LG is to provide strategies to guide the participants of a game to reach their goals. Traditionally, finding such strategies required searches in giant game trees. Such searches are often beyond capabilities of modern and even conceivable future computers.
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