Chess, Games, and Flies Stefano Franchi University of Auckland
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by CommonKnowledge Essays in Philosophy Volume 6 Article 6 Issue 1 The Philosophy of Technology 1-2005 Chess, Games, and Flies Stefano Franchi University Of Auckland Follow this and additional works at: http://commons.pacificu.edu/eip Part of the Philosophy Commons Recommended Citation Franchi, Stefano (2005) "Chess, Games, and Flies," Essays in Philosophy: Vol. 6: Iss. 1, Article 6. Essays in Philosophy is a biannual journal published by Pacific nivU ersity Library | ISSN 1526-0569 | http://commons.pacificu.edu/eip/ Essays in Philosophy Essays in Philosophy A Biannual Journal Vol. 6, No. 1, January 2005 Chess, Games, and Flies Abstract Research in Artificial Intelligence has always had a very strong relationship with games and game- playing, and especially with chess. Workers in AI have always denied that this interest was more than purely accidental. Parlor games, they claimed, became a favorite topic of interest because they provided the ideal test case for any simulation of intelligence. Chess is the Drosophila of AI, it was said, with reference to the fruit-fly whose fast reproductive cycle made it into a favorite test bed for genetic theories for almost a century. In this paper I will try to show Artificial Intelligence’s relationship to games is quite different from what this analogy suggests. In fact, I will argue that AI is, at core, a theory of games and a theory of subjectivity as game-playing. 1. Games, game-playing and game theory. It is well-known that research in Artificial Intelligence has always had a very strong relationship with games and game-playing.
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