Sammaxwl-Manual

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Sammaxwl-Manual Crimestompers' Colouring Book About Sam & Max and use a new object. or highway surf for a while. Stick with it and use your Hit the Road"'' imagination ... you and the Freelance ekome. Crimestompers! Before we Police will eventually bag your perpetra­ W hit the road with Sam & Max™ in tor! pursuit of hyperthyroid thugs and sin­ Copy Protection ister Sasquatch-nappers. you need a few facts on the case from the files of the When the game first starts. Sam & Max are frantically searching through Freelance Police: their wardrobes to find appropriate It started simply enough with a call outfits. After you press a key. you will from the Commissioner. Soon Sam & Max were screaming down the high­ be directed to dress one of them. Find way (they have to scream since their the appropriate page in the manual. siren broke) to the Kushman Bros. Car­ then click on the arrows to find the nival. where they learned that Bruno appropriate items of clothing for the the Bigfoot and Trixie the Giraffe- appropriate character. As you click on Necked Girl had disappeared. They soon each item. it will be magically trans­ ferred to Sam's or Max's body. When discovered this was part of a larger pat­ tern of bigfoot disappearances. and all you have finished dressing your char­ the clues would take them on a mean­ acter. press the big red button. If you dering romp across tacky U.S. tourist get it wrong. you will have one chance traps. to try again. Solving this case is up to youl You Don't lose your manual! Without it. you won't be able to play the game. direct the actions of Sam & Max. tearing down the road with mayhem on their minds and Corn Duds on their breath. on a peril-fraught mission to make the world safe for Sasquatches and sentient mammals everywhere! If this is your first computer adven­ ture game. be prepared for an enter­ taining challenge. Be patient. even if it takes a while to figure out some of the puzzles. If you get stuck. you might want to solve another puzzle first. find How to P l ay Sam & Max Hit the Road Playing the Game Look at To start the game on your computer. please use the computer reference card included with the game. It contains all the instructions specific to your corn - Cannot look at puter. As the story opens, Sam & Max are hanging out at their office when the Pick up phone rings . These non-interactive sequences are known as "cut-scenes" - short. animated sequences, like scenes Cannot pick up from a movie - which can provide clues and information about the characters. Cut-scenes are also used to show special Talk to animated sequences, such as when Sam & Max deliver the goods in Bosco's Market. When you are viewing a cut­ Cannot talk to scene, you do not direct the action. You begin directing Sam's actions as soon as the phone call is over. Max sort of does his own thing and follows Use along. If you have played an adventure game before, you may be saying, "Where's my inventory? Where's my Cannot use interface?" Don't worry. We wouldn't leave you without an interface or inventory. Start clicking the right Walk (default) mouse button to cycle through the vari­ ous verb icons: Stand still Verb Icon Functi o n Go in/out of Use Max inventory box 2 Crimest omp ers' Colouring Book These verb icons are also located in him or her later to get new informa­ the inventory box (except the "walk" tion. What you learn and discover in verb). another area may open more conversa­ If you run any of the verb icons over tional topics with someone to whom a "hot spot" on the screen. the icon will you've previously spoken. You may even animate. For example; move the closed have more than one question to ask cer­ eye icon over the TV set in the office. tain characters. To talk with characters, The eyeball will open. Now click your right click through the cursor options left mouse button and see what until you see the mouth, or TALK TO happens. Try the "use" icon with the TV. option. Move it to the character you To pick up an item. click the right wish to talk to. and. when the mouth mouse button until the pick-up icon 1 opens. left click on the character. comes up, and then click the left mouse During a conversation. you select button on the object you wish to pick what Sam may say by choosing icons. up. The cursor will then become the Dialogue object and you may then place it in Icon F u nction your inventory box. You can also use an object in your inventory either with Question another inventory object or with an object on the screen. The Max verb icon has a special Declaration function, as it enables Sam to enlist Max' s help at certain points in the game. With the "Max" cursor. click on Non-sequitur any object (inanimate or animate) that you think needs Max's help. Talking to Characters Stop There are plenty of characters in the game with whom you can converse. You may also see other icons on the Nearly everyone Sam & Max meet will dialogue icon line. These represent have something to say, whether friend­ subjects for conversations. For instance, ly or unfriendly ... helpful, or unhelpful! if Sam is talking to someone and you Often. you can talk with someone at one click on the Bruno the Sasquatch icon. point in the game. and then return to Sam will ask about Bruno. How to Play Sam & Max. Hit the Road 3 Don't worry -we'll never punish you you've finished reading a line of dia­ for selecting the "wrong" or funny dia­ logue, you can press the Done key (the logue function. After all, you're playing period"." on most computers) to clear this game to have fun, aren't you? Well, the line and proceed (this does not work aren't you?!?! if the characters are speaking in digi­ Function Keys tised voice). Use the keys indicated on your refer­ To save your progress in a game, ence card to adjust the music volume enabling you to turn the computer off Chard brackets - [ and l - on most corn - and start again later in the same place, puters) and the digital sound volume use the save feature. Simply press the (semicolon - ; and apostrophe - ' on Save/ Load Game function key (Fl or FS most computers). If your sound card on most computers - see your reference has a volume control, make sure it is set card for more information). higher than level zero before using the To load a game you have saved, use keyboard controls to fine-tune the vol­ the Save/ Load Game function key any ume level. time after Sam & Max Hit the Road has To quit the game. press the key com­ started. bination indicated on your reference To bypass a cut-scene. press the ESC card (Alt-X on most computers). If you key, or press both mouse/ joystick but­ plan to return to the game you're tons at once. See your computer refer­ presently playing, remember to save ence card for details. After you've the game before quitting. played Sam & Max Hit the Road several times (and who wouldn't), you may Screen Savers want to use this function to skip over Don't panic if you get up to answer scenes you have seen before. the phone and when you come back it To restart the game from the begin­ looks as if your screen is melting or has ning, press the key indicated on your been invaded by tiny Sams & Maxes. We reference card CFB on most computers). have included as a "'special free fea - To pause the game, press the SPACE tur e"' a number of entertaining screen BAR. Press it again to resume play. savers to protect your monitor. Merely To adjust the speed of the Message click your mouse. and everything Line to suit your reading speed. press should return to normal. If not, then you the keys indicated on your reference can panic. card(+ and - on most computers). When 4 Crimestompers· Colouring Book NORMAL INTERFACE KEYS: w - cursor changes to walk-to GENERALLY USEFUL KEYS: t - cursor changes to talk-to b - flip game in and out of film noir u - cursor changes to use (black & White) mode p - cursor changes to pick-up l - cursor changes to look-at v - flip game in and out of dummy verb mode. Where verb cursors have names o - if there's an object on the cursor under them. cycle, the cursor will change to it q - qUits mini-games CWak-A-Rat." e - if there's an object on your cursor, Hiway Surfin', • CarBomb.~ etc.) sam Will look (eyeball, if you Will) at it. -/== - decrease/ increase text speed (this saves the trouble of having to put [/J - decrease/ increase music volume objects back in the inventory to look at them) ;/ · - decrease/ increase sfx volume bypass applic­ i - toggle inventory off and on able)"esc" - cut scenes (where d - cycle cursor forward through the inventory . (period) - skips text speech fl or fs - save/ load game a - cycle cursor backward through the inventory fa - restart game ctr1-c or alt-x - quit (without saving) s - jump cursor to end of inventory ctrl-v - displays the version number z - jump cursor to start of inventory spacebar - pause game ' because you .ve p icked up a sharp Our Game Design I Philosophy es to be : obiect 'd prefer to solve the h t you buy gam :' We.
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