Crimestompers' Colouring Book About Sam & Max and use a new object. or highway surf for a while. Stick with it and use your Hit the Road"'' imagination ... you and the Freelance ekome. Crimestompers! Before we Police will eventually bag your perpetra­ W hit the road with Sam & Max™ in tor! pursuit of hyperthyroid thugs and sin­ Copy Protection ister Sasquatch-nappers. you need a few facts on the case from the files of the When the game first starts. Sam & Max are frantically searching through Freelance Police: their wardrobes to find appropriate It started simply enough with a call outfits. After you press a key. you will from the Commissioner. Soon Sam & Max were screaming down the high­ be directed to dress one of them. Find way (they have to scream since their the appropriate page in the manual. siren broke) to the Kushman Bros. Car­ then click on the arrows to find the nival. where they learned that Bruno appropriate items of clothing for the the Bigfoot and Trixie the Giraffe- appropriate character. As you click on Necked Girl had disappeared. They soon each item. it will be magically trans­ ferred to Sam's or Max's body. When discovered this was part of a larger pat­ tern of bigfoot disappearances. and all you have finished dressing your char­ the clues would take them on a mean­ acter. press the big red button. If you dering romp across tacky U.S. tourist get it wrong. you will have one chance traps. to try again. Solving this case is up to youl You Don't lose your manual! Without it. you won't be able to play the game. direct the actions of Sam & Max. tearing down the road with mayhem on their minds and Corn Duds on their breath. on a peril-fraught mission to make the world safe for Sasquatches and sentient mammals everywhere! If this is your first computer adven­ ture game. be prepared for an enter­ taining challenge. Be patient. even if it takes a while to figure out some of the puzzles. If you get stuck. you might want to solve another puzzle first. find

How to P l ay Sam & Max Hit the Road Playing the Game Look at To start the game on your computer. please use the computer reference card included with the game. It contains all the instructions specific to your corn - Cannot look at puter. As the story opens, Sam & Max are hanging out at their office when the Pick up phone rings . These non-interactive sequences are known as "cut-scenes" - short. animated sequences, like scenes Cannot pick up from a movie - which can provide clues and information about the characters. Cut-scenes are also used to show special Talk to animated sequences, such as when Sam & Max deliver the goods in Bosco's Market. When you are viewing a cut­ Cannot talk to scene, you do not direct the action. You begin directing Sam's actions as soon as the phone call is over. Max sort of does his own thing and follows Use along. If you have played an before, you may be saying, "Where's my inventory? Where's my Cannot use interface?" Don't worry. We wouldn't leave you without an interface or inventory. Start clicking the right Walk (default) mouse button to cycle through the vari­ ous verb icons: Stand still Verb Icon Functi o n

Go in/out of Use Max inventory box

2 Crimest omp ers' Colouring Book These verb icons are also located in him or her later to get new informa­ the inventory box (except the "walk" tion. What you learn and discover in verb). another area may open more conversa­ If you run any of the verb icons over tional topics with someone to whom a "hot spot" on the screen. the icon will you've previously spoken. You may even animate. For example; move the closed have more than one question to ask cer­ eye icon over the TV set in the office. tain characters. To talk with characters, The eyeball will open. Now click your right click through the cursor options left mouse button and see what until you see the mouth, or TALK TO happens. Try the "use" icon with the TV. option. Move it to the character you To pick up an item. click the right wish to talk to. and. when the mouth mouse button until the pick-up icon 1 opens. left click on the character. comes up, and then click the left mouse During a conversation. you select button on the object you wish to pick what Sam may say by choosing icons. up. The cursor will then become the Dialogue object and you may then place it in Icon F u nction your inventory box. You can also use an object in your inventory either with Question another inventory object or with an object on the screen. The Max verb icon has a special Declaration function, as it enables Sam to enlist Max' s help at certain points in the game. With the "Max" cursor. click on Non-sequitur any object (inanimate or animate) that you think needs Max's help. Talking to Characters Stop There are plenty of characters in the game with whom you can converse. You may also see other icons on the Nearly everyone Sam & Max meet will dialogue icon line. These represent have something to say, whether friend­ subjects for conversations. For instance, ly or unfriendly ... helpful, or unhelpful! if Sam is talking to someone and you Often. you can talk with someone at one click on the Bruno the Sasquatch icon. point in the game. and then return to Sam will ask about Bruno.

How to Play Sam & Max. Hit the Road 3 Don't worry -we'll never punish you you've finished reading a line of dia­ for selecting the "wrong" or funny dia­ logue, you can press the Done key (the logue function. After all, you're playing period"." on most computers) to clear this game to have fun, aren't you? Well, the line and proceed (this does not work aren't you?!?! if the characters are speaking in digi­ Function Keys tised voice). Use the keys indicated on your refer­ To save your progress in a game, ence card to adjust the music volume enabling you to turn the computer off Chard brackets - [ and l - on most corn - and start again later in the same place, puters) and the digital sound volume use the save feature. Simply press the (semicolon - ; and apostrophe - ' on Save/ Load Game function key (Fl or FS most computers). If your sound card on most computers - see your reference has a volume control, make sure it is set card for more information). higher than level zero before using the To load a game you have saved, use keyboard controls to fine-tune the vol­ the Save/ Load Game function key any ume level. time after Sam & Max Hit the Road has To quit the game. press the key com­ started. bination indicated on your reference To bypass a cut-scene. press the ESC card (Alt-X on most computers). If you key, or press both mouse/ joystick but­ plan to return to the game you're tons at once. See your computer refer­ presently playing, remember to save ence card for details. After you've the game before quitting. played Sam & Max Hit the Road several times (and who wouldn't), you may Screen Savers want to use this function to skip over Don't panic if you get up to answer scenes you have seen before. the phone and when you come back it To restart the game from the begin­ looks as if your screen is melting or has ning, press the key indicated on your been invaded by tiny Sams & Maxes. We reference card CFB on most computers). have included as a "'special free fea - To pause the game, press the SPACE tur e"' a number of entertaining screen BAR. Press it again to resume play. savers to protect your monitor. Merely To adjust the speed of the Message click your mouse. and everything Line to suit your reading speed. press should return to normal. If not, then you the keys indicated on your reference can panic. card(+ and - on most computers). When

4 Crimestompers· Colouring Book NORMAL INTERFACE KEYS: w - cursor changes to walk-to GENERALLY USEFUL KEYS: t - cursor changes to talk-to b - flip game in and out of film noir u - cursor changes to use (black & White) mode p - cursor changes to pick-up l - cursor changes to look-at v - flip game in and out of dummy verb mode. Where verb cursors have names o - if there's an object on the cursor under them. cycle, the cursor will change to it q - qUits mini-games CWak-A-Rat." e - if there's an object on your cursor, Hiway Surfin', • CarBomb.~ etc.) sam Will look (eyeball, if you Will) at it. -/== - decrease/ increase text speed (this saves the trouble of having to put [/J - decrease/ increase music volume objects back in the inventory to look at them) ;/ · - decrease/ increase sfx volume bypass applic­ i - toggle inventory off and on able)"esc" - cut scenes (where d - cycle cursor forward through the inventory . (period) - skips text speech fl or fs - save/ load game a - cycle cursor backward through the inventory fa - restart game ctr1-c or alt-x - quit (without saving) s - jump cursor to end of inventory ctrl-v - displays the version number z - jump cursor to start of inventory spacebar - pause game

' because you .ve p icked up a sharp Our Game Design I Philosophy es to be : obiect 'd prefer to solve the h t you buy gam :' We. thmkystenes you by exp loring andd dis- We believe. d ott ato be w hacked over the , game s m d ng a thousan entertame · n ke a mistake. o : covering. not by yi k ou like to spend . e you ma 8 head every tim me to a screech- ' We also thm Y _ ,' deaths.. involve d m . the story, not typ we don't brmg the g\e your nose into , your time til you stumble ing halt when you.;~isited before. ' ing m sy nonyms un. ord for a cert ru· n a place you haven computer adven­ upon the computer s w object. Unlike convent'10fn yourself acciden- ou wont ina~ . tallytures .stepping Y . o ff a path. or dymg

I How--== to Play==~;;:;======--s Sam & Max Hit the Road Crimestompers' Colouring Book J

How to Play Sam & Max Hit the Road A Few Helpful Hints Pick up everything you can. Odds are. at some point all those strange things will serve some purpose. If you get stuck and can't figure out how to proceed, try looking through all the items you've found and thinking about how each one might be used (perhaps with yet another item in your inventory). Think about the places you've gone. and the people you've met. Chances are, there will be a connection that will put you back on track. picture below. When the needle is at If you want to access our automated dead centre, the binoculars will stop. hint line, call 0891-333S29 in the United You can speed up or slow down the Kigdom only. The cost is 39p per minute binoculars by using the right or left Cmax 7 minutes) at time of release (Sep­ mouse buttons. Click on the right or left tember 1996). If you're under 18. first get side of the needle to switch direction. your parent's or guardian's permission. Happy peeping! If you need technical assistance. refer to the Troubleshooting Guide on your refer­ But Wait! That's Not ence card or call 0171-368 2266. We're All. .. Perceptive sorry. but absolutely no hints can be given Crimestompers Dis­ on this line. cover Hidden Games!!! Using Binoculars ecause Sam & Max believe Any good detective should know how Bcrimestomping should be fun, as an to use binoculars. especially the electric extra added additional bonus at no kind you find in tourist hangouts. You extra added additional charge. we have never know when you will want to included a decorative assortment of track down a miscreant in a Winneba­ entertaining mini-games. Here are go. Once you have made sure that the some instructions and hints for these binoculars are in good operating condi­ added diversions. Press "Q" to quit any tion. look through them. You will see a mini-game. needle like the one under the screen

6 Crimeston1pers' Colouring Book WAK-A-RAT™ At the carnival Experienced rat-whackers know to click on the hole as the rat is on the way ARE YOU up, not down. 20 rats whacked win you a keen prize! GETTING- ALL THIS

HIWA y SURFIN' TM DOWN, MAX? Southwest corner of map Use the right mouse button to change lanes. the left mouse button to jump. Jump as many highway signs as possible.Scor­ ing is S points for jumping over a sign. If Max jumps off the top of a sign he gets 20 points. If he jumps off several signs in a row, 20 points are added with each new sign, (40 for the second, 60 for the third, etc) Crashing into them loses time for Max. GATORGOLF™ Southeast corner of map There are two ways to play this game. One is to use golf balls to hit the various targets on the miniature golf course and see what happens. Click where you want them to swim. Other­ with "use" icon on the ball bucket and wise. game play is exactly the same. your cursor should become crosshairs. CAR BOMB™ Snuckey's spin rack Your cursor becomes a golf flag anytime This game is played just like that stu­ it's in an area Sam can hit with a golf pid strategy board game you used to ball. Move the flag where you want the play with your kid brother. First click ball to land, then left click. Now click on a car and drag it over to the left­ on the "swing" button. hand grid on the bottom. Cars can be With the other variation, you are rotated 90 • by clicking the right mouse trying to attract gators for a specific button. Place the rest of your cars in the purpose. Here you must provide your same manner. You also have trampo­ own gator lure, and use the golf flag to lines to place. These are single squares select a spot in front of the gators

How to Play Sam & Max Hit the Road 7 either the left or right arrows. then click on the wardrobe item(s) you want Sam or Max to wear. Click on the arrow THEY 'RE LIKE again to see how they look. If you want to change clothes. click again on the item of wardrobe you wish to discard, then pick out your new clothes. ON END! 1 MAX'S WAX PAINT BY NUMBERS BOOK™ Snuckey's spin rack Click once to see Max's crayon box. Move the crayon's tip over the colour you want to use. then click to select that colour. Now move your crayon to the area you want to colour. and click there. If you want to move the box to reveal other parts of the picture. click on the centre of the box to turn it into that are "parked" in the same area as an icon, then move the icon to a new your cars. and. when placed. will part of the picture. Click on the crayon bounce your opponent's bombs back to lid to quit. Continue the colouring their home territory. Now pick your process until you have created a mas­ bombs-either the conventional bombs to terpiece, then frame your monitor, take the left which take out one square, or one , it to a gallery and sell it for BIG BUCKS! of the two nukes on the right, that take (Sam & Max make no guarantee as to out nine squares. Place your bombs on the the marketability of such a dubious top grid where you think Max's cars are. item. In fact, they think it's a dumb SAM & MAX DRESS-UP BOOK™ idea.) Snuckey's spin rack Here are lovable but naked Sam & Max, waiting for YOU to provide them with their new wardrobes. Click on

8 Crimestompers' Colouring Book Game Designed by . Mike Stemmle. , and Collette Michaud Voices Produced and Directed by Tamlynn Barra Based on Characters Created by Steve Purcell Voice Technology by Arie Wilmunder Produced and Directed by Sean Clark and Programmed by Sean Clark, Mike StemmJe. Mike Stemmle LiVia Mackin.and Jonathan Ackley Product Marketing Manager: lead Background Artist: Peter Chan Barbara Gleason Background Art: Peter Chan. Paul Mica. Public Relations by Sue Seserman and Steve Purcell, and Lela Dowling Camela Boswell Animators: Lela Dowling, Jesse Clark. Product Support Manager: Khris Brown Product Support by Mara Kaehn. Tabitha AhernCollette Michaud. Steve Purcell. and Larry Tosti. Jason Deadrich, Andrew Nelson, and Lleslle Aclaro Art Technicians: Mike Levine and Jesse Clark International Admmistrator: Lisa Star 3D Art: Ron Lussier and Ralph Gerth Administrative Support by Debbie Music by . Peter McConnell. Epidendio, Dawn Yamada . Lori Beck, Judy and Michael Z. Land Allen, Christin Buhlig, and Amanda Neuhoff Digital Effects Editing by Jonathan Ackley Distribution Manager: Meredith Cahi]] Lead Tester: Jo "Captain Tripps" Ashburn Testing Supervisor: Mark Cartwright Package Design by Steve Purcell and Moore & Price Testing by Chip Hinnen berg, Brett Tosti. Dan Illustrated by Steve Purce]] Connors. Wayne Cline. Matt Forbush. Manual Written by Dana Fong, Chris Snyder and Doyle Gilstrap Jo "Captain Tripps" Ashburn Manual Design by Mark Shepard SCUMM Story System by . Arie Print Production by Carolyn Knutson Wilmunder, Brad P. Taylor. Vince Lee, Special thanks to George Lucas Sean Clark. and Mike Stemmle This manual assumes that you are Using a i MVSP"' Music System by Michael Z. Land and Peter McConnell joystick or mouse. See your reference card for keyboard equivalents.

. NA scan and urine sample on a CD . We have your fingerprmts, giving this game away .. .. so d on 't even contemp~ate LIMITED WARRANTY AGES IN CONNECTION WITH THE POSSESSION. USE OR Notice LucasArts Entertainment Company reserves MALFUNCTION OF THE PRODUCT, INCLUDING WITHOUT the right to make changes in the product described In LIMITATION DAMAGE TO PROPERTY AND (TO THE this manual at any ttme and without nottce. EXTENT PERMITTED BY LAW) DAMAGES FOR PERSONAL The enclosed software product and thts manual are INJURY. EVEN IF LUCASARTS ENTERTAJNMENT COMPA­ the copyrighted property of LucasArts Entertainment NY HAS BEEN ADVISED OF THE POSSIBILITY OF ANY Company All Rights Reserved No part of this manual SUCH DAMAGES OR LOSS PLEASE NOTE THAT SOME or any of the accompanying materials may be copied, STATES DO NOT ALLOW L!MlTATtONS ON THE DURA­ reproduced. or translated in any form or medmm with­ TION OF IMPLIED WARRANTIES AND/OR THE EXCLU­ out the prior written consent of LucasArts Entertainment SION OR LIMITATION OF INCIDENTAL OR CONSEQUEN­ Company TIAL DAMAGES, AND THUS THE PRECEDING LIMITA­ LucasArts Entertainment Company warrants to the TIONS AND/OR EXCLUSIONS MAY NOT APPLY TO YOU. original consumer purchaser that the diskettes fur­ THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. nished in this product will be free from defects In mate­ AND YOU MAY HAVE OTHER RlGHTS DEPENDING ON rials and workmanship. If any diskettes supplied as part THE LAWS OF YOUR STATE YOU AGREE THAT IN NO of this product prove to be defective, and provided that EVENT WILL LUCASARTS ENTERTAINMENT COMPANY'S the consumer purchaser rerurns such defective diskettes LIABILITY FROM ANY KIND OF LEGAL CLAIM (WHETHER to Virgin Interactive Entertainment (Europe) Ltd in IN CONTRACT. TORT OR OTHERWISE) IN CONNECTION accordance with the instructlons in the following para­ WITH THIS PRODUCT EXCEED THE AMOUNT ACTUALLY graph. Virgin Interactive Entertainment (Europe) Ltd PAJD BY THE USER FOR THE USE OF THE PRODUCT w!ll replace any defeclive diskette free of charge To obtain a replacement diskette. please rerurn the Virgin In teractive En tertainment (Eu rop e) Ltd .. d1skette only, postage prepaid. to Virgin Interactive 2 Ken sington Squa r e, Lo ndo n WS SRB Entertainment (Europe) Ltd, at the address specified Sam and Max Hit the Road TM and© 1993 LucasArts Enter­ below. accompanied by proof of date of purchase. a tainment Company All Rights Reserved Used under statement describing the defect. and your name and Authorisation The LucasArts logo is a registered trade­ return address mark of Lucasfllm Ltd 1MUSE ts a trademark of THE SOFTWARE. DISKETIES. DOCUMENTATION AND LucasArts Entertainment Company Sam and Max is a OTHER MATERIALS INCLUDED WITH THIS PRODUCT trademark of Steve Purcell 1MUSE US Patent No (COLLECTfVELY. THE "PRODUCT) ARE PROVIDED "AS IS - 5.315.057 game© 1993 LucasArts EXCEPT FOR THE LIMITED REPLACEMENT WARRANTY Entertainment Company Indiana Jones and the fate of SET FORTH ABOVE. LUCASARTS ENTERTAINMENT COM­ Atlantis game© 1992 LucasArts Entertainment Company PANY MAKES NO WARRANTIES. EITHER EXPRESS OR All Rights Reserved Used Under Authorisation. Day of IMPLIED ONCLUDING WITHOUT LIMITATION ANY WAR­ the Tentacle. lnd1ana]ones and the fate of Atlantis and RANTIES OF MERCHANTABILITY OR FITNESS FOR A PAR­ LucasArts are trademarks of LucasArts Entertainment TICULAR PURPOSE, EVEN IF LUCASARTS ENTERTAIN­ Company Ind1ana)ones and are regis­ MENT COMPANY HAS BEEN ADVISED OF SUCH PUR­ tered trademarks of Lucasfllm Ltd IBM Is a registered POSE) WITH RESPECT TO THE PRODUCT ACCORDINGLY. trademark of International Business Machines. Market­ THE ENTIRE RISK AS TO THE USE. RESULTS AND PER­ ed and distributed in the United Kingdom by Virgin FORMANCE OF THE PRODUCT IS ASSUMED BY THE Interactive Entertainment (Europe) Ltd Virgin is a reg­ USER IN NO EVENT WIU LUCASARTS ENTERTAINMENT istered trademark of Virgin Enterprises Ltd COMPANY BE LIABLE FOR ANY SPECIAL. INDIRECT INCIDENTAL, CONSEQUENTIAL OR EXEMPLARY DAM-

10 Crimestompers' Colouring Book How to Play Sam & Max Hit the Road 11 632502 Crimestompers' Colouring Book