Shift-Reduce Parsing Parsing Wrap-Up PL Feature: Type System

Total Page:16

File Type:pdf, Size:1020Kb

Shift-Reduce Parsing Parsing Wrap-Up PL Feature: Type System Shift-Reduce Parsing continued Parsing Wrap-Up PL Feature: Type System CS F331 Programming Languages CSCE A331 Programming Language Concepts Lecture Slides Wednesday, February 20, 2019 Glenn G. Chappell Department of Computer Science University of Alaska Fairbanks [email protected] © 2017–2019 Glenn G. Chappell Review Overview of Lexing & Parsing Parsing Lexer Parser Character Lexeme AST Stream Stream or Error cout << ff(12.6); cout << ff(12.6); expr id op id lit punct op op binOp: << Two phases: expr expr § Lexical analysis (lexing) id: cout funcCall § Syntax analysis (parsing) id: ff expr The output of a parser is often an abstract numLit: 12.6 syntax tree (AST). Specifications of these can vary. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 2 Review The Basics of Syntax Analysis — Categories of Parsers Parsing methods can be divided into two broad categories. Top-Down § Go through derivation from top to bottom, expanding nonterminals. § Important subcategory: LL parsers (read input Left-to-right, produce Leftmost derivation). § Often hand-coded—but not always. § Method we look at: Predictive Recursive Descent. Bottom-Up § Go through the derivation from bottom to top, reducing substrings to nonterminals. § Important subcategory: LR parsers (read input Left-to-right, produce Rightmost derivation). § Almost always automatically generated. § Method we look at: Shift-Reduce. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 3 Review The Basics of Syntax Analysis — Categories of Grammars LL(1) grammars: those usable by LL parsers without lookahead. LR(1) grammars: those usable by LR parsers without lookahead. All Grammars CFGs LR(1) Grammars Regular Grammars LL(1) Grammars 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 4 Review Recursive-Descent Parsing [1/2] Recursive Descent is a top-down parsing method. § When we avoid backtracking: predictive. Predictive Recursive- Descent is an LL parsing method. § There is one parsing function for each nonterminal. This parses all strings that the nonterminal can be expanded into. The natural grammar for expressions with left-associative binary operators is not LL(1). But we can transform it appropriately. Not Usable (left recursion) Usable e → t e → t { ( “+” | “-” ) t } | e ( “+” | “-” ) t 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 5 Review Recursive-Descent Parsing [2/2] On a correct parse, a parser typically returns an abstract syntax tree (AST). We specify the format of an AST for each line in our grammar. It is helpful to include information in the AST telling what kind of entity each node represents. Expression: a + 2 AST (diagram): binOp: + simpleVar: a numLit: 2 AST (Lua): {{ BIN_OP, "+" }, { SIMPLE_VAR, "a" }, { NUMLIT_VAL, "2" }} See rdparser4.lua. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 6 Review Shift-Reduce Parsing [1/3] We are looking at a class of table-based bottom-up parsing algorithms. Tables are produced before execution. Shortly we will take a brief look at this. Parser execution uses a state machine with a stack, called a Shift- Reduce parser. The name comes from two operations: § Shift. Advance to the next input symbol. § Reduce. Apply a production: replace substring with nonterminal. In the form we presented it, Shift-Reduce parsing is an LR parsing method that can handle all LR(1) grammars. As we will see, in practice, the class of grammars is usually further restricted. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 7 Review Shift-Reduce Parsing [2/3] The parser runs as a state machine with an associated stack. § A stack item holds a symbol—terminal or nonterminal—and a state. § The current state is the state in the top stack item. Top st ack it em expr 3 Current state ID 7 Stack: == 5 On the left: symbol On the right: state The parsing table includes: action table (columns are terminals) and goto table (columns are nonterminals). Rows are states. Operation § Begin by pushing an item holding the start state and any symbol. § At each step, do a lookup in the action table using the current state and the current input symbol. Do what the action table entry says. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 8 Review Shift-Reduce Parsing [3/3] Action-Table Entries S# (# is the number of a state) Shift—Push item: current symbol + state #. Advance input. R# (# is the number of a production) Reduce—Pop RHS of production #. Push LHS + state from goto table (lookup: state before push + LHS nonterminal). ACCEPT Terminate: syntactically correct. ERROR (I represent this by a blank table cell) Terminate: syntax error. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 9 Shift-Reduce Parsing continued ASTs How can a Shift-Reduce parser construct and return an AST? Hold three things in each stack item: symbol, state, AST. Process § When doing Shift, push the AST for the lexeme being shifted. § When doing Reduce, construct and push the AST for the new nonterminal, based on the ASTs in the popped stack items. § When doing ACCEPT, the top of the stack should have the start symbol (program?) and its AST. Return this AST to the caller. If an AST is stored as a pointer-based tree, and a stack item holds a pointer to the root node of the AST, then this process can be very efficient. In particular AST nodes never need to be copied. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 10 Shift-Reduce Parsing Parsing-Table Generation [1/2] Shift-Reduce parsers (and variations) dominate the field of automatically generated parsers. A parsing table can be generated using a formalized, automatic process that is similar to the process we followed when writing a state-machine lexer. However, for a grammar describing a real-world PL, the resulting parsing tables are typically far too large. Thus, when Shift- Reduce parsers were first introduced [D. Knuth 1965], they were not considered practical. This changed as ways were found of producing much smaller parsing tables. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 11 Shift-Reduce Parsing Parsing-Table Generation [2/2] One practical way of generating smaller parsing tables is Lookahead LR (LALR) [F. DeRemer 1969]. Despite the name, this does not necessarily do lookahead as we have described it; rather, during parsing-table generation, a kind of hypothetical lookahead is done, with the results used to collapse multiple states into a single state. However, this state-collapse idea does not work for all LR(k) grammars. The LR(k) grammars for which it gives correct results are called—you guessed it—LALR(k) grammars. LALR parsers appear to be the most common of the automatically generated parsers. In particular, the Yacc (“Yet Another Compiler Compiler”) parser generator and its descendants (GNU Bison, etc.), use LALR. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 12 Shift-Reduce Parsing Lookahead [1/2] Multiple-lexeme lookahead makes Predictive Recursive-Descent parsing a more powerful technique. Without lookahead, such a parser can handle LL(1) grammars and the associated LL(1) languages. With an additional lexeme of lookahead, we can handle LL(2) grammars and LL(2) languages. This allows us to use grammars and languages that we could not handle without lookahead. But the situation with LR parsers is different. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 13 Shift-Reduce Parsing Lookahead [2/2] We can modify a Shift-Reduce parser to do multiple-lexeme lookahead. The grammars that can be used by an LR parser (like Shift-Reduce) that makes each decision based on k upcoming lexemes are the LR(k) grammars. And the languages that can be generated by an LR(k) grammar are the LR(k) languages. There are LR(2) grammars that are not LR(1) grammars. And there are LR(3) grammars that are not LR(2) gammars, etc. However, the class of LR(k) languages is exactly the same class for all values of k. For example, given an LR(2) grammar, we can always transform it into an LR(1) grammar that generates the same language. Adding lookahead thus allows an LR parser to handle additional grammars, but no additional languages. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 14 Shift-Reduce Parsing Automata [1/2] A Deterministic Push-Down Automaton (DPDA) is a DFA with a stack added. Each transition has an associated push or pop. DPDAs are not capable of recognizing all CFLs. Those they can recognize are the Deterministic Context-Free Languages. Note, for those interested: The machine that can recognize any CFL is the Nondeterministic Push-Down Automaton (NPDA). An automaton is nondeterministic if its operation is not fully specified; perhaps there are choices along the way. A nondeterministic automaton accepts its input if there is some sequence of choices that leads to acceptance in the ordinary deterministic sense. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 15 Shift-Reduce Parsing Automata [2/2] A Shift-Reduce parser is almost a DPDA. The main difference is that a DPDA only pops one stack item at a time, while a Reduce operation may pop multiple items. But this difference is not sufficient to affect the languages that can be recognized. In fact, the following three categories of languages are identical. § The languages that can be generated by an LR(1) grammar, that is, the LR(k) languages (for any k). § The languages that can be parsed by a Shift-Reduce parser. § The languages that can be recognized by a DPDA, that is, the Deterministic Context-Free Languages. 20 Feb 2019 CS F331 / CSCE A331 Spring 2019 16 Parsing Wrap-Up Efficiency of Parsing [1/5] We have discussed parsing algorithms that can handle some, but not all, CFLs.
Recommended publications
  • 1 More on Type Checking Type Checking Done at Compile Time Is
    More on Type Checking Type Checking done at compile time is said to be static type checking. Type Checking done at run time is said to be dynamic type checking. Dynamic type checking is usually performed immediately before the execution of a particular operation. Dynamic type checking is usually implemented by storing a type tag in each data object that indicates the data type of the object. Dynamic type checking languages include SNOBOL4, LISP, APL, PERL, Visual BASIC, Ruby, and Python. Dynamic type checking is more often used in interpreted languages, whereas static type checking is used in compiled languages. Static type checking languages include C, Java, ML, FORTRAN, PL/I and Haskell. Static and Dynamic Type Checking The choice between static and dynamic typing requires some trade-offs. Many programmers strongly favor one over the other; some to the point of considering languages following the disfavored system to be unusable or crippled. Static typing finds type errors reliably and at compile time. This should increase the reliability of delivered program. However, programmers disagree over how common type errors are, and thus what proportion of those bugs which are written would be caught by static typing. Static typing advocates believe programs are more reliable when they have been type-checked, while dynamic typing advocates point to distributed code that has proven reliable and to small bug databases. The value of static typing, then, presumably increases as the strength of the type system is inc reased. Advocates of languages such as ML and Haskell have suggested that almost all bugs can be considered type errors, if the types used in a program are sufficiently well declared by the programmer or inferred by the compiler.
    [Show full text]
  • Concepts in Programming Languages Supervision 1 – 18/19 V1 Supervisor: Joe Isaacs (Josi2)
    Concepts in Programming Languages Supervision 1 { 18/19 v1 Supervisor: Joe Isaacs (josi2). All work should be submitted in PDF form 24 hours before the supervision to the email [email protected], ideally written in LATEX. If you have any questions on the course please include these at the top of the supervision work and we can talk about them in the supervision. Note: there is a revision guide http://www.cl.cam.ac.uk/teaching/1718/ConceptsPL/RG. pdf for this course. 1. What is the different between a static and dynamic typing. Give with justification which languages and static or dynamic. 2. What is the different between strong and weak typing. 3. What is type safety. How are type safety and type soundness distinct? 4. What type system does LISP have what are the basic types?, where have you seen a similar type system before. 5. What is a abstract machine, why are they useful? Where have you seen or used them before? 6. Name at least six different function calling schemes and which languages use each of them. 7. Give an overview of block-structured languages, include which ideas were first introduced in a programming language and how they influenced each other. Making sure to list the main characteristics of each language. You should talk about three distinct languages, then for each language make sure to make distinctions between different version of each language. Make a timeline using pen and paper or a diagram tool. 8. Using the type inference algorithm given in the notes (a typing checker with constraints) find the most general type for fn x ) fn y ) y x 9.
    [Show full text]
  • From Perl to Python
    From Perl to Python Fernando Pineda 140.636 Oct. 11, 2017 version 0.1 3. Strong/Weak Dynamic typing The notion of strong and weak typing is a little murky, but I will provide some examples that provide insight most. Strong vs Weak typing To be strongly typed means that the type of data that a variable can hold is fixed and cannot be changed. To be weakly typed means that a variable can hold different types of data, e.g. at one point in the code it might hold an int at another point in the code it might hold a float . Static vs Dynamic typing To be statically typed means that the type of a variable is determined at compile time . Type checking is done by the compiler prior to execution of any code. To be dynamically typed means that the type of variable is determined at run-time. Type checking (if there is any) is done when the statement is executed. C is a strongly and statically language. float x; int y; # you can define your own types with the typedef statement typedef mytype int; mytype z; typedef struct Books { int book_id; char book_name[256] } Perl is a weakly and dynamically typed language. The type of a variable is set when it's value is first set Type checking is performed at run-time. Here is an example from stackoverflow.com that shows how the type of a variable is set to 'integer' at run-time (hence dynamically typed). $value is subsequently cast back and forth between string and a numeric types (hence weakly typed).
    [Show full text]
  • Principles of Programming Languages
    David Liu Principles of Programming Languages Lecture Notes for CSC324 (Version 2.1) Department of Computer Science University of Toronto principles of programming languages 3 Many thanks to Alexander Biggs, Peter Chen, Rohan Das, Ozan Erdem, Itai David Hass, Hengwei Guo, Kasra Kyanzadeh, Jasmin Lantos, Jason Mai, Sina Rezaeizadeh, Ian Stewart-Binks, Ivan Topolcic, Anthony Vandikas, Lisa Zhang, and many anonymous students for their helpful comments and error-spotting in earlier versions of these notes. Dan Zingaro made substantial contributions to this version of the notes. Contents Prelude: The Study of Programming Languages 7 Programs and programming languages 7 Models of computation 11 A paradigm shift in you 14 Course overview 15 1 Functional Programming: Theory and Practice 17 The baseline: “universal” built-ins 18 Function expressions 18 Function application 19 Function purity 21 Name bindings 22 Lists and structural recursion 26 Pattern-matching 28 Higher-order functions 35 Programming with abstract syntax trees 42 Undefined programs and evaluation order 44 Lexical closures 50 Summary 56 6 david liu 2 Macros, Objects, and Backtracking 57 Object-oriented programming: a re-introduction 58 Pattern-based macros 61 Objects revisited 74 The problem of self 78 Manipulating control flow I: streams 83 Manipulating control flow II: the ambiguous operator -< 87 Continuations 90 Using continuations in -< 93 Using choices as subexpressions 94 Branching choices 98 Towards declarative programming 101 3 Type systems 109 Describing type systems 110
    [Show full text]
  • CS442 Module 4: Types
    CS442 Module 4: Types University of Waterloo Winter 2021 1 Getting Stuck In Module 2, we studied the λ-calculus as a model for programming. We showed how many of the elements of “real-world” programming languages can be built from λ-expressions. But, because these “real-world” constructs were all modelled as λ-expressions, we can combine them in any way we like without regard for “what makes sense”. When we added semantics, in Module 3, we also added direct (“primitive”) semantic implementations of particular patterns, such as booleans, rather than expressing them directly as λ-expressions. That change introduces a similar problem: what happens when you try to use a primitive in a way that makes no sense? For instance, what happens if we try to add two lists as if they were numbers? Well, let’s work out an example that tries to do that, using the semantics of AOE, plus numbers and lists, from Module 3, and the expression (+ (cons 1 (cons 2 empty)) (cons 3 (cons 4 empty))): • The only semantic rule for + that matches is to reduce the first argument. After several steps, it reduces to [1, 2], so our expression is now (+ [1, 2] (cons 3 (cons 4 empty))). • The rule for + to reduce the first argument no longer matches, because the first argument is not reducible. But, the rule to reduce the second argument doesn’t match, because the first argument is not a number1. No rules match, so we can reduce no further. What happens next? The answer is that nothing happens next! There’s no semantic rule that matches the current state of our program, so we can’t take another step.
    [Show full text]
  • Efficient Data Representation in Polymorphic Languages
    1 Efficient data representation in polymorphic languages Xavier Leroy INRIA Rocquencourt, France Abstract Languages with polymorphic types (e.g. ML) have traditionally been imple- mented using Lisp-like data representations—everything has to fit in one word, if necessary by being heap-allocated and handled through a pointer. The reason is that, in contrast with conventional statically-typed languages such as Pascal, it is not possible to assign one unique type to each expression at compile-time, an absolute requirement for using more efficient representations (e.g. unallocated multi-word values). In this paper, we show how to take advantage of the static polymorphic typing to mix correctly two styles of data representation in the imple- mentation of a polymorphic language: specialized, efficient representations are used when types are fully known at compile-time; uniform, Lisp-like representations are used otherwise. 1 Introduction Most programming languages include some kind of type system. Among the numerous motivations for using a type system, I shall focus on two main goals: 1- to make programs safer, and 2- to allow for better compilation. The first concern is to ensure data integrity in programs. Many operations are mean- ingless when they are performed on values of the wrong kind, such as, for instance, ap- plying a boolean as if it was a function. In these cases, the results are either meaningless, unpredictable values, or a hardware fault. One of the aims of a type system is to prevent such run-time type errors. From this standpoint, typing can be either static (performed at compile-time), or dynamic (performed at run-time, just before type-constrained oper- ations).
    [Show full text]
  • An Object-Oriented Approach
    INSTRUCTIONAL WEB SITES DESIGN: AN OBJECT-ORIENTED APPROACH. A Dissertation Presented by THOMAS ZSCHOCKE Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment of the requirements for the degree of DOCTOR OF EDUCATION May 2002 Center for International Education Department of Educational Policy, Research and Administration School of Education © Copyright by Thomas Zschocke 2002 All Rights Reserved INSTRUCTIONAL WEB SITES DESIGN: AN OBJECT-ORIENTED APPROACH. A Dissertation Presented by THOMAS ZSCHOCKE Approved as to style and content by: Robert J. Miltz, Chair George E. Forman, Member Miguel Romero, Member D. Nico Spinelli, Member Bailey W. Jackson, Dean School of Education ABSTRACT INSTRUCTIONAL WEB SITES DESIGN: AN OBJECT-ORIENTED APPROACH. MAY 2002 THOMAS ZSCHOCKE, DIPLOM-SOZIALPÄDAGOGE, UNIVERSITY OF APPLIED SCIENCES COLOGNE, GERMANY M.A., UNIVERSITY OF COLOGNE, GERMANY Ed.D. UNIVERSITY OF MASSACHUSETTS AMHERST Directed by: Professor Robert F. Miltz The great variety of authoring activities involved in the development of Web- based learning environments requires a more comprehensive integration of principles and strategies not only from instructional design, but also from other disciplines such as human-computer interaction and software engineering. The present dissertation addresses this issue by proposing an object-oriented instructional design (OOID) model based on Tennyson's fourth generation instructional systems development (ISD4) model. It incorporates object-oriented analysis and design methods from human-computer interaction (HCI) and software engineering into a single framework for Internet use in education. Introducing object orientation into the instructional design of distributed hypermedia learning environments allows for an enhanced utilization of so-called learning objects that can be used, re-used or referenced during technology-mediated instruction.
    [Show full text]
  • Handout B: Type Systems
    Handout B: Type Systems Christoph Reichenbach November 21, 2019 Type systems are a central part of modern programming languages: they describe constraints over the possible values that an expression may evaluate to, and sometimes even more advanced properties, such as whether the evaluation may abort with exceptional behaviour, again expressed as constraints. These constraints allow programming language implementers to prevent costly bugs, or at least to make these bugs easier to catch and understand. Thus, type systems can contribute greatly to the Robustness, but also the Readability of programming languages. In addition to these improvements in error reporting, certain type systems can allow language implementers to decrease the runtime cost (and sometimes the compile-time cost) of the language. However, there is a considerable degree of variation between the way in which dierent languages handle types, even among languages that we today consider modern, like Scala, Python, or Rust. Some- thing that may be entirely legal in one programming language may violate the rules of the type system in another language. For example, the C type system allows the following assignment, whereas the exact same assignment is illegal in Java1: i n t x = ( i n t ) "Hello , World"; More insidiously, the following code is valid both in Scala and JavaScript: var r e s u l t = " foo " ∗ 2 ; However, in Scala the code produces a character string ("foofoo"), whereas in JavaScript it produces a number. In the following, we will look into what types and type systems are, and into the main concepts underlying them. 1 Types Very abstractly speaking, type systems are systems that relate the three concepts of types, expressions, and values to each other and describe rules for ensuring some form of correctness.
    [Show full text]
  • Comparative Studies of Six Programming Languages
    Comparative Studies of Six Programming Languages Zakaria Alomari Oualid El Halimi Kaushik Sivaprasad Chitrang Pandit Concordia University Concordia University Concordia University Concordia University Montreal, Canada Montreal, Canada Montreal, Canada Montreal, Canada [email protected] [email protected] [email protected] [email protected] Abstract Comparison of programming languages is a common topic of discussion among software engineers. Multiple programming languages are designed, specified, and implemented every year in order to keep up with the changing programming paradigms, hardware evolution, etc. In this paper we present a comparative study between six programming languages: C++, PHP, C#, Java, Python, VB ; These languages are compared under the characteristics of reusability, reliability, portability, availability of compilers and tools, readability, efficiency, familiarity and expressiveness. 1. Introduction: Programming languages are fascinating and interesting field of study. Computer scientists tend to create new programming language. Thousand different languages have been created in the last few years. Some languages enjoy wide popularity and others introduce new features. Each language has its advantages and drawbacks. The present work provides a comparison of various properties, paradigms, and features used by a couple of popular programming languages: C++, PHP, C#, Java, Python, VB. With these variety of languages and their widespread use, software designer and programmers should to be aware
    [Show full text]
  • Static Typing, Type Checking Is Performed at Compile Time
    Type Systems As a programmer, you need a basic understanding of type systems. A type system is a collection of rules that assign a property called a type to the various constructs (variables, expressions, methods etc.) that comprise a computer program. The main goals of type systems are: 1. Reduce bugs 2. Make code more readable 3. Enable compiler optimisations We’ll explore these in later slides Different languages take very different approaches to types. We’ll mainly consider the Java and Ruby type systems. 1 What is a type? The type of something tells you what what you can do with it, for example: Type Available Operations football kick, head, sit on, spin on finger house live in, paint, buy, sell… dentist fill tooth, extract tooth, pay, … So you know that you can spin a football on your finger, but you probably shouldn’t do that to a dentist or a house. 2 Gary Larson on Static Types Types in Programming Languages When you give a variable a type, you are saying how is should be used, e.g. (Java): int count; count is of type integer ... count = 5; assign count an integer, ok! .. if (count == 20){ compare integer to integer, ok! } If you try to misuse the variable, the compiler complains: if (count == “fifteen”){ compare integer to string, } type mis-match error! 4 Types help prevent bugs When you give a variable a type, the system can check that it is subsequently used correctly in accordance with its type. This means that type errors are prevented — so a whole range of bugs are avoided.
    [Show full text]
  • Iphone Programming
    Mobile Applications and Services FALL 2013 - iOS basics Navid Nikaein Mobile Communication Department This work is licensed under a CC attribution Share-Alike 3.0 Unported license. What do you need? . Mac OS X 10.5 or above . Notions on OO programming (Objective C) . iOS SDK (Free, registration required) . iOS Dev License (Optional) Student Program: Free Individual Program: $99 Enterprise Program: $399 . An iPhone/iPod Touch/iPad (Optional) ©Navid Nikaein 2013 2 iOS Smart Mobile Devices . iOS 7 . Multi Touch Display (1.136x640) . Storage 8-64 GB . Processor M7 /A7 64 bits, A6, A5 . Graphics Power VR . Memory 1GB DDR2 . Connectivity Secondary USB 2.0 Applications GSM/GPRS/EDGE/UMTS/HSDPA/LTE Wifi 802.11 b/g/n BT Assisted GPS . Double Camera: 8 MP & 1.2MP Primary . HD Audio/VIDEO Applications . Power 3.8 V . Weight 112g ©Navid Nikaein 2013 3 Platform Components . iOS SDK / Tools . Language . Frameworks . Design Strategies ©Navid Nikaein 2013 4 Platform Component - iOS SDK . Tools: .m, .h .nib Xcode Text editor, Debugger & Compiler Interface Builder (UI) storyborad .xib Creates user interface (xml) Instruments (profiler ) Optimize the application Dash Code Create web applications for Safari iOS Simulator (Code-Build-Debug) Dtrace, NSZombies, Guard Mallloc Reference Library ©Navid Nikaein 2013 5 Xcode ©Navid Nikaein 2013 6 App Development Process . Who are your audience ? . What is the purpose of your app? . What problem your app trying to solve? . What content your app incorporate? ©Navid Nikaein 2013 7 Next step . After you have a concept for your app, designing a good user interface is the next step to creating a successful app Storyboard, views ,… Define the interaction Implementing the behaviours ©Navid Nikaein 2013 8 Platform Component - iOS Language .
    [Show full text]
  • MMP SS 2013 Vorlesung 1
    Multimedia-Programmierung! Vorlesung: Alexander De Luca! Folien: Heinrich Hußmann! Ludwig-Maximilians-Universität München! Sommersemester 2013! ! Ludwig-Maximilians-Universität München !Prof. Hußmann !Multimedia-Programmierung – 1 - 1 ! Deutsch und Englisch! •" Im Hauptstudium sind viele aktuelle Materialien nur in englischer Sprache verfügbar.! •" Programmiersprachen basieren auf englischem Vokabular.! •" Austausch von Materialien zwischen Lehre und Forschung scheitert oft an der deutschen Sprache.! •" Konsequenz:! –" Die wichtigsten Lehrmaterialien zu dieser Vorlesung (v.a. Folien) sind in englischer Sprache gehalten!! –" Der Unterricht findet (noch?) in deutscher Sprache statt. ! Ludwig-Maximilians-Universität München !Prof. Hußmann !Multimedia-Programmierung – 1 - 2 ! Multimedia Programming! •" Multimedia Programming:! –" Creating programs which make use of “rich media” # (images, sound, animation, video)! •" Key issue in multimedia programming: mixture of skills! –" Programmers are not interested in creative design! –" Designers are intimidated by programming! •" Mainstream solution in industry:! –" Multimedia runtime system, plus authoring tool, plus scripts# (e.g. Adobe Flash & MS Silverlight)! •" Questions (to be covered in this lecture):! –" Which ways exist to bridge between creative design and programming?! »" Different platforms and tools! »" Which tool to chose for which purpose?! –" What is the most efficient way of developing multimedia applications?! »" Which techniques exist to make multimedia programming easier?! »" What
    [Show full text]