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1 More on Type Checking Type Checking Done at Compile Time Is
More on Type Checking Type Checking done at compile time is said to be static type checking. Type Checking done at run time is said to be dynamic type checking. Dynamic type checking is usually performed immediately before the execution of a particular operation. Dynamic type checking is usually implemented by storing a type tag in each data object that indicates the data type of the object. Dynamic type checking languages include SNOBOL4, LISP, APL, PERL, Visual BASIC, Ruby, and Python. Dynamic type checking is more often used in interpreted languages, whereas static type checking is used in compiled languages. Static type checking languages include C, Java, ML, FORTRAN, PL/I and Haskell. Static and Dynamic Type Checking The choice between static and dynamic typing requires some trade-offs. Many programmers strongly favor one over the other; some to the point of considering languages following the disfavored system to be unusable or crippled. Static typing finds type errors reliably and at compile time. This should increase the reliability of delivered program. However, programmers disagree over how common type errors are, and thus what proportion of those bugs which are written would be caught by static typing. Static typing advocates believe programs are more reliable when they have been type-checked, while dynamic typing advocates point to distributed code that has proven reliable and to small bug databases. The value of static typing, then, presumably increases as the strength of the type system is inc reased. Advocates of languages such as ML and Haskell have suggested that almost all bugs can be considered type errors, if the types used in a program are sufficiently well declared by the programmer or inferred by the compiler. -
Concepts in Programming Languages Supervision 1 – 18/19 V1 Supervisor: Joe Isaacs (Josi2)
Concepts in Programming Languages Supervision 1 { 18/19 v1 Supervisor: Joe Isaacs (josi2). All work should be submitted in PDF form 24 hours before the supervision to the email [email protected], ideally written in LATEX. If you have any questions on the course please include these at the top of the supervision work and we can talk about them in the supervision. Note: there is a revision guide http://www.cl.cam.ac.uk/teaching/1718/ConceptsPL/RG. pdf for this course. 1. What is the different between a static and dynamic typing. Give with justification which languages and static or dynamic. 2. What is the different between strong and weak typing. 3. What is type safety. How are type safety and type soundness distinct? 4. What type system does LISP have what are the basic types?, where have you seen a similar type system before. 5. What is a abstract machine, why are they useful? Where have you seen or used them before? 6. Name at least six different function calling schemes and which languages use each of them. 7. Give an overview of block-structured languages, include which ideas were first introduced in a programming language and how they influenced each other. Making sure to list the main characteristics of each language. You should talk about three distinct languages, then for each language make sure to make distinctions between different version of each language. Make a timeline using pen and paper or a diagram tool. 8. Using the type inference algorithm given in the notes (a typing checker with constraints) find the most general type for fn x ) fn y ) y x 9. -
Declare New Function Javascript
Declare New Function Javascript Piggy or embowed, Levon never stalemating any punctuality! Bipartite Amory wets no blackcurrants flagged anes after Hercules supinate methodically, quite aspirant. Estival Stanleigh bettings, his perspicaciousness exfoliating sopped enforcedly. How a javascript objects for mistakes to retain the closure syntax and maintainability of course, written by reading our customers and line? Everything looks very useful. These values or at first things without warranty that which to declare new function javascript? You declare a new class and news to a function expressions? Explore an implementation defined in new row with a function has a gas range. If it allows you probably work, regular expression evaluation but mostly warszawa, and to retain the explanation of. Reimagine your namespaces alone relate to declare new function javascript objects for arrow functions should be governed by programmers avoid purity. Js library in the different product topic and zip archives are. Why is selected, and declare a superclass method decorators need them into functions defined by allocating local time. It makes more sense to handle work in which support optional, only people want to preserve type to be very short term, but easier to! String type variable side effects and declarations take a more situations than or leading white list of merchantability or a way as explicit. You declare many types to prevent any ecmascript program is not have two categories by any of parameters the ecmascript is one argument we expect. It often derived from the new knowledge within the string, news and error if the function expression that their prototype. -
Principles of Programming Languages
David Liu Principles of Programming Languages Lecture Notes for CSC324 (Version 2.1) Department of Computer Science University of Toronto principles of programming languages 3 Many thanks to Alexander Biggs, Peter Chen, Rohan Das, Ozan Erdem, Itai David Hass, Hengwei Guo, Kasra Kyanzadeh, Jasmin Lantos, Jason Mai, Sina Rezaeizadeh, Ian Stewart-Binks, Ivan Topolcic, Anthony Vandikas, Lisa Zhang, and many anonymous students for their helpful comments and error-spotting in earlier versions of these notes. Dan Zingaro made substantial contributions to this version of the notes. Contents Prelude: The Study of Programming Languages 7 Programs and programming languages 7 Models of computation 11 A paradigm shift in you 14 Course overview 15 1 Functional Programming: Theory and Practice 17 The baseline: “universal” built-ins 18 Function expressions 18 Function application 19 Function purity 21 Name bindings 22 Lists and structural recursion 26 Pattern-matching 28 Higher-order functions 35 Programming with abstract syntax trees 42 Undefined programs and evaluation order 44 Lexical closures 50 Summary 56 6 david liu 2 Macros, Objects, and Backtracking 57 Object-oriented programming: a re-introduction 58 Pattern-based macros 61 Objects revisited 74 The problem of self 78 Manipulating control flow I: streams 83 Manipulating control flow II: the ambiguous operator -< 87 Continuations 90 Using continuations in -< 93 Using choices as subexpressions 94 Branching choices 98 Towards declarative programming 101 3 Type systems 109 Describing type systems 110 -
Scala by Example (2009)
Scala By Example DRAFT January 13, 2009 Martin Odersky PROGRAMMING METHODS LABORATORY EPFL SWITZERLAND Contents 1 Introduction1 2 A First Example3 3 Programming with Actors and Messages7 4 Expressions and Simple Functions 11 4.1 Expressions And Simple Functions...................... 11 4.2 Parameters.................................... 12 4.3 Conditional Expressions............................ 15 4.4 Example: Square Roots by Newton’s Method................ 15 4.5 Nested Functions................................ 16 4.6 Tail Recursion.................................. 18 5 First-Class Functions 21 5.1 Anonymous Functions............................. 22 5.2 Currying..................................... 23 5.3 Example: Finding Fixed Points of Functions................ 25 5.4 Summary..................................... 28 5.5 Language Elements Seen So Far....................... 28 6 Classes and Objects 31 7 Case Classes and Pattern Matching 43 7.1 Case Classes and Case Objects........................ 46 7.2 Pattern Matching................................ 47 8 Generic Types and Methods 51 8.1 Type Parameter Bounds............................ 53 8.2 Variance Annotations.............................. 56 iv CONTENTS 8.3 Lower Bounds.................................. 58 8.4 Least Types.................................... 58 8.5 Tuples....................................... 60 8.6 Functions.................................... 61 9 Lists 63 9.1 Using Lists.................................... 63 9.2 Definition of class List I: First Order Methods.............. -
Lambda Expressions
Back to Basics Lambda Expressions Barbara Geller & Ansel Sermersheim CppCon September 2020 Introduction ● Prologue ● History ● Function Pointer ● Function Object ● Definition of a Lambda Expression ● Capture Clause ● Generalized Capture ● This ● Full Syntax as of C++20 ● What is the Big Deal ● Generic Lambda 2 Prologue ● Credentials ○ every library and application is open source ○ development using cutting edge C++ technology ○ source code hosted on github ○ prebuilt binaries are available on our download site ○ all documentation is generated by DoxyPress ○ youtube channel with over 50 videos ○ frequent speakers at multiple conferences ■ CppCon, CppNow, emBO++, MeetingC++, code::dive ○ numerous presentations for C++ user groups ■ United States, Germany, Netherlands, England 3 Prologue ● Maintainers and Co-Founders ○ CopperSpice ■ cross platform C++ libraries ○ DoxyPress ■ documentation generator for C++ and other languages ○ CsString ■ support for UTF-8 and UTF-16, extensible to other encodings ○ CsSignal ■ thread aware signal / slot library ○ CsLibGuarded ■ library for managing access to data shared between threads 4 Lambda Expressions ● History ○ lambda calculus is a branch of mathematics ■ introduced in the 1930’s to prove if “something” can be solved ■ used to construct a model where all functions are anonymous ■ some of the first items lambda calculus was used to address ● if a sequence of steps can be defined which solves a problem, then can a program be written which implements the steps ○ yes, always ● can any computer hardware -
CS442 Module 4: Types
CS442 Module 4: Types University of Waterloo Winter 2021 1 Getting Stuck In Module 2, we studied the λ-calculus as a model for programming. We showed how many of the elements of “real-world” programming languages can be built from λ-expressions. But, because these “real-world” constructs were all modelled as λ-expressions, we can combine them in any way we like without regard for “what makes sense”. When we added semantics, in Module 3, we also added direct (“primitive”) semantic implementations of particular patterns, such as booleans, rather than expressing them directly as λ-expressions. That change introduces a similar problem: what happens when you try to use a primitive in a way that makes no sense? For instance, what happens if we try to add two lists as if they were numbers? Well, let’s work out an example that tries to do that, using the semantics of AOE, plus numbers and lists, from Module 3, and the expression (+ (cons 1 (cons 2 empty)) (cons 3 (cons 4 empty))): • The only semantic rule for + that matches is to reduce the first argument. After several steps, it reduces to [1, 2], so our expression is now (+ [1, 2] (cons 3 (cons 4 empty))). • The rule for + to reduce the first argument no longer matches, because the first argument is not reducible. But, the rule to reduce the second argument doesn’t match, because the first argument is not a number1. No rules match, so we can reduce no further. What happens next? The answer is that nothing happens next! There’s no semantic rule that matches the current state of our program, so we can’t take another step. -
PHP Advanced and Object-Oriented Programming
VISUAL QUICKPRO GUIDE PHP Advanced and Object-Oriented Programming LARRY ULLMAN Peachpit Press Visual QuickPro Guide PHP Advanced and Object-Oriented Programming Larry Ullman Peachpit Press 1249 Eighth Street Berkeley, CA 94710 Find us on the Web at: www.peachpit.com To report errors, please send a note to: [email protected] Peachpit Press is a division of Pearson Education. Copyright © 2013 by Larry Ullman Acquisitions Editor: Rebecca Gulick Production Coordinator: Myrna Vladic Copy Editor: Liz Welch Technical Reviewer: Alan Solis Compositor: Danielle Foster Proofreader: Patricia Pane Indexer: Valerie Haynes Perry Cover Design: RHDG / Riezebos Holzbaur Design Group, Peachpit Press Interior Design: Peachpit Press Logo Design: MINE™ www.minesf.com Notice of Rights All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. For information on getting permission for reprints and excerpts, contact [email protected]. Notice of Liability The information in this book is distributed on an “As Is” basis, without warranty. While every precaution has been taken in the preparation of the book, neither the author nor Peachpit Press shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or by the computer software and hardware products described in it. Trademarks Visual QuickPro Guide is a registered trademark of Peachpit Press, a division of Pearson Education. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. -
Chapter 15. Javascript 4: Objects and Arrays
Chapter 15. JavaScript 4: Objects and Arrays Table of Contents Objectives .............................................................................................................................................. 2 15.1 Introduction .............................................................................................................................. 2 15.2 Arrays ....................................................................................................................................... 2 15.2.1 Introduction to arrays ..................................................................................................... 2 15.2.2 Indexing of array elements ............................................................................................ 3 15.2.3 Creating arrays and assigning values to their elements ................................................. 3 15.2.4 Creating and initialising arrays in a single statement ..................................................... 4 15.2.5 Displaying the contents of arrays ................................................................................. 4 15.2.6 Array length ................................................................................................................... 4 15.2.7 Types of values in array elements .................................................................................. 6 15.2.8 Strings are NOT arrays .................................................................................................. 7 15.2.9 Variables — primitive -
Steps-In-Scala.Pdf
This page intentionally left blank STEPS IN SCALA An Introduction to Object-Functional Programming Object-functional programming is already here. Scala is the most prominent rep- resentative of this exciting approach to programming, both in the small and in the large. In this book we show how Scala proves to be a highly expressive, concise, and scalable language, which grows with the needs of the programmer, whether professional or hobbyist. Read the book to see how to: • leverage the full power of the industry-proven JVM technology with a language that could have come from the future; • learn Scala step-by-step, following our complete introduction and then dive into spe- cially chosen design challenges and implementation problems, inspired by the real-world, software engineering battlefield; • embrace the power of static typing and automatic type inference; • use the dual object and functional oriented natures combined at Scala’s core, to see how to write code that is less “boilerplate” and to witness a real increase in productivity. Use Scala for fun, for professional projects, for research ideas. We guarantee the experience will be rewarding. Christos K. K. Loverdos is a research inclined computer software profes- sional. He holds a B.Sc. and an M.Sc. in Computer Science. He has been working in the software industry for more than ten years, designing and implementing flex- ible, enterprise-level systems and making strategic technical decisions. He has also published research papers on topics including digital typography, service-oriented architectures, and highly available distributed systems. Last but not least, he is an advocate of open source software. -
Efficient Data Representation in Polymorphic Languages
1 Efficient data representation in polymorphic languages Xavier Leroy INRIA Rocquencourt, France Abstract Languages with polymorphic types (e.g. ML) have traditionally been imple- mented using Lisp-like data representations—everything has to fit in one word, if necessary by being heap-allocated and handled through a pointer. The reason is that, in contrast with conventional statically-typed languages such as Pascal, it is not possible to assign one unique type to each expression at compile-time, an absolute requirement for using more efficient representations (e.g. unallocated multi-word values). In this paper, we show how to take advantage of the static polymorphic typing to mix correctly two styles of data representation in the imple- mentation of a polymorphic language: specialized, efficient representations are used when types are fully known at compile-time; uniform, Lisp-like representations are used otherwise. 1 Introduction Most programming languages include some kind of type system. Among the numerous motivations for using a type system, I shall focus on two main goals: 1- to make programs safer, and 2- to allow for better compilation. The first concern is to ensure data integrity in programs. Many operations are mean- ingless when they are performed on values of the wrong kind, such as, for instance, ap- plying a boolean as if it was a function. In these cases, the results are either meaningless, unpredictable values, or a hardware fault. One of the aims of a type system is to prevent such run-time type errors. From this standpoint, typing can be either static (performed at compile-time), or dynamic (performed at run-time, just before type-constrained oper- ations). -
An Object-Oriented Approach
INSTRUCTIONAL WEB SITES DESIGN: AN OBJECT-ORIENTED APPROACH. A Dissertation Presented by THOMAS ZSCHOCKE Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment of the requirements for the degree of DOCTOR OF EDUCATION May 2002 Center for International Education Department of Educational Policy, Research and Administration School of Education © Copyright by Thomas Zschocke 2002 All Rights Reserved INSTRUCTIONAL WEB SITES DESIGN: AN OBJECT-ORIENTED APPROACH. A Dissertation Presented by THOMAS ZSCHOCKE Approved as to style and content by: Robert J. Miltz, Chair George E. Forman, Member Miguel Romero, Member D. Nico Spinelli, Member Bailey W. Jackson, Dean School of Education ABSTRACT INSTRUCTIONAL WEB SITES DESIGN: AN OBJECT-ORIENTED APPROACH. MAY 2002 THOMAS ZSCHOCKE, DIPLOM-SOZIALPÄDAGOGE, UNIVERSITY OF APPLIED SCIENCES COLOGNE, GERMANY M.A., UNIVERSITY OF COLOGNE, GERMANY Ed.D. UNIVERSITY OF MASSACHUSETTS AMHERST Directed by: Professor Robert F. Miltz The great variety of authoring activities involved in the development of Web- based learning environments requires a more comprehensive integration of principles and strategies not only from instructional design, but also from other disciplines such as human-computer interaction and software engineering. The present dissertation addresses this issue by proposing an object-oriented instructional design (OOID) model based on Tennyson's fourth generation instructional systems development (ISD4) model. It incorporates object-oriented analysis and design methods from human-computer interaction (HCI) and software engineering into a single framework for Internet use in education. Introducing object orientation into the instructional design of distributed hypermedia learning environments allows for an enhanced utilization of so-called learning objects that can be used, re-used or referenced during technology-mediated instruction.