Cortex Prime Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Cortex Prime Pdf Cortex prime pdf Continue This article is the first of what I hope to have many RPG reviews that I call my Skinny series. The goal is not to provide an exhaustive list of every rule or element of the game, but rather to give a basic impression and an understanding of it. This generally includes core mechanics, character creation options, the sort of game experience the game is designed to create, and all the other salient points that I think GMs and players should know about. Cortex Prime is a generic role-playing game developed by Cam Banks, based on previous iterations of the cortexx system used in games such as Leverage, Smallville, Marvel Heroic Roleplaying and Firefly RPG. The project was a successful Kickstarter campaign, and despite a number of major setbacks during the development that delayed the game's completion for nearly 2 years, the game is finally ready to launch. As one of the Kickstarter backers, I recently got my pre-release PDF and I'm excited to dive in and share my first impressions. What is Cortex Prime? I'm going to start with the question that someone reading this article certainly wants to know above all else: What is Cortex Prime? The short answer, directly from the book, is that Cortex Prime is a multi-genre, modular, session-centered roleplaying game. The game bills itself to be able to handle most genres, but also shows that cinematic, dramatic settings work best; Games that go beyond just hacking and trimming and that place an emphasis on relationships, personalities and competencies of computers should be particularly well in this rulebook. This is welcome news for me because these elements are important games I can get anyway. Speaking of modularity of the system, the game offers a variety of alternative and optional rules for various core mechanics. Many of these modular rules appear to be formulated or inspired by previous games that used Cortex and Cortex Plus systems, such as incorporating Doom Pool mechanics from Marvel Heroic Roleplaying; there are also optional rules designed to restore more traditional game mechanics such as Life Points (basically hp system) or having set difficulty numbers, rather than having game moderator (GM) roll in the difficulty pool for each control. It was a fantastic choice, in my opinion, because it creates space for both longtime Cortex fans and those gamers who are used to conceits of the d20 system and similar rulesets. The final descriptor , in the middle of the session, seems to emphasize the cinematic experience of the game goals in each individual session. The game requires a cinematic structure of session design, and introduces the reader to espionage terminology concepts such as beats, and screen framing; Mechanics reinforce this structure of things like flashbacks and create property during bridge scenes. All All, this game looks like a great choice if playing cinematic is one of your main goals as it is for me. Noob-Friendly If you've never played or perhaps never even heard of cortex system before, you'll be pleased to know that this book does a bang-up job by imposing rules and concepts in a noob-friendly way. For example, the game introduces concepts and keywords using a bold font with a simple and short definition. There are several examples of core mechanics that are associated with illustrations, so you can look at the scenario described coming to life. In addition, visual aids and symbols help process and organize different elements of the game in your mind when you learn from them. I'm really impressed with how well organized and presented this game is; it is clear that a lot of thought and effort went into making the game more eduous as possible. As someone who is passionate about bringing new players as a hobby, I'm always looking for systems that are easy to learn and teach; Cortex Prime certainly seems to be a good example of this type of game (pun absolutely designed). Scenes from Kevin HongTM &© 2020 Fandom Core Game Mechanics I know I know - stop yammering and get the good stuff. Your wish is my order. The book gives Primer an beginning that includes the most basic essence of the Cortex Prime system, which can be summed up as follows: Create a trait of your character If your computer wants to do something, roll three dice, if their trait could help them achieve their goal, or two dice, if trait does not help them GM decides hard rating Easy (one dies) hard (three or more dice) player and GM both look at their two highest scores and add them together – if the player totals or exceeds GM together then PC succeeds, lest the PC fails Let me go a little more detail at these points. First of all, Traits. The feature in this particular context is a phrase that describes the basic concept of your character. This may be something from Grizzled Beat Cop to Vicious T-Rex (What, don't you have dinosaur computers in your games?). You may also wonder why I did not specify what type of dice are rolled steps above. This is because, although primer's example seems to use d6s by default, the characteristics in practice have ratings that can range from d4 to d12. There are also several types of features that the Cortex Prime game can add based on the device and playstyle, including attributes, skills, affiliation, relationships, powers, roles and values; each dice pool may contain several dice types based on a combination of computer characteristics. You also notice that I mentioned that GM rolls the dice based on the difficulty of action. As I mentioned above, the default pc always the set of difficulties for genetically modified organisms. This is one of the most unique aspects of the Cortex Prime system; I don't see many games that have a GM role when there is no active opposition to the opponent. It doesn't seem a little weird, but it's also necessary if you want to use all the default core mechanics of the game, as you can see soon. The second core mechanic in every Cortex Prime game is Plot. The trial point is the type of metacurrencie that players can use to influence the narrative other than the rolling dice. Players familiar with systems like Genesys or Fate will probably be familiar with such a mechanic. Using one of your plot points can give a player finds such as adding more dice to your pool, increasing the value of one or more dice in your pool (i.e. d6 → d8), activating certain special effects (SFX) computers may be, or introducing new elements to the current narrative. By default, Cortex Starts a Prime computer with at least one plot for each session. Two more important core mechanics to mention are assets and complications. Assets and complications are each sort of temporary feature that helps or hinders the character, respectively. Assets can be created with graph points during the game, take the d6 value by default, and add the creator to the dice pool if this would help them perform the action. Assets may include, for example, the Crowbar, which a character could use during a fighting scene, Fancy Clothes, which could help the character embody an important official, or even something extra-vigilant, which can help the character notice when the treasure chest is trapped. The complication, on the other hand, is created when the computer rolls natural 1 (Towing cortex prime parlance). If this happens, GM may give the player a Plot Point to create a complication of the PC. GM describes the complication (e.g. moderate winds) and sets it to d6 by default; they can add Complication's die type to your dice pool, as this may be an appropriate narrative (eg Moderate Winds Complication could add GM to the difficulty pool if the computer tries to hit a golf ball). If additional hitches are rolled during the scene, GM has the choice to either create a completely new complication, or increase the die type of existing complication (i.e. d6 Complication Moderate winds Complication can turn d8 Strong Winds Complication). Pc can only have one complication for each die type, so any complications that would otherwise violate this rule will automatically accelerate to the next highest die type. Once the complication has intensified beyond d12, the computer is overloaded and can no longer take action on this scene without having to spend at Plot Point; in this case, however, only one pool may die, the total amount of the aid. GM can also roll Hitches into its pool, but instead of getting a complication, the PC will instead be given the opportunity; Pc can be spent on Plot Point that step below the value of an existing complication of one step (i.e. d8 Strong winds Complication could step back down to d6 Moderate winds Complication). Multiple options on the same roll can reduce multiple complications in one step or one complication in several steps. If the complication is stepped down from d4, instead of adding it to GM's pool the next time it's appropriate, the player instead adds it to his pool; As long as d4 does not roll hitch, the complication disappears. Otherwise, GM has the option to give the Player Plot point and step the complication back up to d6. Character milestones Carol AzevedoTM & © 2020 Fandom Character Creation Character Creation Rules Cortex Prime is, like other elements of the game, modular in nature.
Recommended publications
  • MAY 19Th 2018
    5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • MARCH 1St 2018
    March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • D2020 Master Grids Tables Aw.Xlsx
    SAT 8:00 AM 8:30 AM 9:00 AM 9:30 AM 10:00 AM 10:30 AM 11:00 AM 11:30 AM NOON 12:30 PM 1:00 PM 1:30 PM 2:00 PM 2:30 PM 3:00 PM 3:30 PM 4:00 PM 4:30 PM 5:00 PM 5:30 PM 6:00 PM 6:30 PM 7:00 PM 7:30 PM 8:00 PM 8:30 PM 9:00 PM 9:30 PM 10:00 PM 10:30 PM 11:00 PM 11:30 PM MIDNITE 12:30 AM 1:00 AM 1:30 AM 2:00 AM 2:30 AM 3:00 AM 3:30 AM Boardroom I L035 - From Where We Came L051 - Werewolf: The Monkey Wrench Prescription L061 - Vampire: Peace Talks Boardroom II C529 - Magic: The Gathering: Theros: Beyond Death L051 - Werewolf: The Monkey Wrench Prescription L061 - Vampire: Peace Talks Boardroom III R155 - Women/Werewolves R178 - Of Gods and Mortals L051 - Werewolf: The Monkey Wrench Prescription L061 - Vampire: Peace Talks Boardroom IV R160 - Invisible Sun: Lower Taverswood L051 - Werewolf: The Monkey Wrench Prescription L061 - Vampire: Peace Talks Boardroom V R177 - Miss: Accomplished! L051 - Werewolf: The Monkey Wrench Prescription L061 - Vampire: Peace Talks Learning Center L040 - Modified Amber Diceless: Butterflies in Amber L048 - Feast of the First Moon: A Golden Sky Stories LARP L055 - Affinity: The Sentience Wave - "Awakening" Headquarters C L036 - Masks of Kavaraelia L049 - Clue: In the Museum L054 - Clue: Death Row TV R207 - POLYMORPH Make Your Own RPG Jam L062 - The Mad Scarab Executive I-II R172 - ReMemorex: Excellent Adventure R194 - AD&D Classic: The Moria Adjustment - Classic Fantasy Meets Classic D&D Executive III L037 - Time Passes L045 - Step Parrots L053 - No Fascist USA L056 - Pop! Executive IV L041 - War Birds: Model Protectorates L047 - Welcome Guests L056 - Pop! Plaza A L038 - 7th Sea LARP: Winter War L050 - The Nexus: Early Bird Special/Golden Meanwhile L060 - The Nexus: Ridgeline L065 - The Nexus: Shawarma Plaza B L042 - Praying For The End of Time L044 - Life on a String L058 - The Sleepover L064 - Witch's Cottage Cycle Plaza C L039 - Bespoke: Mikodine XL L046 - Puzzling Tea Party L052 - Behind the Magic L059 - Cthulhu Live!: Shirley, You Can't Be Serious..
    [Show full text]
  • U-Con 2016 Con Book
    Info Welcome to U-Con 2016! Convention Information Special Events Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 tration hours. Stop by if you need anything or to S Huron Street, Ypsilanti, MI 48197, Phone: see whether any new events have been added. (734) 487-0600 After the convention, U-Con Staff can be All attendees may park for free in the hotel’s reached using the following contact methods: parking lot adjacent to the building. Registra- tion is located near the main entrance of the Mail: U-Con Gaming Club; P.O. Box 130242; Eagle Crest Conference Center. Ann Arbor, MI 48131-0242 Board/Card U-Con Contact Info E-mail: [email protected] U-Con Staff can be found at Registration in the Web: https://www.ucon-gaming.org Eagle Crest Conference Center during Regis- Phone (voice message): 734-707-UCON Hotel map is on center fold. Minis Prices On-Site Weekend Badge: ..........................$30 Event Ribbons: ................................................ $15 Roleplaying On-Site 1-Day Badge (Fri, Sun): ................ $15 Seminars: .........................................................free On-Site 1-Day Badge (Sat): ........................ $25 U-Con Logo bags ........................................... $12 Child Badge (Ages 7-12): ..............................$10 Shirt (M, L, XL) ...............................................$20 Event Tickets: ........................ priced by event Shirt (2X, 3X, 4X) ........................................... $22 Organized Play Organized Generic Tickets: ........................................
    [Show full text]
  • 1492457315125.Pdf
    APRIL 17th 2017 This is a compilation of 18 months’ worth of pdf share threads and the rpg generals threads. Some things are from even earlier like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was my inspiration. A HUGE THANK YOU to the Anon Brigade, who do the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of it as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. I arbitrarily classify a ‘Collection’ as a library of different games and a ‘Trove’ as a library of a single game. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~15,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Others are encoded but have a working hyperlink underneath. As Anon says; “Surely in Da Archive™ somewhere.” Part I is the Personal Collections. They are Huge. You need to go to each one and look at them. They often have over 1000 links each. Part II is the Alphabetical Section. Well........ when I say “alphabetical”, I really mean artistically arranged according to my whim and level of sobriety. New Section!! Part III SNAPSHOTS OF DA GENERALS will be stored at the bottom of Da Archive Check them out.
    [Show full text]
  • Hey Gamers! It's an October Surprise! America's Not
    11/2/2020 October Surprise – Hey Trump, Our October Surprise Is Better Than Yours. (https://www.october- O(Hutrt Sptsa:/t/Wemwewn.OtctobJeori-Snu Trhper Tiesaem.Com/) surprise.com) HEY GAMERS! IT'S AN OCTOBER SURPRISE! In the last couple weeks, the Trump team has tossed out the traditional cockamamie surprises in October, hoping to swing the vote toward them. Hunter Biden’s stolen laptop, Iranian Proud Boy conspiracies, miracle drugs that miraculously don’t exist—all a fever dream from the Fox News Cinematic Universe. It’s all an attempt to distract from their complete lack of tness to govern. Hundreds of thousands dead from COVID-19. White supremacy on the rise. An economy in shambles. A climate on the brink of ruin. A president threatening the peaceful transfer of power. All their fault. We, the members of the game industry, have an October surprise of our own: AMERICA'S NOT PLAYING THAT GAME. As creators of many of the most popular games in the world, we know a bad gambit when we see it. Whatever their moves are, it’s just mediocre strategy. It’s embarrassing, really. And it’s not going to win. Gamers—and there’s a whole lot of us—don’t believe anything that comes from the Trump campaign. We believe in following the science, in cooperating with others, in helping our fellow humans get through this challenging time. So, we’re supporting Joe Biden and Kamala Harris (https://secure.actblue.com/donate/bidenharris2020) and those who aim to serve with them. That’s the only play that leads to victory.
    [Show full text]
  • Welcome to the Origins Pre-Registration Program Book Origins 2008 Looks to Be Another Great Year for Ori- Gins--With a Few Big Changes!
    Welcome To the Origins Pre-Registration Program Book Origins 2008 looks to be another great year for Ori- gins--with a few big changes! We’ve introduced a new concept to Origins--and changed the name of the show. We at the Game Manufacturers Association (GAMA), the non-profi t trade association that looks after the interests of the game industry, started working in 2001 to really make Origins the gamer’s game convention. With the help of many GMs, clubs, volunteers, and publishers, we have accomplished this goal. No matter your type of social or hobby, non-electronic game, Origins is the place for you. Now we need to work on something else, while main- taining Origins as *the* gamer’s game con. The thing that we need in the game industry is more custom- ers--and therefore more gamers. GAMA has a num- ber of programs to help the industry with this, from our Games in Education and Games to Troops, to our partnerships with the American Library Association and with hobby and toy associations. We’re getting Origins into the act as well by inviting “the public” to enjoy our Exhibit Hall on Saturday and Sunday for only $3 a person or $10 a family. These folks will be attending Origins like it’s another of the summer fairs here in Columbus. They’ll come to learn and buy new games. Some of these folks will discover our hobby and become gamers. most of them will just discover a new world of games to enjoy and will become casual costomers of our publishers.
    [Show full text]
  • Sample File the PITCH 1 What Is Leverage?
    THE ROLEPLAYING GAME Credits Project L Conceptual Design Leads: Photography: Cam Banks and Rob Donoghue Gavin Bond, Erik Heinila, Alan Markfield, Michael Muller, ©2008–2010 TNT Originals, Inc. A Time Warner Company. All Rights Reserved. LEVERAGE RPG Design TM & © Turner Network Television. and Development: ELECTRIC © all rights reserved. Cam Banks, Rob Donoghue, Fred Hicks, Special Thanks: Ryan Macklin, Clark Valentine Adrian Agresta, Jessica Banks, Gina Bellman, Christi Cardenas, Brian Clements, Dean Devlin, Additional Design and Deborah Donoghue, Chris Downey, Paola Ferrarri, Development: Christie Hicks, Aldis Hodge, Timothy Hutton, Christian Kane, Beth Riesgraf, Josh Roby, John Rogers, Jeri Ryan, Matt Forbeck and Laura Anne Gilman Mark Sheppard, Source Comics & Games, Margaret Weis & Wil Wheaton Editing: Lizz Weis and Amanda Valentine Project L Playtesters: Christopher Acker, Scott Acker, Chris Adkins, SampleRay Axmann, Jeremyfile Beyer, Ron Blessing, Veronica Blessing, Art & Creative Design Team: Casey Coker, Kim Corley, Jason Corley, Don Dehm, Tiara Lynn Agresta, Stephanie Ford, Fred Hicks Bill Dickerson, Cat Dickerson, Kurt Edwards, Andrew Harvey, Brenden Johnson, Jeremy Keller, Golda Lloyd, Brenda Lund, Michelle Nephew, For Electric Entertainment: Bobbi Olson, Kimberly Parker, Ian Richards, Rachel Olschan LeAnn Tiede, Seth Tiede, Kirk Utley and everybody who played, hacked, and ran the LEVERAGE Quickstart Job or took part in events at Origins and GenCon Indianapolis! MARGARET WEIS PRODUCTIONS, ltd. Margaret Weis Productions, the MW Logo, Cortex System, Cortex Plus, the Cortex Plus System Logo (and derivatives), and Project L are trademarks of Margaret Weis Productions, Ltd. © 2010. © Leverage Holdings, Inc. All Rights Reserved. Additional photography © Electric Entertainment. TNT logo, photography, and key art TM & © TNT Originals, Inc.
    [Show full text]
  • Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli
    Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli To cite this version: Pascal Martinolli. Timeline Tree of Tabletop Role-Playing Games. Donjons & Données probantes, Nov 2018, Montréal, Canada. 2019. halshs-02522264 HAL Id: halshs-02522264 https://halshs.archives-ouvertes.fr/halshs-02522264 Submitted on 1 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution - NonCommercial| 4.0 International License TTTTRPG - Timeline Tree of Tabletop Role-Playing Games, Celebrating more than 40 years of innovations in game designs Free Kriegsspiel movement Referee renders decisions Midwest Military Simulation Association past Strategos: A Series of American Games of War (...) [Totten CAL, 1890] 1960 on tactical experience only (not on rules) (1963) Pascal Martinolli (CC-BY-NC-SA) 2016-2019 [1860-1880] github.com/pmartinolli/TTTTRPG v.20200118 Diplomacy [Allan B. Calhamer, 1954-59] 1950 PC centered game-play fostering emergent roleplay Modern War in Miniature 1966 [Michael F Korns, 1966] Braunstein 1967 [David A Wesely, 1967] Hyboria [Tony Bath, 1968-1973?] PC centered play-by-post wargame 1968 Random personality creation Fantasy world building campaign. Long-lasting consequences of PC decisions on the game-world 1969 The Courrier [of NEWA] Strategos ’N’ two-pages set of rules 1970 One figure = One character Simulation & Gaming WARriors vs GAMErs (Perren S) Castle & Crusade Society Lake Geneva Tactical Studies Association [David A.
    [Show full text]
  • June 2 2016 This Is a Compilation of the Last 21 Pdf Share Threads and the Rpg Generals Threads
    Da Archive June 2 2016 This is a compilation of the last 21 pdf share threads and the rpg generals threads. A HUGE THANK YOU to all contributors. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to perhaps 14,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. As Anon says; “Surely in Da Archive™ somewhere.” Part I is the Personal Collections. They are Huge. You need to go to each one and look at them. They often have over 1000 links each. Part II is the Alphabetical Section. Please buy a copy of a book if you use it. No really, I mean it. The Negarons generated by struggling game publishers have been proven to psychically attach themselves to the dice of gamers who like a game enough to play it but not enough to support it. - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - --------------Newer things go here on top for a while before being sorted--- --- --- -- - - - - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - Pendragon 5e - Book of the Manor https://mega.nz/#!380kVYxZ!f3AkZRO6_pUoHLh847Z7_AscxXLg92WPGC7Te1WUN1Q Traveller, Judge Dredd, Demon Lord https://mega.nz/#F!0IQyAaYZ!aRxAv_5-K5dUKikQ-b1DNg!lIwkEZyI RPG Trove https://www.mediafire.com/folder/wq2k0r1bqesqt/RPG_Trove#wq2k0r1bqesqt Dragon Age http://www.mediafire.com/download/wln6m2dkzc09kbh/Dragon+Age+RPG+Core+Rulebook+
    [Show full text]
  • RPG Review, Issue 35 and 36, September 2017
    RPG REVIEW Issue #35-36, June-September 2017 ISSN 2206-4907 (Online) Gaming from the Antipodes MOB Interview … Antipodean Game Reviews (inc Hunter Planet, Albedo, EPOCH, Sol)… Hunter Planet … Max Max GURPS Autoduel … Ralis Campaign Setting … Batmania … Skum of the Stars ... Laundry 1 RPG REVIEW ISSUE 35-36 June-September 2017 Files Down Under… Gulliver’s Trading Company … D&D 5e Gulliver’s Antipodes … The Last Remnants of Men RPGaDay … Moonlight Movie Review … and much more! TABLE OF CONTENTS Administrivia, Coop News, Editorial many contributors p2-5 RPG Review Game Blogs by Andrew Daborn et. al. p6-22 Interview with Michael O’Brien with Michael O’Brien p22-25 Interview with Andrew Gillespie with Andrew Gillespie p26-28 Antipodes RPG Reviews by Lev Lafayette p29-42 Hunter Planet Rules Revision and Equipment by Lev Lafayette p43-48 Hunter Planet: The Bastards Have Landed by Lev Lafayette p49-51 Ralis: A D&D5e World by Torquil Gault and Lev Lafayette p52-55 GURPS Mad Max by Lev Lafayette p56-58 Batmania : Exploring Melbourne’s Past by Nicholas Moll p59-60 Aiming to Misbehave: Skum of the Stars by Nicholas Moll p61 Gulliver’s Travels Down Antipodes by Karl Brown p62-71 D&D5e : Gulliver's Antipodean Races by Karl Brown p72-76 Laundry Files Down Under by Andrew Daborn p77-82 The Last Remnants of Men Designer’s Notes by Andy Malcolm p83 Antipodean RPGaDay with some Antipodeans p84-123 Moonlight Movie Review by Andrew Moshos p124-127 Next Issue: Gods, Religion, and Cosmology by many people p128 ADMINISTRIVIA RPG Review is a quarterly online magazine which will be available in print version at some stage.
    [Show full text]
  • 1509041990907.Pdf
    NOVEMBER 5th 2017 Special Edition What makes this one Special? You do. Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]