Game Narrative Review
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DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
LUDIC VISUALS the Visualizations of Game Mechanics
LUDIC VISUALS The Visualizations of Game Mechanics Laura Laakso Master’s Thesis Master of Arts in New Media New Media: Game Design and Production Department of Media School of Arts, Design and Architecture Aalto University 2019 P.O. BOX 31000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract Author Laura Laakso Title of thesis Ludic Visuals: The Visualizations of Game Mechanics Advisor Laura Valojärvi Supervisor Miikka Junnila Department Department of Media Degree program New Media: Game Design and Production Year 2019 Number of pages 167 Language English BSTRACT A There is a lot of systemic information in games, but its visual expression has been a relatively under-researched phenomenon. Earlier research tends to pair the visual presentation of games together with the game narrative. However, game mechanics can also be expressed visually. In this thesis, game mechanics are the parts that form the game system such as the rules, the events, and the pieces of a game. This thesis studies how game mechanics are visualized. My research hypothesis suggests that there are components that consist of both game- mechanical and visual aspects. I have named them ludic visuals. This research identifies and explores the presence of ludic visuals in games from the perspective of what is available for a player. This thesis is largely based on previous game research and various theories of perception and experiencing. The experience of being inside a gameworld is deemed similar to the experience of being inside the real world, which made it possible to approach ludic visuals as functional parts of gameworlds. -
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture By
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture by Robin Lillian Haislett, B.S., M.A. A Dissertation In Media and Communication Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY Approved Dr. Robert Moses Peaslee Chair of Committee Dr. Todd Chambers Dr. Megan Condis Dr. Wyatt Philips Mark Sheridan Dean of the Graduate School December, 2019 Copyright 2019, Robin Lillian Haislett Texas Tech University, Robin Lillian Haislett, December 2019 ACKNOWLEDGMENTS This is the result of the supremely knowledgeable Dr. Robert Moses Peaslee who took me to Fantastic Fest Arcade in 2012 as part of a fandom and fan production class during my doctoral work. This is where I met many of the independent game designers I’ve come to know and respect while feeling this renewed sense of vigor about my academic studies. I came alive when I discovered this area of study and I still have that spark every time I talk about it to others or read someone else’s inquiry into independent game development. For this, I thank Dr. Peaslee for being the catalyst in finding a home for my passions. More pertinent to the pages that follow, Dr. Peaslee also carefully combed through each malformed draft I sent his way, narrowed my range of topics, encouraged me to keep my sense of progress and challenged me to overcome challenges I had not previously faced. I feel honored to have worked with him on this as well as previous projects. -
Andrewwoodward Game Narrative Review Outerwilds.Docx
Game Narrative Review ==================== Your name: Andrew Woodward Your school: University of Texas at Austin Your email: [email protected] Month/Year you submitted this review: April 2021 ==================== Game Title: Outer Wilds Platform: PC Genre: Exploration, Adventure, Mystery Release Date: June 18, 2020 Developer: Mobius Digital Publisher: Annapurna Interactive Game Writer/Creative Director/Narrative Designer: Alex Beachum, Kelsey Beachum Overview Outer Wilds is a game centered on space exploration and discovery. The player is tasked with journeying out into the galaxy and uncovering the many mysteries found there. Exactly 22 minutes into exploring, however, the sun goes supernova and explodes. You and all other life in the galaxy is ended abruptly and without warning. All is dark, until- You wake up on your home planet 22 minutes in the past, and the hook of the game is revealed: The player avatar is stuck in a time-loop. The rest of the game is played in these 22 minute increments, wherein you must find answers about what is happening and learn how to prevent the destruction of everything and everyone you know. Characters While there are many characters in Outer Wilds, those with narrative relevance are presumed to be long dead. They are characterized through the text they left behind in journals and transcripts which you discover on your travels. The game does not focus on any character’s individual story, and is rather more concerned with a broad understanding of the societies and cultures the characters exist in, which are described below. ● The Hearthians – An alien civilization living on the planet Timber Hearth. -
Press Release
PRESS RELEASE High-resolution documents and images: https://www.cccb.org/en/services/press/gameplay/232580 CCCB Press Department Mònica Muñoz-Castanyer | Rosa Puig T. 93 306 41 23 | [email protected] 1 Produced by With the support of Collaborating media The CCCB is a consortium formed by 2 INDEX 01.- INTRODUCTION ............................................................................................................... 4 02.- EXHIBITION TEXTS .......................................................................................................... 7 INTRODUCTION ................................................................................................................... 7 LEVEL 1: REPLAY. THE ORIGINS OF VIDEO GAMES ....................................................... 7 LEVEL 2: LIQUID NARRATIVES ........................................................................................... 8 LEVEL 3: ART AND THE GAMING ESSAY ....................................................................... 10 LEVEL 4: BREAKING THE MAGIC CIRCLE ...................................................................... 11 LEVEL 5: LUDOPOLIS. GAMIFIED LIVES ........................................................................ 13 03.- GAME POINTS ................................................................................................................ 14 04.- ARTISTIC INSTALLATIONS ............................................................................................ 17 05.- CURATOR BIOS ............................................................................................................ -
On the Nature of Interactive Narratives As Literature
Chapman University Chapman University Digital Commons English (MA) Theses Dissertations and Theses Spring 5-9-2018 Player-Response: On the Nature of Interactive Narratives as Literature Lee Feldman Chapman University, [email protected] Follow this and additional works at: https://digitalcommons.chapman.edu/english_theses Part of the Digital Humanities Commons, Other Computer Sciences Commons, Other English Language and Literature Commons, Other Film and Media Studies Commons, and the Other Physical Sciences and Mathematics Commons Recommended Citation Feldman, Lee. Player-Response: On the Nature of Interactive Narratives as Literature. 2018. Chapman University, MA Thesis. Chapman University Digital Commons, https://doi.org/10.36837/chapman.000031 This Thesis is brought to you for free and open access by the Dissertations and Theses at Chapman University Digital Commons. It has been accepted for inclusion in English (MA) Theses by an authorized administrator of Chapman University Digital Commons. For more information, please contact [email protected]. Player-Response On the Nature of Interactive Narratives as Literature A Thesis by Lee Feldman Chapman University Orange, CA Wilkinson College of Arts, Humanities, and Social Sciences Submitted in partial fulfillment of the requirements for the degree of Master of Arts in English May 2018 Committee in charge: Morgan Read-Davidson, Chair Jana Remy, Ph.D. David Winnick Player-Response On the Nature of Interactive Narratives as Literature Copyright © 2018 by Lee Feldman iii ACKNOWLEDGEMENTS I would like to gratefully acknowledge the various people who have journeyed with me in making this thesis possible. First, I owe an enormous debt of gratitude to my mother, Sonia, and my brothers, Marc, Max, and Adam. -
21St Annual DICE Awards Finalists.Xlsx
Academy of Interactive Arts and Sciences 21st Annual D.I.C.E. Awards Finalists GAME TITLE PUBLISHER DEVELOPER Outstanding Achievement in Animation Cuphead StudioMDHR StudioMDHR For Honor Ubisoft Entertainment Ubisoft Montreal Hellblade: Senua's Sacrifice Ninja Theory Ninja Theory Horizon Zero Dawn Sony Interactive Entertainment America Guerrilla Games Uncharted: The Lost Legacy Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Art Direction Cuphead StudioMDHR StudioMDHR Hellblade: Senua's Sacrifice Ninja Theory Ninja Theory Horizon Zero Dawn Sony Interactive Entertainment America Guerrilla Games Little Nightmares BANDAI NAMCO Entertainment America Inc. Tarsier Studios The Legend of Zelda: Breath of the Wild Nintendo Nintendo Outstanding Achievement in Character Assassin's Creed Origins ‐ Bayek Ubisoft Entertainment Ubisoft Entertainment Hellblade: Senua's Sacrifice ‐ Senua Ninja Theory Ninja Theory Horizon Zero Dawn ‐ Aloy Sony Interactive Entertainment America Guerrilla Games Star Wars Battlefront II ‐ Iden Versio Electronic Arts DICE, Motive Studios, and Criterion Games Uncharted: The Lost Legacy ‐ Chloe Fraiser Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Original Music Composition Call of Duty: WWII Activision Sledgehammer Games Cuphead StudioMDHR StudioMDHR Horizon Zero Dawn Sony Interactive Entertainment America Guerrilla Games RiME Grey Box Tequila Works Wolfenstein II: The New Colossus Bethesda Softworks MachineGames Outstanding Achievement in Sound Design Destiny -
Game Narrative Review
Game Narrative Review ==================== Your name (one name, please): Ryan Zubery Your school: University of Southern California Your email: [email protected] Month/Year you submitted this review: December 2018 ==================== Game Title: Florence Platform: Mobile (iOS/Android) Genre: Puzzle/Interactive Novel Release Date: February 14, 2018 Developer: Mountains Publisher: Annapurna Interactive Game Writer/Creative Director/Narrative Designer: Ken Wong Overview A young woman named Florence Yeoh is tired of her monotonous life of commuting to work at a job she doesn’t care about and coming home to a TV and store bought meals. Everything changes when, one day on her commute, her phone dies and the sounds of a cello lead her to a young man named Krish. The game follows Florence’s blossoming relationship with Krish and all the excitement it offers, its decline into monotony, and her life after Krish, moving forward while still holding onto pieces of him. Characters ● Florence — The player character; a 25-year-old accountant living in Melbourne, Australia. When she was a young girl, she demonstrated a love for and skill at art and painting, but her mother stressed the importance of focusing on math instead. As Florence grows up, the friends she had begin to drift away until she’s an adult, all by herself, working an accounting job she doesn’t enjoy. One day on her commute, she passes by a cellist in the park and crashes her bike, distracted by seeing him. He helps her off the ground. The two begin to date, and Florence is shown to be very affectionate with Krish. -
(In) What Remains of Edith Finch
Worlds at our fingertips. Reading (in) What Remains of Edith Finch Mona Bozdog Dayna Galloway This is the author's version of an article accepted for publication in Games and Culture. The published version will be available from: https://journals.sagepub.com The article is protected by copyright. Users may download and save a local copy of an article accessed in an institutional repository for the user's personal reference. For permission to reuse an article, please follow the publisher's Process for Requesting Permission available from: https://uk.sagepub.com/en- gb/eur/process-for-requesting-permission Title Worlds at our fingertips. Reading (in) What Remains of Edith Finch Abstract Video games are works of written code which portray worlds and characters in action and facilitate an aesthetic and interpretive experience. Beyond this similarity to literary works, some video games deploy various design strategies which blend gameplay and literary elements to explicitly foreground a hybrid literary/ludic experience. We identify three such strategies: engaging with literary structures, forms and techniques; deploying text in an aesthetic rather than a functional way; and intertextuality. This paper aims to analyse how these design strategies are deployed in What Remains of Edith Finch (Giant Sparrow, 2017) to support a hybrid readerly/playerly experience. We argue that this type of design is particularly suited for walking simulators because they support interpretive play (Upton, 2015) through slowness, ambiguity (Muscat et al., 2016; Pinchbeck 2012), narrative and aesthetic aspirations (Carbo-Mascarell, 2016). Understanding walking sims as literary games (Ensslin, 2014) can shift the emphasis from their lack of ‘traditional’ gameplay complexity and focus instead on the opportunities that they afford for hybrid storytelling and for weaving literature and gameplay in innovative and playful ways. -
Several Developers About Their Own Opinions On
Index About the Project and KeenGamer ….....……………………………………………………. 1 Past and Present An Introduction to the Future of Gaming ………...……………...…… 3 Chapter 1 The Future of Video Games Distribution .…...………….……………. 8 Chapter 2 The Future of Virtual Reality Games ….…………………………….. 27 Chapter 3 The Future of Gaming for Social Good ……………………………... 41 Chapter 4 The Future of Video Game Platforms .................................................. 51 Chapter 5 The Future of eSports ........................................................................... 59 Chapter 6 11 Companies that May Build the Road to the Future ......................... 75 Chapter 7 Additional Interviews ........................................................................... 90 Afterword ............................................................................................................. 106 Credits ............................................................................................................. 109 www.keengamer.com © KeenGamer s.r.o. About the Project and KeenGamer I am sure that you are wondering what KeenGamer is and who wrote this eBook. And why should you read it, am I right? Firstly, you are already reading it, which is great and we thank you for your interest. Let‘s be short here and let you dive into more interesting chapters than this one. KeenGamer is just a website for gamers, where you can find all the things you would expect: news, reviews, guides, interviews and much more around great AAA games but also about unknown indie titles. One day, we asked ourselves with the team about what else we could do to enrich our content and differentiate us from our competitors. And because we love games and are all keen to know the future, we realized that everyone is asking all the time what the heck will happen in gaming in few years from now. Certainly there are many theories. That is where we stepped in and tried to provide the most optimistic, pessimistic and realistic points of view on several aspects of the gaming industry. -
MODERN WARFARE Development Te
Nominations 3 March 2020 ** STRICTLY EMBARGOED UNTIL 07:30 3 March 2020** ANIMATION CALL OF DUTY: MODERN WARFARE Development Team - Infinity Ward/Activision CONTROL Development Team - Remedy Entertainment/505 Games DEATH STRANDING Development Team - Kojima Productions/Sony Interactive Entertainment Europe LUIGI’S MANSION 3 Development Team - Next Level Games/Nintendo SAYONARA WILD HEARTS Development Team – Simogo/Annapurna Interactive SEKIRO: SHADOWS DIE TWICE Development Team – FromSoftware/Activision ARTISTIC ACHIEVEMENT CONCRETE GENIE Development Team – Pixelopus/Sony Interactive Entertainment Europe CONTROL Development Team - Remedy Entertainment/505 Games DEATH STRANDING Development Team - Kojima Productions/Sony Interactive Entertainment Europe DISCO ELYSIUM Development Team - ZA/UM/ZA/UM KNIGHTS AND BIKES Rex Crowle, Moo Yu, Kenneth C M Young – Foam Sword/Double Fine Presents SAYONARA WILD HEARTS Development Team – Simogo/Annapurna Interactive AUDIO ACHIEVEMENT APE OUT Matt Boch - Gabe Cuzzillo, Matt Boch, Bennett Foddy/ Devolver Digital CALL OF DUTY: MODERN WARFARE Development Team - Infinity Ward/Activision CONTROL Development Team - Remedy Entertainment/505 Games DEATH STRANDING Development Team – Kojima Productions/Sony Interactive Entertainment Europe STAR WARS JEDI: FALLEN ORDER Nick Laviers - Respawn Entertainment/Electronic Arts UNTITLED GOOSE GAME Development Team - House House/Panic BEST GAME CONTROL Development Team - Remedy Entertainment/505 Games DISCO ELYSIUM Development Team - ZA/UM/ZA/UM LUIGI’S MANSION 3 Development -
Sayonara Wild Hearts Pc Download Sayonara Wild Hearts Full Pc Game + Crack Cpy CODEX Torrent Free 2021
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