Insights from Designers of Emotionally Impactful Games
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DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
2018 – Volume 6, Number
THE POPULAR CULTURE STUDIES JOURNAL VOLUME 6 NUMBER 2 & 3 2018 Editor NORMA JONES Liquid Flicks Media, Inc./IXMachine Managing Editor JULIA LARGENT McPherson College Assistant Editor GARRET L. CASTLEBERRY Mid-America Christian University Copy Editor KEVIN CALCAMP Queens University of Charlotte Reviews Editor MALYNNDA JOHNSON Indiana State University Assistant Reviews Editor JESSICA BENHAM University of Pittsburgh Please visit the PCSJ at: http://mpcaaca.org/the-popular-culture- studies-journal/ The Popular Culture Studies Journal is the official journal of the Midwest Popular and American Culture Association. Copyright © 2018 Midwest Popular and American Culture Association. All rights reserved. MPCA/ACA, 421 W. Huron St Unit 1304, Chicago, IL 60654 Cover credit: Cover Artwork: “Bump in the Night” by Brent Jones © 2018 Courtesy of Pixabay/Kellepics EDITORIAL ADVISORY BOARD ANTHONY ADAH PAUL BOOTH Minnesota State University, Moorhead DePaul University GARY BURNS ANNE M. CANAVAN Northern Illinois University Salt Lake Community College BRIAN COGAN ASHLEY M. DONNELLY Molloy College Ball State University LEIGH H. EDWARDS KATIE FREDICKS Florida State University Rutgers University ART HERBIG ANDREW F. HERRMANN Indiana University - Purdue University, Fort Wayne East Tennessee State University JESSE KAVADLO KATHLEEN A. KENNEDY Maryville University of St. Louis Missouri State University SARAH MCFARLAND TAYLOR KIT MEDJESKY Northwestern University University of Findlay CARLOS D. MORRISON SALVADOR MURGUIA Alabama State University Akita International -
Game Narrative Review
Game Narrative Review ==================== Your name: Kate Olguin Your school: Worcester Polytechnic Institute Your email: [email protected] Month/Year you submitted this review: December 2018 ==================== Game Title: What Remains of Edith Finch Platform: Microsoft Windows, PlayStation 4, XBox One Genre: Mystery Adventure/Walking Simulator Release Date: April 25, 2017 Developer: Giant Sparrow Publisher: Annapurna Interactive Game Writer/Creative Director/Narrative Designer: Ian Dallas Overview What Remains of Edith Finch is a hauntingly beautiful game that explores of life, death, and acceptance, and how one family deals with (or in some cases, doesn’t deal with) all 3. The Finch family is a creative and talented family of people who live in a gigantic, twisted mansion in the Pacific Northwest. Despite their skills and generally happy livelihoods, the Finches shoulder a terrible burden. Legend tells that the family is afflicted by a terrible curse--a curse that takes the lives of family members well before their time. Over the years, the family curse has claimed the lives of Finches young and old alike, until late 2016, when only one Finch remains. The player controls Edith, the last surviving Finch, as she travels back to her childhood home, the mansion where Finches lived and died for almost a century. Edith, whose (now deceased) mother had taken her away from the house as a child, has returned to find out the truth behind the tragedies that befell her family for as long as they can remember, the stories her mother would never let her hear. When Edith finds clues about the deaths of her deceased relatives, the player plays through the last moments of these relatives’ lives. -
LUDIC VISUALS the Visualizations of Game Mechanics
LUDIC VISUALS The Visualizations of Game Mechanics Laura Laakso Master’s Thesis Master of Arts in New Media New Media: Game Design and Production Department of Media School of Arts, Design and Architecture Aalto University 2019 P.O. BOX 31000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract Author Laura Laakso Title of thesis Ludic Visuals: The Visualizations of Game Mechanics Advisor Laura Valojärvi Supervisor Miikka Junnila Department Department of Media Degree program New Media: Game Design and Production Year 2019 Number of pages 167 Language English BSTRACT A There is a lot of systemic information in games, but its visual expression has been a relatively under-researched phenomenon. Earlier research tends to pair the visual presentation of games together with the game narrative. However, game mechanics can also be expressed visually. In this thesis, game mechanics are the parts that form the game system such as the rules, the events, and the pieces of a game. This thesis studies how game mechanics are visualized. My research hypothesis suggests that there are components that consist of both game- mechanical and visual aspects. I have named them ludic visuals. This research identifies and explores the presence of ludic visuals in games from the perspective of what is available for a player. This thesis is largely based on previous game research and various theories of perception and experiencing. The experience of being inside a gameworld is deemed similar to the experience of being inside the real world, which made it possible to approach ludic visuals as functional parts of gameworlds. -
Analysis of Gender and Queer Representation in Outlast II Margret
Outlasting the Binary: Analysis of Gender and Queer Representation in Outlast II Margret M. Murphy Department of Sociology SOC 401: Research Dr. Oluwakemi “Kemi” Balogun March 20, 2020 OUTLASTING THE BINARY 2 Abstract The components within Horror Media has been a topic of study for decades. A major gap in the scholarship is how representations within horror media impacts marginalized communities negatively. Using the first-person survival horror game Outlast II, I ask how these tropes accentuate the archetypes of hegemonic masculinity and emphasized femininity as well as how they conventionalize individuals that challenge the gender binary. The cutscenes, dialogue, documents, and recordings collected will be analyzed, providing evidence for the forthcoming discussions about the representation of gender and queer communities within this game. Results show that the game emphasizes similar themes commonly found in horror media. These include: the “male protector” and “damsel in distress” archetypes, the violent mistreatment of women, framing sexually transmitted diseases (STD’s) as grotesque, exclusion of primary female characters, stereotyping queer characters, and emphasis on hegemonic masculinity, a term coined by Connell (1987). This case study will provide further evidence for ongoing research on horror media and its use of the gender binary, stereotypical male/female roles, and exclusion of non- stereotypical gender non-conforming or queer characters. Keywords: videogames, horror, gender binary, hegemonic masculinity, emphasized femininity, queer representation OUTLASTING THE BINARY 3 Dedications and Acknowledgements A huge thank you to my advisor, Professor Oluwakemi “Kemi” Balogun! Thank you for giving me criticisms, advice, and ideas that were nothing but helpful in making this the best it can possibly be. -
Eyes the Horror Game Old Version
1 / 4 Eyes The Horror Game Old Version Exploring an old, abandoned house, you can collect anything of value, ... Download Eyes - the horror game APK 6.1.33 and all version history .... Eyes The Horror Game v2.0.3 is very very good mod, the best in the website.. ... Search an old, abandoned house and collect any valuables but be careful – there are ... Version:2. 3.7. Moonlight Race – PJ's Transforming Masks is an exciting, .... Older Versions — eyesthegame.eyes.apk apps can be downloaded and installed on Android 4.4.x and higher Android devices. The Latest Version of .... Direct Download Eyes - The Horror Game apk free download Download apk Android apk Android app .... Eyes - The Horror Game, free and safe download. Eyes - The Horror Game latest version: Scared of Slenderman? Well turn your eye away from this terrify.. Download Eyes The Horror Game 5.5.28 APK + MOD Unlocked Free For Android Mobiles, Smart Phones. Tablets ... Explore and loot the abandoned spooky mansion, a terrifying old hotel and other scary places ... Supported Android Version:-. It just released for $3.99 USD (with a 5% off discount on release, and an additional 5% off if you buy it off of the Yai Gameworks Complete Bundles).. Eyes - The Horror Game: It sounded like a simple heist... get into the ... The game also has a free browser version that plays exactly the ... Conceptually, the game is almost identical to Slender, with the by now old fashioned .... Download Latest Version of Eyes: The Horror Game for Free! Works with all Windows(10,7,8/8.1,Vista) versions. -
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture By
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture by Robin Lillian Haislett, B.S., M.A. A Dissertation In Media and Communication Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY Approved Dr. Robert Moses Peaslee Chair of Committee Dr. Todd Chambers Dr. Megan Condis Dr. Wyatt Philips Mark Sheridan Dean of the Graduate School December, 2019 Copyright 2019, Robin Lillian Haislett Texas Tech University, Robin Lillian Haislett, December 2019 ACKNOWLEDGMENTS This is the result of the supremely knowledgeable Dr. Robert Moses Peaslee who took me to Fantastic Fest Arcade in 2012 as part of a fandom and fan production class during my doctoral work. This is where I met many of the independent game designers I’ve come to know and respect while feeling this renewed sense of vigor about my academic studies. I came alive when I discovered this area of study and I still have that spark every time I talk about it to others or read someone else’s inquiry into independent game development. For this, I thank Dr. Peaslee for being the catalyst in finding a home for my passions. More pertinent to the pages that follow, Dr. Peaslee also carefully combed through each malformed draft I sent his way, narrowed my range of topics, encouraged me to keep my sense of progress and challenged me to overcome challenges I had not previously faced. I feel honored to have worked with him on this as well as previous projects. -
Andrewwoodward Game Narrative Review Outerwilds.Docx
Game Narrative Review ==================== Your name: Andrew Woodward Your school: University of Texas at Austin Your email: [email protected] Month/Year you submitted this review: April 2021 ==================== Game Title: Outer Wilds Platform: PC Genre: Exploration, Adventure, Mystery Release Date: June 18, 2020 Developer: Mobius Digital Publisher: Annapurna Interactive Game Writer/Creative Director/Narrative Designer: Alex Beachum, Kelsey Beachum Overview Outer Wilds is a game centered on space exploration and discovery. The player is tasked with journeying out into the galaxy and uncovering the many mysteries found there. Exactly 22 minutes into exploring, however, the sun goes supernova and explodes. You and all other life in the galaxy is ended abruptly and without warning. All is dark, until- You wake up on your home planet 22 minutes in the past, and the hook of the game is revealed: The player avatar is stuck in a time-loop. The rest of the game is played in these 22 minute increments, wherein you must find answers about what is happening and learn how to prevent the destruction of everything and everyone you know. Characters While there are many characters in Outer Wilds, those with narrative relevance are presumed to be long dead. They are characterized through the text they left behind in journals and transcripts which you discover on your travels. The game does not focus on any character’s individual story, and is rather more concerned with a broad understanding of the societies and cultures the characters exist in, which are described below. ● The Hearthians – An alien civilization living on the planet Timber Hearth. -
Like Museums, Videogames Aren't Neutral
Old Dominion University ODU Digital Commons Institute for the Humanities Theses Institute for the Humanities Summer 2019 Harbored: Like Museums, Videogames Aren't Neutral Stephanie Hawthorne Old Dominion University, [email protected] Follow this and additional works at: https://digitalcommons.odu.edu/humanities_etds Part of the European History Commons, Mass Communication Commons, Museum Studies Commons, Social and Cultural Anthropology Commons, and the United States History Commons Recommended Citation Hawthorne, Stephanie. "Harbored: Like Museums, Videogames Aren't Neutral" (2019). Master of Arts (MA), thesis, Humanities, Old Dominion University, DOI: 10.25777/176r-k992 https://digitalcommons.odu.edu/humanities_etds/21 This Thesis is brought to you for free and open access by the Institute for the Humanities at ODU Digital Commons. It has been accepted for inclusion in Institute for the Humanities Theses by an authorized administrator of ODU Digital Commons. For more information, please contact [email protected]. HARBORED: LIKE MUSEUMS, VIDEOGAMES AREN’T NEUTRAL by Stephanie Hawthorne B.A. May 2013, Old Dominion University A Thesis Submitted to the Faculty of Old Dominion University in Partial Fulfillment of the Requirements for the Degree of MASTER OF ARTS HUMANITIES OLD DOMINION UNIVERSITY August 2019 Approved by: Kevin Moberly (Chair) Annette Finley-Croswhite (Member) Amy K. Milligan (Member) ABSTRACT HARBORED: LIKE MUSEUMS, VIDEOGAMES AREN’T NEUTRAL Stephanie Hawthorne Old Dominion University, 2019 Director: Dr. Kevin Moberly There are three primary components to be reviewed: (1) an essay (2) a videogame design document and (3) a prototype. The following essay is comprised of: (1) an analysis of scholarship and contemporary works regarding videogames and museums that demonstrate the theory and method behind this project, (2) research regarding an historic maritime event that will serve as the subject matter for the proposed videogame, and (3) a conclusion that summarizes the game design. -
Press Release
PRESS RELEASE High-resolution documents and images: https://www.cccb.org/en/services/press/gameplay/232580 CCCB Press Department Mònica Muñoz-Castanyer | Rosa Puig T. 93 306 41 23 | [email protected] 1 Produced by With the support of Collaborating media The CCCB is a consortium formed by 2 INDEX 01.- INTRODUCTION ............................................................................................................... 4 02.- EXHIBITION TEXTS .......................................................................................................... 7 INTRODUCTION ................................................................................................................... 7 LEVEL 1: REPLAY. THE ORIGINS OF VIDEO GAMES ....................................................... 7 LEVEL 2: LIQUID NARRATIVES ........................................................................................... 8 LEVEL 3: ART AND THE GAMING ESSAY ....................................................................... 10 LEVEL 4: BREAKING THE MAGIC CIRCLE ...................................................................... 11 LEVEL 5: LUDOPOLIS. GAMIFIED LIVES ........................................................................ 13 03.- GAME POINTS ................................................................................................................ 14 04.- ARTISTIC INSTALLATIONS ............................................................................................ 17 05.- CURATOR BIOS ............................................................................................................ -
On the Nature of Interactive Narratives As Literature
Chapman University Chapman University Digital Commons English (MA) Theses Dissertations and Theses Spring 5-9-2018 Player-Response: On the Nature of Interactive Narratives as Literature Lee Feldman Chapman University, [email protected] Follow this and additional works at: https://digitalcommons.chapman.edu/english_theses Part of the Digital Humanities Commons, Other Computer Sciences Commons, Other English Language and Literature Commons, Other Film and Media Studies Commons, and the Other Physical Sciences and Mathematics Commons Recommended Citation Feldman, Lee. Player-Response: On the Nature of Interactive Narratives as Literature. 2018. Chapman University, MA Thesis. Chapman University Digital Commons, https://doi.org/10.36837/chapman.000031 This Thesis is brought to you for free and open access by the Dissertations and Theses at Chapman University Digital Commons. It has been accepted for inclusion in English (MA) Theses by an authorized administrator of Chapman University Digital Commons. For more information, please contact [email protected]. Player-Response On the Nature of Interactive Narratives as Literature A Thesis by Lee Feldman Chapman University Orange, CA Wilkinson College of Arts, Humanities, and Social Sciences Submitted in partial fulfillment of the requirements for the degree of Master of Arts in English May 2018 Committee in charge: Morgan Read-Davidson, Chair Jana Remy, Ph.D. David Winnick Player-Response On the Nature of Interactive Narratives as Literature Copyright © 2018 by Lee Feldman iii ACKNOWLEDGEMENTS I would like to gratefully acknowledge the various people who have journeyed with me in making this thesis possible. First, I owe an enormous debt of gratitude to my mother, Sonia, and my brothers, Marc, Max, and Adam. -
21St Annual DICE Awards Finalists.Xlsx
Academy of Interactive Arts and Sciences 21st Annual D.I.C.E. Awards Finalists GAME TITLE PUBLISHER DEVELOPER Outstanding Achievement in Animation Cuphead StudioMDHR StudioMDHR For Honor Ubisoft Entertainment Ubisoft Montreal Hellblade: Senua's Sacrifice Ninja Theory Ninja Theory Horizon Zero Dawn Sony Interactive Entertainment America Guerrilla Games Uncharted: The Lost Legacy Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Art Direction Cuphead StudioMDHR StudioMDHR Hellblade: Senua's Sacrifice Ninja Theory Ninja Theory Horizon Zero Dawn Sony Interactive Entertainment America Guerrilla Games Little Nightmares BANDAI NAMCO Entertainment America Inc. Tarsier Studios The Legend of Zelda: Breath of the Wild Nintendo Nintendo Outstanding Achievement in Character Assassin's Creed Origins ‐ Bayek Ubisoft Entertainment Ubisoft Entertainment Hellblade: Senua's Sacrifice ‐ Senua Ninja Theory Ninja Theory Horizon Zero Dawn ‐ Aloy Sony Interactive Entertainment America Guerrilla Games Star Wars Battlefront II ‐ Iden Versio Electronic Arts DICE, Motive Studios, and Criterion Games Uncharted: The Lost Legacy ‐ Chloe Fraiser Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Original Music Composition Call of Duty: WWII Activision Sledgehammer Games Cuphead StudioMDHR StudioMDHR Horizon Zero Dawn Sony Interactive Entertainment America Guerrilla Games RiME Grey Box Tequila Works Wolfenstein II: The New Colossus Bethesda Softworks MachineGames Outstanding Achievement in Sound Design Destiny