Remarkable Races: the Mogogol
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The Last of the Dinosaurs
020063_TimeMachine22.qxd 8/7/01 3:26 PM Page 1 020063_TimeMachine22.qxd 8/7/01 3:26 PM Page 2 This book is your passport into time. Can you survive in the Age of Dinosaurs? Turn the page to find out. 020063_TimeMachine22.qxd 8/7/01 3:26 PM Page 3 The Last of the Dinosaurs by Peter Lerangis illustrated by Doug Henderson A Byron Preiss Book 020063_TimeMachine22.qxd 8/7/01 3:26 PM Page 4 To Peter G. Hayes, for his friendship, interest, and help Copyright @ 1988, 2001 by Byron Preiss Visual Publications “Time Machine” is a registered trademark of Byron Preiss Visual Publications, Inc. Registered in the U.S. Patent and Trademark office. Cover painting by Mark Hallett Cover design by Alex Jay An ipicturebooks.com ebook ipicturebooks.com 24 West 25th St., 11th fl. NY, NY 10010 The ipicturebooks World Wide Web Site Address is: http://www.ipicturebooks.com Original ISBN: 0-553-27007-9 eISBN: 1-59019-087-4 This Text Converted to eBook Format for the Microsoft® Reader. 020063_TimeMachine22.qxd 8/7/01 3:26 PM Page 5 ATTENTION TIME TRAVELER! This book is your time machine. Do not read it through from beginning to end. In a moment you will receive a mission, a special task that will take you to another time period. As you face the dan- gers of history, the Time Machine often will give you options of where to go or what to do. This book also contains a Data Bank to tell you about the age you are going to visit. -
Exploring the Social, Moral, and Temporal Qualities of Pre-Service
Exploring the Social, Moral, and Temporal Qualities of Pre-Service Teachers’ Narratives of Evolution Deirdre Hahn Division of Psychology in Education, College of Education, Arizona State University, PO Box 878409, Tempe, Arizona 85287 [email protected] Sarah K Brem Division of Psychology in Education, College of Education, Arizona State University, PO Box 870611, Tempe, Arizona 85287 [email protected] Steven Semken Department of Geological Sciences, Arizona State University, PO Box 871404, Tempe, Arizona 85287 [email protected] ABSTRACT consequences of accepting evolutionary theory. That is, both evolutionists and creationists tend to believe that Elementary, middle, and secondary school teachers may accepting evolutionary theory will result in a greater experience considerable unease when teaching evolution ability to justify or engage in racist or selfish behavior, in the context of the Earth or life sciences (Griffith and and will reduce people's sense of purpose and Brem, in press). Many factors may contribute to their self-determination. Further, Griffith and Brem (in press) discomfort, including personal conceptualizations of the found that in-service science teachers frequently share evolutionary process - especially human evolution, the these same beliefs and to avoid controversy in the most controversial aspect of evolutionary theory. classroom, the teachers created their own boundaries in Knowing more about the mental representations of an curriculum and teaching practices. evolutionary process could help researchers to There is a historical precedent for uneasiness around understand the challenges educators face in addressing evolutionary theory, particularly given its use to explain scientific principles. These insights could inform and justify actions performed in the name of science. -
Humanoid Robots Are Perceived As an Evolutionary Threat
bioRxiv preprint doi: https://doi.org/10.1101/2021.08.13.456053; this version posted August 13, 2021. The copyright holder for this preprint (which was not certified by peer review) is the author/funder. All rights reserved. No reuse allowed without permission. Humanoid robots are perceived as an evolutionary threat Zhengde Wei1, +, Ying Chen 2, +, Jiecheng Ren1, Yi Piao1, Pengyu Zhang1, Rujing Zha1, Bensheng Qiu3, Daren Zhang1, Yanchao Bi4, Shihui Han5, Chunbo Li6 *, Xiaochu Zhang1, 2, 3, 7 * 1 Hefei National Laboratory for Physical Sciences at the Microscale and School of Life Sciences, Division of Life Science and Medicine, University of Science & Technology of China, Hefei, Anhui 230027, China 2 School of Humanities & Social Science, University of Science & Technology of China, Hefei, Anhui 230026, China 3 Centers for Biomedical Engineering, School of Information Science and Technology, University of Science & Technology of China, Hefei, Anhui 230027, China 4 State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University, Beijing 100875, China 5 School of Psychological and Cognitive Sciences, Peking University, Beijing, China 6 Shanghai Key Laboratory of Psychotic Disorders, Shanghai Mental Health Center, Shanghai Jiao Tong University School of Medicine, Shanghai 200030, China 7 Academy of Psychology and Behavior, Tianjin Normal University, Tianjin, 300387, China + These authors contributed equally to this work Correspondence: [email protected]; [email protected] 1 bioRxiv preprint doi: https://doi.org/10.1101/2021.08.13.456053; this version posted August 13, 2021. The copyright holder for this preprint (which was not certified by peer review) is the author/funder. All rights reserved. -
White by Default: an Examination of Race Portrayed by Character Creation Systems in Video Games
White by Default: An Examination of Race Portrayed by Character Creation Systems in Video Games A thesis submitted to the Graduate School of the University of Cincinnati In partial fulfillment of the requirements for the degree of Master of Arts In the Department of Sociology of the College of Arts and Sciences By Samuel Oakley B.A. Otterbein University July 2019 Committee Chair: Dr. Littisha A. Bates, PhD Abstract Video games are utilized as a form of escapism by millions, thousands of hours are put in by multiple players every week. However, the opportunity to escape, and free oneself from societal scrutiny and biases like racism is limited within video games. Color-blind development and reaffirmation of gaming as a white male space limits the ability of players with marginalized identities to escape and enjoy games. A sample of character creation focused video games were analyzed to better understand if there was an impact of the White by Default character occurrence on the overall narrative, ludic (gameplay mechanics) and limitations or bonuses that could affect a player’s agency within a video game. This analysis includes The Sims 3 (freeform life simulator), Skyrim (fantasy roleplaying game), XCOM 2 (tactical science fiction), Tyranny (tactical fantasy), and South Park: The Fractured but Whole (science fiction roleplaying game) all of which allow character creations. My findings suggest that character creation did not limit a player’s agency through the usage of race in character creation, but instead offered a chance for players to self-insert or correct negative stereotypes of color-blind racism in the games narrative. -
Valkyrie: NASA's First Bipedal Humanoid Robot
Valkyrie: NASA's First Bipedal Humanoid Robot Nicolaus A. Radford, Philip Strawser, Kimberly Hambuchen, Joshua S. Mehling, William K. Verdeyen, Stuart Donnan, James Holley, Jairo Sanchez, Vienny Nguyen, Lyndon Bridgwater, Reginald Berka, Robert Ambrose∗ NASA Johnson Space Center Christopher McQuin NASA Jet Propulsion Lab John D. Yamokoski Stephen Hart, Raymond Guo Institute of Human Machine Cognition General Motors Adam Parsons, Brian Wightman, Paul Dinh, Barrett Ames, Charles Blakely, Courtney Edmonson, Brett Sommers, Rochelle Rea, Chad Tobler, Heather Bibby Oceaneering Space Systems Brice Howard, Lei Nui, Andrew Lee, David Chesney Robert Platt Jr. Michael Conover, Lily Truong Wyle Laboratories Northeastern University Jacobs Engineering Gwendolyn Johnson, Chien-Liang Fok, Eric Cousineau, Ryan Sinnet, Nicholas Paine, Luis Sentis Jordan Lack, Matthew Powell, University of Texas Austin Benjamin Morris, Aaron Ames Texas A&M University ∗Due to the large number of contributors toward this work, email addresses and physical addresses have been omitted. Please contact Kris Verdeyen from NASA-JSC at [email protected] with any inquiries. Abstract In December 2013, sixteen teams from around the world gathered at Homestead Speedway near Miami, FL to participate in the DARPA Robotics Challenge (DRC) Trials, an aggressive robotics competition, partly inspired by the aftermath of the Fukushima Daiichi reactor incident. While the focus of the DRC Trials is to advance robotics for use in austere and inhospitable environments, the objectives of the DRC are to progress the areas of supervised autonomy and mobile manipulation for everyday robotics. NASA's Johnson Space Center led a team comprised of numerous partners to develop Valkyrie, NASA's first bipedal humanoid robot. -
The Significant Other: a Literary History of Elves
1616796596 The Significant Other: a Literary History of Elves By Jenni Bergman Thesis submitted for the degree of Doctor of Philosophy Cardiff School of English, Communication and Philosophy Cardiff University 2011 UMI Number: U516593 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI U516593 Published by ProQuest LLC 2013. Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 DECLARATION This work has not previously been accepted in substance for any degree and is not concurrently submitted on candidature for any degree. Signed .(candidate) Date. STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of PhD. (candidate) Date. STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. Signed. (candidate) Date. 3/A W/ STATEMENT 3 I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed (candidate) Date. STATEMENT 4 - BAR ON ACCESS APPROVED I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan after expiry of a bar on accessapproved bv the Graduate Development Committee. -
Sample File WILLOWBRANCH HALFLINGS
INTRODUCTION but the most extreme environments. Hidefoots tend to Halflings. The very word strikes fear in the hearts of have lightly tanned or golden-brown skin, dark brown many. Well, OK, it doesn’t. But many halflings would hair and brown eyes. like to think that it does. Even the sedentary, non- Society: Hidefoots (or hidefeet, as some call adventurous types among the halflings have a pride in themselves) have more of a tendency to form their own themselves and their ancestors that makes them swell communities outside of the cities of other races, though with satisfaction and boast with bravado on occasion. they do not form entire nations of their own. Hidefoot Presented here are several options for your halfling halflings are more sedentary than standard halflings, character, including two variant halfling races, the and especially more sedentary than willowbranch half-halfling template, over a dozen feats, a half-dozen halflings, but they are not unknown as adventurers and flaws, and some halfling specific gear and equipment, traveling merchants. Most hidefoot communities tend all designed to allow you to play a fierce, proud halfling to be located in cooler, wetter climates. who will strike fear into all enemies! Relations: Hidefoot halflings tend to be a bit DISCLAIMER: In an attempt to provide game provincial, preferring their own family and local friends mechanics for many well known halfling activities such over outsiders. They generally do not trust the “big as those depicted in certain novels and films, we have folk” – which includes dwarves, as far as they are included both feats and flaws centered around smoking concerned – but will tolerate them, especially traders a pipe and drinking. -
Maps, Myths, and Monsters
Maps, Myths, and Monsters Completed By: 1 Introduction When Sebastian Munster was making maps in the early 1500s, he wanted to include pictures of people and animals from far away. But Munster didn’t have photographs or the internet to help him-- instead he had to rely on stories from explorers and very old books for his information. Munster lived during a time period we call the Renaissance, which lasted from about 1450 to 1600. Europe was discovering a lot about the world during the Renaissance, but there was still a lot that they misunderstood. Directions: Find the following images of mythical characters and creatures on the Renaissance maps and illustrations provided. Make sure to note the item numbers when you find the images. Part One: Myths Myths are stories that include supernatural beings or events in order to explain how nature, ideas, or practices came into existence. Medieval Myths In the Middle Ages, people were taught to believe that the only source of truth was the Catholic Church. Even though map people during the Renaissance began to believe that science and logic were the keys to knowledge, many medieval myths were still widely accepted. 1. If you asked most Europeans during the Middle Ages how human beings came to exist, they would likely tell you the story of Adam and Eve, found in the Book of Genesis, which is included in the Bible. According to Genesis, the first man, Adam was created from dust by god. The first woman, Eve, was created from a rib of Adams. In the Medieval worldview, all human beings are descendants of Adam. -
Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted by HD
Dungeons & Dragons 3.5 Edition Index – Monsters – sorted by HD http://www.crystalkeep.com/d20 Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php Collected by Chet Erez ([email protected]) August 31, 2006 Table of Contents Page Aberrations........................................................................................................................................................................................... 2 Animals................................................................................................................................................................................................ 5 Constructs .......................................................................................................................................................................................... 11 Deathless............................................................................................................................................................................................ 14 Dragons.............................................................................................................................................................................................. 14 Elementals.......................................................................................................................................................................................... 31 Fey .................................................................................................................................................................................................... -
The Natural History Museum Resounded with the Roar of a Dinosaur the “Bad Breath” Tyrannosaurus Is Much Loved by People!
“Doukoku”“Actroid”, and“Pet Robot” are registered trademarks of Kokoro. The Natural History Museum resounded with the roar of a dinosaur The “bad breath” Tyrannosaurus is much loved by people! A giant dinosaur appeared on the front page of various newspapers in the U.K. on February 7, 2001. The dinosaur which captured the hearts of visitors to the museum was Kokoro’s animatronic Tyrannosaurus, one of the top stars among our products. The NHM has been exhibiting a lot of Kokoro’s animatronics so far as our agent in Europe. Dinosaurs are the most popular among them and approximately 100 animatronics are exhibited in Europe. The Tyrannosaurus in the photos is the latest dinosaur robot with a body length of 6.5m which has been scaled up equipped with the air servo system developed by Kokoro. In addition to the towering giant body and more powerful movements than ever, “dinosaur’s bad breath” developed by the NHM was added to the dinosaur robot. With its overwhelming punch, this “giant and smelly” Tyrannosaurus satisfies even discriminating dinosaur fans who have seen a lot of dinosaur robots in many scenes. Its dynamism can be seen even from the photos, like roaring at visitors with its mouth wide open and letting out its bad breath when visitors approach it. At first, it was exhibited in the entrance hall of the NHM for only a limited time in 2000. However, it gained unexpectedly so much popularity that the NHM had a flood of inquiries asking “Where has the dinosaur gone?” when the dinosaur robot was removed for the next exhibition. -
ASTONISHING SWORDSMEN and SORCERERS of Hype Rborea TM
ASTONISHING SWORDSMEN AND SORCERERS OF hype RBOrEa TM Sample file A Role-Playing Game of Swords, Sorcery, and Weird Fantasy Sample file Sample file ASTONISHING SWORDSMEN & SORCERERS OF HYPERBOREA ASTONISHING SWORDSMEN & SORCERERS OF HYPERBOREA™ A Role-Playing Game of Swords, Sorcery, and Weird Fantasy A COMPLEAT REFERENCE BOOK PRESENTED IN SIX VOLUMES Sample file www.HYPERBOREA.tv iv A ROLE-PLAYING GAME OF SWORDS, SORCERY, AND WEIRD FANTASY CREDITS Text: Jeffrey P. Talanian Editing: David Prata Cover Art: Charles Lang Frontispiece Art: Val Semeiks Frontispiece Colours: Daisey Bingham Interior Art: Ian Baggley, Johnathan Bingham, Charles Lang, Peter Mullen, Russ Nicholson, Glynn Seal, Val Semeiks, Jason Sholtis, Logan Talanian, Del Teigeler Cartography: Glynn Seal Graphic Embellishments: Glynn Seal Layout: Jeffrey P. Talanian Play-Testing (Original Edition): Jarrett Beeley, Dan Berube, Jonas Carlson, Jim Goodwin, Don Manning, Ethan Oyer Play-Testing (Second Edition): Dan Berube, Dennis Bretton, John Cammarata, Jonas Carlson, Don Manning, Anthony Merida, Charles Merida, Mark Merida Additional Development (Original Edition): Ian Baggley, Antonio Eleuteri, Morgan Hazel, Joe Maccarrone, Benoist Poiré, David Prata, Matthew J. Stanham Additional Development (Second Edition): Ben Ball, Chainsaw, Colin Chapman, Rich Franks, Michael Haskell, David Prata, Joseph Salvador With Forewords by Chris Gruber and Stuart Marshall ACKNOWLEDGEMENTS The milieux of Astonishing Swordsmen & Sorcerers of Hyperborea™ are inspired by the fantastic literature of Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. Other inspirational authors include Edgar Rice Burroughs, Fritz Leiber, Abraham Merritt, Michael Moorcock, Jack Vance, and Karl Edward Wagner. AS&SH™ rules and conventions are informed by the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. -
Eiglophian Lodge
Conceptualized by JACK VANCE and E. GARY GYGAX Additional Material by SHADRAC MQ Edited by GREG GORGONMILK Afterword by GREYHARP ABOVE ILLUSTRATION BY MOEBIUS EIGLOPHIAN LODGE E G L 0 0 3 M A R C H 2 0 1 3 This humble book of magical lore is hereby dedicated to BLAIR OF ALGOL, DAVID MACAULY and MATT SCHMEER and all the other OSR gurus who cast green fireballs on my imagination. FIGHT ON! 2 C O N T E N T S TURJAN OF MIIR 5 Fiction by JACK VANCE MAZIRIAN THE MAGE 20 Fiction by JACK VANCE THE D&D MAGIC SYSTEM 37 Non-fiction by E. GARY GYGAX ROLE-PLAYING: REALISM VS GAME LOGIC 43 Non-fiction by E. GARY GYGAX AD&D'S MAGIC SYSTEM: HOW AND WHY IT WORKS 52 Non-fiction by E. GARY GYGAX 3 JACK VANCE AND THE D&D GAME 58 Non-fiction by E. GARY GYGAX DYING EARTH SPELLS FOR D&D 63 Optional Rules by SHADRAC MQ AFTERWORD 91 by GREYHARP SOURCES 92 ILLUSTRATION BY MICHAEL HUTTER 4 TURJAN OF MIIR by JACK VANCE TURJAN SAT IN HIS WORKROOM, legs sprawled out from the stool, back against and elbows on the bench. Across the room was a cage; into this Turjan gazed with rueful vexation. The creature in the cage returned the scrutiny with emotions beyond conjecture. It was a thing to arouse pity—a great head on a small spindly body, with weak rheumy eyes and a flabby button of a nose. The mouth hung slackly wet, the skin glistened waxy pink.