Darksiders II

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Darksiders II Wiki Guide PDF Darksiders II Universe The Horsemen Death War Famine Pestilence About Box Art Universe The Darksiders 2 Universe section contains detailed information on Characters, Locations and other aspects of the apocalyptic world Darksiders 2 is set in. Characters The Horsemen Death War Fury Strife Charred Council Crowfather Makers Maker Elder Nephilim Dead King Archon Lilith Weapons Despair Dust The Horsemen The Horsemen The four Horsemen are the last of a race known as the Nephilim, an old and ancient race that once sought to battle across the realms. The Horsemen abandoned their race in order to serve the Charred Council, the Creators appointed maintainers of the balance between Heaven and Hell. By swearing to serve the council they were given great power, and have become the protectors of the balance, ensuring that neither side gains a foothold against the other. War The protagonist of the first game, War is the youngest and most honorable of the Four Horsemen. He has a strong moral sense, and greatly wishes to see the balance maintained. He is extremely powerful and uses his sheer strength to win battles, and with his weapon, Chaoseater, War is a force to be reckoned with. He has been known for being hot headed for battle, but is willing to put his duty before his lust for blood. It is this very lust that has made him unfavorable to anyone who has clashed steel with the young Horseman, including the forces of Heaven and Hell. At the start of Darksiders War is framed for starting the Apocolypse early. In that game he sets out to prove his innocence, and it is in Darksiders 2 that Death, his brother, sets out to redeem his brother as well. Death The protagonist of Darksiders II, Death strives to clear his brother War's name in front of the Charred Council. Death is the oldest of the Horsemen, and he is one of the first born Nephilim. He is immensely powerful, often being called the most powerful of the four. What Death lacks in raw strength he makes up for in agility and magic, being greatly knowledgeable in necromancy. His often stoic and calm demeanor is unsettling to his enemies, and even his allies. His bone mask hides any possible hint of emotion that his face might betray. He is loyal to the balance and his brothers. Death has learned over the centuries that even the Charred Council might not know what is best, and he is often at times working without orders from the council at all. Fury Fury is the third Horseman of the Apocolypse. She uses a whip against her foes. She is loyal to both her brothers and to the Charred Council. Strife Strife is the fourth Horseman of the Apocolypse. He uses a set of pistols against his enemies. He is often hot headed and speaks his mind. His demeanor is known to cause friction between the Horsemen, especially Death, but he is always loyal to them. Death Death is the main protagonist in Darksiders II. His basic weapon is the dual scythe. Death is the cold and arrogant leader of the Horsemen and is very harsh on the others as he didn't hesitate to slice off War's arm just to teach him a lesson. Nonetheless, he heavily cares about his siblings a lot. He possesses a dark sense of humor and sees killing as an art rather than a duty as War does. Death's Abilities Death is far more agile than his brother War. Wall Run When Death jumps at an angle to a wall, he performs a wall run that carries him a set distance. Wall runs can be chained together, allowing Death to traverse down a narrow hallway by jumping and performing this maneuver between walls. Mantle When Death is scrambling up a high wall or wall running over a large distance he can grab hold of posts on the wall and propel himself upwards over them extending distances he can travel. Once the Death Grip is unlocked Death can even grapple onto them from a distance. Wall Bounce By running and jumping at a wall, Death momentarily performs a vertical wall run, slows for a moment, and then detaches. If Death jumps during the wall bounce, he leaps 180 degrees behind himself. This move can be chained together, allowing Death to run and jump up a narrow gap with walls on both sides. Beam Running Along thin platforms (beams, chains, etc.), War would move across these by performing hand over hand method. Death, being much more agile, simply flips up to the top of the beam and walks/runs across it. Pillar Climb/Jump Death can climb up pillars or other similarly slim objects with ease, and can leap to and from them. War War is one of the Bosses in Darksiders II. Bio and Information War is the protagonist of the first Darksiders. He is one of the four surviving Nephilim, and is one of the Four Hoursemen of the Apocolaypse. The Horseman War has charged into countless battles astride his spectral steed Ruin, leaving trail of blood and bones in his wake. His eyes and hair are as white as the chill he casts on angels and demons alike, for the fury of his massive sword is unmatched in combat. As unyielding as time itself, War is both honorable and savage. Video Click this link to see the video http://www.ign.com/videos/2012/08/15/darksiders-ii-boss-fight-war-gameplay Characters Here are the major Characters in Darksiders 2. The Horsemen Charred Council Crowfather Makers Maker Elder Nephilim Dead King Archon Lilith Charred Council Just as in the first game, The Charred Council serve as ancient keepers of balance—laws that govern the eternal struggle of heaven and hell. There are three heads that physically represent the council, though the true number of council members and their identities are unknown. The heads have different roles, and speak differently. The first is harsh and accusatory; the Second questions all things, seeing the far reaching consequences of the crime before it and the judgment at hand. The Third is wise and slow to rouse, and usually offers a course of action that is most fair. unfortunately, the council itself has been influenced by corruption, knowingly or unknowingly contributing to its strength as it devours creation. Crowfather The Crowfather is a keeper of secrets; as dark and mysterious as the namesake minions who flock to him. Like all things pertaining to The Crowfather, his race and origin are a mystery—though some believe him to be Nephilim. The Crowfather is sagely, lacking in patience and humor, but possessed of an ancient wisdom and knowledge of things forgotten, or best forgotten. when death encounters The Crowfather however, he is changed: haunted, fearful, desperate. for he has been the keeper of death’s greatest secret, and bearer of the Amulet which death was to destroy in centuries past—the Amulet which contains the life essence of his people—The Nephilim! he will do anything to be rid of it. Though he resembles an old weathered crone, The Crowfather’s mastery of arcane arts makes him a force to be reckoned with. his crow minions are fiercely protective, giving their very lives to strengthen his magic, or to murder any threat against him. Makers Masters of all creation, these Old Ones, or Makers predate heaven, hell, Angels and demons. They are not concerned with matters of good and evil, except when they threaten creation—this makes them believers of balance though they do not serve the Council. They are thought to be among the first creatures ever created. Their forges have crafted the mightiest of weapons, grandest of cities, and their hands have carved out entire worlds. They are acutely aware of a disruption in the balance, brought about by dark corruptive influence which is spreading and devouring creation. They are powerless to stop it. Ulthane, who aided war in the original darksiders, is among their kind. Maker Elder The oldest of the Old Ones, the Maker Elder is withdrawn and contemplative. he moves and speaks slowly, with a great wisdom and sense of inner peace. There is, more and more in his tone, a great sorrow. he has seen the end of all things, and knows that the march toward this inescapable fate has already begun. death’s appearance in their world is unexpected however, and the Elder sees it as an omen, or at the very least, an unexpected wrinkle which may change the course of fate. Nephilim The Nephilim are a race of savage, powerful humanoids, now all but extinct save for the four horsemen—War, Death, Strife, and Fury. Spawned by the unholy union of Angels and demons by the demon Queen,Lilith; the Nephilim were seen as a scourge and the Council ordered the destruction of the entire race. When Eden was awarded to man the Nephilim decided that they had enough. They decided that they wanted their own land to thrive upon and call home. They felt that if the humans were allowed to live then so should the Nephilim. It is this very reason that the Nephelim plunged much of creation into an all out war against them. Death and the other horseman agreed to take part in this genocide in exchange for being power and the promise of their willingness to serve the Charred Council. This has haunted Death ever since, even branding him "Kinslayer". It was at Eden, with the betrayl of the Horsemen, that the Nephilim were defeated and slaughtered.
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